Author Topic: 7H breaking consistently.  (Read 1943 times)

CS6477

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7H breaking consistently.
« on: 2020-01-20 05:36:01 »
Hey, so, I'm probably pretty obviously new here. I've been trying to find answers for two days and pulled all blanks. I got a copy of ff7 and 7h, patched it, put it all together and for the most part outside of random crashes, 7h worked great. However I'm trying to get the movies mod as I find that they were incredibly well done, and I am unable. Been trying for days. It gets stuck on calculating and when it actually does succeed, it gets stuck halfway at half bar with a stuck download speed, not actually downloading. I'm struggling here. I know on some occasions users have been given direct DL links. I know this could be a bandwidth issue. Could I have one of those? Or an explanation, a fix? Honestly at this point even just the raw footage so I could see them would be good enough. I want to play the game and this is the last thing I'm holding back for. Anything to be done?

Sorry if this the wrong board, I'm trying.

strife98

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Re: 7H breaking consistently.
« Reply #1 on: 2020-01-20 23:23:01 »
It's possible that the download quota has been reached and you need ot wait a few days. Which movies mod are you trying to grab?

CS6477

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Re: 7H breaking consistently.
« Reply #2 on: 2020-01-21 01:04:30 »
I did finally end up getting it. Took three days. Now the same is occurring with the music options mod. Same thing, just wait multiple days?

CS6477

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Re: 7H breaking consistently.
« Reply #3 on: 2020-01-21 01:07:56 »
Actually, not even stopping now. It's just crashing on DL.

   at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   --- End of inner exception stack trace ---
   at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.PooledStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginReadWithoutValidation(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at Iros.Mega.MegaIros.AsyncReceive(IAsyncResult ar) in C:\cygwin64\home\Jauria\Proyectos\Final\7H\Git\7H\IrosMega\MegaIros.cs:line 393
   at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
   at System.Net.ContextAwareResult.CompleteCallback(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Net.ContextAwareResult.Complete(IntPtr userToken)
   at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
   at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)

EQ2Alyza

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Re: 7H breaking consistently.
« Reply #4 on: 2020-01-22 09:10:00 »
Did you delete the old downloads in the mods\7th Heaven\temp folder?