Author Topic: Error at the start of the game  (Read 1337 times)

matiasperalta

  • *
  • Posts: 3
    • View Profile
Error at the start of the game
« on: 2020-02-10 19:28:58 »
Hey there! I'm very new to these mods stuff and I'm having some issues at the start of the game, when cloud jumps off the train. I've seen other posts and none of the solutions provided there helped me. Like I said, I'm no expert, and I'm posting this hoping to be guided by someone. I'll post the info that is usually requested in these cases. Thanks in advance!


OPENGL

# ff7_opengl-0.8.1b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 760
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = on
fullscreen = off

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = on

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# include armor in magic defense calculation
mdef_fix = yes

# minigame fixes
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

# post-processing shader, used to apply fullscreen effects
post_source = shaders/All_Bloom2Dark/Bloom2Dark.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes

# display frames per second counter in upper right corner
show_fps = on

# display some real-time debug information
show_stats = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 768

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = on

# show every failed attempt at loading a .png texture
show_missing_textures = off

# extern additional library
load_library = Multi.dll


APP LOG

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 620 4.5.0 - Build 24.20.100.6344
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x760, output resolution 1013x760, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: fragment shader compile log:
WARNING: 0:3: '' :  #version directive missing


[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000150] INFO: C:\Games\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000200] set music volume trans: 127->0, step=60
[00000265] END OF CREDITS!!!
[00000265] Entering MAIN
[00000265] set music volume: 127
[00000265] Exiting MAIN
[00000265] START OF MENU SYSTEM!!!
[00000557] END OF MENU SYSTEM!!!
[00000557] Entering MAIN
[00000561] Exiting MAIN
[00000561] Field Start
[00000562] INFO: C:\Games\FINAL FANTASY VII\data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
[00001287] Field Quit
[00001287] Entering MAIN
[00001287] Exiting MAIN
[00001287] Entering FRAME_INITIALIZE SWIRL
[00001287] Exitting FRAME_INITIALIZE SWIRL
[00001290] Swirl sound_effect1
[00001290] stop_sound
[00001290] End of Swirl sound_effect1
[00001369] Entering FRAME_QUIT SWIRL
[00001369] Exitting FRAME_QUIT SWIRL
[00001369] Entering MAIN
[00001371] Exiting MAIN
[00001371] [BATTLE] Entering FRAME_INITIALIZE
[00001371] [BATTLE] Scene# 300
[00001371] [BATTLE] Exitting FRAME_INITIALIZE
[00001372] ERROR: unhandled exception



Laptop Info.

Windows 10
Intel(R) Core (TM) i5-7200 CPU @ 2.500GHz  2.71GHz
Ram: 4.00GB (3.89)
64 bits operative system, x64 processor.
« Last Edit: 2020-02-10 19:46:47 by matiasperalta »

LordUrQuan

  • Alpha testing your worst nightmares
  • *
  • Posts: 602
  • LOAD "FF2J",8,1
    • View Profile
Re: Error at the start of the game
« Reply #1 on: 2020-02-11 00:03:04 »
Try turning off post-processing... shaders can cause all sorts of weirdness, and Intel isn't exactly known for their 3D chips.

matiasperalta

  • *
  • Posts: 3
    • View Profile
Re: Error at the start of the game
« Reply #2 on: 2020-02-11 00:45:27 »
I did it. But it keeps happening.