Final Fantasy 7 > FF7 Tools

[PC] Ultima - Real-Time game hacking tool / trainer

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mav:
If you experience crashes please let me know which game version you’re on, are you running the game via 7th Heaven and whether you’re using any mods (and which ones), FFNx version if you’ have it, etc. Also please post what function of the app you were using as the crash happened.

I am planning to add an option to warp to any field level. It’s more complicated than teleporting on the world map because for each field level you need to set proper coordinates for the player model, otherwise you’ll get soft locked.

Changing party stats out of battle is currently out of scope for this app since Black Chocobo can already do that when you load up your save file. I might add this option in future but it’s lower priority for me.

Adding items and materia is also something I’m thinking about but not sure exactly what would be more useful: “give me all items/materia” OR “give me a specific item/materia”.

wdx:

--- Quote from: mav on 2024-12-27 07:08:56 ---Adding items and materia is also something I’m thinking about but not sure exactly what would be more useful: “give me all items/materia” OR “give me a specific item/materia”.

--- End quote ---

could do a 'core' bit like new threat  :)
eg fire/ice/lightning/wall/cure materias alongside adding a few x-pots/megalixers/ethers, so 2 options "give basics" and 'give all '
imo items not really that useful as if fighting as with your insta battles drops needed superquick to get anyhow :)

anyhow there will be reported bugs likely if giveall is used as some modifications have other item numbers etc above the standard list so would have in readme / help 'og full items' if doing that

mav:
New version released with two cool features:

Warp to Field:



As the name suggests it lets you to warp to any field in game - just click the Field ID row on the Field section in the app. Additionally it lets you to pick your destination, sourced from a list of possible destinations gathered from other fields that link to the one you want. This way when you warp to a field your model will not be softlocked at some random coordinates.

Save states (very experimental!)

This feature lets you create a save state and then load it back quickly. It's different from the normal save game mechanic, because it preserves script state (and everything else). So you can create a save state literally during a cutscene and then load it back perfectly fine. The catch is it currently only works when you don't leave the field level where the save state was created in. If you do leave, even if you come back, loading the state will crash the game.

In future I want to make this feature more stable and work across fields, but I'm not 100% sure whether it will be possible to do.

Fewtch:
This tool is such an incredible boon for those of us who make mods that require individual testing of nearly every battle and/or field!! THANK YOU, you are seriously going to make testing my next ReMusic update a breeze!

I'd like to ask, is there anything you can share about how/where the game is determining your position/location on the world map, and how it logs when you have entered a new location. For example, being able to track when you've left the Midgar area and entered the Kalm area. I suspect its related to what triangle you're on in the world map (since your tool seems to show when you are on a grass/beach tile) but I honestly dont know.

Again THANK YOU SO MUCH FOR THIS!

mav:
Glad you liked the tool :). As for world map, the location name is actually quite easy to track (you're right, it's a property of the triangle the current player model is standing on), I'll add a display of it to the next version of the app.

Edit: I've just released a minor update with the following changes:

Battle

- show chocobo rating when fighting a chocobo
- button to instantly kill a character

World

- show current location (region) name

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