Sure thing, bud; I'll give it a whirl.
Edit: I might not be able to give proper feedback, I'm afraid. I can't actually use the tool because I don't know any scripting languages.
I was hoping it would be something like the concept that was discussed a while back where the user selects 'chunks' to quickly build an AI but typing up all the terms, etc. by hand would likely take longer than just coding it into PrC (which is just numbers).
Eh, for simple scripts I guess not. Where it'll help out is if you want an enemy to do something complex like:
- Use attack A directly after being attacked by something magic
- If all of my allies are dead, 25% chance of using Life on one of them
- Or, there's a 50% change of using attack B when on less than 50% HP
- Otherwise alternate between attacks C and D
Something like that'd be a pain to code up manually. But for just writing an enemy with one attack that always uses that one move, yeah, the raw bytecode isn't going to be long anyway.
(It will let you include functions written by other people, too, once they've been written, but nothing like that exists yet of course since it's only been out a day...
)