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Final Fantasy 7 => Graphics => Releases => Topic started by: Chrysalis on 2019-07-24 19:20:57

Title: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2019-07-24 19:20:57
Here is a public build of Enhanced Stock UI by me and EQ2Alyza

The idea behind this mod is I wanted a high resolution mod based on the stock UI in the game, that had no other functionality attached to it other than modernising the UI, and also not needing a custom executable, so to have least complexity in using it.

Before I started on this Mod I knew very little about modifying the UI in the game, and having been able to look at Menu Overhaul I was able to figure out how to create something I liked.

Tools used for creating this mod were.

Cheat Engine for live hext editing to adjust alignments
makoureactor for extracting texture files from game, and
Omega for converting those texture files to images
Gimp for editing the UI asset files, and upressing them.
I also used some images from the older MO mod such as the menu font.
7th heaven for packaging the mod.

The mod makes the following changes to the stock game.

4x resolution for UI assets.
Adjustable high res materia and inventory items.
New icons for the battle arena reel.
New UI assets for boxes and battle headers.
Additional rows in inventory screen and command menu's.
Many alignment improvements over stock game.
Choice between R03 menu overhaul dialog box style and stock dialog.
Full screen rendering for battle UI
999 hour support on game timer display.

New in 2.0

Additional Battle Themes optimised to be able to view the barrier bars without hiding the menu.
Additional Minimalist Battle Theme for fans of the old Menu Overhaul project.
Better support for transparent avatars, and further alignment improvements.

Thanks to the following people.

EQ2Alyza for helping develop the mod, her beta testing of a MO build kick started this.
Beta testers LordUrQuan, unab0mb, Strife98 and Tsunamix
DLPB and Kramner for the Menu Overhaul project.  As said above MO font assets are been used in this mod and a small part of the hext code is taken directly from MO.
Fewtch for the new logo and his Remake theme

Instructions
Spoiler: show
To install, download the User Interface mod from the qhimm catalog and activate it.
It is also available as standalone in the MOTR catalog, this build has newer less tested code/features.
Or download the iro, and then import the iro into 7th heaven.

Use "ff7.exe", dont use ff7_mo or ff7_bc exe files, this is very important.


download link

Enhanced Stock UI-rel2 (https://chris.7thheaven.rocks/Enhanced Stock UI-rel2.7z)

download link legacy version - 28112019 update, no longer supported.

Old ESUI (https://drive.google.com/file/d/1Uw9rb8vKTH7sbK_TnDO1nsgRFQftpNsQ/view?usp=sharing)

In addition Fewtch has made a new theme for ESUI, based on the FF7 REMAKE.  This should be placed "above" ESUI in 7h load order.  Options are still to be configured in ESUI, but font, borders, and icons can be specified in the remake theme to override ESUI UI elements.

ESUI Remake Theme (https://mega.nz/folder/Dp01CbzL#YOFIxqF72TUN-xtYJrh3bA)

Also I have now released a controller addon for ESUI, works with the theme as well, this is designed with modularity in mind, and I am hoping gameplay authors adopt this and add controller icons in their mod's.  I will assist if asked.  This is based on the vanilla game text/scripts.  Also is available in the MOTR catalog, and will very soon be an option in the qhimm catalog "User Interface" as well.

ESUI Controller Addon (https://chris.7thheaven.rocks/ESUI-Controller-Addon.iro)

FAQ - in progress
Spoiler: show

1 - How do I add the buttons to my gameplay (flevel) mod.

See this file here, open it in a unicode editor to see the symbols, they canbe injected into makou reactor.  I will post another method later.

Controller Characters (http://chris.7thheaven.rocks/unicode buttons chars.txt)

2 - I have seen a few posters on discord which seem to have took issue on a design decision regarding the barriers.  I will explain the decision made.

The UI I wanted was not to remove elements I considered important, people testing the mod prior to release agreed with me on this principle, the barriers especially on difficulty mods may be a tool that a player utilises, and been able to see the duration left on the barrier can be useful.
On the nbb theme where the barriers were moved to the far right, they have not increased UI pixel usage, as prior to moving them there the atb and time bars utilised that space, in addition the amount of space as a whole taken up by them is a tiny part of the UI, for a practical benefit, an older UI mod which was popular actually used up "more" room for its UI in that area.  The bar background boxes were kept as the bars didnt look right without a background to them, they had poor visibility.


Any donations are appreciated, donate link below.

Donate (https://www.paypal.com/donate?hosted_button_id=D5H3XR53CZ3WY)

Images below comparing stock to the mod so the difference can be seen.

(https://i.imgur.com/qElTDsy.jpg)

(https://i.imgur.com/ETn5rFN.jpg)

(https://i.imgur.com/hMyZTsI.jpg)

(https://i.imgur.com/mxO3RcN.jpg)

(https://i.imgur.com/9rI6wDe.jpg)

Couple of images from the remake theme below

(https://i.imgur.com/C96wzMJ.png) (https://i.imgur.com/WJJYD3B.png)
Title: Re: [FF7PC] Enhanced Stock UI
Post by: Covarr on 2019-07-25 04:10:19
The releases section is for actual releases. The thread can be moved back when there is a release.
Title: Re: [FF7PC] Enhanced Stock UI
Post by: EQ2Alyza on 2019-07-27 16:26:12
Small update. 2/3 Status windows completed.

(https://i.imgur.com/YPNP932.jpg) (https://i.imgur.com/YPNP932.jpg)

(https://i.imgur.com/pSR5rVN.png) (https://i.imgur.com/pSR5rVN.png)
Title: Re: [FF7PC] Enhanced Stock UI
Post by: KaidenJames on 2019-07-27 16:46:10
It's looking good. Keep up the hard work!
Title: Re: [FF7PC] Enhanced Stock UI
Post by: ProtoX on 2019-07-27 20:44:55
didn't grimmy and dlbp do this before they moved to the ffx/ff9 ui style?
Title: Re: [FF7PC] Enhanced Stock UI
Post by: EQ2Alyza on 2019-07-28 02:59:40
Maybe, but if so, then that was before my time here.

I'm accustomed to the Bootleg process where it installs Avalanche GUI first, then Menu Overhaul on top. The FF9/FF10 styles no longer work because the switcher.dll for them broke after Aali Driver 0.8x released. If you've cracked open the UI and know anything about modding it, then you'd know that MO is fairly proprietary and doesn't play well with vanilla UI hex values. Because of that, it's quite a pain to fix for hext injection.

The whole reason we saw stat values drastically off when combining MO (ff7_mo.exe) with New Threat in the current 7H catalog is because NT is trying to apply to an altered exe when it was built for an unaltered exe. It's time to retire any exe/lgp altering mods and build everything for memory injection into a vanilla game.
Title: Re: [FF7PC] Enhanced Stock UI
Post by: EQ2Alyza on 2019-07-28 10:23:41
That's fine. I don't care about the credit for myself, but we'll make sure DLPB and Kranmer are credited. Sorry for not asking.

It's proven really tricky to get MO to work inside 7H using an unedited exe, so that's why I'd like to see it redone onto the old GUI.
Title: Re: [FF7PC] Enhanced Stock UI
Post by: Chrysalis on 2019-07-28 11:35:05
The reason I made this thread Covarr is I needed a url to put in the 7th heaven url section, but I appreciated you moved the thread instead of deleting it.  This thread is the intended support thread for the mod but it will be part of the new 7th heaven catalog for distribution.

Yeah DLPB you will be credited of course.  More then just a credit, this wouldnt have even been possible without your work.

Basically I made new fonts for the battle UI headers, I also made the new bar borders by myself based upon the thinnest bars.  But the font for the text and some UI enhancements were ported over from menu overhaul mod and that was never going to go uncredited, thanks for letting us finish it.
Title: Re: [FF7PC] Enhanced Stock UI
Post by: olearyf2525 on 2019-07-31 07:14:37
Thanks Chrysalis, Alyza, and DLPB and Kranmer.
Title: Re: [FF7PC] Enhanced Stock UI
Post by: EQ2Alyza on 2019-08-01 15:17:27
Status 3/3, Main Menu and Order complete.

(https://i.imgur.com/lffvXTC.jpg) (https://i.imgur.com/lffvXTC.jpg)

(https://i.imgur.com/iqkl4hp.jpg) (https://i.imgur.com/iqkl4hp.jpg)
Title: Re: [FF7PC] Enhanced Stock UI
Post by: Chrysalis on 2019-08-03 18:37:55
Was an issue with materia arrange order not been at stock behaviour, this is now fixed.

Also Magic menu pages have had alignment work completed on them.
Title: [FF7PC] Enhanced Stock UI
Post by: Ashpey on 2019-08-09 21:01:08
Hi all, and thanks for the work you have put into this game for the past years and even now ^^

I just wanted to ask if this UI will use psx icons for button prompts, like during the event at Junon the first time you get there. Playing that part with Pc button prompts like "Button 9" is like a guessing game.


Again, thanks for your work on this game, you're the ones who made the real Remaster ;)
Title: Re: [FF7PC] Enhanced Stock UI
Post by: KaidenJames on 2019-08-23 15:50:44
Any progress report on this? And will it be compatible with the Switch version? The last thing to mod in my Switch version is the UI. I'm hoping to use this fantastic work!
Title: Re: [FF7PC] Enhanced Stock UI
Post by: EQ2Alyza on 2019-08-24 02:15:02
Still in the works for PC version using 7H. I don’t own a Switch, so you’ll have to work that out on your own.
Title: Re: [FF7PC] Enhanced Stock UI
Post by: Axel Firestorm on 2019-09-06 13:10:08
Looks good, but will there be a non-7H version as well? And when you say no more .exe altering mods, what then becomes of tools like White Chocobo, which have to edit those files to change the shops, for instance? Or changing the text via TouphScript? If those things and others can no longer be done in that way, then how can those changes be made?
Title: Re: [FF7PC] Enhanced Stock UI
Post by: kekko1285 on 2019-09-06 22:07:51
This really looks fantastic, keep up with the good work!! Thanks!
Title: Re: [FF7PC] Enhanced Stock UI
Post by: Chrysalis on 2019-09-14 21:30:02
Looks good, but will there be a non-7H version as well? And when you say no more .exe altering mods, what then becomes of tools like White Chocobo, which have to edit those files to change the shops, for instance? Or changing the text via TouphScript? If those things and others can no longer be done in that way, then how can those changes be made?

You can change the exe if you want, but having an altered exe is not a requirement for this mod.

A non 7h version means providing a bunch of separate files and telling the user how to install it, it would require a hext loader dll as well, its far more complicated to support in that format.
Title: Re: [FF7PC] Enhanced Stock UI
Post by: Axel Firestorm on 2019-09-16 19:06:04
Yeah, but it also makes it harder to launch the game directly from a shortcut that way, especially if you want to have the steam overlay functioning or you use a media manager like Launchbox or Kodi to navigate and start your games. Isn't it better to provide both options and let the user decide what he or she wants to do?
Title: Re: [FF7PC] Enhanced Stock UI
Post by: unab0mb on 2019-09-20 09:14:35
Been trolling the forums awhile, finally decided to register. Excited for this UI mod. I downloaded the early work from your other thread and using that instead of other menu mods. Noticed 2 things which may or may not be fixed already: It doesn't take into account the beacause mod and says things like "Fury" instead of "Anger" in some parts. I'll literally see both Fury and Anger (both translations) on screen at the same time in some screens. The other thing is the multiple incorrectly sized dialog screens, particularly ones where you have to select a choice with the finger cursor in a dialog. They don't seem to take into account the larger font.

I'm hoping this will be released prior to Catalog 3.0 as standalone? Hopes of ever seeing an updated/working 7H, Catalog 3.0, and R06 before I (or they) die are slim. Let me know if you would like any beta testing done and I'd be happy to help. Speaking of which, EQ2Alyza, don't release that MO update ya'll were messing with and removed the kernel bin files from in the other thread for Catalog 3.0; it's unstable AF and instant crashes the game without any "oops" or other errors in certain scenarios. Straight to desktop.
Title: Re: [FF7PC] Enhanced Stock UI
Post by: Chrysalis on 2019-09-23 11:07:08
You wont be waiting too long.

Fury is the native text for the game, this mod does no translation or text mods.
If you seeing Anger as well that suggests you have some part of beacause mod enabled somewhere.
Title: Re: [FF7PC] Enhanced Stock UI
Post by: unab0mb on 2019-10-07 16:39:27
Just an FYI to help where I can. My game crashes and I get the "oops" error with your mod in this scenario: Have Highwind, Tifa lead of party (unknown if it occurs w/ Cloud yet), catch a Chocobo. Once the World Map loads and you dismount, where you get to select whether you want to release the Chocobo or send it to the stables, game crashes. The menu does not pop up when it is supposed to. I've narrowed it down to this bit here in the 01-Base_12.txt file for hext edits:

{world map box height
768FEB = E8 4B A9 1A 00 90 90

This does not occur if I use the modded _bc.exe, only if I use the standard exe which of course, I intend to use this mod with so I'm not dependent on a modded exe anymore.
Title: Re: [FF7PC] Enhanced Stock UI
Post by: unab0mb on 2019-10-08 10:13:03
Discovered that the bug in previous post also affects the "world map"-type area in the Great Glacier. The area where Cloud puts markers as the wind blows and turns the camera to alter your direction. When that area first loads and Cloud has his dialog, the game crashes before the dialog box shows up. I'd assume then this affects all boxes that pop up on a world map type area.
Title: Re: [FF7PC] Enhanced Stock UI
Post by: Chrysalis on 2019-10-14 21:03:46
Thanks for the report, in the latest version there is no crash but there was an issue to be fixed, when catching chocobo's which I made a fix for, if you come on to the qhimm discord, and want to do more testing you can contact me there.

(https://i.imgur.com/sDDhHg8.jpg)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: EQ2Alyza on 2019-11-22 06:02:01
1.0 is now released. Enjoy!
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: unab0mb on 2019-11-22 07:09:14
Chrysalis/EQ2Alyza, this is absolutely hands down the best looking and coolest UI/MO out there.  It looks fantastic and works great. Congrats on the release! And thanks for the mention.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: KaidenJames on 2019-11-22 15:42:55
Congrats on the release! How would one go about using this with R06? Is it not possible atm? The only thing I wish Reunion still had is the Menu Overhaul.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-22 15:47:18
Right now it cannot be used with R06.  I had no knowledge of the R06 modding framework so as such I couldnt develop for it. For the future I dont know.

Also thanks to both of you for the praises.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Asherdoom on 2019-11-22 16:57:02
i TOTALLY LOVE this mod. one question: for 7th heaven i need to use basic ff.exe or the BC one like menu overhaul mod? thanks in advance for reply!

i ask because i did not understand
Quote
Use a clean executable
this
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-22 17:04:56
I will expand on it tomorrow as I am tired now, basically a ff7 exe that's not had custom patches applied to it, so the one generated by the ff7 convertor tool here "step 1". 

https://forums.qhimm.com/index.php?topic=15520.0

The mod relies on a lot of hext editing, so a modified exe could cause this to fail.

Use the basic ff7.exe.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Asherdoom on 2019-11-22 17:09:38
I will expand on it tomorrow as I am tired now, basically a ff7 exe that's not had custom patches applied to it, so the one generated by the ff7 convertor tool here "step 1". 

https://forums.qhimm.com/index.php?topic=15520.0

The mod relies on a lot of hext editing, so a modified exe could cause this to fail.

Use the basic ff7.exe.
https://imgur.com/efaXlv4

which EXE ya want me to use? XD sorry but i am totally ignorant in computing :D

i got heaven installed with some 7th heaven mods enabled already
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-22 17:10:46
ff7.exe
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Asherdoom on 2019-11-22 17:13:52
ff7.exe
sorry again

https://imgur.com/NVWZIaT
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-22 17:18:44
The top one, ff7_bc.exe is not ff7.exe.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Asherdoom on 2019-11-22 17:21:49
The top one, ff7_bc.exe is not ff7.exe.
thanks for reply and sorry for bothering i will use the topmost ff7.ece (the one created by 7th heaven mod,
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-22 17:23:00
no problem, I hope you enjoy the mod.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Asherdoom on 2019-11-22 20:07:57
got a bug to report:

when fight neds i get this screen: the exp bars looks always full /weird/not moving when i click ok button to show exp gain progression. The status in this image of cloud / aeris / red XII remains exactly like this all time

https://imgur.com/hH4wdBD
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Axel Firestorm on 2019-11-22 20:14:55
Congrats on the release, Chrys! I am a little confused, though, because earlier in the thread, when I asked, you said a modified .exe (such as being changed by White Chocobo or TouphScript) can be used with this mod. But just a few posts up, you said it can't. So which is it? And I still think you might want to provide a non-7H version as well. Not everyone uses 7H, and forcing it to go through there alone cuts off those people who don't use it who might want to try out the mod. The choice should be up to the user to decide how they want to install it.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: unab0mb on 2019-11-22 21:52:36
Congrats on the release, Chrys! I am a little confused, though, because earlier in the thread, when I asked, you said a modified .exe (such as being changed by White Chocobo or TouphScript) can be used with this mod. But just a few posts up, you said it can't. So which is it? And I still think you might want to provide a non-7H version as well. Not everyone uses 7H, and forcing it to go through there alone cuts off those people who don't use it who might want to try out the mod. The choice should be up to the user to decide how they want to install it.
I don't mean to speak for Chrysalis, but the person who created the mod gets to decide what they want to support.  Not you.

My interpretation of what he said was you can change the exe if you want but that doesn't mean you should nor does it mean it is supported.  Give it a whirl, see what happens, but just know you do it at your own discretion and risk of it not working properly or it looking weird.  Many modders are moving away from hacking exes nowadays, which is a good thing.  There are better ways.  With that said, if you're only changing shop data, and the integrity of the rest of the exe is intact, it will probably work fine.

Nobody is forcing you to do/use anything.  The choice you have is what modding platform or method you use.  There is nothing stopping you from applying the assets from this mod into your preferred platform/method if you choose to take the time to do so.  Maybe you could be less demanding and instead suggest ways and offer help on how he can support your setup.

White Chocobo has been long abandoned.  If you're going to cheat in the game, why not just use other methods?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: EQ2Alyza on 2019-11-22 22:06:21
Congrats on the release, Chrys! I am a little confused, though, because earlier in the thread, when I asked, you said a modified .exe (such as being changed by White Chocobo or TouphScript) can be used with this mod. But just a few posts up, you said it can't. So which is it? And I still think you might want to provide a non-7H version as well. Not everyone uses 7H, and forcing it to go through there alone cuts off those people who don't use it who might want to try out the mod. The choice should be up to the user to decide how they want to install it.

I'm sorry but your wants don't dictate our time and effort to spend. That is acting entitled to something you haven't put any work into yourself. If you want more out of it then open up the modding tools section and get crackin'. Modders are much more inclined to teach others how to mod then to simply bend to everyone's requests.

The reason there isn't a non 7H version is because it's not feasible right now. This is not something you can just request and we whip it up on the spot. If that were the case, then it would have already happened.

This will require only the FF7.exe. The days of using modified exes for certain mods are over.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Asherdoom on 2019-11-22 23:35:07
so I managed to solve my issue with exp bar stucked: After installing the mod via 7th Heaven, close all including 7th heaven. Re open it and put this mod in bottom of the loader. Now to me is working great with no more exp bar bug/glitch/whatever. I leave this reply here hoping to help in troubleshooting section :D

to mod author: this mod is not good, it is GODDAM GOOD! nice work the game looks very neat with those panels. VERY nice job mate,.

on side note: is possible to add this mod to 7E catalog via link?= :D
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Axel Firestorm on 2019-11-23 03:02:21
I am working on a mod, actually. Have been for a while, just haven't put anything up yet because I wanted to have a sizable portion of it done first, which I'm just about to that point. And I'm sorry for coming across the way I did. I didn't know White Chocobo was deprecated. How are we to make changes to ff7.exe now for text and shops and such? I've been using TouphScript and MakouReactor for dialogues, but they don't edit shops. Are they still viable tools, btw? What tool do we use? And I was only trying to say that it might not be a bad idea to consider multiple release options just as a matter of courtesy and flexibility. I'm not trying to tell anyone what to do. I've seen on the boards that not everyone likes or uses 7H. How do you launch the game through it from a shortcut for use through frontends without having the 7H window coming up first? And I'm not arguing, just trying to understand. How is a non-7H version not feasible? And the process for making an IRO seems very involved and complicated, from what I understand, involving XML and hex editing in addition to putting things in the right folders, though that could just be my inexperience at making them and in those things, I'll admit.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-23 04:06:40
Its as unab0mb said, I will rephrase the first post, you can do what you want in your own ff7 setup, but rather we can only support problems on a standardised executable.  If the patch only adjusts shop prices, it might be ok, but its for you to try and see.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: KaidenJames on 2019-11-23 05:37:15
Is it safe to enable other mods that modify the .exe like the Animations mod for example? As long as it's nothing Menu related? Thanks again for the awesome work. I finally got it working in game by itself and it looks fantastic.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-23 05:52:27
yeah those are fine, 60fps fine, always run fine, fmv skip fine.
All field/world/model textures fine.

However if reporting battle issues I prefer 60fps disabled prior to submitting report.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Axel Firestorm on 2019-11-23 07:07:02
Its as unab0mb said, I will rephrase the first post, you can do what you want in your own ff7 setup, but rather we can only support problems on a standardised executable.  If the patch only adjusts shop prices, it might be ok, but its for you to try and see.

I guess I can understand that. I also made text changes to ff7.exe in addition to adjusting some shops for my mod, which also uses a modified version of the MO (to implement Xbox and PS buttons), so I'm not sure if those would be affected as well if I were to try swapping out MO with this. I guess what I'm trying to understand is, if we can't modify the game's files anymore (to avoid overwriting the originals), how do we make mods? How do we save our changes as we go along while making said mods?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-23 07:35:04
The buttons would be affected.  But you can redo that modification the same way as you did on the old MO.

You can patch the game using hext patches.  Its a way of patching the game code without overwriting the actual executable.

If there is no guide for doing this on qhimm, I will see if one can be posted.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Kaldarasha on 2019-11-23 07:48:44
@Jairus 7H mods can be pretty simple. Usually it's enough to have the files in there folders. With the XML you can make more elegant and complex mods, and hext patches are only needed if you plan to edit ff7.exe.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: EQ2Alyza on 2019-11-23 09:05:12
Is it safe to enable other mods that modify the .exe like the Animations mod for example? As long as it's nothing Menu related? Thanks again for the awesome work. I finally got it working in game by itself and it looks fantastic.

It's safe to enable any mods that don't alter the same hex values as in this mod. Pretty much anything not related to the menu should be fine (TM).
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Asherdoom on 2019-11-23 12:26:39
problem came back again. exp bars are going all aroud the world: any one can hel me fix this?

https://imgur.com/a6tJYgh
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Asherdoom on 2019-11-23 15:22:21
bump. any help :D
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Axel Firestorm on 2019-11-23 15:46:46
The buttons would be affected.  But you can redo that modification the same way as you did on the old MO.

You can patch the game using hext patches.  Its a way of patching the game code without overwriting the actual executable.

If there is no guide for doing this on qhimm, I will see if one can be posted.

Would that be done after all changes have been made, or as one goes along while still making a mod? I've been making my mod by overwriting the game files (such as ff7.exe, flevel, kernel, etc.) because I wasn't aware of any other way to do it. I do have backups of the originals, though. A guide to all this like you said would be very much appreciated, thank you.

@Jairus 7H mods can be pretty simple. Usually it's enough to have the files in there folders. With the XML you can make more elegant and complex mods, and hext patches are only needed if you plan to edit ff7.exe.

Oh ok. Well I have made some changes to ff7.exe and ff7_bc.exe (which actually somehow caused a misalignment issue in the MO in the save/load screen where the SAVE 01 text is in the upper right corner - now it goes off the screen and I have no idea why or how to fix it) for text changes and shop changes, among other things, so hext would be necessary in my case. Unfortunately, I don't know much about hex editing.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-23 17:42:17
problem came back again. exp bars are going all aroud the world: any one can hel me fix this?

https://imgur.com/a6tJYgh

Two things.

Please post the result of clicking on "profile details" in 7th heaven.

Also please provide the save file, I will take a look tomorrow.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Sega Chief on 2019-11-23 18:12:49
And I still think you might want to provide a non-7H version as well. Not everyone uses 7H, and forcing it to go through there alone cuts off those people who don't use it who might want to try out the mod. The choice should be up to the user to decide how they want to install it.

I don't mean to speak for Chrysalis, but the person who created the mod gets to decide what they want to support.  Not you.

White Chocobo has been long abandoned.  If you're going to cheat in the game, why not just use other methods?

I'm sorry but your wants don't dictate our time and effort to spend. That is acting entitled to something you haven't put any work into yourself. If you want more out of it then open up the modding tools section and get crackin'. Modders are much more inclined to teach others how to mod then to simply bend to everyone's requests.

The reason there isn't a non 7H version is because it's not feasible right now. This is not something you can just request and we whip it up on the spot. If that were the case, then it would have already happened.

Not too happy about this exchange here. Jairus didn't phrase it as a demand, it was a suggestion and he gave his reasoning for making that suggestion; it seemed polite too. I feel the response from the two of you was too heavy-handed.


I didn't know White Chocobo was deprecated. How are we to make changes to ff7.exe now for text and shops and such? I've been using TouphScript and MakouReactor for dialogues, but they don't edit shops. Are they still viable tools, btw? What tool do we use?
I guess what I'm trying to understand is, if we can't modify the game's files anymore (to avoid overwriting the originals), how do we make mods? How do we save our changes as we go along while making said mods?
Would that be done after all changes have been made, or as one goes along while still making a mod? I've been making my mod by overwriting the game files (such as ff7.exe, flevel, kernel, etc.) because I wasn't aware of any other way to do it.

The White Chocobo tool is currently the only one that modifies shop inventories + buy/sell prices that I'm aware of, and it is horribly deprecated and prone to failure when opening a file; it is, however, definitely preferable to tracking down and modifying offsets manually.
***

What you should be aiming to do as you progress your project is to have a full set of 'permanent' files that contain all your changes; that includes an .exe with all your changes in it. That means feel free to continue using tools like White Choco and Libre as they're currently still the best way to modify their respective .exe data.

When time comes to make an IRO, what you'll do is put your modified .exe with all the changes and an unmodified .exe into the HextCompare part of the HextTools suite. This'll produce a hext document that will represent your .exe changes when the IRO is run through 7th Heaven.

However, these addresses are for a 'dormant' exe and not one that's currently running which is what we'll need for a 7th Heaven IRO. The values tend to go up by either 400C00 or 401400 depending on where they are in the .exe; I'll PM that info after posting this.

One issue is dependencies. You mentioned that your mod uses MO; that's a dependency it probably shouldn't have, as it's best to keep other mods separate from yours at all costs. The benefits of doing that are manifold; your project won't be sunk if the dependency no longer receives support (Nightmare7 died because of that), it lets players choose whether to use MO or not, and leading on from that it makes your mod more compatible.

If you can, try to separate MO or other mods from your current project. As tempting as it can be to try and package it all up together, it only causes problems in the long run.

One thing, editing things like shops, limits, etc. should be fine for compatibility with almost anything because these are affecting static parameters and not functions. Text as well occupies a static size; even if the string gets smaller, it's still the same size just padded.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Asherdoom on 2019-11-23 19:04:34
Two things.

Please post the result of clicking on "profile details" in 7th heaven.

Also please provide the save file, I will take a look tomorrow.
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 1
weapons_sephiroth = 1
weapons_yuffie = 1

Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 1
save_point = 2

Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 2
models_cloud = 4
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1

Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1

Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_cloud = 5
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1

Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 1
models_biggs = 1
models_jessie = 1
models_wedge = 1

Field Textures - Omzy
ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
Version: 2.3
field_bg = 1

Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 2
avatars_barret = 2
avatars_cait_sith = 2
avatars_chocobo = 2
avatars_cid = 2
avatars_cloud = 2
avatars_cloud_young = 2
avatars_red_xiii = 2
avatars_sephiroth = 2
avatars_tifa = 2
avatars_vincent = 2
avatars_yuffie = 2
game_over = 1
prelude = 2
start_menu = 10

Enhanced Stock UI-rel1
ID: d1d0cd86-f471-4426-b5bf-4acce7f333c4
Version: 1.0
enhanced = 1
status = 1
items_materia = 3
bars = 2
digits = 2
text = 2
rowsbasic = 1
rowsextra = 1
battleview = 1
hbb = 1
fds = 1

FF7 NT IRO
ID: cf0bc54c-1fb9-49d2-b10f-98f02ae0de58
Version: 1.5
gameplay = 1



MY SAVE (taken from steam folder >saves) https://gofile.io/?c=GY7Ohr
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-23 19:17:17
Thank you for posting Asherdoom, since you are using New Threat, I suggest you mention this issue in the new threat support thread.

http://forums.qhimm.com/index.php?topic=14938.0

Also please be patient when waiting for a response.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Sega Chief on 2019-11-23 19:18:15
.

Yeah, bring that over to the NT thread; it's to do with save files between vanilla + mods (or save editor potentially).
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Asherdoom on 2019-11-23 19:19:44
og sorry i posted that because i was asked to lol sorry ! :D  i am gonna report onto NT mod :D sorry for wall of text
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Axel Firestorm on 2019-11-23 23:38:24
Not too happy about this exchange here. Jairus didn't phrase it as a demand, it was a suggestion and he gave his reasoning for making that suggestion; it seemed polite too. I feel the response from the two of you was too heavy-handed.


The White Chocobo tool is currently the only one that modifies shop inventories + buy/sell prices that I'm aware of, and it is horribly deprecated and prone to failure when opening a file; it is, however, definitely preferable to tracking down and modifying offsets manually.
***

What you should be aiming to do as you progress your project is to have a full set of 'permanent' files that contain all your changes; that includes an .exe with all your changes in it. That means feel free to continue using tools like White Choco and Libre as they're currently still the best way to modify their respective .exe data.

When time comes to make an IRO, what you'll do is put your modified .exe with all the changes and an unmodified .exe into the HextCompare part of the HextTools suite. This'll produce a hext document that will represent your .exe changes when the IRO is run through 7th Heaven.

However, these addresses are for a 'dormant' exe and not one that's currently running which is what we'll need for a 7th Heaven IRO. The values tend to go up by either 400C00 or 401400 depending on where they are in the .exe; I'll PM that info after posting this.

One issue is dependencies. You mentioned that your mod uses MO; that's a dependency it probably shouldn't have, as it's best to keep other mods separate from yours at all costs. The benefits of doing that are manifold; your project won't be sunk if the dependency no longer receives support (Nightmare7 died because of that), it lets players choose whether to use MO or not, and leading on from that it makes your mod more compatible.

If you can, try to separate MO or other mods from your current project. As tempting as it can be to try and package it all up together, it only causes problems in the long run.

One thing, editing things like shops, limits, etc. should be fine for compatibility with almost anything because these are affecting static parameters and not functions. Text as well occupies a static size; even if the string gets smaller, it's still the same size just padded.

Thanks, Sega Chief, I'll do that when I'm ready to start putting my demo IRO together soon. But the reason my mod uses MO is because I've edited several of the character sheets to add in the PS/Xbox buttons as well as other slight modifications, but they won't show up without MO. I use special characters to signify the buttons and other things I've added, but without MO they'll just show as their normal characters and not as the buttons. The mod itself technically can be used without MO, it's just that the buttons and such won't display without it. I've tried modifying the original character sheets from the game, but they never showed right in-game, they were always gray and never reflected any color changes, which my mod makes frequent use of. I wasn't planning on including MO in the mod package, though. I was just going to let people know to have it installed/loaded first before using my mod.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-24 21:56:57
important bugfix posted to fix an issue, I recommend all users to grab the update from the link in first post.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: kekko1285 on 2019-11-25 23:31:42
Hey guys, I've been using this mod for 1 hour now, and I have to admit it goes far beyond my best expectations. Incredible job, really well done. I'll be promptly report any issue should I find one.


Thanks!
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2019-11-29 20:47:05
An update posted to enhance battle UI a bit based on some feedback, recommended to update.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Germmie on 2019-12-04 13:31:23
Hi! I love the mod, especially the battle part. However activating this mod locks my field fps to 20. Disabling this mod becomes 30 again.

Is this a known issue?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Kaldarasha on 2019-12-10 20:50:37
Very nice! It's subtle but enhances the game enormous.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: EQ2Alyza on 2019-12-12 06:20:08
Very nice! It's subtle but enhances the game enormous.

Thank you. I'm glad you enjoy it :)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: gentlemagic on 2019-12-12 15:13:32
Convert to Reunion 06 (not convert battle UI)
Extract to \The_Reunion\GLOBAL\
https://drive.google.com/file/d/1KFlS5xISHKRXHjGtTvDKz30fySia5mHl/view
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: wasteofskin on 2020-01-20 20:54:28
Awesome mod very nice!
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Apoly on 2020-02-13 20:52:59
Huge thanks for releasing this mod!
it makes everything look clean and more modern  8-)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Rcarlucci on 2020-02-20 17:17:08
Anyway you can make a drop down and have one other style. I mean its fine the way it is, but im really liking changing it up some here are the two other styles....
(https://i.ytimg.com/vi/iW3r5FlVxwc/maxresdefault.jpg)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: KaidenJames on 2020-02-22 02:18:48
Anyway you can make a drop down and have one other style. I mean its fine the way it is, but im really liking changing it up some here are the two other styles....
(https://i.ytimg.com/vi/iW3r5FlVxwc/maxresdefault.jpg)

Nice screenshot. That's from my video lol. I wish there was a way to get this working with Reunion. Or at least DLPB re-implement his Overhaul, which is of course up to him. I love the Reunion mod and think the only thing missing is something like this mod. If nothing else (menu boxes, battle boxes, etc.) I'd take just some HD font to go with the rest of the HD I have going on.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Fewtch on 2020-02-26 08:05:03
Enjoying your 2.0 version very much. Curious, is it possible to enable all boxes (field/battle) to be transparent like the help box?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: pepy on 2020-03-05 18:26:19
Does this mod work with 7th Heaven 2.0? I tried using it but it crashes the game when i enable "Enhanced Stock" or "All Status Visible" options.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Flash0429 on 2020-03-05 18:49:21
Does this mod work with 7th Heaven 2.0? I tried using it but it crashes the game when i enable "Enhanced Stock" or "All Status Visible" options.

it works for me fine. Did you download it directly from the 2.0 catalog? and did you make sure its in the correct load order?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: pepy on 2020-03-05 19:40:08
I downloaded it from the 7th heaven 2.0 app and i did auto sort mods, yet is it crashing. All the other mods i use are not crashing at all. Even if i disable all mods and only leave Enhanced Stock active it is still crashing.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: EQ2Alyza on 2020-03-05 20:56:29
Post your Profile Details so we can see exactly how you’re configuring and ordering your mods.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: pepy on 2020-03-05 21:04:32
This is what is use.

7th Heaven Version: 2.0.3.406

Code: [Select]
# Animations - Qhimm Catalog
ID: ad98f03e-143d-41b0-8937-96fec7c821ea
Version: 3.0
Is Active: True
"Battle"  (Animations - Battle)   = "0 - 15 FPS"                  (0)       
"Field"   (Animations - Field)    = "1 - Bloodshot + Kaldarasha"  (1)       
"World"   (Animations - World)    = "1 - Bloodshot + Kaldarasha"  (1)       
# Battle Models - Qhimm Catalog
ID: e4786c44-997e-4a29-b522-a4922aa4d457
Version: 3.0
Is Active: True
"=======Main======="  (Battle Models)                 = ""                        (0)       
"Aerith"              (Main Characters - Aerith)      = "1 - Kaldarasha"          (1)       
"Barret"              (Main Characters - Barret)      = "2 - Kaldarasha"          (2)       
"Cait Sith"           (Main Characters - Cait Sith)   = "1 - Kaldarasha"          (1)       
"Cid"                 (Main Characters - Cid)         = "2 - Kaldarasha"          (2)       
"Cloud"               (Main Characters - Cloud)       = "2 - Kaldarasha"          (2)       
"Red XIII"            (Main Characters - Red XIII)    = "3 - Kaldarasha"          (3)       
"Sephiroth"           (Main Characters - Sephiroth)   = "3 - Kaldarasha"          (3)       
"Tifa"                (Main Characters - Tifa)        = "3 - Kaldarasha"          (3)       
"Vincent"             (Main Characters - Vincent)     = "2 - Kaldarasha"          (2)       
"Yuffie"              (Main Characters - Yuffie)      = "1 - Kaldarasha"          (1)       
"Aero Combatant"      (Enemies - Aero Combatant)      = "0 - No Change"           (0)       
"Air Buster"          (Enemies - Air Buster)          = "0 - No Change"           (0)       
"Chocobo"             (Enemies - Chocobo)             = "0 - No Change"           (0)       
"Diamond Weapon"      (Enemies - Diamond)             = "0 - No Change"           (0)       
"Elena"               (Enemies - Elena)               = "0 - No Change"           (0)       
"Frogs"               (Enemies - Frogs)               = "2 - Style 2"             (2)       
"Grunt"               (Enemies - Grunt)               = "0 - No Change"           (0)       
"Guard Hound"         (Enemies - Guard Hound)         = "0 - No Change"           (0)       
"Guard Scorpion"      (Enemies - Guard Scorpion)      = "0 - No Change"           (0)       
"Hundred Gunner"      (Enemies - Hundred Gunner)      = "0 - No Change"           (0)       
"Jenova"              (Enemies - Jenova)              = "0 - No Change"           (0)       
"Joker"               (Enemies - Joker)               = "0 - No Change"           (0)       
"Life Form"           (Enemies - Life Form)           = "0 - No Change"           (0)       
"Mighty Grunt"        (Enemies - Mighty Grunt)        = "0 - No Change"           (0)       
"Motorball"           (Enemies - Motorball)           = "0 - No Change"           (0)       
"Reno"                (Enemies - Reno)                = "0 - No Change"           (0)       
"Ruby Weapon"         (Enemies - Ruby)                = "0 - No Change"           (0)       
"Rude"                (Enemies - Rude)                = "0 - No Change"           (0)       
"Shinra Soldiers"     (Enemies - Shinra Soldiers)     = "1 - Kaldarasha"          (1)       
"Sweeper"             (Enemies - Sweeper)             = "0 - No Change"           (0)       
"Aerith"              (Weapons - Aerith)              = "3 - Mike + slayersnext"  (3)       
"Cait Sith"           (Weapons - Cait Sith)           = "1 - omega res novae"     (1)       
"Cloud"               (Weapons - Cloud)               = "1 - Millenia"            (1)       
"Red XIII"            (Weapons - Red XIII)            = "1 - philman"             (1)       
"Sephiroth"           (Weapons - Sephiroth)           = "1 - Mike"                (1)       
"Yuffie"              (Weapons - Yuffie)              = "1 - Mike"                (1)       
# [Tsunamods] Avalanche Arisen Battle Textures
ID: c33191b1-439d-4536-9c70-cc5f6957dfa2
Version: 1.0
Is Active: True
"Textures"  (battle_bg)   = "Avalanche Arisen"  (1)       
# Battle Textures - Qhimm Catalog
ID: b9315620-c927-4fcb-9c05-185783a8967e
Version: 3.0
Is Active: True
"Battle Textures"  (Battle Textures)   = "1 - [4x Upscale] Remako HD - CaptRobau"  (1)       
# Field Models - Qhimm Catalog
ID: 25cf73b9-873e-47a7-92c4-7a581d4707c9
Version: 3.0
Is Active: True
"===Resize Project==="   (Field Models)                       = ""                          (0)       
"Resize Project"         (Resize Project)                     = False                       (0)       
"===Dynamic Weapons==="  (Dynamic Weapons)                    = ""                          (0)       
"Cloud"                  (Dynamic Weapons - Cloud)            = "4 - Kaldarasha"            (4)       
"Buster Sword"           (Dynamic Weapons - Buster Sword)     = "3 - Millenia - Left Hand"  (3)       
"Mythril Saber"          (Dynamic Weapons - Mythril Saber)    = "1 - Millenia"              (1)       
"Hardedge"               (Dynamic Weapons - Hardedge)         = "1 - Millenia - Left Hand"  (1)       
"Butterfly Edge"         (Dynamic Weapons - Butterfly Edge)   = "1 - Millenia - Left Hand"  (1)       
"Enhance Sword"          (Dynamic Weapons - Enhance Sword)    = "1 - Millenia"              (1)       
"Organics"               (Dynamic Weapons - Organics)         = "1 - Millenia - Left Hand"  (1)       
"Crystal Sword"          (Dynamic Weapons - Crystal Sword)    = "1 - Millenia"              (1)       
"Force Stealer"          (Dynamic Weapons - Force Stealer)    = "1 - Millenia"              (1)       
"Rune Blade"             (Dynamic Weapons - Rune Blade)       = "1 - Millenia"              (1)       
"Murasame"               (Dynamic Weapons - Murasame)         = "1 - Millenia - Left Hand"  (1)       
"Nailbat"                (Dynamic Weapons - Nailbat)          = "1 - Millenia"              (1)       
"Yoshiyuki"              (Dynamic Weapons - Yoshiyuki)        = "1 - Millenia - Left Hand"  (1)       
"Apocalypse"             (Dynamic Weapons - Apocalypse)       = "1 - Millenia"              (1)       
"Heaven's Cloud"         (Dynamic Weapons - Heaven's Cloud)   = "1 - Millenia"              (1)       
"Ragnarok"               (Dynamic Weapons - Ragnarok)         = "1 - Millenia"              (1)       
"Ultima Weapon"          (Dynamic Weapons - Ultima Weapon)    = "2 - Millenia"              (2)       
"Huge Materia"           (Objects - Huge Materia)             = "1 - Grimmy"                (1)       
"Materia"                (Objects - Materia)                  = "2 - Team Avalanche"        (2)       
"Potions"                (Objects - Potions)                  = "1 - Costa07"               (1)       
"Save Point"             (Objects - Save Point)               = "2 - Team Avalanche"        (2)       
"Aerith"                 (Main - Aerith)                      = "2 - Kaldarasha"            (2)       
"Barret"                 (Main - Barret)                      = "6 - Kaldarasha"            (6)       
"Cait Sith"              (Main - Cait Sith)                   = "1 - Kaldarasha"            (1)       
"Cid"                    (Main - Cid)                         = "2 - Kaldarasha"            (2)       
"Cloud"                  (Main - Cloud)                       = "0 - No Change"             (0)       
"Red XIII"               (Main - Red XIII)                    = "3 - Kaldarasha"            (3)       
"Sephiroth"              (Main - Sephiroth)                   = "1 - Kaldarasha"            (1)       
"Tifa"                   (Main - Tifa)                        = "4 - Kaldarasha"            (4)       
"Vincent"                (Main - Vincent)                     = "2 - Kaldarasha"            (2)       
"Yuffie"                 (Main - Yuffie)                      = "1 - Kaldarasha"            (1)       
"Biggs"                  (Support - Biggs)                    = "1 - Kaldarasha"            (1)       
"Bugenhagen"             (Support - Bugenhagen)               = "2 - Kaldarasha - Sitting"  (2)       
"Jessie"                 (Support - Jessie)                   = "1 - Kaldarasha"            (1)       
"Wedge"                  (Support - Wedge)                    = "1 - Kaldarasha"            (1)       
"Air Buster"             (Enemy - Air Buster)                 = "0 - No Change"             (0)       
"Elena"                  (Enemy - Elena)                      = "1 - Kaldarasha"            (1)       
"Reno"                   (Enemy - Reno)                       = "1 - Kaldarasha"            (1)       
"Rude"                   (Enemy - Rude)                       = "1 - Kaldarasha"            (1)       
"Shinra Soldiers"        (Enemy - Shinra Soldiers)            = "0 - No Change"             (0)       
"Non-Player Characters"  (NPC)                                = "1 - Kaldarasha"            (1)       
# Field Textures - Qhimm Catalog
ID: ff3eb6c3-5f61-43e0-afd2-2f32685cc6eb
Version: 3.0
Is Active: True
"Field Textures"  (Field Textures)   = "1 - [4x Upscale] Remako HD - CaptRobau"  (1)       
# Gameplay - Qhimm Catalog
ID: ace21ed7-9e32-4782-b397-1ce937bf3507
Version: 3.0
Is Active: True
"======Difficulty======"  (Gameplay)               = ""               (0)       
"Difficulty"              (Difficulty)             = "0 - No Change"  (0)       
"Always Run"              (Always Run)             = False            (0)       
"Clock Fix"               (Clock Fix)              = False            (0)       
"Disable Mouse"           (Disable Mouse)          = False            (0)       
"Hand Indicator"          (Hand Indicator)         = "1 - Removed"    (1)       
"Increase Sense Limit"    (Increase Sense Limit)   = False            (0)       
"Invincible"              (Invincible)             = False            (0)       
"Lock Inventory"          (Lock Inventory)         = False            (0)       
"Lucky Cait Sith"         (Lucky Cait Sith)        = False            (0)       
"Lucky Tifa"              (Lucky Tifa)             = False            (0)       
"No Random Battles"       (No Random Battles)      = False            (0)       
"Save/PHS Anywhere"       (Save/PHS Anywhere)      = False            (0)       
"Skip Cutscenes"          (Skip Cutscenes)         = False            (0)       
"Sync Barret Opening"     (Sync Barret Opening)    = False            (0)       
# Media - Qhimm Catalog
ID: fe3a9938-8083-4201-9f52-dd1e3eaba28c
Version: 3.0
Is Active: True
"Movies"  (Movies)   = "1 - [AI] CaptRobau - Remako HD"           (1)       
"Music"   (Music)    = "1 - Anxious Heart - Original Soundtrack"  (1)       
"Sound"   (Sound)    = "0 - No Change"                            (0)       
# Minigames - Qhimm Catalog
ID: fae201ee-9fa5-4163-ab56-2b478111449d
Version: 3.0
Is Active: True
"====Chocobo Race===="    (Chocobo Race)                 = ""                           (0)       
"Base Models"             (Chocobo Race - Base Models)   = "1 - Kaldarasha"             (1)       
"Cid"                     (Chocobo Race - Cid)           = "1 - Kaldarasha"             (1)       
"Cloud"                   (Chocobo Race - Cloud)         = "1 - Kaldarasha"             (1)       
"Tifa"                    (Chocobo Race - Tifa)          = "1 - Kaldarasha"             (1)       
"Textures"                (Chocobo Race - Textures)      = "1 - Grimmy"                 (1)       
"=======Coaster======="   (Coaster)                      = ""                           (0)       
"Textures"                (Coaster - Textures)           = "1 - Grimmy"                 (1)       
"======Fort Condor====="  (Fort Condor)                  = ""                           (0)       
"Models"                  (Fort Condor - Models)         = "1 - Strayoff"               (1)       
"Textures"                (Fort Condor - Textures)       = "1 - Strayoff + Grimmy"      (1)       
"===Motorbike Chase===="  (Motorbike Chase)              = ""                           (0)       
"Models"                  (Motorbike Chase - Models)     = "2 - Kaldarasha - Original"  (2)       
"Music"                   (Motorbike Chase - Music)      = "0 - No Change"              (0)       
"Textures"                (Motorbike Chase - Textures)   = "1 - Grimmy"                 (1)       
"=====Snowboard======"    (Snowboard)                    = ""                           (0)       
"Textures"                (Snowboard - Textures)         = "1 - Grimmy"                 (1)       
"====Wonder Square===="   (Wonder Square)                = ""                           (0)       
"Tweaks"                  (Wonder Square - Tweaks)       = True                         (1)       
# Spell Textures - Qhimm Catalog
ID: 702dcfdb-70c1-48c4-95e7-a13413855e25
Version: 3.0
Is Active: True
"Main"         (Main)          = "2 - [4x Upscale] kela51 + satsuki"  (2)       
"Coin Skill"   (Coin Skill)    = "23 - Transparent Metallic Yellow"   (23)     
"Limit Break"  (Limit Break)   = "9 - Mike - Version 2"               (9)       
# Enhanced Stock UI-rel2
ID: 2b49d831-6556-41df-9ddb-d1a6e937f548
Version: 2.01
Is Active: True
"Enhanced Stock"          (enhanced)        = "Enhanced Stock - On"             (1)       
"All Status Visible"      (status)          = True                              (1)       
"Items + Materia Icons"   (items_materia)   = "Colored Items + Shiny Materia"   (4)       
"UI Bar Thickness"        (bars)            = "Thinnest Bars"                   (2)       
"Font Brightness"         (fonts)           = "Bright Fonts"                    (2)       
"Battle Field View Size"  (battleview)      = "Recommended View, Optimised UI"  (1)       
"Help Box Transparency"   (hbb)             = "No Box, Text Only"               (1)       
"Field Dialog Style"      (fds)             = "Menu Overhaul"                   (1)       
"Controller Icons"        (controller)      = "Xbox Icons"                      (1)       
"EXP Bar Toggle"          (nt)              = "Exp Bars Enabled"                (0)       
# World Models - Qhimm Catalog
ID: 3365b425-2391-4cc2-ba02-fef3437eba71
Version: 3.0
Is Active: True
"=======Main======="  (World Models)              = ""                (0)       
"Cid"                 (Main Characters - Cid)     = "2 - Kaldarasha"  (2)       
"Cloud"               (Main Characters - Cloud)   = "5 - Kaldarasha"  (5)       
"Tifa"                (Main Characters - Tifa)    = "4 - Kaldarasha"  (4)       
"Diamond"             (Enemies - Diamond)         = "2 - PRP"         (2)       
"Emerald"             (Enemies - Emerald)         = "1 - PRP"         (1)       
"Ruby"                (Enemies - Ruby)            = "1 - PRP"         (1)       
"Ultima"              (Enemies - Ultima)          = "1 - PRP"         (1)       
"Buggy"               (Vehicles - Buggy)          = "0 - No Change"   (0)       
"Chocobo"             (Vehicles - Chocobo)        = "0 - No Change"   (0)       
"Highwind"            (Vehicles - Highwind)       = "0 - No Change"   (0)       
"Submarine"           (Vehicles - Submarine)      = "0 - No Change"   (0)       
"Tiny Bronco"         (Vehicles - Tiny Bronco)    = "0 - No Change"   (0)       
# World Textures - Qhimm Catalog
ID: 00583ff5-d5b8-4efa-9678-8e319574839e
Version: 3.0
Is Active: True
"World Textures"  (World Textures)   = "1 - [4x Upscale] Remako HD - CaptRobau"  (1)     

Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: EQ2Alyza on 2020-03-05 21:36:14
First off, please deactivate everything except ESUI and report if and when it crashes.

Secondly, deactivate the standalone ESUI and try using it from User Interface - 3.0 from the Qhimm Catalog.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2020-03-05 23:56:10
Enjoying your 2.0 version very much. Curious, is it possible to enable all boxes (field/battle) to be transparent like the help box?

This has been developed and a new build will go out after has had some testing.

Also the OP will be updated over the next couple of days, I was busy helping with the 7h launch.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: pepy on 2020-03-06 20:09:55
I have tried this time with only User Interface installed and enabled or with only Enhanced Stock installed and enabled and i keep getting the same error.

I took a screenshot the error i am getting. It is a game driver error right when the game launches. See below drop box links with image of the crash, APP.LOG and Crash.dmp if that helps. I wanted to attach these directly to the post but it seems i do not have that option.

https://www.dropbox.com/s/uqk2c8su45gibml/Crash.png?dl=0 (https://www.dropbox.com/s/uqk2c8su45gibml/Crash.png?dl=0)
https://www.dropbox.com/s/i0c9rhp60hbtv67/crash.dmp?dl=0 (https://www.dropbox.com/s/i0c9rhp60hbtv67/crash.dmp?dl=0)
https://www.dropbox.com/s/u3sr2fkzzcf7qyv/APP.LOG?dl=0 (https://www.dropbox.com/s/u3sr2fkzzcf7qyv/APP.LOG?dl=0)

Also please note that any other mod works just fine for me. This is the only mod that keeps crashing for me.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2020-03-06 21:50:07
Try excluding ff7.exe and 7th heaven.exe in any security software you have installed, including the windows DEP if you have that set to non default behaviour.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: pepy on 2020-03-07 19:13:50
Thank you Chrysalis. It was DEP who was causing this. The mod works just fine for me now. Also thank you for making this mod, interface looks great.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2020-03-08 04:02:10
Glad to hear we solved it. :)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Ryudo on 2020-03-10 22:34:17
[Edit] Woops nvm, found it.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Flash0429 on 2020-03-14 03:40:52
So after installing ESUI Controller Addon i click on Auto sort and it duplicates it self in the mod list and shuts off other mods

Spoiler: show
(https://i.gyazo.com/dbf87dd39bf348b120bc7e8d8cc7d9fa.gif)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Felagrog on 2020-03-14 06:37:32
Hello,

I recently decided to get back to FF7. I saw this mod, it looks great. The devs in the community are doing a terrific job.

Is there anything special I need to do in order to get this mod working?

I installed the game (from the original discs), then installed 7th Heaven (ver 2.0.3.406), and then downloaded this mod via 7th Heaven.

So far it is the only Mod I have installed, however, for whatever reason it is not applying. :(

I excluded ff7.exe and 7th Heaven.exe in Windows Defender.

Any assistance is appreciated.

I've put log files and screen shots below (nothing is jumping out at me, but maybe someone else will see something). Let me know if there is something else needed to help troubleshoot.

From the Final Fantasy 7 App.log file
Spoiler: show

[00000000] INFO: Custom 7th Heaven FF7 Game Driver version 1.0.0.4
[00000000] TRACE: v1: 0x99CE0805, v2: 0xAC0D8B00
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. Radeon RX 590 Series 4.6.13559 Compatibility Profile Context 26.20.12028.2
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version 4.2.1, Copyright (c) 2000-2019 Fabrice Bellard, et al.
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] set music volume: 127
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] set music volume: 127
[00000001] MIDI set master volume: 100
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] TRACE: [NULL @ 09C899C0] Opening 'D:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\data\movies\eidoslogo.avi' for reading
[00000001] TRACE: [file @ 09B15680] Setting default whitelist 'file,crypto'
[00000001] TRACE: [avi @ 09C899C0] Format avi probed with size=2048 and score=100
[00000001] TRACE: [avi @ 09BE1B80] use odml:1
[00000001] TRACE: st:1 removing common factor 2 from timebase
[00000001] TRACE: [avi @ 09C899C0] Before avformat_find_stream_info() pos: 4096 bytes read:136916 seeks:6 nb_streams:2
[00000001] TRACE: [avi @ 09C899C0] parser not found for codec truemotion2, packets or times may be invalid.
[00000001] TRACE: [avi @ 09C899C0] parser not found for codec pcm_u8, packets or times may be invalid.
[00000001] TRACE: [avi @ 09C899C0] parser not found for codec pcm_u8, packets or times may be invalid.
[00000001] TRACE: [avi @ 09C899C0] parser not found for codec truemotion2, packets or times may be invalid.
[00000001] TRACE: [avi @ 09C899C0] All info found
[00000001] TRACE: [avi @ 09C899C0] After avformat_find_stream_info() pos: 48308 bytes read:169684 seeks:6 frames:23
[00000001] INFO: prepare_movie: D:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
[00000028] set music volume trans: 127->0, step=60
[00000028] MIDI set volume trans: 127->0; step=60
[00000047] MIDI stop[00000047]  - OK
[00000092] MIDI stop[00000092]  - OK
[00000093] TRACE: [AVIOContext @ 09B38FC0] Statistics: 956116 bytes read, 6 seeks
[00000093] END OF CREDITS!!!
[00000093] Entering MAIN
[00000093] set music volume: 127
[00000093] MIDI set volume: 127
[00000093] 100% of 127 = 127
[00000093] Exiting MAIN
[00000093] START OF MENU SYSTEM!!!
[00000376] TRACE: MODE_UNKNOWN21
[00000377] END OF MENU SYSTEM!!!
[00000377] Entering MAIN
[00000381] Exiting MAIN
[00000381] Field Start
[00000381] MIDI play: 6
[00000381] reading midi file: MAKORO.mid
[00000381] current volume: 127
[00000381] MIDI is playing SUCCESSFULLY!!!
[00000416] Entering MAIN
[00000418] Exiting MAIN
[00000418] START OF MENU SYSTEM!!!
[00011572] WM_CLOSE
[00011572] END OF MENU SYSTEM!!!
[00011572] Field Quit
[00011572] MIDI stop[00011572]  - OK
[00011572] resetting MIDI driver volume[00011572]  - OK
[00011572] UNINITIALIZE DD


From the 7th Heaven applog.txt file
Spoiler: show

23:20:57|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|### Launching Final Fantasy VII ###
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 is not running ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 .exe exists at D:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\FF7.exe ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Verifying installed game is compatible ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is not installed in a System/Protected folder ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is full/max install ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Creating missing required directories ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Verifying additional files for 'battle' & 'kernel' folders exist ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Verifying all movie files exist ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Verifying music files exist ...
23:20:58|WARN|SeventhHeaven.Classes.GameLauncher|   could not find all music files at D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\music\vgmstream
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|   attempting to copy music files ...
23:20:58|WARN|SeventhHeaven.Classes.GameLauncher|.OGG music files are missing!
23:20:58|WARN|SeventhHeaven.Classes.GameLauncher|In order to hear high quality background music, you will need to download and activate a music mod.

Alternatively, you can listen to the game's original low quality MIDI music, but you will need to select 'Original MIDI' for your 'Music Option' which can be found under Settings>Game Driver... > Advanced tab.

Later, if you wish to use high quality .OGG files, switch the setting back to 'VGMstream'.
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Verifying latest game driver is installed ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|   7H_GameDriver.dll file is up to date.
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game driver shaders folders exist ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Verifying ff7 exe ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Checking a profile is active ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod compatibility requirements ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod constraints for compatibility ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod load order requirements ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Found game disc at F:\ ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Applying changed values to registry ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Applying compatibility flags in registry (if any) ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|    Code 5 fix / High DPI fix set to false - deleting flags if exist ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Creating Runtime Profile ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|   adding paths to monitor ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Copying EasyHook.dll to FF7 path (if not found or older version detected) ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook.dll ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook32.dll ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Copying ff7input.cfg to FF7 path ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|   using control configuration file 1998 KB+Std Gamepad.cfg ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|   copying D:\7th Heaven\Resources\Controls\1998 KB+Std Gamepad.cfg to D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ff7input.cfg ...
23:20:58|INFO|SeventhHeaven.Classes.GameLauncher|Checking if Reunion mod is installed ...
23:20:59|INFO|SeventhHeaven.Classes.GameLauncher|   found: False
23:20:59|INFO|SeventhHeaven.Classes.GameLauncher|Launching additional programs to run (if any) ...
23:20:59|INFO|SeventhHeaven.Classes.GameLauncher|Writing temporary runtime profile file to C:\Users\user\AppData\Local\Temp\tmp829.tmp ...
23:20:59|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 1 (of 7) ...
23:21:00|INFO|SeventhHeaven.Classes.GameLauncher|Getting FF7 proc ...
23:21:00|INFO|SeventhHeaven.Classes.GameLauncher|Starting programs for mods ...
23:21:00|INFO|SeventhHeaven.Classes.GameLauncher|Starting plugins for mods ...
23:21:00|INFO|SeventhHeaven.Classes.GameLauncher|Setting up FF7 .exe to stop plugins and mod programs after exiting ...
23:21:00|INFO|SeventhHeaven.Classes.GameLauncher|Waiting for FF7 .exe to respond (60 seconds max) ...
23:21:01|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Successfully launched FF7!
23:21:19|INFO|SeventhHeaven.Classes.GameLauncher|Stopping other programs for mods started by 7H ...


Profile Details from 7th Heaven
Spoiler: show

7th Heaven Version: 2.0.3.406

# Enhanced Stock UI-rel2
   ID: 2b49d831-6556-41df-9ddb-d1a6e937f548
   Version: 2.23
   Is Active: True
   "Enhanced Stock"                     (enhanced)        = "Enhanced Stock - On"               (1)       
   "All Status Visible"                 (status)          = True                                (1)       
   "Items + Materia Icons"              (items_materia)   = "Colored Items + Standard Materia"  (3)       
   "UI Bar Thickness"                   (bars)            = "Thinnest Bars"                     (2)       
   "Font Brightness"                    (fonts)           = "Bright Fonts"                      (2)       
   "Battle View"                        (battleview)      = "Recommended View, Optimized UI"    (1)       
   "Minimalistic No Battle Boxes View"  (nbb)             = False                               (0)       
   "Help Box Transparency"              (hbb)             = "No Box, Text Only"                 (1)       
   "Field Dialog Style"                 (fds)             = "Menu Overhaul"                     (1)       
   "Controller Icons"                   (controller)      = "Xbox Icons"                        (1)       
   "EXP Bar Toggle"                     (nt)              = "Exp Bars Enabled"                  (0)       


7th Heaven Mods installed:
Spoiler: show

(https://i.imgur.com/WClJeyq.png)


FF7 running with 7th Heaven showing the mod active:
Spoiler: show
(https://i.imgur.com/NGrA2xb.png)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2020-03-14 06:51:37
That is very odd, and I dont know whats going on when autosort is used, I will reach out to unab0mb to try and figure this out.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2020-03-14 07:30:27
Ok Flash0429, please do this to resolve this problem.

Remove the mod from 7h, using the trashcan icon, if you have to, do this for each duplicate as well.
Close down 7h, and relaunch it, very important this step.
Check there is no instances of it in the library (my mods)
Download it again from the catalog, the problem should then be solved.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2020-03-14 07:58:17
Felagrog, your textures are failing to load, and you running the game from a protected folder, I suggest you move it to a folder that doesnt have the game inside "program files".  Then reconfigure 7h to point to the new folder, and it should work properly then.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Felagrog on 2020-03-14 16:38:58
Felagrog, your textures are failing to load, and you running the game from a protected folder, I suggest you move it to a folder that doesnt have the game inside "program files".  Then reconfigure 7h to point to the new folder, and it should work properly then.

That seems to have resolved it. Thanks.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Flash0429 on 2020-03-14 17:00:39
Ok Flash0429, please do this to resolve this problem.

Remove the mod from 7h, using the trashcan icon, if you have to, do this for each duplicate as well.
Close down 7h, and relaunch it, very important this step.
Check there is no instances of it in the library (my mods)
Download it again from the catalog, the problem should then be solved.

That worked perfectly thank you!! Not sure why i didnt think to restart before lol
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Flash0429 on 2020-03-16 01:49:01
ok so upon going to Golden Saucer and attempting to purchase a ticket the dialogue box breaks it it only shows one line of text all the way up to purchase then after purchase completely freezes on the final dialogue it only does this when the ESUI Controller Addon is Active and for both options in the mod

here is a clip from my stream of it happening
Spoiler: show
https://clips.twitch.tv/TenuousSpotlessCakeSmoocherZ (https://clips.twitch.tv/TenuousSpotlessCakeSmoocherZ)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2020-03-16 04:18:09
Ok thanks for the report.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Flash0429 on 2020-03-16 05:02:30
No worries Thank YOU for the great work. I'm goin to keep the mod on incase it happens anywhere else on my run and ill let you know
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Kip on 2020-03-17 01:44:49
Hi

Loving the mod, just starting to get back into FF7 again, want to replay it before the remake lands so thought I'd check some mods out as I've never tried modding FF7 before. Signed up to share this strange bug, seems to only happen when playing anything above 720p resolution either fullscreen or window mode. The bug happens with Item and Magic commands as well.

(https://i.imgur.com/5JrWURB.png)

Also had a bugged dialogue box with the guy at the bottom of the pillar in sector 7 but silly me didn't screen shot that and have already saved past that point.  :oops:

I'm using 7th Heaven 2.0 to install everything (except Remako FMVs and PS1 music which I installed manually). I only have various qhimm's community mods active plus the Enchanced UI + Controller Addon and Remako menu avatars. If I knew how to supply a log of some sort I would but this is all very new to me and I can't seem to find anything.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2020-03-17 12:12:13
what is the exact resolution been used please, many people play above that resolution so its not a generic 720+ thing.

Although the OP is currently out of date, I will still say I only support resolutions that maintain the same AR as the original game and ideally multiples of 640x480.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Kip on 2020-03-17 14:23:00
Thank you for getting back to me.  :) Turns out I got it slightly wrong, I apologise. So 1280x720 doesn't work, 1280x960 does work which ties in with the whole multiples of 640x480 resolution thing you've mentioned. I must have just got mixed up somewhere.

The max display resolution available to me is 1920x1080 so haven't tried anything above that. 1400x1050 and 1440x1080 are both broken the same as my screenshot. When you say multiples, does that multiplier need to be an integer for your mod? eg. 640x480 * 2 is okay but 640x480 * 2.25 isn't?

I don't mind being locked to 1280x960, it is still much better looking than the original.

I also tried disabling all other mods and that made no difference so what you have suggested is probably correct for the glitch I saw in the screenshot above. However, even playing at 1280x960 yields some broken text boxes (with other mods enabled). Along with the guy at the bottom of the pillar, Cloud's materia tutorial had some glitches and a dialogue choice between Cloud and Tifa in the bar shortly before the next reactor mission.

I could try playing through those parts again with only your mod at 1280x960 and see what happens?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Kip on 2020-03-17 16:16:04
Sorry for double post, don't have access to edit function yet.  :(

I went ahead and replayed from the start with this:

Code: [Select]
7th Heaven Version: 2.0.3.406

# ESUI Controller Addon
ID: 135478f5-b53f-4960-b411-b93370dc45da
Version: 1.02
Is Active: True
"Controller Button Type"  (controls)   = "Controller Reversed A/B X/O Buttons"  (2)       

# Enhanced Stock UI-rel2
ID: 2b49d831-6556-41df-9ddb-d1a6e937f548
Version: 2.23
Is Active: True
"Enhanced Stock"                     (enhanced)        = "Enhanced Stock - On"                (1)       
"Field Dialog Style"                 (fds)             = "Menu Overhaul"                      (1)       
"All Status Visible"                 (status)          = True                                 (1)       
"Items + Materia Icons"              (items_materia)   = "Standard Items + Standard Materia"  (1)       
"UI Bar Thickness"                   (bars)            = "Thinner Bars"                       (1)       
"Font Brightness"                    (fonts)           = "Gradient Fonts"                     (1)       
"Battle View"                        (battleview)      = "Optimized UI v2"                    (3)       
"Minimalistic No Battle Boxes View"  (nbb)             = True                                 (1)       
"Help Box Transparency"              (hbb)             = "No Box, Text Only"                  (1)       
"Controller Icons"                   (controller)      = "PSX Icons"                          (2)       
"EXP Bar Toggle"                     (nt)              = "Exp Bars Enabled"                   (0)       

And got this:

(https://i.imgur.com/g6sVlZl.png)
(https://i.imgur.com/pcZhnhc.png)
(https://i.imgur.com/J4IsaTG.png)
(https://i.imgur.com/hnyALVq.png)

Only the text before the shot of the pillar are like this, afterwards the text box is drawn correctly.

Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Cloud Hetfield on 2020-03-19 14:40:52
Great Work!!! In the 7th Heaven, i´ts possible change the buttons in psx layout? Im my control in the game, X is in O, Triangle is in square, and i wish to correct this. Help please.

(https://i.ibb.co/kMMZFGh/Configure.png)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2020-03-19 15:52:44
Update rolled out for both mods.

The misordered psx controls on config screen was known about for a few days, but since i dont have a psx controller to hand I couldn't really test it, but should now be ok.  This did not affect actual controls in the game or in dialog boxes, it was cosmetic on the config screen only.  I did not version bump the mod, so delete the ESUI mod in 7h, and redownload it, should then get the fix.

The issues reported with the dialog boxes not drawing properly in gold saucer and midgar section 7, should now be fixed.  ESUI controller addon, I did bump the version so can just update it normally (after catalog is updated).  You can grab before the catalog see's the new version by deleting the mod and redownloading it.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Cloud Hetfield on 2020-03-19 16:00:58
I'do this and dind't work, my controler it's not the psx original, it´s a generic multilaser with the psx layout. Has some way to configure this?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2020-03-19 16:05:49
If its got a different button mapping to psx in its programming, then I dont know, this is really just to support native psx and xbox controllers.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Flash0429 on 2020-03-19 16:34:36
well came to report another text box issue but the update seems to have fixed that and the previous ones so Thank you for your hard work loving the mods
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Kip on 2020-03-19 17:33:34
Thank you for the very prompt updates Chrysalis!

I'm using an official DS4 controller and can confirm under default Controller Addon setting with default 1998 controller setting in 7th Heaven, all is well.

I can confirm the Sector 7 text boxes are fixed too, thank you.  :)

Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Cloud Hetfield on 2020-03-21 19:46:48
If its got a different button mapping to psx in its programming, then I dont know, this is really just to support native psx and xbox controllers.

Right... You can tell me in the configuration of flevel, what symbol for each button? For example i know if R2 i´ts º and L2 ª. You can tell me the others, please?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Cloud Hetfield on 2020-03-25 16:11:54
Some one can help please? i found some others, but still dificult to find X, Triangle, Square, R1 and L1. Thanks a lot.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Chrysalis on 2020-03-27 10:45:48
I will post that info soon Cloud Hetfield.

Also today there will be another update for the controller addon, with hopefully final fixes.

Also the category for the controller addon will be changed. it's still the same as before it will conflict with flevel gameplay mods, but I will make it so its auto sorted lower priority in 7h, meaning the controller addon breaks instead of the gameplay mod.  If people have both loaded at once.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (1.0)
Post by: Cloud Hetfield on 2020-03-27 16:15:40
Right i'be waiting so... In the truth i'he ajust the layout, i only want to know the characters if some button appears in the game to correct my flevel.lgp. Thanks aniway.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-03-29 15:46:08
First post has been updated now, also Fewtch has released a FF7 Remake theme for ESUI, link is in the first post.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: KaidenJames on 2020-03-29 16:46:25
Hey the Remake theme is very cool but when I use it, it changes the start menu background image and the avatars revert to default, regardless of any mods I have installed. Don't know if this is intentional or not, but there's no options for avatars or start menu backgrounds in the "FF7 Remake" theme of this mod.

Edit: Also the category is under Gameplay and not User Interface. Should it be like that?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-03-29 16:54:58
He set it to gameplay to make sure the auto ordering keeps it above ESUI.  In the next public build of 7h, he will be able to do that without changing the category.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Fewtch on 2020-03-29 20:10:35
Hey the Remake theme is very cool but when I use it, it changes the start menu background image and the avatars revert to default, regardless of any mods I have installed. Don't know if this is intentional or not, but there's no options for avatars or start menu backgrounds in the "FF7 Remake" theme of this mod.

Edit: Also the category is under Gameplay and not User Interface. Should it be like that?


My bad about the start menu background, I had mine in there and hadnt considered that it would overwrite everyone else's. When the update for 7H is pushed, it will sort itself under your other mods
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: KaidenJames on 2020-03-29 22:42:01

My bad about the start menu background, I had mine in there and hadnt considered that it would overwrite everyone else's. When the update for 7H is pushed, it will sort itself under your other mods

Sounds good. Thanks for the mod, it looks nice. I know someone is working on SFX, I wonder if they could incorporate the Remake menu sounds. I think those sound really nice.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Fewtch on 2020-03-30 00:59:31
Oooof, hell yeah they would. I'll look into that, maybe I can give that some effort 😈
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2020-03-31 01:30:10
Sounds good. Thanks for the mod, it looks nice. I know someone is working on SFX, I wonder if they could incorporate the Remake menu sounds. I think those sound really nice.

The UI SFX of Remake are very low, very understated "clicks". They're designed to be heard when you pause the game and it turns ambient noise completely off and turns down the volume of the music. In the original, the UI sounds are heard over top of the battle with the music blaring... If you put Remake's UI sounds in there, you just wouldn't be able to hear them.

https://www.youtube.com/watch?v=PWq2cVRIQ8c

Heck you can barely hear them with the music volume down and the ambient sound off.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: KaidenJames on 2020-03-31 01:52:15
Couldn't they just be tweaked in an audio program to increase the volume? The Remake UI sounds are understated as you say, but they just sound like updated version of the original to me. I had some old SFX from years ago that were similar to Remake sound and I just used Audacity to "increase" the volume. I don't know how to tweak audio files but I'm sure the Remake UI sounds could be brought to the same level as the rest of the SFX in the game?

Edit: https://www.youtube.com/watch?v=0uD-2wyLROM Mentioned SFX above used in this video. One of my OLD videos lol. Even the music here, if I knew how I would want to make it sound cleaner. I know, heavy metal is a personal choice lol.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: EQ2Alyza on 2020-03-31 08:47:16
You should consider making a thread in the FF7 Audio section and continue the SFX discussions there.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: KaidenJames on 2020-04-02 21:00:19
I just updated Fewtch's Remake version of ESUI and it's no longer changing the avatars. The start menu image is still changing though. Is that intentional?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2020-04-03 06:21:17
You can either;

1. Move it to under the mod that changes your start menu in your load order (this may not be an option if you're using the ESUI that's included with the User Interface compilation since I would assume the theme needs to be on top of ESUI)
2. Unpack the theme and delete the start menu, then add it back to 7H until they add the option to turn it off or they remove it all together. (this is what I did so I just wouldn't have to worry about the load order of my start menus)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: EQ2Alyza on 2020-04-03 08:37:07
For the QC, I will move the avatar and start menu images to the Avatars and Backgrounds sections inside User Interface.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: iliasm on 2020-04-04 20:28:18
I just updated Fewtch's Remake version of ESUI and it's no longer changing the avatars. The start menu image is still changing though. Is that intentional?

Strange, I do not seem to be having that problem. I have the Remake ESUI higher, then ESUI-rel2 lower, then User Interface - Qhimm Catalog lower, where my Avatars reside. And it appears just fine...

(https://i.imgur.com/vnWz3fO.png)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: KaidenJames on 2020-04-04 20:35:13
@ Iliasm If you read my post the mod is no longer changing my avatars, but it's using it's own START MENU screen that overrides the one I'm using. The Avatar issue has been fixed. It's not even a huge deal, the Start screen is from the remake as well I believe and looks pretty good.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Loki_ on 2020-04-05 11:52:03
Link for FF7 Remake Theme seems expired :/
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-04-07 07:04:25
I just updated Fewtch's Remake version of ESUI and it's no longer changing the avatars. The start menu image is still changing though. Is that intentional?

Check for an update, see if there is an option now for the start menu bg.

Also first post download link has been updated.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Ultroman on 2020-04-08 02:54:49
I can't seem to unselect options in the remake mod. Is that intentional? From the OP it sounds like there should be options to turn off the remake-borders, fonts, etc., but the dropdown list under "UI Bars" only has one item named "Remake". TBH, all I want from the remake mod are the nifty material icons and controller icons. Even the item-icons I'd like to have from the Qhimm package.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-04-08 03:18:35
Icons only might be possible, I will speak to fewtch to see if that can be implemented.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Ultroman on 2020-04-08 04:00:01
Icons only might be possible, I will speak to fewtch to see if that can be implemented.
Wow! Thank you so much for even considering it <3 Oh, I'm so happy the community is bustling with life again :D
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: ERAISERZEE on 2020-04-11 18:28:48
good morning, can you tell me why the battle view option and item + teria icon do not work but in the remake version yes ?.
then is it feasible to create a battle view variant for the rest of the game when you explore ?.
Thanks for your attention
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Relyn1981 on 2020-04-15 19:47:02
everytime I try to install this mod through 7th heaven it keeps telling me this file could harm your pc is this  a bug with 7th heaven or a program with the mod its self
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: EQ2Alyza on 2020-04-15 23:14:06
It’s not a bug. It’s just an old message from early 7H builds when testing the hex functionality. It won’t “harm” your pc.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: dagget on 2020-04-17 17:29:47
Hey there, I hope someone can help me.

I am using this mod and in the config settings of the game, where I can set my Gamepad controlls, it wont save my settings.
So whenever I restart the game, I always have to set my controls again.

Which file I need to edit, so I dont have to redo my settings everytime.

Help would be really appriciated.

Thank you
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Loki_ on 2020-04-19 12:44:27
I made a little graphic edit on this start menu that i think fits good with FF VII remake esui theme. Maybe someone would like to try it. Thanks guys for your work on esui, game looks absolutely better with it.

(https://thumbs2.imagebam.com/7d/7c/1b/47dc1e1340951177.jpg) (http://www.imagebam.com/image/47dc1e1340951177)

https://drive.google.com/open?id=15h2eXfBRSrrZ8edAsFq1qUXXbrVDO4N9
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: el_pitu on 2020-04-19 13:01:48
Hello, I'm using the 1998 PC versión and I installed the mod manually to avoid problems but I had some anyway, 5 out of the 6 battle menus where broken for me in some way or another, where a main problem for all was the time/limit bars being out of its place, I decided to use "BVthree":

https://i.imgur.com/wjSdb9k.png

And I fixed it editing:
6DD539 = 5F 01
6DD584 = 5F 01
6DD5D6 = 5F 01
6DD6EB = 66 01
6DD6BD = 69 01

And replacing the limit box parameters for the ones in "BattleViewOptimised"

Spoiler: show
{limit box X-Axis, Y-Axis, View Width,View Height (box refresh)
91D180 = A0 00 7A 01 F4 00 38 00
{limit box Width
91D196 = F8 00
{limit box BG
6DF585 = F0 BF
{limit box BG top right
6DF62C = D4 59
{limit BG box Bottom - 1limit, 2limits
91E990 = 52 6A
{limit box lv header Y-Axis
6DF4E2 = 81 01
{limit box level value header Y-Axis
6DF533 = 7D 01
{limit box limit header Y-Axis
6DF4BA = 82 01
{limit box text Y-Axis
6DF492 = 8F


https://i.imgur.com/7WPunpP.png

Now all is good, maybe this can help some folks out there BUT I wonder if theres a way to make the blue background semi transparent??

Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: ERAISERZEE on 2020-04-21 09:15:56
so you can't eliminate the black bar outside the battle?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-04-21 13:28:32
so you can't eliminate the black bar outside the battle?

eliminate no, not without stretching, it can be made somewhat more pleasant by centering the screen, but I dont know how to do that on the new driver currently as it does require driver changes not just exe patching.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: KaidenJames on 2020-04-21 16:12:35
so you can't eliminate the black bar outside the battle?

You might be able to do that with ReShade. ReShade has an "Aspect Ratio" shader that sets custom Aspect Ratio. I used it with FFIX to get rid of the side bars. Try it out.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: ERAISERZEE on 2020-04-21 17:55:23
hello again kaiden. and that I am not very familiar with reshade but how does it work?
and Chrysalis before and still now the Enhanced_Stock_UI mod was not working I don't know why but the FF7_Remake_ESUI_Them mod yes
  and in the mod remake the stretch in battle works but therefore lengthening the screen outside the battle is not possible because it is not the same thing?
sorry but I do not mean it also I managed to change one. I wanted the textures of the Enhanced_Stock_UI so I opened the remake and I changed the textures and repacked everything and it works, sorry if I opened your mod hahaha
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: ERAISERZEE on 2020-04-21 17:59:29
sorry for my confusing message above.
but I saw that in the 7heaven laucher there is the option
aspect ratio that the rags at 16: 9 can not change 7 heaven to remove the black bar?

Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: KaidenJames on 2020-04-21 18:10:48
sorry for my confusing message above.
but I saw that in the 7heaven laucher there is the option
aspect ratio that the rags at 16: 9 can not change 7 heaven to remove the black bar?



No, 16:9 just stretches the original image to full screen with that black bar always being there. ReShade is pretty simple to use. Download it, point the installer to the ff7.exe, choose opengl and install. Once the game is open press the "home" key to open the configuration menu. From there find the aspect ratio shader, enable it and start tweaking it to try and get rid of the black bar at the bottom. There are also a ton of other visual shaders you can use (like an old CRT look) to make the game look better.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2020-04-21 21:12:27
Hi!

This mod is great and I've been using it. Thanks a lot!

I have a quick question. Is there a difference between the Enhanced Stock UI-rel2 and the User Interface Quimm Catalog packages in regard to this mod?

thank you!
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: NeTw0rK on 2020-04-22 21:22:55
Hello! Thanks for mod. Can you please do a version without hd fonts, because some foreign people playing this game on their language like me on Russian fun translation:)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: EQ2Alyza on 2020-04-23 00:55:15
Hi!

This mod is great and I've been using it. Thanks a lot!

I have a quick question. Is there a difference between the Enhanced Stock UI-rel2 and the User Interface Quimm Catalog packages in regard to this mod?

thank you!

ESUI-rel2 will probably be most updated. QC - User Interface 3.1 update will be the same.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2020-04-24 18:45:36
ESUI-rel2 will probably be most updated. QC - User Interface 3.1 update will be the same.

Thank you.

Are there plans to add Nintendo Switch Pro Controller icons?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: EQ2Alyza on 2020-04-25 15:54:41
No plans for those atm, sorry.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: DrDastardly on 2020-04-26 22:29:03
This is a great mod!  Is there any way to "swap" the B/A and X/Y?  I'm trying to use an 8BitDo SN30/Switch Pro Controller, where the A/B is swapped, and the X/Y are swapped.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: DrDastardly on 2020-04-26 23:35:29
Oops, sorry, already was asked above.  I'd be willing to switch the buttons myself if I had any idea how, LOL.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Fewtch on 2020-04-27 05:21:58
This is a great mod!  Is there any way to "swap" the B/A and X/Y?  I'm trying to use an 8BitDo SN30/Switch Pro Controller, where the A/B is swapped, and the X/Y are swapped.
There is a controller add-on in the 7th Heaven catalog.

Alternately, the game allows you to customize your controls in the main menu.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: DrDastardly on 2020-04-27 05:38:17
Right, but the game reads my B button like an A button and vice-versa, and my X button like a Y button and vice-versa.  I can change my bindings, it's just that the game's UI will show the wrong buttons since I'm using a gamepad that's read as XInput, and I'm using the Enhanced Stock UI, which has Xbox layout as default, and Nintendo gamepads are the opposite.  I hope what I'm saying makes sense.  I just wanted the UI to display the same buttons I'm pressing since I don't remember if there are any QTEs in FF7.  As of right now, I'll just have to make a mental note of the switching, but I have a feeling that I'll forget, LOL.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: EQ2Alyza on 2020-04-27 13:19:03
Those vice-versa buttons should be fixed in the User Interface 3.1 update.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2020-04-28 13:36:11
Alright, this is a longshot since I don't think FFVII is flexible enough to allow such mods, but I'll ask anyway:

Would it be possible to recreate the Remake menu? I'm talking about having the highly-detailed character portraits in the middle, the entries on the left of the screen, and even having some space inbetween windows that is slightly transparent so that the player can still see the game behind everything.

I presume not, but I don't know anything about modding, so I might as well ask.

Thanks
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Gvaz on 2020-05-02 20:28:36
Minor complaint with the remake theme, there needs to be better spacing on some UI elements (bottom right)

https://i.imgur.com/4DB7S1Z.jpg

"MPneeded" should be "MP needed"
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Fireflew on 2020-05-02 23:37:40
Is it possible to keep all of the original UI but just change the battle menu placement?

Basically I want to keep everything exactly how it looked in the original but move the battle UI to the bottom of the screen (over the black bar) like it is in the enhanced version.

Like this:
https://i.imgur.com/iPFtZ2i.jpg

It would probably need to be moved up a tiny bit just to allow for the pop up menus to fit however.

If this isn't possible is it at least possible to keep the same positioning of the original but allow for the games graphics to appear beneath it (instead of the black bar)?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-05-03 21:52:03
Fireflew If you want the original menu textures, spacing etc. but with full screen battle rendering, The FFNX driver by trueodin now has that as a built in feature.

Information here, it has a flag to move the battle UI to bottom.

https://github.com/julianxhokaxhiu/FFNx#how-to-install
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Fireflew on 2020-05-05 01:15:44
Thanks Chrysalis.

Tried it out but couldn't get it to start in fullscreen despite setting it as fullscreen in the config.

Also couldn't get it to work with 7th Heaven. I was probably doing something wrong though.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: CrichtonKicks on 2020-05-14 00:32:02
I've had a couple of occasions where the text boxes disappear immediately as soon as they appear but the game is still waiting for a control prompt for me to proceed.  The box pops up so fast that it can't be read.  It happened in the mansion basemen flashback at Nibelheim and happened during the train chase in Corel.  Disabling the mod fixed the issue. 
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-05-14 01:44:31
Re download it from the catalog, I pushed an update which should stop that.

I didnt announce or get the catalog version updated yet.

If it does still happen after you re download please let me know where it occurred
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: CrichtonKicks on 2020-05-14 01:56:42
Thanks!  That seemed to fix it. 
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: CrichtonKicks on 2020-05-14 02:12:12
Spoke to soon- while the re-download fixed the issue at Mt Nibel/Corel I just had it happen when speaking to the two NPCs standing outside the clinic at Mideel.  '

This is using ESUI -rel 2, dated 5/12 downloaded from the catalog. 
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-05-14 02:55:15
Download again, I just put the old parameters back in from last week, the changes I did for NT mansion have had too many unintended side affects so those have been rolled back.

I will version bump this tomorrow so everyone gets an new version in 7h.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: SeveronSylvanas on 2020-05-14 03:28:03
Hey there.

New Threat recently made it compatible to show controller icons with ESUI which works with the 2.27 version. However if I use the FF7 Remake ESUI it doesn't show the icons. Not sure if Im missing something or if the mod doesn't support it yet?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-05-14 04:26:50
just need to wait on that one, fewtch is working on it.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: hatori on 2020-05-15 20:27:00
Having a problem when enabling the enhanced stock option in the mod, i can use every other option however i like, but once this option is turned on, i get a crash when loading the game due to an access violation. i had the same crash when using the same option in the user interface mod. both ff7.exe (which is the original patched exe from the 1998 version of the game) and 7th heaven programs are set to run as administrator and made sure i had anti virus turned off while testing the issue. this was also the only mod running when i started to test to see if another mod caused the crash.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-05-17 20:49:49
This is due to the hext modification of the code, in your OS you need to disable DEP protection for ff7.exe.

By default this is "not" enabled, so you or a program has changed it on your system.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: darxide on 2020-05-29 03:15:23
Got a bug here. It's pretty self explanatory: https://www.youtube.com/watch?v=8hKJ_nmvq08

tl;dr: Using thinner or thinnest UI bars causes some dialog boxes to vanish. Setting it to "No Change" has no such bug.

Also, the download link in the first post here goes to 404.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-05-29 04:33:20
You using build 2.27 which was broken, please update to the latest in MOTR catalog, I will fix the link in the first post.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: L@Zar0 on 2020-08-09 10:11:20
Hi Chrysalis,

I'm doing the HD version of the spanish retranslation and wanted to use your amazing mod ESUI. I'm using Enhanced Stock UI 2.32 version. I must touch some things, but it shows the very high quality of your mod.

Although I can found a lot of byte offsets, there is one concrete that I can not find, this image will explain very well:

(https://i.imgur.com/YulPXAa.png)

As you can see "Golpe de duende" is outside boundaries. But I have not found any info about the bytes x/y-axis or width/height for this subwindow or the eskill text inside.

Could you offer any help? I think that with one offset I'll do, the rest must be near it.

Thanks a lot for this great mod!!
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: demanson on 2020-08-28 01:30:18
Is it possible to get Break Hp and damage limit added?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-08-28 09:38:28
thats not just a UI change, but I will work with EQ2Alyza to get that added in next qhimm catalog update.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Harleyquinn on 2020-09-15 02:45:40
I don't know if anyone has already reported this, but when using the FF7 Remake ESUI theme the icons of the PSX and XBOX controllers are swapped.

When I select PSX icons, the XBOX icons appear ingame and vice versa. This only occurs in the FF7 Remake theme, in the Enhanced Stock UI it works as it should.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: uxu888 on 2020-09-15 20:45:51
Hallo L@​​Zar0

could you write to me here in the forum or leave a message (email address) I would urgently need your help with a translation project

(unfortunately I cannot contact you by message here)

thanks
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: demanson on 2020-09-20 15:56:29
thats not just a UI change, but I will work with EQ2Alyza to get that added in next qhimm catalog update.

Thank you.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Hypnotic Mind on 2020-11-18 02:06:31
Hello,

I am currently having trouble getting this mod to work with 7H.  I have DL'ed and installed it properly, even with only this and the other ESUI required mod and I cannot get the remake theme to show at all.  Am I missing something or doing something wrong?  I've also tried to start 7H with only this mod and still nothing.  Please help. Thanks.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Hypnotic Mind on 2020-11-21 12:20:21
EDIT

Nevermind.  I got it to work now. ;D
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-12-03 00:19:34
I have added a donation link, if anyone wishes to.


Thank you to all who have chosen to use this mod.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Xathyr on 2020-12-13 09:26:41
Hi, thank you for the hard work! Although i have a doubt, I'm using ESUI controller addon from the 7th heaven catalog, but when using it it enables by default semi transparent/translucid field chat boxes with no way to turn it off, is there any way to make chat boxes opaques again without turning the mod off?

Also, just noticed there's a bug where this happens:

(https://i.imgur.com/kWvb86O.png)

Once this dialogue box is open the game basically softlocks since you can't move the cursor around the chat options and there's no way to close the dialogue box.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: JorgeOm on 2020-12-19 08:32:48
Is it possible to get the PSX button prompts without changing the rest of the UI?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-12-30 17:29:30
Hi, thank you for the hard work! Although i have a doubt, I'm using ESUI controller addon from the 7th heaven catalog, but when using it it enables by default semi transparent/translucid field chat boxes with no way to turn it off, is there any way to make chat boxes opaques again without turning the mod off?

Also, just noticed there's a bug where this happens:

(https://i.imgur.com/kWvb86O.png)

Once this dialogue box is open the game basically softlocks since you can't move the cursor around the chat options and there's no way to close the dialogue box.


Hi, can you please check if you have the latest version of the controller addon, as that was a previous bug which got fixed in the latest version, if you are unsure of the version please post a screenshot of your 7th heaven window showing your mod list, thanks.


Also the option for semi transparent field dialog boxes I tied into the field dialog style (ESUI option), I can add an option separately if you prefer solid color field boxes.


Originally it was a driver option, but since it was removed as a driver setting, to try and avoid over bloating the options, I just tied it to the field dialog changes as no one had ever requested it to be off before.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2020-12-30 17:32:29
Is it possible to get the PSX button prompts without changing the rest of the UI?


There is plans to update the controller addon to support the stock font layout, this would give you the stock PSX icons when I release it.


Also new threat supports the icons without ESUI.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Xathyr on 2021-01-03 19:06:08

Hi, can you please check if you have the latest version of the controller addon, as that was a previous bug which got fixed in the latest version, if you are unsure of the version please post a screenshot of your 7th heaven window showing your mod list, thanks.

Thanks for replying, the version I'm using is the one available at the 7th Heaven catalog

(https://i.imgur.com/MPZnUok.png)


Also the option for semi transparent field dialog boxes I tied into the field dialog style (ESUI option), I can add an option separately if you prefer solid color field boxes.


Originally it was a driver option, but since it was removed as a driver setting, to try and avoid over bloating the options, I just tied it to the field dialog changes as no one had ever requested it to be off before.

Tbh, I'm kinda fond of solid dialog boxes, they're easier to read and i prefer the more ''classic'' look, just on a higher resolution. If you could add an option to have the solid boxes again, and if it's not too much trouble, it would be really awesome :)


Ok on the first problem can you tell me what options you have enabled in the qhimm gameplay catalog please?


I will look into an option for the solid dialog boxes, it might just be a file you copy to the ffnx hext folder (will override esui), but if I do it that way I will give you step by step instructions.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AwesomeHairo on 2021-01-07 02:12:14
Hi everyone. Not sure if this has been mentioned.

"Additional rows in inventory screen and command menu's."

Does this mean this mod can make it so the item sub-menu will be like the original Japanese version?

 (https://i.imgur.com/0uyXhbU.png)

If this mod doesn't do it, is there another mod that can? Thanks in advanced.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2021-01-20 04:03:57
Hey all,

Would it be possible for ESUI to offer a selection of various fonts? I think it'd be nice to have some options. The original vanilla font would be appreciated, for example.

Would it also be possible for ESUI to come with the Buster Glare start screen that it available in the Quimm Community User Interface package? Right now, I have to have the quimm community package installed and activated just to get the Buster Glare start screen. It'd be nice not to have to.

Cheers
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Rainku on 2021-01-24 02:52:30
Heya! Thank you for this mod, it's pretty neat.

Was just curious if there was an option to turn off the transparency of dialogue boxes?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-01-31 20:15:46
Hi everyone. Not sure if this has been mentioned.

"Additional rows in inventory screen and command menu's."

Does this mean this mod can make it so the item sub-menu will be like the original Japanese version?

 (https://i.imgur.com/0uyXhbU.png)

If this mod doesn't do it, is there another mod that can? Thanks in advanced.


It does not make the item menu 2 columns, it decreases the gap between each row and adds extra rows, you can download the v1 file still in original post, and in the settings it has screenshots to show you the difference.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-01-31 20:18:00
Hey all,

Would it be possible for ESUI to offer a selection of various fonts? I think it'd be nice to have some options. The original vanilla font would be appreciated, for example.

Would it also be possible for ESUI to come with the Buster Glare start screen that it available in the Quimm Community User Interface package? Right now, I have to have the quimm community package installed and activated just to get the Buster Glare start screen. It'd be nice not to have to.

Cheers


Hi, I dont know who made that screen, I would need the author's permission to add it to the ESUI package, but if I find out who it is and get permission I can add it.


Also I replied to someone else on the dialog boxes, choosing the stock dialog box option, will make them solid, but to make it work on the ESUI option, I will provide an option this week.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2021-02-01 21:04:36
Hi, I dont know who made that screen, I would need the author's permission to add it to the ESUI package, but if I find out who it is and get permission I can add it.

Thank you very much, that would be much appreciated.

The name of the author isn't listed in the quimm package, unfortunately. I did a google search of "buster glare", and I found a post dating back to 2012 (http://forums.qhimm.com/index.php?topic=12008.msg189549#msg189549) that mentions the mod, here on quimm. So it's pretty old. Maybe EQ2Alyza would know.

As for fonts, do you know if there are any plans for ESUI to add some options down the line? I think that would also be a nice addition.

Cheers
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-02-01 23:38:14
Bonez is currently working on a ESUI theme, so when he is ready to release that it will be an new option, I also am considering adding a new font as well my self, but any font I add will have the same spacing so it remains compatible with the layout.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2021-02-03 01:41:58
This is what I'm thinking right now.
(https://i.imgur.com/c3zklNv.png)
All fonts used by Square in FFXII and especially the HUD in FFXIV
(https://i1.wp.com/twinfinite.net/wp-content/uploads/2017/05/ARR.jpg)
But there's no way to tell if it will look good until you actually do it.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2021-02-03 21:17:33
Bonez is currently working on a ESUI theme, so when he is ready to release that it will be an new option, I also am considering adding a new font as well my self, but any font I add will have the same spacing so it remains compatible with the layout.

Sweet. Yeah, the fonts need to be compatible with the layout of the menus and boxes of the mod; makes sense.

This is what I'm thinking right now.
(https://i.imgur.com/c3zklNv.png)
All fonts used by Square in FFXII and especially the HUD in FFXIV
(https://i1.wp.com/twinfinite.net/wp-content/uploads/2017/05/ARR.jpg)
But there's no way to tell if it will look good until you actually do it.

That's cool! Looking forward to see it in action. Any idea on when it would be released?

I also think that a font that's more old-school-like, pixelated or blocky, would be welcome. I know a lot of people who would prefer the original vanilla font while prefering ESUI's UI layout.

In any case, thank you for your work on this. ESUI is part of the tripod of mods that contribute to making FF7 look much more modern, the other two being AI-upscaled backgrounds and textures, and Ninostyle's chibi models.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-02-21 21:35:43

Hi guys an update on the controller addon.

After some testing on discord with Alamei, I got to the bottom of the wonder shop problems.


Short version is that there is multiple versions of the shop for different parts of the game, and I didnt apply the fix to all of them.


I have now redone the shop and the chocobo racing menu, to remove the spaces that are there in the stock game so the autosizing works properly, this should be on all of them at different parts of the game, I will release 1.07 with these fixes over the coming days.


After this build goes out there will be another build to support other UI fonts made by other developers.  Then the controller addon will work on SYW, zomiplayfont etc.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-02-21 21:47:33
Sweet. Yeah, the fonts need to be compatible with the layout of the menus and boxes of the mod; makes sense.

That's cool! Looking forward to see it in action. Any idea on when it would be released?

I also think that a font that's more old-school-like, pixelated or blocky, would be welcome. I know a lot of people who would prefer the original vanilla font while prefering ESUI's UI layout.

In any case, thank you for your work on this. ESUI is part of the tripod of mods that contribute to making FF7 look much more modern, the other two being AI-upscaled backgrounds and textures, and Ninostyle's chibi models.


ESUI lite coming in the next catalog.


It uses zomiplay font with some ESUI layout changes (its not fully featured as some ESUI stuff needs the slimmer font).


Pics here.  Credit to Panteleimon for the font.

ESUI Lite (https://imgur.com/a/IBPSQEX)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2021-02-22 13:47:11

ESUI lite coming in the next catalog.


It uses zomiplay font with some ESUI layout changes (its not fully featured as some ESUI stuff needs the slimmer font).


Pics here.  Credit to Panteleimon for the font.

ESUI Lite (https://imgur.com/a/IBPSQEX)

Damn, that's sweet! Thank you for this.

From your previous post, it seems like multiple fonts are coming? Will the fonts have to be added manually by yourself or will modders have the ability to add them themselves? (I don't know how open ESUI is as a mod)

In any case, this is cool, and I'm looking forward to seeing how the mod evolves over time.

P.S. Do you know if it's possible to add the original font to ESUI?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-02-22 20:16:39
Providing they dont make layout changes and its just a graphical enhancement, they can be implemented the same way as the ff7 remake font was done, with a separate mod in the catalogue to be loaded on top of ESUI, so yes any developer can make a custom font as Bonez is doing and Fewtch did. :)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: g000dn on 2021-03-22 22:27:08
Okay, so after browsing multiple posts and troubleshooting pages I've come to the conclusion that any type of "text scrunching" or text issues with wonky spacing is caused by ESUI and issues arising from my game folder being a default steam install inside of Program Files?

Is this correct? If so, does that mean I need to change my steam install path to a non system folder, such as e:/Games?

This mod looks fantastic, but I'm sad to say that absolutely none of its features work for me, but when it's enabled, all of my text is scrunched together. All other mods work fine with my steam folder being located in Program Files. I'm new to ff7 modding but I don't understand why this mod doesn't work when all the others do.

Thanks for the great work.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: LordUrQuan on 2021-03-23 13:28:27
and issues arising from my game folder being a default steam install inside of Program Files?

Is this correct? If so, does that mean I need to change my steam install path to a non system folder, such as e:/Games?
If your game install is inside a system-protected folder, all bets are off.  Until it's in a non-system folder (like E:\Games), you're on your own.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: g000dn on 2021-03-23 14:48:28
If your game install is inside a system-protected folder, all bets are off.  Until it's in a non-system folder (like E:\Games), you're on your own.

Since posting, I've relocated my game to E:\Games and my problem persists. ESUI is the only mod that refuses to work. I've tried many solutions from removing affected mods, restarting 7th Heaven & my PC, isolating the mod, trying different resolutions, different aspect ratios, etc. Nothing has solved the problem. I'm truly at a loss at this point.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: g000dn on 2021-03-23 17:14:19
Figured out my issue, and surprisingly enough I haven't seen this mentioned anywhere. There were apparently conflicts with using certain texture/ui mods because my 7H texture & mod folders weren't located in the game directory. I guess it makes sense in hindsight, but I don't recall any of the modding guides or FAQs mention that these two folders must be located in the game directory. Interesting.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-04-06 16:14:34
Sorry for the lack of updates, I have added some requested changes including allowing independent control of field box transparency, as soon as it has been tested I will release the update.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-04-06 16:16:53
Since posting, I've relocated my game to E:\Games and my problem persists. ESUI is the only mod that refuses to work. I've tried many solutions from removing affected mods, restarting 7th Heaven & my PC, isolating the mod, trying different resolutions, different aspect ratios, etc. Nothing has solved the problem. I'm truly at a loss at this point.


The one thing different in ESUI to most other mods, is it uses hext code injection to apply alignment adjustments to menu assets.  The characters not been correctly spaced out is a font spacing problem which in the current version of the mod is applied via hext code, you can feel free to DM me either on here or discord and I will try and diagnose the problem.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2021-04-11 14:33:01
Hello! I'm taking my humble request to this thread.

The map that's in the game (the one that pops up full screen when the player is on the overworld) is pretty crude and lacks detail. I would love it if ESUI did something about it, maybe by replacing that map with a better-looking one.

For example, this one:

Quote
(https://i.imgur.com/2JFpt65.jpg)

But perhaps made brighter and more colorful to look like this one:

Quote
(https://i.imgur.com/wT6rVeY.png)

The first option is much higher in resolution, though the second one looks better overall, and shows a bit more map on the edges, for some reason.

What do you think? Would that be a good fit for ESUI?

(taken from DeviantArt) (https://www.deviantart.com/ahvia/art/Final-Fantasy-VII-World-Map-262545801)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-04-13 09:41:48
I dont mind adding it if I get permission from the author on deviantart.


But in the meantime, if you use the world textures 3.0 from the qhimm catalog and pick the 3rd retexture option it will provide a improved world map.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-06-29 05:44:11
Ok I have looked at the map, and compared it to other textures, there is one showstopper along with some other minor problems.


The showstopper is that the scale is not right so wouldnt be shown accurately in the game, the map is beautiful so I am prepared to try and make this work but its going to need time to edit it to fit in the game, whether thats me doing it or asking the original author to carry it out.  For this reason it will not be in the next build of ESUI which will be released soon however I am prepared to put it in a future release.


I am attaching how it looks currently.  Can see I am to the left of the desert and the dot is in the desert, there needs to be more sea either side  the map and top and bottom, plus there is no markers for key locations which I will work on adding.


(https://i.imgur.com/Lpqh9VO.png)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2021-07-01 15:42:02
Ok I have looked at the map, and compared it to other textures, there is one showstopper along with some other minor problems.


The showstopper is that the scale is not right so wouldnt be shown accurately in the game, the map is beautiful so I am prepared to try and make this work but its going to need time to edit it to fit in the game, whether thats me doing it or asking the original author to carry it out.  For this reason it will not be in the next build of ESUI which will be released soon however I am prepared to put it in a future release.


I am attaching how it looks currently.  Can see I am to the left of the desert and the dot is in the desert, there needs to be more sea either side  the map and top and bottom, plus there is no markers for key locations which I will work on adding.


(https://i.imgur.com/Lpqh9VO.png)

Damn, that's a bummer.

If you intend on taking your time to make the map work, I say to you godspeed and thank you!

Do you want me to get in contact with the author of the map? I could tell her to get in contact with you so you could talk about this issue. Perhaps she'd be willing to help or contribute. Though do you have her twitter, so perhaps you don't need me as a middle-man.

Let me know!
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Aavock on 2021-07-01 16:55:22
The showstopper is that the scale is not right so wouldnt be shown accurately in the game...
Try this one: midlmap_00 (https://i.imgur.com/jfV4RXe.png)

It was made in a rush but shouldn't look too bad.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2021-07-02 15:17:14
Try this one: midlmap_00 (https://i.imgur.com/jfV4RXe.png)

It was made in a rush but shouldn't look too bad.

Damn, that's sweet. Thank you for contributing to this!

I'm curious about the image's resolution; it's lower than either of the other images. Was it not possible to keep the same resolution after applying some modifications to the image?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Aavock on 2021-07-02 17:15:53
The previous one was resized 400% compared to the original.

This one is 800% bigger than vanilla:
https://i.imgur.com/4zN6Sf8.png

Edit: Here's a massive 1600% scaled texture (for those using 8K monitors I guess):
https://i.imgur.com/5H5PDii.jpg
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2021-07-02 18:47:32
The previous one was resized 400% compared to the original.

This one is 800% bigger than vanilla:
https://i.imgur.com/4zN6Sf8.png (https://i.imgur.com/4zN6Sf8.png)

Edit: Here's a massive 1600% scaled texture (for those using 8K monitors I guess):
https://i.imgur.com/5H5PDii.jpg (https://i.imgur.com/5H5PDii.jpg)

Sweet! Those are more like it.

In case it was missed, the darker version of the map that I posted on the previous page (link: https://i.imgur.com/2JFpt65.jpeg (https://i.imgur.com/2JFpt65.jpeg)) is in a whopping 6849x5093 resolution, at a pretty clear image quality (few artifacts, from what I can see). I don't know how the modding process works; I just wanted to bring attention to it in case it could help you guys with your workload.

Thanks again for working on this. :)

EDIT:
Oh, for my curiosity again, could you tell me why the maps linked in your post have a lot of white space around them? Is that something that the FF7 engine requires for the mod to work?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Aavock on 2021-07-02 19:24:43
In case it was missed, the darker version of the map that I posted on the previous page (link: https://i.imgur.com/2JFpt65.jpeg (https://i.imgur.com/2JFpt65.jpeg)) is in a whopping 6849x5093 resolution, at a pretty clear image quality (few artifacts, from what I can see).
Trust me, you won't see any clear improvement compared to the 1600% scaled version.

Oh, for my curiosity again, could you tell me why the maps linked in your post have a lot of white space around them? Is that something that the FF7 engine requires for the mod to work?
This is how the game reads the texture yes.

Glad you like it!

Edit: 1600% version with more vibrant colors and sharpened details:
https://www.sendspace.com/file/m8zt65 (imgur is not accepting big *.png files)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2021-07-02 22:31:56
Edit: 1600% version with more vibrant colors and sharpened details:
https://www.sendspace.com/file/m8zt65 (https://www.sendspace.com/file/m8zt65) (imgur is not accepting big *.png files)

oh wow this is much better than the previous jpg! Nice.

Hopefully you guys are able to make it work properly in the game. It's a really sweet map.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Aavock on 2021-07-03 06:50:53
Not a fan but for those interested, this is how it looks:
(https://i.imgur.com/wpQN83R.png)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2021-07-03 19:49:17
Not a fan but for those interested, this is how it looks:
(https://i.imgur.com/wpQN83R.png)

I like it! What about it do you not like?

Would it be possible to make the map opaque instead of transparent? Usually, the big map isn't used by players while they move around, so having it be opaque wouldn't be a hindrance of any sort. I'm thinking that it might look better if it were opaque. What do you think?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Aavock on 2021-07-03 20:40:53
Would it be possible to make the map opaque instead of transparent?
In order to make it opaque you'll have to hex edit; maybe Chrysalis can help you.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: laharl9 on 2021-07-20 13:39:26
Hey Chrysalis, there is 1 problem I wanna ask you
I don't know why whenever I turn on with FF 7 Remake ESUI Theme with Enchance Stock UI - rel2
However the FF 7 Remake ESUI Theme only work at the START SCREEN and the other doesn't seem work
it keep show Enchance Stock UI - rel2 to me no matter how I deactivate or activate it
so what is the problem??could I be miss download mod?
(https://i.ibb.co/fYm13tJ/217674062-10160769255829918-7960042652946095120-n.jpg) (https://ibb.co/fYm13tJ)

(https://i.ibb.co/93msRwW/217134194-10160769255534918-7404796211769928202-n.jpg) (https://ibb.co/93msRwW)

(https://i.ibb.co/R0g4Sr1/216975098-10160769255479918-1993303815407089829-n.jpg) (https://ibb.co/R0g4Sr1)

EDIT : oh yes ! I finally make it work because I just need to download the Enchance Stock UI from here that you posted not the one from 7th Heaven
Thank you very much for your mod
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Fewtch on 2021-07-25 21:22:39
there is 1 problem I wanna ask you

You have to sort your mod load order, you have everything jumbled together. In 7H thats the 1^V9 button on the right hand side
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-08-18 00:34:41
Damn, that's a bummer.

If you intend on taking your time to make the map work, I say to you godspeed and thank you!

Do you want me to get in contact with the author of the map? I could tell her to get in contact with you so you could talk about this issue. Perhaps she'd be willing to help or contribute. Though do you have her twitter, so perhaps you don't need me as a middle-man.

Let me know!


I still have her twitter, and yep will contact her to see the best way forward.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-08-18 00:36:23
Try this one: midlmap_00 (https://i.imgur.com/jfV4RXe.png)

It was made in a rush but shouldn't look too bad.


Thank you I can give it a try, are you happy for this to be part of ESUI? you would be credited of course.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Aavock on 2021-08-18 20:04:32
Thank you I can give it a try, are you happy for this to be part of ESUI? you would be credited of course.
No worries, it was a half an hour task. My only real contributions for the community is my UI 1:1Remastered where I've spent hundreds of hours.

You should instead credit the original author "Ahvia" if I remember correctly.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: S0ME0NE on 2021-08-19 05:13:08
So I'm having this issue where the User Interface - Qhimm Catalog 7th heaven mod just doesn't seem to work even though I have it activated? I've tried the ESUI mod from the 7th heave catalog as well and it doesn't seem to work. Anyone have any reason why it would just refuse to work even though it's activated and other mods work fine?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-08-20 02:02:41
No worries, it was a half an hour task. My only real contributions for the community is my UI 1:1Remastered where I've spent hundreds of hours.

You should instead credit the original author "Ahvia" if I remember correctly.


The offer was in addition to her, but thanks for rescaling the image.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-08-20 02:04:51
So I'm having this issue where the User Interface - Qhimm Catalog 7th heaven mod just doesn't seem to work even though I have it activated? I've tried the ESUI mod from the 7th heave catalog as well and it doesn't seem to work. Anyone have any reason why it would just refuse to work even though it's activated and other mods work fine?


The mod does two things, it loads textures into the UI, and it also loads hext code to modify the game code to move UI elements around.


Are you able to post a screenshot of the new game/continue screen with the mod enabled please.


Dont enable this and the user interface menu option at the same time.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: L@Zar0 on 2021-08-29 17:20:55
I only pass by to say Thanks a lot for ESUI mod! There is a lot of info very difficult to find in other way.

I wanted to comment only a little thing. I was thinking in "separate" (but without luck), battle UI from menu/field/world UI. With this I pretend to be able to use a different frame for the boxes between both, and even background colors.

About the colors background I can do something with the Help/Status box in battle (the top and middle little boxes).  But the left/right boxes (the ones with companion names and commands) is a bit more difficult, I had searched the .exe, but it seems to share the values of the menu ones if I'm not mistaken.

BUT, I had the hope to be able to use a different palette for (btl_win_c_l.png), and use, for example, btl_win_c_l_01.png in battle UI. This would permit to use a different frame of the menu one. I think that this is not possible without changing ff7.exe code.

Anyway, I had not luck either searching for the place where this could be achieved. :( Hope some day we can have different (and good) UI for menu/battle.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-08-29 22:55:59
I only pass by to say Thanks a lot for ESUI mod! There is a lot of info very difficult to find in other way.

I wanted to comment only a little thing. I was thinking in "separate" (but without luck), battle UI from menu/field/world UI. With this I pretend to be able to use a different frame for the boxes between both, and even background colors.

About the colors background I can do something with the Help/Status box in battle (the top and middle little boxes).  But the left/right boxes (the ones with companion names and commands) is a bit more difficult, I had searched the .exe, but it seems to share the values of the menu ones if I'm not mistaken.

BUT, I had the hope to be able to use a different palette for (btl_win_c_l.png), and use, for example, btl_win_c_l_01.png in battle UI. This would permit to use a different frame of the menu one. I think that this is not possible without changing ff7.exe code.

Anyway, I had not luck either searching for the place where this could be achieved. :( Hope some day we can have different (and good) UI for menu/battle.


Thanks for your kind words L@Zar0


This might be possible, as I see there is already a palette assigned for the box borders, I will search the code sometime this week to see if I can get the memory addresses for you.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: L@Zar0 on 2021-09-02 08:17:11
Ok thank you very much!

I tried to find it, but the place of the offset of the frames for battle UI is a bit difficult to find for me. :(

I'm not sure if it is even possible, because making a trace log of FFNx it seems to load btl_win at the beginning of the game, and then, when the game enters in battle scene, it seems to load something... different.

This is when the game loads:
Code: [Select]
[00000099] TRACE: Renderer::createTexture: 60 => 51594840x51594844 from filename C:\Games\Final Fantasy VII/mods/textures/menu/btl_win_a_l_00.dds
[00000099] TRACE: Using texture: C:\Games\Final Fantasy VII/mods/textures/menu/btl_win_a_l_00.dds
[00000099] TRACE: Created external texture: 60 from C:\Games\Final Fantasy VII/mods/textures/menu/btl_win_a_l_00.dds

This is when battle begins:
Code: [Select]
[00001111] TRACE: gl_defer_sorted_draw: call with primitivetype: 4 - vertextype: 3 - vertexcount: 32 - count: 48 - clip: 1 - mipmap: 1
[00001111] TRACE: gl_defer_sorted_draw: texture_set true for texture menu/btl_win_c_l0
[00001111] TRACE: gl_defer_sorted_draw: return true

So it does (or FFNx is doing) something different. I searched this to use in 7H a Runtime Var telling when it enters in battle use a different btl_win_c_l, but I have not good results with this.

Another thing I found is to change the colors/alpha of the background of the Help/Status boxes:
(https://i.imgur.com/B805aNy.png)

This is the code:
Code: [Select]
http://BATTLE MENU
# Help Support -Middle- & Message -Up- Windows Top Left/Right/Top/Bottom Colors
#.text:006D4EF7                 mov     ecx, dword_91EFC8
6D4EF7 = B9 00 00 00 7F 90
#.text:006D4F7F                 mov     ecx, dword_91EFCC
6D4F7F = B9 00 00 00 7F 90
#.text:006D5007                 mov     ecx, dword_91EFD0
6D5007 = B9 00 00 00 7F 90
#.text:006D50A2                 mov     edx, dword_91EFD4
6D50A2 = BA 00 00 00 7F 90

Altough I researched this also for the rest of Battle UI (searched for 0x91EFC8), the only place that I could modify this with any result, it changed only the background for the rest of UI, even the menu UI, leaving it in black color, of course.

So, if we could find a method to change btl_win_cl and background colors for Battle UI, we could have a different Battle UI from Menu UI. :)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-09-04 18:39:23
There is a palette number assigned to the box borders but it is not used in the normal way so I jumped the gun a bit when I said it shouldnt be too difficult.  Usually once I know how to align a UI asset its very easy to find how to change the palette id it uses, but I have never known the way to specifically align box borders to the window itself.


I however have found a way to make the battles attempt to load a different texture for the borders, and for battles only, the problem is the driver doesnt expect it and from what I can tell the driver doesnt try to load png or dds so it needs some more time spent on it or for cosmo/trueodin to add support for the method I found (change the texture name rather than the palette).


Also I can tell you that the border textures are loaded (or attempted to load) once at battle start, every battle start but not after that during battle.  If the hext value is changed it takes affect on the next battle so its not just checked at start of the game.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-09-04 18:42:44
I like it! What about it do you not like?

Would it be possible to make the map opaque instead of transparent? Usually, the big map isn't used by players while they move around, so having it be opaque wouldn't be a hindrance of any sort. I'm thinking that it might look better if it were opaque. What do you think?


I have added the rescaled map into a test build and will post a link in the next few days, but I currently do not know the opcode for changing the world map transparency, it probably would be better disabled or with reduced intensity so I may look into it soon.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: L@Zar0 on 2021-09-05 13:50:38
There is a palette number assigned to the box borders but it is not used in the normal way so I jumped the gun a bit when I said it shouldnt be too difficult.  Usually once I know how to align a UI asset its very easy to find how to change the palette id it uses, but I have never known the way to specifically align box borders to the window itself.


I however have found a way to make the battles attempt to load a different texture for the borders, and for battles only, the problem is the driver doesnt expect it and from what I can tell the driver doesnt try to load png or dds so it needs some more time spent on it or for cosmo/trueodin to add support for the method I found (change the texture name rather than the palette).


Also I can tell you that the border textures are loaded (or attempted to load) once at battle start, every battle start but not after that during battle.  If the hext value is changed it takes affect on the next battle so its not just checked at start of the game.
Ok, thanks for check. It seems both have arrived to the same conclusion more or less.

So, we should try to find (or TO implements it) in the driver, the possibility to load another texture, or it will require a very complex ASM coding in the .exe to make it work. Maybe there is another solution, but we must should follow the code.

Right now I think we have done enough checking this.

Thanks again.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2021-09-06 20:32:03
You can try conditional load in 7th heaven, but with my testing I couldn't get it to work.


See the documentation here.



https://7thheaven.rocks/help/modhelp.html#conditionalfolders (https://7thheaven.rocks/help/modhelp.html#conditionalfolders)


A byte I found that changes depending on if you in battle is 0xCBF9DC, should be 2 when in battle or some other value if not.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: L@Zar0 on 2021-09-08 18:40:48
A byte I found that changes depending on if you in battle is 0xCBF9DC, should be 2 when in battle or some other value if not.
Yep. I found that byte also, 0x2 and 0x17 (BATTLE and SWIRL I think), but it did not help to me either when testing. I assume this is the part that should be coded in FFNx, because if not, it get default btl_win_c_l_00.dds.

This is what does the "gl_defer_sorted_draw" call that I don't know what it does exactly.

I did a RuntimeVar including both values, but it did not help.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2022-01-04 01:20:31
Hi guys I have had tremendous recent feedback for ESUI, and I really appreciate it.


I am posting to give you guys some news on current work, one new feature is an optional 'Battle Avatars' to replace the name in battle.


I will also after this is implemented add another feature to always display status effect as an icon next to the avatar, so there is a always on status information for the player without having to use a heal ailment action.


Here is a clip I made showcasing the names preserved in the main menu, but having the avatar in battle.


https://streamable.com/c3dm8e
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2022-04-07 05:41:02
I have added the rescaled map into a test build and will post a link in the next few days, but I currently do not know the opcode for changing the world map transparency, it probably would be better disabled or with reduced intensity so I may look into it soon.

Hey Chrysalis,

Any updates on this?

On another subject, would it be possible to mod FF7 to have full textbox portraits? Some modders for the Pixel Remaster FF games have succeeded in implementing it.

Quote
(https://staticdelivery.nexusmods.com/mods/4335/images/18/18-1646830553-1864413275.png)

I'm aware that FF7's engine is super old and decrepit, so I'm crossing my fingers that this might also be possible here, knowing full well that it probably isn't.

Thanks
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2022-04-10 07:39:36
On another subject, would it be possible to mod FF7 to have full textbox portraits? Some modders for the Pixel Remaster FF games have succeeded in implementing it.

I'm aware that FF7's engine is super old and decrepit, so I'm crossing my fingers that this might also be possible here, knowing full well that it probably isn't.

Kind of, yeah. This is the extent of our capabilities though:
(https://i.imgur.com/SC4BMqi.png)
Right now it is exclusively a feature of Echo-s and can only be seen if also using either Finishing Touch avatars or Phoenix Tail Avatars. However, the idea is to eventually bring it to the base game (will still require one of the avatar mods).
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2022-04-17 08:14:30
The avatars are now supported in the ESUI controller addon which is a mod that enhances the vanilla gameplay, exactly as Bonez said it requires a avatar pack that supports the feature such as "Finishing Touch".  They are also supported in the Echo-S voice acting mod which has a Midgar demo released.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2022-04-19 16:57:27
Kind of, yeah. This is the extent of our capabilities though:
(https://i.imgur.com/SC4BMqi.png)
Right now it is exclusively a feature of Echo-s and can only be seen if also using either Finishing Touch avatars or Phoenix Tail Avatars. However, the idea is to eventually bring it to the base game (will still require one of the avatar mods).
The avatars are now supported in the ESUI controller addon which is a mod that enhances the vanilla gameplay, exactly as Bonez said it requires a avatar pack that supports the feature such as "Finishing Touch".  They are also supported in the Echo-S voice acting mod which has a Midgar demo released.

Sweet! Does it work with the "minmin" avatar pack?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: XxOptimusxX on 2022-05-11 05:34:24
Even with only this mod enabled in 7H I can't get it to load. I'm using the 1998 PC version with 7H in stalled and I added the mod through the 7H catalog. 7H gave warning when activating the Mod but I allowed it.  I even added exclusions to the Windows10 Firewall for  C:\Games\Square Soft, Inc\Final Fantasy VII\ff7.exe What could I be doing wrong? 

Here's the 7H Debug log:

Logging debug output to c:\games\Square Soft, Inc.\Final Fantasy VII\log.txt
Wrap run... Host: 19668  PID: 11156  TID: 14160   Path: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven  Capture: c:\games\Square Soft, Inc.\Final Fantasy VII\data, c:\games\Square Soft, Inc.\Final Fantasy VII\mods\Textures, c:\games\Square Soft, Inc.\Final Fantasy VII\data\movies, c:\games\Square Soft, Inc.\Final Fantasy VII\direct, c:\games\Square Soft, Inc.\Final Fantasy VII\music, c:\games\Square Soft, Inc.\Final Fantasy VII\sfx, c:\games\Square Soft, Inc.\Final Fantasy VII\voice, c:\games\Square Soft, Inc.\Final Fantasy VII\ambient, c:\games\Square Soft, Inc.\Final Fantasy VII\lighting
  Mod: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro has 0 conditionals
     Additional paths: EnhancedStock, EnhancedStatus, Start, ItemsMateria\Items-Colored+Materia-Standard+Bright, ItemsMateria\Items-Colored, ItemsMateria\Materia-Standard+Bright, ItemsMateria\Finger-Standard, Bars\ThinBars, Numbers\Numbers-Bright, Text\Text-Bright, BattleView\BattleViewOptimised, BattleView\Transparency2, BattleView\BattleViewThree, Bars\ThinBarsOpt, Battleview\HelpBoxesNone, Battleview\HelpBoxesNoneOptimised, Field\FieldESUI, Field\FieldESUIThin, Field\FieldSDB, Text\Text-XBOX-Bright, Driver\FFNX
      Loading archive c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
IrosArc: opened c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro, contains 559 files, took 5 ms to parse
    Finished scan for chunks, found
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\00-Main.txt
Applying hext patch 00-Main.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\01-Base_1.txt
Applying hext patch 01-Base_1.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\01-DLPB.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\02-Load.txt
Applying hext patch 02-Load.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\02-Shop.txt
Applying hext patch 02-Shop.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\02-World.txt
Applying hext patch 02-World.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\03-Battle.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\03-PostBattle.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\05-Config.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\05-Equip.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\05-Item.txt
Applying hext patch 05-Item.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\05-Magic.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\05-Materia.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\05-Phs.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\05-Status.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStock\hext\09-test.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file EnhancedStatus\hext\status.txt
Applying hext patch status.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Start\hext\all.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBars\hext\all.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewOptimised\hext\all.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\Transparency2\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewThree\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBarsOpt\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNone\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNoneOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUI\hext\all.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUIThin\hext\all.txt
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ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldSDB\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Start\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBars\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\Transparency2\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewThree\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBarsOpt\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNone\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNoneOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUI\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUIThin\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldSDB\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Start\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBars\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\Transparency2\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewThree\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBarsOpt\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNone\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNoneOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUI\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUIThin\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldSDB\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Start\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBars\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\Transparency2\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewThree\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\TG3D.P -> 2168
GetFileType on 2168
CreateFile for T2D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\T2D.P -> 2104
GetFileType on 2104
CreateFile for T2D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\T2D.P -> 2104
GetFileType on 2104
CreateFile for T3D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\T3D.P -> 2108
GetFileType on 2108
CreateFile for T3D.P...
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBarsOpt\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNone\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNoneOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUI\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUIThin\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldSDB\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Start\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBars\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\T3D.P -> 2168
GetFileType on 2168
CreateFile for TGT2D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\TGT2D.P -> 2168
GetFileType on 2168
CreateFile for TGT2D.P...
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\Transparency2\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewThree\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBarsOpt\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNone\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNoneOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUI\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUIThin\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldSDB\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Start\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBars\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\Transparency2\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewThree\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBarsOpt\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNone\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\TGT2D.P -> 2172
GetFileType on 2172
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNoneOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFile for TGT3D.P...
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUI\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\TGT3D.P -> 2172
GetFileType on 2172
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUIThin\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldSDB\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Start\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBars\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFile for TGT3D.P...
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\Transparency2\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewThree\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBarsOpt\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNone\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNoneOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUI\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUIThin\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldSDB\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Start\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBars\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\Transparency2\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewThree\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\TGT3D.P -> 2104
GetFileType on 2104
CreateFile for SF2D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SF2D.P -> 2104
GetFileType on 2104
CreateFile for SF2D.P...
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBarsOpt\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SF2D.P -> 2104
GetFileType on 2104
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNone\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFile for SF3D.P...
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNoneOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUI\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SF3D.P -> 2104
GetFileType on 2104
CreateFile for SF3D.P...
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUIThin\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldSDB\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Start\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBars\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SF3D.P -> 2108
GetFileType on 2108
CreateFile for SG2D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SG2D.P -> 2108
GetFileType on 2108
CreateFile for SG2D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SG2D.P -> 2104
GetFileType on 2104
CreateFile for SG3D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SG3D.P -> 2104
GetFileType on 2104
CreateFile for SG3D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SG3D.P -> 2104
GetFileType on 2104
CreateFile for S2D.P...
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\Transparency2\hext\all.txt
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\S2D.P -> 2104
GetFileType on 2104
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewThree\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFile for S2D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\S2D.P -> 2104
GetFileType on 2104
CreateFile for S3D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\S3D.P -> 2104
GetFileType on 2104
CreateFile for S3D.P...
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBarsOpt\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNone\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNoneOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\S3D.P -> 2104
GetFileType on 2104
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUI\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFile for SGT2D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SGT2D.P -> 2104
GetFileType on 2104
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUIThin\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldSDB\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Start\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBars\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFile for SGT2D.P...
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SGT2D.P -> 2104
GetFileType on 2104
CreateFile for SGT3D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SGT3D.P -> 2104
GetFileType on 2104
CreateFile for SGT3D.P...
CreateFileW: c:\games\Square Soft, Inc\Final Fantasy VII\SGT3D.P -> 2168
GetFileType on 2168
Skipped file hext/ff7/en\FFNx.FIELD.vertical_center.txt
GetFileType on 2104
Skipped file \\?\hid#vid_046d&pid_c52b&mi_00#8&14e35824&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}\kbd
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\Transparency2\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewThree\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBarsOpt\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNone\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNoneOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUI\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUIThin\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldSDB\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Start\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBars\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
Skipped file \\?\hid#vid_046d&pid_c52b&mi_02&col01#8&3b4390a0&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
Skipped file \\?\hid#vid_046d&pid_c52b&mi_01&col01#8&28137462&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
Skipped file \\?\hid#vid_24c6&pid_530a&ig_00#8&10fb6a6f&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
Skipped file \\?\hid#vid_046d&pid_c52b&mi_02&col02#8&3b4390a0&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
Skipped file \\?\hid#vid_046d&pid_c52b&mi_01&col02#8&28137462&0&0001#{4d1e55b2-f16f-11cf-88cb-001111000030}
Skipped file \\?\hid#vid_046d&pid_c52b&mi_02&col03#8&3b4390a0&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
Skipped file \\?\hid#vid_046d&pid_c52b&mi_01&col03#8&28137462&0&0002#{4d1e55b2-f16f-11cf-88cb-001111000030}
Skipped file \\?\hid#vid_046d&pid_c52b&mi_01&col04#8&28137462&0&0003#{4d1e55b2-f16f-11cf-88cb-001111000030}
Skipped file C:\games\Square Soft, Inc\Final Fantasy VII\FF7.exe
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\Transparency2\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file BattleView\BattleViewThree\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
Skipped file C:\games\Square Soft, Inc\Final Fantasy VII\FF7.exe
CreateFile for c:\games\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg...
CreateFileW: c:\games\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg -> 2288
GetFileType on 2288
Skipped file hext/ff7/en\FFNx.FIELD.vertical_center.txt
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Bars\ThinBarsOpt\hext\all.txt
GetFileType on 2104
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNone\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Battleview\HelpBoxesNoneOptimised\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFile for c:\games\Square Soft, Inc.\Final Fantasy VII\data\music\music.idx...
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUI\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldESUIThin\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Field\FieldSDB\hext\all.txt
Applying hext patch all.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains file Driver\FFNX\hext\config.txt
Applying hext patch config.txt from mod c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro
CreateFileW: c:\games\Square Soft, Inc.\Final Fantasy VII\data\music\music.idx -> 2288
GetFileType on 2288
Skipped file hext/ff7/en\FFNx.FIELD.vertical_center.txt
GetFileType on 2516
Skipped file hext/ff7/en\FFNx.FIELD.vertical_center.txt
GetFileType on 2516
CreateFile for c:\games\Square Soft, Inc.\Final Fantasy VII\data\sound\audio.fmt...
CreateFileW: c:\games\Square Soft, Inc.\Final Fantasy VII\data\sound\audio.fmt -> 2512
GetFileType on 2512
CreateFile for c:\games\Square Soft, Inc.\Final Fantasy VII\data\sound\audio.dat...
CreateFileW: c:\games\Square Soft, Inc.\Final Fantasy VII\data\sound\audio.dat -> 2516
GetFileType on 2516
Skipped file hext/ff7/en\FFNx.FIELD.vertical_center.txt
GetFileType on 2520
Skipped file hext/ff7/en\FFNx.FIELD.vertical_center.txt
GetFileType on 2548
CreateFile for c:\games\Square Soft, Inc.\Final Fantasy VII\data\menu\menu_us.lgp...
Hooked CreateFileW for c:\games\Square Soft, Inc.\Final Fantasy VII\data\menu\menu_us.lgp under 2536
LGPWrapper: no overrides for menu_us.lgp, early out
CreateFileW: c:\games\Square Soft, Inc.\Final Fantasy VII\data\menu\menu_us.lgp -> 2536
GetFileType on 2536
CreateFile for c:\games\Square Soft, Inc.\Final Fantasy VII\data\battle\battle.lgp...
Hooked CreateFileW for c:\games\Square Soft, Inc.\Final Fantasy VII\data\battle\battle.lgp under 2552
LGPWrapper: no overrides for battle.lgp, early out
CreateFileW: c:\games\Square Soft, Inc.\Final Fantasy VII\data\battle\battle.lgp -> 2552
GetFileType on 2552
CreateFile for c:\games\Square Soft, Inc.\Final Fantasy VII\data\battle\magic.lgp...
Hooked CreateFileW for c:\games\Square Soft, Inc.\Final Fantasy VII\data\battle\magic.lgp under 2556
LGPWrapper: no overrides for magic.lgp, early out
CreateFileW: c:\games\Square Soft, Inc.\Final Fantasy VII\data\battle\magic.lgp -> 2556
GetFileType on 2556
CreateFile for c:\games\Square Soft, Inc.\Final Fantasy VII\data\field\char.lgp...
Hooked CreateFileW for c:\games\Square Soft, Inc.\Final Fantasy VII\data\field\char.lgp under 2560
LGPWrapper: no overrides for char.lgp, early out
CreateFileW: c:\games\Square Soft, Inc.\Final Fantasy VII\data\field\char.lgp -> 2560
GetFileType on 2560
CreateFile for c:\games\Square Soft, Inc.\Final Fantasy VII\data\field\flevel.lgp...
Hooked CreateFileW for c:\games\Square Soft, Inc.\Final Fantasy VII\data\field\flevel.lgp under 2476
ARCHIVE: c:\games\Square Soft, Inc.\Final Fantasy VII\mods\7th Heaven\2b49d831-6556-41df-9ddb-d1a6e937f548__Tsunamods__Enhanced_Stock_UI_2.52.iro contains folder Field\FieldESUI\flevel.lgp
   LGPWrapper: Parsing
GetFileType on 2476
Checking chunk support for flevel.lgp~maplist~
Checking chunk support for flevel.lgp~mds7_w.tut~
Checking chunk support for flevel.lgp~mds7pb.tut~
Checking chunk support for
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2022-05-13 10:26:01
You dont need to give firewall access, final fantasy 7 doesnt need internet access.


Can you please check the DEP security setting in windows is configured as below (which is the windows default).


(https://i.imgur.com/y1cWTTp.png)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: XxOptimusxX on 2022-05-14 02:49:35
Yes I can confirm that. Though I'm unsure how to post a screenshot or snippet here.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Rogeon on 2022-05-20 16:18:23
Hi, I really liked the modification, but unfortunately I'm playing with the installed translation into Russian and when I turn on ESUI I have this : imageup.ru/3941098
I'm not an expert in such things, will I be able to fix it somehow? maybe it's because of the font and it can be replaced somehow? Can you help with this?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: XxOptimusxX on 2022-05-31 04:50:12
You dont need to give firewall access, final fantasy 7 doesnt need internet access.


Can you please check the DEP security setting in windows is configured as below (which is the windows default).


(https://i.imgur.com/y1cWTTp.png)

Yes, I can confirm that. still no joy I'm afraid.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: KomradKrunch on 2022-08-10 20:55:14
Hi Chrysalis,

First of all, thank you for this mod! It's literally game changing, and has allowed me to get into a great game whose pixelated UI was otherwise a turnoff.

I just wanted to let you know that there's a slight graphical error that's happening to the limit break window with the new 16:9 FFNx settings, where the background color extends beyond the box border. I screen-capped it.

(https://i.imgur.com/qd7j3bK.png)

It only seems to affect this window, but it does this for every character. Yours was the only mod running at the time I took this image. Thanks again!
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Neophyte on 2022-08-16 22:06:32
It's been quite torturous for some reason to get the mods I want working with 7H. Normally these sorts of things work fine for me  ;D Anyhow, ESUI 2.0 is unfortunately the only mod I just can't get working right. The only thing that's wrong is the text spacing.

(https://i.ibb.co/Mh7L26v/FF7-Screenshot-2022-08-16-22-36-07-40.png) (https://ibb.co/sPqrmHf) (https://i.ibb.co/vc0nm87/FF7-Screenshot-2022-08-16-22-36-12-91.png) (https://ibb.co/8m1Z2VW)

(https://i.ibb.co/PtbqN36/FF7-Screenshot-2022-08-16-22-36-21-52.png) (https://ibb.co/Wsdm6q2) (https://i.ibb.co/D59yXV6/FF7-Screenshot-2022-08-16-22-36-45-95.png) (https://ibb.co/zGXYcnL)

I've spent 3 whole evenings now looking for a fix on the interwebs, trying different API, resolutions, window modes, aspect ratios. As you can see from the screenshots I'm on ultrawide (3440x1440) but I even tried 16:9 and 4:3 desktop resolutions too. I've tried making sure I was on a completely fresh Steam installation with nothing left behind in the registry. I've used the latest stable 7H and FFNx and the latest canary build. Even with ESUI as the one and only active mod, the text spacing is still too wide.

So finally I come, cap in hand, asking for help for my problem  :lol:

p.s. If it helps at all, sometimes at the title screen, for half a second the text spacing is correct but then widens itself out  :'(
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2022-08-17 04:19:29
It's been quite torturous for some reason to get the mods I want working with 7H. Normally these sorts of things work fine for me  ;D Anyhow, ESUI 2.0 is unfortunately the only mod I just can't get working right. The only thing that's wrong is the text spacing.

(https://i.ibb.co/Mh7L26v/FF7-Screenshot-2022-08-16-22-36-07-40.png) (https://ibb.co/sPqrmHf) (https://i.ibb.co/vc0nm87/FF7-Screenshot-2022-08-16-22-36-12-91.png) (https://ibb.co/8m1Z2VW)

(https://i.ibb.co/PtbqN36/FF7-Screenshot-2022-08-16-22-36-21-52.png) (https://ibb.co/Wsdm6q2) (https://i.ibb.co/D59yXV6/FF7-Screenshot-2022-08-16-22-36-45-95.png) (https://ibb.co/zGXYcnL)

I've spent 3 whole evenings now looking for a fix on the interwebs, trying different API, resolutions, window modes, aspect ratios. As you can see from the screenshots I'm on ultrawide (3440x1440) but I even tried 16:9 and 4:3 desktop resolutions too. I've tried making sure I was on a completely fresh Steam installation with nothing left behind in the registry. I've used the latest stable 7H and FFNx and the latest canary build. Even with ESUI as the one and only active mod, the text spacing is still too wide.

So finally I come, cap in hand, asking for help for my problem  :lol:

p.s. If it helps at all, sometimes at the title screen, for half a second the text spacing is correct but then widens itself out  :'(

Last time I saw this back in January, it was because they were trying to use some old 3.0 Qhimm catalog mods... If you have any mods with the author "qhimm community" or something like that (with the exception of the "tweaks and cheats" mod), delete them.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Neophyte on 2022-08-17 06:20:29
The only Qhimm Community mod I have is that tweaks and cheats one. Here's my current mod list and load order:

(https://i.ibb.co/m9hDyXB/Screenshot-1.png) (https://ibb.co/VgMjCQN)

I'm usually savvy-ish at being able to have a poke around at files so I unpacked the iro and found this:

(https://i.ibb.co/FKWt78V/Screenshot-2.png) (https://ibb.co/nb0SkQC)

Is this to do with where I sometimes have the correct spacing on the new game screen but after half a second it widens itself? ESUI still does this for me even if it's the only actual mod installed which means it could be an FFNx issue?

It just confuses me how the spacing is correct before the refresh which is supposed to apply the spacing  :|

Edit: Just uninstalled, ran registry cleaner, reinstalled FF7, 7th Heaven (stable) and FFNx (canary). ESUI 2.0 is the only mod downloaded and running but sadly the results are the same :(

(https://i.ibb.co/dG8Nncv/FF7-Screenshot-2022-08-17-20-44-39-24.png) (https://ibb.co/5BbQq93)
upload pic (https://imgbb.com/)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2022-08-18 03:25:48
Try deleting any hext files inside ff7/hext/ff7/en/ except for FFNx.FIELD.vertical_center and FFNx.Widescreen
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Neophyte on 2022-08-18 19:41:04
Unfortunately no joy there. This is all that there is in the folder.

(https://i.ibb.co/FgyR7F9/Screenshot-3.png) (https://ibb.co/WgMmKLQ)

I think I'm going to have to resign myself to the fact that it's never going to work for me. I get the feeling it may be something to do with my ultrawide setup as looking at the spacing on the save menu, the extra width used is broadly in line with the horizontal ratio difference between 16:9 and 21:9. Not even setting my desktop resolution to 16:9 resolves it though which is what confuses me, perhaps somewhere in the game driver it's still calculating based on ultrawide. Regardless, the UI is lined up correctly and so are the numbers in the battle UI, it's literally just the text so the game is still playable, just not as "perfect" as I wanted it to be  ;D

I remember the last time I tried modding FF7 I asked you for help regarding your Cosmo Memory mod as I have barely any sound output despite everything appearing to be as it should. Guess what? That's still the same for me so I've given up on that too I'm afraid  :D

Edit: I just noticed that if I change my desktop resolution to 2560x1440, the "active signal resolution" is still 3440x1440 so it keeps the correct pixel ratio on the display. I change the active signal resolution to 2560x1440 and set the desktop resolution to 2560x1440 to get a stretched display. Still no movement with the font spacing so I officially give up  :-D
Thanks for your help :)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2022-08-18 23:43:26
You need to come to the discord. It is a lot easier and faster to troubleshoot there. And there are a lot more people around than just me. I doubt it's because of your widescreen. I've seen this exact thing before and they didn't have ultrawide screen. I've even seen it on my on setup and I don't have one either. I just don't remember what the issue is exactly.

Your CM problem might actually be solved as of yesterday funny enough. I mistakenly had it chainging everyone's sample rate to 96000hz, which could definitely lower the overall volume.

https://discord.gg/K92Js8Tp
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Neophyte on 2022-08-20 17:52:09
I was long overdue a reinstall of Windows and this has done the trick. Every mod (including ESUI and CM) works absolutely perfectly.

What happened may have been a system drive conflict - I'd changed the default drive for program files and docs to another drive before eventually moving it back to c: and I was never able to delete the system folders that had been left behind. I wonder if this may have been the culprit or something related to it? Either way it doesn't matter now as we're 100% cooking  :lol:

Thank you Bonez and all the other modders past and present for making the real FF7R we all wanted. It's outstanding and beyond what I ever hoped this game could be  :-*
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: ihavetubes on 2022-08-28 00:35:01
You need to come to the discord. It is a lot easier and faster to troubleshoot there. And there are a lot more people around than just me. I doubt it's because of your widescreen. I've seen this exact thing before and they didn't have ultrawide screen. I've even seen it on my on setup and I don't have one either. I just don't remember what the issue is exactly.

Your CM problem might actually be solved as of yesterday funny enough. I mistakenly had it chainging everyone's sample rate to 96000hz, which could definitely lower the overall volume.

https://discord.gg/K92Js8Tp
z

I am having the same problem where the text is not aligned. thanks for any help.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2022-08-28 10:30:17
You need to come to the discord. It is a lot easier and faster to troubleshoot there.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2022-08-28 20:54:37
I have added the rescaled map into a test build and will post a link in the next few days, but I currently do not know the opcode for changing the world map transparency, it probably would be better disabled or with reduced intensity so I may look into it soon.

Hey Chrysalis,
Any update on Ahvia's map?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: ihavetubes on 2022-08-29 21:07:53
You need to come to the discord. It is a lot easier and faster to troubleshoot there.
I fixed it, it was reshade
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: chrome99001 on 2022-09-15 10:01:29
any updates on ESUI Lite? Being able to play with stock fonts coupled with controller icons would be so nice.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2022-09-24 02:17:52
Hi Chrysalis,

First of all, thank you for this mod! It's literally game changing, and has allowed me to get into a great game whose pixelated UI was otherwise a turnoff.

I just wanted to let you know that there's a slight graphical error that's happening to the limit break window with the new 16:9 FFNx settings, where the background color extends beyond the box border. I screen-capped it.

(https://i.imgur.com/qd7j3bK.png)

It only seems to affect this window, but it does this for every character. Yours was the only mod running at the time I took this image. Thanks again!
I think there is a fix for that now in the latest FFNx canary.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: markul on 2022-10-14 14:34:47
Hi, i have a problem with the mod or, must say , a compatibility problem :/
Recently, i updated the Esui mod, and its seems that now it changes, by hex code ,the font spacing . The problem is that i also has my own text fonts with the window.bin edited, and the hex codes has more priority that the window.bin. So...i cant do nothing to make my mods and ESUI compatibles, except.... that i need permission to use  the hex edits ,modified with my values, to use it in my mod, so with this i can maintain my own settings for my mod ,with ESUI activated.
Of course i will give the corresponding credits to the mod and the person that found this hex codes (Chrysalis i suppose xD)

This is the hex code that i need to use,i modified to check if i can replicate the same changes of my window.bin and it works:
Spoiler: show

{ font spacing
{Delay=5000
99DDA8 = 03 03 04 08 05 08 07 02 04 07 05 06 04 04 03 05
99DDB8 = 06 06 06 06 06 06 06 06 06 06 04 03 06 07 06 05
99DDC8 = 09 07 06 06 07 06 06 07 07 02 05 06 06 0B 07 07
99DDD8 = 06 07 06 06 06 06 08 09 07 06 06 03 05 03 06 07
99DDE8 = 03 05 06 06 06 06 04 06 06 02 03 05 02 09 06 06
99DDF8 = 07 06 04 06 04 06 05 08 06 06 05 04 02 04 06 01
99DE08 = 06 06 06 05 07 06 06 06 06 06 06 06 0D 0D 06 06
99DE18 = 0D 0D 03 03 03 06 06 06 06 06 06 06 06 06 06 06
99DE28 = 04 0D 0D 05 06 06 0D 06 06 0D 0C 0C 0C 0C 0B 0C
99DE38 = 08 0C 0C 09 09 08 08 08 08 07 03 04 04 07 08 05
99DE48 = 05 03 00 0D 0C 0C 0D 0D 06 08 00 06 06 07 0A 09
99DE58 = 0D 0D 04 03 03 03 0D 0D 05 06 05 0D 0D 03 09 09
99DE68 = 06 02 02 03 00 0D 0D 06 06 06 03 0D 0D 03 06 06
99DE78 = 08 06 06 0D 06 02 03 05 04 05 03 05 04 05 05 04
99DE88 = 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
99DE98 = 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01

{below is to refresh font spacing at new game screen, because of way 7h processes hext

7217C5 = E9 36 28 1F 00 90 90 90 90
914000 = 8B 15 24 6F DD 00 6B D2 1A 90 90 90 90 90 90 90

914010 = C7 05 A8 DD 99 00 03 03 04 08 90 90 90 90 90 90
914020 = C7 05 AC DD 99 00 05 08 07 02 90 90 90 90 90 90
914030 = C7 05 B0 DD 99 00 04 07 05 06 90 90 90 90 90 90
914040 = C7 05 B4 DD 99 00 04 04 03 05 90 90 90 90 90 90

914050 = C7 05 B8 DD 99 00 06 06 06 06 90 90 90 90 90 90
914060 = C7 05 BC DD 99 00 06 06 06 06 90 90 90 90 90 90
914070 = C7 05 C0 DD 99 00 06 06 04 03 90 90 90 90 90 90
914080 = C7 05 C4 DD 99 00 06 07 06 05 90 90 90 90 90 90

914090 = C7 05 C8 DD 99 00 09 07 06 06 90 90 90 90 90 90
9140A0 = C7 05 CC DD 99 00 07 06 06 07 90 90 90 90 90 90
9140B0 = C7 05 D0 DD 99 00 07 02 05 06 90 90 90 90 90 90
9140C0 = C7 05 D4 DD 99 00 06 0B 07 07 90 90 90 90 90 90

9140D0 = C7 05 D8 DD 99 00 06 07 06 06 90 90 90 90 90 90
9140E0 = C7 05 DC DD 99 00 06 06 08 09 90 90 90 90 90 90
9140F0 = C7 05 E0 DD 99 00 07 06 06 03 90 90 90 90 90 90
914100 = C7 05 E4 DD 99 00 05 03 06 07 90 90 90 90 90 90

914110 = C7 05 E8 DD 99 00 03 05 06 06 90 90 90 90 90 90
914120 = C7 05 EC DD 99 00 06 06 04 06 90 90 90 90 90 90
914130 = C7 05 F0 DD 99 00 06 02 03 05 90 90 90 90 90 90
914140 = C7 05 F4 DD 99 00 02 09 06 06 90 90 90 90 90 90

914150 = C7 05 F8 DD 99 00 07 06 04 06 90 90 90 90 90 90
914160 = C7 05 FC DD 99 00 04 06 05 08 90 90 90 90 90 90
914170 = C7 05 00 DE 99 00 06 06 05 04 90 90 90 90 90 90
914180 = C7 05 04 DE 99 00 02 04 06 01 90 90 90 90 90 90

914190 = C7 05 08 DE 99 00 06 06 06 05 90 90 90 90 90 90
9141A0 = C7 05 0C DE 99 00 07 06 06 06 90 90 90 90 90 90
9141B0 = C7 05 10 DE 99 00 06 06 06 06 90 90 90 90 90 90
9141C0 = C7 05 14 DE 99 00 0D 0D 06 06 90 90 90 90 90 90

9141D0 = C7 05 18 DE 99 00 0D 0D 03 03 90 90 90 90 90 90
9141E0 = C7 05 1C DE 99 00 03 06 06 06 90 90 90 90 90 90
9141F0 = C7 05 20 DE 99 00 06 06 06 06 90 90 90 90 90 90
914200 = C7 05 24 DE 99 00 06 06 06 06 90 90 90 90 90 90

914210 = C7 05 28 DE 99 00 04 0D 0D 05 90 90 90 90 90 90
914220 = C7 05 2C DE 99 00 06 06 0D 06 90 90 90 90 90 90
914230 = C7 05 30 DE 99 00 06 0D 0C 0C 90 90 90 90 90 90
914240 = C7 05 34 DE 99 00 0C 0C 0B 0C 90 90 90 90 90 90

914250 = C7 05 38 DE 99 00 08 0C 0C 09 90 90 90 90 90 90
914260 = C7 05 3C DE 99 00 09 08 08 08 90 90 90 90 90 90
914270 = C7 05 40 DE 99 00 08 07 03 04 90 90 90 90 90 90
914280 = C7 05 44 DE 99 00 04 07 08 05 90 90 90 90 90 90

914290 = C7 05 48 DE 99 00 05 03 00 0D 90 90 90 90 90 90
9142A0 = C7 05 4C DE 99 00 0C 0C 0D 0D 90 90 90 90 90 90
9142B0 = C7 05 50 DE 99 00 06 08 00 06 90 90 90 90 90 90
9142C0 = C7 05 54 DE 99 00 06 07 0A 09 90 90 90 90 90 90

9142D0 = C7 05 58 DE 99 00 0D 0D 04 03 90 90 90 90 90 90
9142E0 = C7 05 5C DE 99 00 03 03 0D 0D 90 90 90 90 90 90
9142F0 = C7 05 60 DE 99 00 05 06 05 0D 90 90 90 90 90 90
914300 = C7 05 64 DE 99 00 0D 03 09 09 90 90 90 90 90 90

914310 = C7 05 68 DE 99 00 06 02 02 03 90 90 90 90 90 90
914320 = C7 05 6C DE 99 00 00 0D 0D 06 90 90 90 90 90 90
914330 = C7 05 70 DE 99 00 06 06 03 0D 90 90 90 90 90 90
914340 = C7 05 74 DE 99 00 0D 03 06 06 90 90 90 90 90 90

914350 = C7 05 78 DE 99 00 08 06 06 0D 90 90 90 90 90 90
914360 = C7 05 7C DE 99 00 06 02 03 05 90 90 90 90 90 90
914370 = C7 05 80 DE 99 00 04 05 03 05 90 90 90 90 90 90
914380 = C7 05 84 DE 99 00 04 05 05 04 90 90 90 90 90 90

914390 = C7 05 88 DE 99 00 01 01 01 01 90 90 90 90 90 90
9143A0 = C7 05 8C DE 99 00 01 01 01 01 90 90 90 90 90 90
9143B0 = C7 05 90 DE 99 00 01 01 01 01 90 90 90 90 90 90
9143C0 = C7 05 94 DE 99 00 01 01 01 01 90 90 90 90 90 90

9143D0 = C7 05 98 DE 99 00 01 01 01 01 90 90 90 90 90 90
9143E0 = C7 05 9C DE 99 00 01 01 01 01 90 90 90 90 90 90
9143F0 = C7 05 A0 DE 99 00 01 01 01 01 90 90 90 90 90 90
914400 = C7 05 A4 DE 99 00 01 01 01 01 90 90 90 90 90 90

914410 = E9 B9 D3 E0 FF


Thanks
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: orichalcon on 2022-10-14 14:51:03

Of course i will give the corresponding credits to the mod and the person that found this hex codes (Chrysalis i suppose xD)


DLPB/kranmer with Menu Overhaul is the origin of that code
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: markul on 2022-10-14 15:15:25
DLPB/kranmer with Menu Overhaul is the origin of that code
Oh, i see, thanks Orichalcon.
i suppose im gonna try to ask directly to DLPB also, I remeber that  he has his own web for the Reunion mod(if im not wrong), maybe i can contact him there .
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2022-10-23 07:58:41
Hi, i have a problem with the mod or, must say , a compatibility problem :/
Recently, i updated the Esui mod, and its seems that now it changes, by hex code ,the font spacing . The problem is that i also has my own text fonts with the window.bin edited, and the hex codes has more priority that the window.bin. So...i cant do nothing to make my mods and ESUI compatibles, except.... that i need permission to use  the hex edits ,modified with my values, to use it in my mod, so with this i can maintain my own settings for my mod ,with ESUI activated.
Of course i will give the corresponding credits to the mod and the person that found this hex codes (Chrysalis i suppose xD)

This is the hex code that i need to use,i modified to check if i can replicate the same changes of my window.bin and it works:
Spoiler: show

{ font spacing
{Delay=5000
99DDA8 = 03 03 04 08 05 08 07 02 04 07 05 06 04 04 03 05
99DDB8 = 06 06 06 06 06 06 06 06 06 06 04 03 06 07 06 05
99DDC8 = 09 07 06 06 07 06 06 07 07 02 05 06 06 0B 07 07
99DDD8 = 06 07 06 06 06 06 08 09 07 06 06 03 05 03 06 07
99DDE8 = 03 05 06 06 06 06 04 06 06 02 03 05 02 09 06 06
99DDF8 = 07 06 04 06 04 06 05 08 06 06 05 04 02 04 06 01
99DE08 = 06 06 06 05 07 06 06 06 06 06 06 06 0D 0D 06 06
99DE18 = 0D 0D 03 03 03 06 06 06 06 06 06 06 06 06 06 06
99DE28 = 04 0D 0D 05 06 06 0D 06 06 0D 0C 0C 0C 0C 0B 0C
99DE38 = 08 0C 0C 09 09 08 08 08 08 07 03 04 04 07 08 05
99DE48 = 05 03 00 0D 0C 0C 0D 0D 06 08 00 06 06 07 0A 09
99DE58 = 0D 0D 04 03 03 03 0D 0D 05 06 05 0D 0D 03 09 09
99DE68 = 06 02 02 03 00 0D 0D 06 06 06 03 0D 0D 03 06 06
99DE78 = 08 06 06 0D 06 02 03 05 04 05 03 05 04 05 05 04
99DE88 = 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
99DE98 = 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01

{below is to refresh font spacing at new game screen, because of way 7h processes hext

7217C5 = E9 36 28 1F 00 90 90 90 90
914000 = 8B 15 24 6F DD 00 6B D2 1A 90 90 90 90 90 90 90

914010 = C7 05 A8 DD 99 00 03 03 04 08 90 90 90 90 90 90
914020 = C7 05 AC DD 99 00 05 08 07 02 90 90 90 90 90 90
914030 = C7 05 B0 DD 99 00 04 07 05 06 90 90 90 90 90 90
914040 = C7 05 B4 DD 99 00 04 04 03 05 90 90 90 90 90 90

914050 = C7 05 B8 DD 99 00 06 06 06 06 90 90 90 90 90 90
914060 = C7 05 BC DD 99 00 06 06 06 06 90 90 90 90 90 90
914070 = C7 05 C0 DD 99 00 06 06 04 03 90 90 90 90 90 90
914080 = C7 05 C4 DD 99 00 06 07 06 05 90 90 90 90 90 90

914090 = C7 05 C8 DD 99 00 09 07 06 06 90 90 90 90 90 90
9140A0 = C7 05 CC DD 99 00 07 06 06 07 90 90 90 90 90 90
9140B0 = C7 05 D0 DD 99 00 07 02 05 06 90 90 90 90 90 90
9140C0 = C7 05 D4 DD 99 00 06 0B 07 07 90 90 90 90 90 90

9140D0 = C7 05 D8 DD 99 00 06 07 06 06 90 90 90 90 90 90
9140E0 = C7 05 DC DD 99 00 06 06 08 09 90 90 90 90 90 90
9140F0 = C7 05 E0 DD 99 00 07 06 06 03 90 90 90 90 90 90
914100 = C7 05 E4 DD 99 00 05 03 06 07 90 90 90 90 90 90

914110 = C7 05 E8 DD 99 00 03 05 06 06 90 90 90 90 90 90
914120 = C7 05 EC DD 99 00 06 06 04 06 90 90 90 90 90 90
914130 = C7 05 F0 DD 99 00 06 02 03 05 90 90 90 90 90 90
914140 = C7 05 F4 DD 99 00 02 09 06 06 90 90 90 90 90 90

914150 = C7 05 F8 DD 99 00 07 06 04 06 90 90 90 90 90 90
914160 = C7 05 FC DD 99 00 04 06 05 08 90 90 90 90 90 90
914170 = C7 05 00 DE 99 00 06 06 05 04 90 90 90 90 90 90
914180 = C7 05 04 DE 99 00 02 04 06 01 90 90 90 90 90 90

914190 = C7 05 08 DE 99 00 06 06 06 05 90 90 90 90 90 90
9141A0 = C7 05 0C DE 99 00 07 06 06 06 90 90 90 90 90 90
9141B0 = C7 05 10 DE 99 00 06 06 06 06 90 90 90 90 90 90
9141C0 = C7 05 14 DE 99 00 0D 0D 06 06 90 90 90 90 90 90

9141D0 = C7 05 18 DE 99 00 0D 0D 03 03 90 90 90 90 90 90
9141E0 = C7 05 1C DE 99 00 03 06 06 06 90 90 90 90 90 90
9141F0 = C7 05 20 DE 99 00 06 06 06 06 90 90 90 90 90 90
914200 = C7 05 24 DE 99 00 06 06 06 06 90 90 90 90 90 90

914210 = C7 05 28 DE 99 00 04 0D 0D 05 90 90 90 90 90 90
914220 = C7 05 2C DE 99 00 06 06 0D 06 90 90 90 90 90 90
914230 = C7 05 30 DE 99 00 06 0D 0C 0C 90 90 90 90 90 90
914240 = C7 05 34 DE 99 00 0C 0C 0B 0C 90 90 90 90 90 90

914250 = C7 05 38 DE 99 00 08 0C 0C 09 90 90 90 90 90 90
914260 = C7 05 3C DE 99 00 09 08 08 08 90 90 90 90 90 90
914270 = C7 05 40 DE 99 00 08 07 03 04 90 90 90 90 90 90
914280 = C7 05 44 DE 99 00 04 07 08 05 90 90 90 90 90 90

914290 = C7 05 48 DE 99 00 05 03 00 0D 90 90 90 90 90 90
9142A0 = C7 05 4C DE 99 00 0C 0C 0D 0D 90 90 90 90 90 90
9142B0 = C7 05 50 DE 99 00 06 08 00 06 90 90 90 90 90 90
9142C0 = C7 05 54 DE 99 00 06 07 0A 09 90 90 90 90 90 90

9142D0 = C7 05 58 DE 99 00 0D 0D 04 03 90 90 90 90 90 90
9142E0 = C7 05 5C DE 99 00 03 03 0D 0D 90 90 90 90 90 90
9142F0 = C7 05 60 DE 99 00 05 06 05 0D 90 90 90 90 90 90
914300 = C7 05 64 DE 99 00 0D 03 09 09 90 90 90 90 90 90

914310 = C7 05 68 DE 99 00 06 02 02 03 90 90 90 90 90 90
914320 = C7 05 6C DE 99 00 00 0D 0D 06 90 90 90 90 90 90
914330 = C7 05 70 DE 99 00 06 06 03 0D 90 90 90 90 90 90
914340 = C7 05 74 DE 99 00 0D 03 06 06 90 90 90 90 90 90

914350 = C7 05 78 DE 99 00 08 06 06 0D 90 90 90 90 90 90
914360 = C7 05 7C DE 99 00 06 02 03 05 90 90 90 90 90 90
914370 = C7 05 80 DE 99 00 04 05 03 05 90 90 90 90 90 90
914380 = C7 05 84 DE 99 00 04 05 05 04 90 90 90 90 90 90

914390 = C7 05 88 DE 99 00 01 01 01 01 90 90 90 90 90 90
9143A0 = C7 05 8C DE 99 00 01 01 01 01 90 90 90 90 90 90
9143B0 = C7 05 90 DE 99 00 01 01 01 01 90 90 90 90 90 90
9143C0 = C7 05 94 DE 99 00 01 01 01 01 90 90 90 90 90 90

9143D0 = C7 05 98 DE 99 00 01 01 01 01 90 90 90 90 90 90
9143E0 = C7 05 9C DE 99 00 01 01 01 01 90 90 90 90 90 90
9143F0 = C7 05 A0 DE 99 00 01 01 01 01 90 90 90 90 90 90
914400 = C7 05 A4 DE 99 00 01 01 01 01 90 90 90 90 90 90

914410 = E9 B9 D3 E0 FF


Thanks
yep go ahead, if you need help figuring out the exact ordering of the space modifications, just ask and I will help you out on it.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2022-10-23 07:59:32
DLPB/kranmer with Menu Overhaul is the origin of that code
The block at the top is just the window.bin addresses (which he doesnt want he is using his own spaces), the code that modifies it I added to ESUI, it was not a part of menu overhaul (which was distributed with window.bin for the spacing).
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: markul on 2022-10-23 08:06:40
yep go ahead, if you need help figuring out the exact ordering of the space modifications, just ask and I will help you out on it.
Thank you so much Chrysalis  ;D
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Notorious on 2022-12-03 02:56:57
Hey, thanks for this mod, its really great, especially the controller buttons.

Is it a known issue when I enable widescreen (16:9) that I get battle menu artifacts? And enabling battle menu artifact fix doesn't fix the issue.

Thanks
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2022-12-04 12:25:21
Hey, thanks for this mod, its really great, especially the controller buttons.

Is it a known issue when I enable widescreen (16:9) that I get battle menu artifacts? And enabling battle menu artifact fix doesn't fix the issue.

Thanks
There should be no widescreen specific artifacts, are you able to provide a screenshot or clip?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Notorious on 2022-12-05 03:51:18
Hey, thanks for replying.

Here's the screenshot:

Normal (4:3)
(https://imgur.com/nzW5gCc.jpg)

Widescreen (16:9)
(https://imgur.com/ptgz0fe.jpg)

Only noticed artifacts on the Limit and Time bars, maybe a little bit on the Barrier bars:)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: leatitia on 2022-12-05 19:30:40
Not a fan but for those interested, this is how it looks:
(https://i.imgur.com/wpQN83R.png)

can you share the already prepared image?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: nuada on 2023-01-15 01:00:16
How can i fix this? i have that issue only with ESUI.

(https://i.ibb.co/tp1G0CD/Unbenannt.jpg) (https://ibb.co/VYk1FBT)

Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: markul on 2023-04-12 17:01:48
How can i fix this? i have that issue only with ESUI.

(https://i.ibb.co/tp1G0CD/Unbenannt.jpg) (https://ibb.co/VYk1FBT)
Probably related to this.

I see that in the textboxs  when the dialogue makes scroll happens this. Not enough scroll, so the last line dont show correctly :/
(https://i.ibb.co/7jDJBKx/Captura.png) (https://ibb.co/pbTvNd6)

I was testing and seems to be related to this hex values .
{field dialog text block scroll amount (refresh dialog)
632CD7 = 
{field dialog text block scroll amount (refresh dialog)
632CEC =
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2023-05-21 05:12:42
Regarding the world map request earlier in the thread, a new one did get added back when I released the widescreen version of ESUI as the author never responded to me, the new one in ESUI was done by myself.  Rescaled and enhanced from the stock world map, with increased contrast as well against background.
Bonez added a very good world map on finishing touch and we still have the older retextured world map in the catalog as well so is plenty of choices now.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2023-05-21 05:14:30
Hey, thanks for replying.

Here's the screenshot:

Normal (4:3)
(https://imgur.com/nzW5gCc.jpg)

Widescreen (16:9)
(https://imgur.com/ptgz0fe.jpg)

Only noticed artifacts on the Limit and Time bars, maybe a little bit on the Barrier bars:)
Sorry for responding late, there is an option in the mod to reduce/remove artefacts, you can try enabling that.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2023-05-21 05:17:10
Probably related to this.

I see that in the textboxs  when the dialogue makes scroll happens this. Not enough scroll, so the last line dont show correctly :/
(https://i.ibb.co/7jDJBKx/Captura.png) (https://ibb.co/pbTvNd6)

I was testing and seems to be related to this hex values .
{field dialog text block scroll amount (refresh dialog)
632CD7 = 
{field dialog text block scroll amount (refresh dialog)
632CEC =
You can adjust those values but will break new threat in the mansion as a consequence, the new threat and echos devs worked on making sure was no text boxes with scrolling and was decided to leave the settings as is but with risk of seeing text overflow top of box on smaller box border sizes.  I did document the hext as you found, so anyone can tweak if they want to.  If you want further help in this, I will get back when I can.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Notorious on 2023-05-24 08:37:42
Sorry for responding late, there is an option in the mod to reduce/remove artefacts, you can try enabling that.


Thanks, good news, bad news Chrysalis.

Bad news is if you meant the setting called "Battle menu artifacting fix", I tried it that time and there's no change. After playing around with the settings, seems like it's not only happening to the bars but everywhere, didn't notice it because I used the original border size but when I use Thinnest UI border, I see it everywhere.

The good news is I think I may have accidentally fixed the issue ...for now ;D

Apparently I went and play around with FFNx settings and found out that if I set the internal_resolution_scale to 2, the artifact disappears  :-[ So I'm sorry for this oversight, I'm a noob when it comes to these kinds of settings, I didn't know that I have to do that when using 16:9 ratio  :-P
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Notorious on 2023-05-24 10:34:33
I've noticed something I never noticed before.

When character reaches limit and I try to select it, the pink color is very faint
(https://i.imgur.com/iOpoXR9.jpg)

But when transparent battle boxes is turned off it shows the correct color
(https://i.imgur.com/R8B5ww2.jpg)

Ignore this if this is how it's suppose to look like when transparent battle boxes is turn on  ;D
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2023-05-24 13:44:28
Regarding the world map request earlier in the thread, a new one did get added back when I released the widescreen version of ESUI as the author never responded to me, the new one in ESUI was done by myself.  Rescaled and enhanced from the stock world map, with increased contrast as well against background.
Bonez added a very good world map on finishing touch and we still have the older retextured world map in the catalog as well so is plenty of choices now.
Hey Chrysalis,

I think they answered you here the same day you contacted them, giving you their blessing:

https://twitter.com/Ahvia/status/1427801810417426435 (https://twitter.com/Ahvia/status/1427801810417426435)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: crowqase on 2023-06-28 08:44:57
Hey there, have a few problems with the mod, specifically when I enter a battle scene it crashes. I've tried disabling mods to see if the problem goes away, and only when ESUI was disabled did battles start working again. Here's my profile details:
7th Heaven Version: 3.1.0.0

# [Tsunamods] Cosmo Memory
   ID: 2e4c6623-97b9-4d5c-b2f3-b4f24f06a911
   Version: 1.1081
   Is Active: True
   "Center Battle SFX"    (Center)      = True               (1)       
   "Menu Sounds"          (Sound)       = "Updated Vanilla"  (1)       
   "Voiced Attacks"       (Grunts)      = True               (1)       
   "Field Ambience"       (FA)          = True               (1)       
   "Battle Ambience"      (BA)          = True               (1)       
   "Movie Sounds"         (FMV)         = True               (1)       
   "Field Footsteps"      (Footsteps)   = True               (1)       
   "World Map Footsteps"  (WM)          = True               (1)       
# [Tsunamods] Finishing Touch
   ID: c706f3c9-b6e2-41c6-a603-b8c2b03cbb4b
   Version: 2.29998
   Is Active: False
   "======Backgrounds======"         (B)                  = ""                                (0)       
   "Prelude"                         (Credits)            = "Random"                          (2)       
   "Start Screen"                    (Start)              = "OFF"                             (0)       
   "Game Over"                       (GameOver)           = True                              (1)       
   "======UI Theme======"            (T)                  = ""                                (0)       
   "UI Theme"                        (Theme)              = "Off"                             (0)       
   "Color Scheme"                    (color)              = "Theme Off"                       (6)       
   "All Status Visible"              (status)             = "Theme Off"                       (2)       
   "EXP Bar Toggle"                  (nt)                 = "Theme Off"                       (2)       
   "Field Dialog Box Transparency"   (fdb)                = "Theme Off"                       (3)       
   "Field Cursor Visibility"         (finger)             = "Theme Off"                       (2)       
   "World Map Position"              (pos)                = "Theme Off"                       (2)       
   "Battle View"                     (battleview)         = "Theme Off"                       (5)       
   "Battle Avatars"                  (ba)                 = "Theme Off"                       (3)       
   "Transparent Battle Boxes"        (tbb)                = "Theme Off"                       (2)       
   "Battle Menu Artifacting Fix"     (x4)                 = True                              (1)       
   "Help Box Transparency"           (hbb)                = "Theme Off"                       (2)       
   "Keys/Controller Buttons"         (controller)         = "PSX"                             (3)       
   "Field Buttons/Dialogue Avatars"  (fieldbuttons)       = False                             (0)       
   "Expanded Item Icons"             (icons)              = False                             (0)       
   "Icon Order"                      (controllerorder)    = "1 - A:B/X:O - Cancel:OK - Std"   (1)       
   "Button Mapping"                  (controllerxinput)   = "Theme Off"                       (2)       
   "======Avatars======"             (A)                  = ""                                (0)       
   "Avatars"                         (Avatars)            = "Portraits Bordered Transparent"  (2)       
   "Mini Avatars"                    (dialogue avatars)   = "Portraits - ESUI Gradient Font"  (1)       
# [Tsunamods] Enhanced Stock UI
   ID: 2b49d831-6556-41df-9ddb-d1a6e937f548
   Version: 2.810
   Is Active: True
   "======Main Options======"         (Main)                  = ""                                   (0)       
   "Enhanced Stock"                   (enhanced)              = True                                 (1)       
   "All Status Visible"               (status)                = True                                 (1)       
   "ESUI Start Screen"                (start)                 = False                                (0)       
   "======Menu Options======"         (Menu Options)          = ""                                   (0)       
   "Items + Materia Icons"            (items_materia)         = "Standard Items + Standard Materia"  (1)       
   "Cursor Style"                     (cursor)                = "Finger"                             (1)       
   "UI Border Thickness"              (bars)                  = "Thinner Borders"                    (1)       
   "Font Brightness"                  (fonts)                 = "Bright Fonts"                       (2)       
   "EXP Bar Toggle"                   (nt)                    = "Exp Bars Enabled"                   (0)       
   "Field Dialog Box Style"           (fds)                   = "ESUI"                               (1)       
   "Field Dialog Box Transparency"    (fdb)                   = "Semi - Default"                     (1)       
   "World Map Position"               (pos)                   = "Bottom Right"                       (0)       
   "======Battle Menu Options======"  (Battle Menu Options)   = ""                                   (0)       
   "Battle View"                      (battleview)            = "Minimal UI v2"                      (5)       
   "Transparent Battle Boxes"         (tbb)                   = True                                 (1)       
   "No Battle Boxes"                  (nbb)                   = False                                (0)       
   "Help Box Text Only Toggle"        (hbb)                   = "No Box, Text Only"                  (1)       
   "======Controller Options======"   (Controller Options)    = ""                                   (0)       
   "Controller Icons"                 (controller)            = "Modern PSX Icons"                   (3)       
   "Icon Order"                       (controllerorder)       = "1 - A:B/X:O - Cancel:OK - Std"      (1)       
   "Button Mapping"                   (controllerxinput)      = False                                (0)       
   "Field Finger Cursor Visibility"   (finger)                = "Default"                            (0)       
   "Battle Avatars"                   (ba)                    = "Show Mini Avatars"                  (1)       
   "Battle Menu Artifacting Fix"      (esuiscale)             = False                                (0)       
   "Aspect Ratio Override"            (force43)               = False                                (0)       
   "======ECHOS Options======"        (ECHOS Options)         = ""                                   (0)       
   "Echos Menu"                       (ECHOS)                 = "ECHOS Right Side Menu"              (1)       
# [Tsunamods] Echo-S
   ID: 09e81530-3f09-46b9-831b-df431b8f319c
   Version: 1.05
   Is Active: True
   "Echo-S"             (Echo-S)   = "Echo-S - On"  (1)       
   "Day Night"          (Time)     = True           (1)       
   "Music"              (Music)    = True           (1)       
   "Battle Lines"       (BVoice)   = "75%"          (3)       
   "Battle Grunts"      (Grunts)   = True           (1)       
   "Auto Text Advance"  (Auto)     = True           (1)       
   "ESUI Theme"         (ESUI)     = "Yes"          (1)       
# [Tsunamods] SYW V6 FMV (30fps)
   ID: 50000000-5555-ff75-5775-634000000005
   Version: 6.38
   Is Active: True
   "SYW V6 FMV (30fps)"  (SYWV5)   = "FF7 SYW V5"  (1)       
# 60/30 FPS Gameplay
   ID: c0d1e191-a251-465d-8a3c-a3be5366d849
   Version: 1.12
   Is Active: True
   "FPS Mode"                           (FPSMode)      = "Full 30 FPS"             (2)       
   "Advanced Field Animation (60 FPS)"  (AdvancedFA)   = "NinostyleHD animations"  (2)       
   "Field mode 60 FPS Fix"              (FlevelFix)    = False                     (0)       
# Ninostyle Battle
   ID: 2b25060c-c60e-426e-ac46-f85439e903e3
   Version: 23.0421
   Is Active: True
   "Cloud"                (Cloud)        = "Nino Cloud"        (1)       
   "Barret"               (Barret)       = "Nino Barret v3.0"  (1)       
   "Tifa"                 (Tifa)         = "Nino Tifa"         (1)       
   "Aerith"               (Aerith)       = "Nino Aerith"       (1)       
   "Red XIII"             (Red XIII)     = "Nino Red XIII"     (1)       
   "Yuffie"               (Yuffie)       = "Nino Yuffie"       (1)       
   "Cait Sith"            (Cait Sith)    = "Nino Cait Sith"    (1)       
   "Vincent"              (Vincent)      = "Nino Vincent"      (1)       
   "Cid"                  (Cid)          = "Nino Cid"          (1)       
   "Sephiroth"            (Sephiroth)    = "Nino Sephiroth"    (1)       
   "Jessie Mod"           (Jessie Mod)   = "No Change"         (0)       
   "Other"                (Other)        = "Nino Other"        (1)       
   "Ansgar's Busterizer"  (busterizer)   = False               (0)       
# [Tsunamods] SYW V5 Battle Textures
   ID: 50000000-5555-ff75-5775-500000000001
   Version: 5.02
   Is Active: True
   "SYW V5 Battle Textures"  (SYWV5)   = "FF7 SYW V5"  (1)       
# AxlRose's Blender v1
   ID: d9f9ff17-666c-4b5f-8292-4835888a1358
   Version: 1.0
   Is Active: True
   "Blender"  (BLENDER)   = "Blender - ON"  (1)       
# Ninostyle Chibi
   ID: 2b25060c-c60e-426e-ac46-f85439e903e2
   Version: 23.0305
   Is Active: True
   "Chibi Field and World Models"  (fb)                = "On"                           (1)       
   "L@zar0's Upgrades"             (lazaro)            = "On"                           (1)       
   "Efryt's Little Work"           (efryt fb)          = "On"                           (1)       
   "Tifa Remake Outfit"            (alt tifa)          = "On"                           (1)       
   "Dynamic Weapons (BETA)"        (Dynamic Weapons)   = "Dynamic Weapons - On"         (1)       
   "Buggy"                         (buggy)             = "Original Colors - NinoStyle"  (1)       
   "Chocobo"                       (chocobo)           = "NinoStyle"                    (2)       
   "Highwind"                      (highwind)          = "NinoStyle"                    (1)       
   "Submarine"                     (submarine)         = "NinoStyle"                    (1)       
   "Tiny Bronco"                   (tiny_bronco)       = "NinoStyle"                    (1)       
   "Cargo Ship"                    (cargo_ship)        = "NinoStyle"                    (1)       
   "Gelnika"                       (gelnika)           = "NinoStyle"                    (1)       
# Ninostyle HD
   ID: 2b25060c-c60e-426e-ac46-f85439e903e9
   Version: 23.0305
   Is Active: False
   "======HD Field Models======"  (HD Field Models)   = ""                                  (0)       
   "Cloud"                        (Cloud)             = "Nino Cloud With Dynamic Weapons"   (2)       
   "Barret"                       (Barret)            = "Nino Barret v3.0"                  (1)       
   "Tifa"                         (Tifa)              = "Nino Tifa"                         (1)       
   "Aerith"                       (Aerith)            = "Nino Aerith With Dynamic Weapons"  (2)       
   "Red XIII"                     (Red XIII)          = "Nino Red XIII"                     (1)       
   "Yuffie"                       (Yuffie)            = "Nino Yuffie"                       (1)       
   "Cait Sith"                    (Cait Sith)         = "Nino Cait Sith"                    (1)       
   "Vincent"                      (Vincent)           = "Nino Vincent"                      (1)       
   "Cid"                          (Cid)               = "Nino Cid With Dynamic Weapons"     (2)       
   "Sephiroth"                    (Sephiroth)         = "Nino Sephiroth"                    (1)       
   "Zack"                         (Zack)              = "Nino Zack"                         (1)       
   "Other"                        (Other)             = "Nino Other"                        (1)       
   "======NPC's======"            (NPC's)             = ""                                  (0)       
   "Base"                         (models_base)       = "PRP"                               (2)       
   "Biggs"                        (models_biggs)      = "PRP"                               (3)       
   "Jessie"                       (models_jessie)     = "PRP"                               (3)       
   "Wedge"                        (models_wedge)      = "PRP"                               (3)       
   "======HD World Models======"  (World)             = ""                                  (0)       
   "Cid"                          (cid_world)         = "Cid"                               (1)       
   "Cloud"                        (cloud_world)       = "Cloud"                             (1)       
   "Tifa"                         (tifa_world)        = "Tifa"                              (1)       
   "======Minigame======"         (Minigame)          = ""                                  (0)       
   "Minigame"                     (minigames)         = "On"                                (1)       
   "======Vehicles======"         (Vehicles)          = ""                                  (0)       
   "Buggy"                        (buggy)             = "Original Colors - NinoStyle"       (1)       
   "Chocobo"                      (chocobo)           = "NinoStyle"                         (2)       
   "Highwind"                     (highwind)          = "NinoStyle"                         (1)       
   "Submarine"                    (submarine)         = "NinoStyle"                         (1)       
   "Tiny Bronco"                  (tiny_bronco)       = "NinoStyle"                         (1)       
   "Cargo Ship"                   (cargo_ship)        = "NinoStyle"                         (1)       
   "Gelnika"                      (gelnika)           = "NinoStyle"                         (1)       
# [Tsunamods] SYW V5 Field Textures
   ID: 50000000-5555-ff75-5776-520000000002
   Version: 5.23
   Is Active: True
   "SYW V5 Field Textures"        (SYWV5)   = "FF7 SYW V5"                         (1)       
   "Advanced Texture Animations"  (ATA)     = "Recommended (99% Animated Fields)"  (1)       
# New Threat 2.0
   ID: efc4bc61-7f80-4635-b583-f52c5c9d239f
   Version: 2.09991
   Is Active: False
   "Choose"  (gameplay)   = True    (1)       
# [Tsunamods] SYW V5 Minigames Textures
   ID: 50000000-5555-ff75-5775-520000000004
   Version: 5.23
   Is Active: True
   "SYW V5 Minigames Textures"  (SYWV5)   = "FF7 SYW V5"  (1)       
# [Tsunamods] SYW V5 Spell Textures
   ID: 50000000-5555-ff75-5775-500000000003
   Version: 5.02
   Is Active: True
   "SYW V5 Spell Textures"  (SYWV5)   = "FF7 SYW V5"  (1)       
# Gameplay Tweaks - Qhimm Catalog
   ID: 7c989c70-8381-4a5f-a2d8-3d22dc8f6042
   Version: 4.032
   Is Active: True
   "======Tweaks======"             (Gameplay)               = ""                 (0)       
   "Always Run"                     (Always Run)             = False              (0)       
   "Clock Fix"                      (Clock Fix)              = False              (0)       
   "Great Glacier Unlimited Steps"  (glacier)                = False              (0)       
   "Increase Sense Limit"           (Increase Sense Limit)   = False              (0)       
   "Invincible"                     (Invincible)             = False              (0)       
   "Lock Inventory"                 (Lock Inventory)         = True               (1)       
   "Lucky Cait Sith"                (Lucky Cait Sith)        = False              (0)       
   "Lucky Tifa"                     (Lucky Tifa)             = True               (1)       
   "Save/PHS Anywhere"              (Save/PHS Anywhere)      = False              (0)       
   "Sync Barret Opening"            (Sync Barret Opening)    = False              (0)       
   "======Stats======"              (Stats)                  = ""                 (0)       
   "AP Boost"                       (AP Boost)               = "10x AP"           (4)       
   "EXP Boost"                      (EXP Boost)              = "10x EXP"          (6)       
   "Enemy HP Boost"                 (Enemy HP)               = "No Boost"         (0)       
   "Enemy Level Boost"              (Enemy Level)            = "set to level 99"  (5)       
# ESUI Controller Addon
   ID: 135478f5-b53f-4960-b411-b93370dc45da
   Version: 1.08
   Is Active: False
# [Tsunamods] SYW V5 Menu and Fonts
   ID: 50000000-5555-ff75-5775-522000000010
   Version: 5.30
   Is Active: True
   "HD Fonts and icons"    (fonts)     = False                   (0)       
   "HD Avatars"            (avatars)   = True                    (1)       
   "HD Credits"            (opcr)      = "HD Crédits (english)"  (2)       
   "HD Buster Sword"       (buster)    = True                    (1)       
   "HD Game Over Screens"  (gover)     = True                    (1)       
# [Tsunamods] SYW V5 Worldmap Textures
   ID: 50000000-5555-ff75-5775-500000000006
   Version: 5.04
   Is Active: True
   "SYW V5 Worldmap Textures"  (SYWV5)   = "FF7 SYW V5"  (1)       

Not sure how often this thread is active, so I'll be checking frequently for awhile. Hopefully this is an easy fix, and I'm just too dumb to realize what's happening.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Zeneslev on 2023-07-16 10:01:27
Hello everyone. I'm looking for help in applying this mod to Russian translation.
https://imgur.com/ThNE58r
https://imgur.com/ORyi2WS
https://imgur.com/IKwUDNg
https://imgur.com/jN825zd
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2023-08-07 15:47:44
Hey Chrysalis,

I think they answered you here the same day you contacted them, giving you their blessing:

https://twitter.com/Ahvia/status/1427801810417426435 (https://twitter.com/Ahvia/status/1427801810417426435)
Yeah I see it now, I will add it either to ESUI or catalog.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Chrysalis on 2023-08-07 15:49:41
Hey there, have a few problems with the mod, specifically when I enter a battle scene it crashes. I've tried disabling mods to see if the problem goes away, and only when ESUI was disabled did battles start working again. Here's my profile details:
7th Heaven Version: 3.1.0.0

# [Tsunamods] Cosmo Memory
   ID: 2e4c6623-97b9-4d5c-b2f3-b4f24f06a911
   Version: 1.1081
   Is Active: True
   "Center Battle SFX"    (Center)      = True               (1)       
   "Menu Sounds"          (Sound)       = "Updated Vanilla"  (1)       
   "Voiced Attacks"       (Grunts)      = True               (1)       
   "Field Ambience"       (FA)          = True               (1)       
   "Battle Ambience"      (BA)          = True               (1)       
   "Movie Sounds"         (FMV)         = True               (1)       
   "Field Footsteps"      (Footsteps)   = True               (1)       
   "World Map Footsteps"  (WM)          = True               (1)       
# [Tsunamods] Finishing Touch
   ID: c706f3c9-b6e2-41c6-a603-b8c2b03cbb4b
   Version: 2.29998
   Is Active: False
   "======Backgrounds======"         (B)                  = ""                                (0)       
   "Prelude"                         (Credits)            = "Random"                          (2)       
   "Start Screen"                    (Start)              = "OFF"                             (0)       
   "Game Over"                       (GameOver)           = True                              (1)       
   "======UI Theme======"            (T)                  = ""                                (0)       
   "UI Theme"                        (Theme)              = "Off"                             (0)       
   "Color Scheme"                    (color)              = "Theme Off"                       (6)       
   "All Status Visible"              (status)             = "Theme Off"                       (2)       
   "EXP Bar Toggle"                  (nt)                 = "Theme Off"                       (2)       
   "Field Dialog Box Transparency"   (fdb)                = "Theme Off"                       (3)       
   "Field Cursor Visibility"         (finger)             = "Theme Off"                       (2)       
   "World Map Position"              (pos)                = "Theme Off"                       (2)       
   "Battle View"                     (battleview)         = "Theme Off"                       (5)       
   "Battle Avatars"                  (ba)                 = "Theme Off"                       (3)       
   "Transparent Battle Boxes"        (tbb)                = "Theme Off"                       (2)       
   "Battle Menu Artifacting Fix"     (x4)                 = True                              (1)       
   "Help Box Transparency"           (hbb)                = "Theme Off"                       (2)       
   "Keys/Controller Buttons"         (controller)         = "PSX"                             (3)       
   "Field Buttons/Dialogue Avatars"  (fieldbuttons)       = False                             (0)       
   "Expanded Item Icons"             (icons)              = False                             (0)       
   "Icon Order"                      (controllerorder)    = "1 - A:B/X:O - Cancel:OK - Std"   (1)       
   "Button Mapping"                  (controllerxinput)   = "Theme Off"                       (2)       
   "======Avatars======"             (A)                  = ""                                (0)       
   "Avatars"                         (Avatars)            = "Portraits Bordered Transparent"  (2)       
   "Mini Avatars"                    (dialogue avatars)   = "Portraits - ESUI Gradient Font"  (1)       
# [Tsunamods] Enhanced Stock UI
   ID: 2b49d831-6556-41df-9ddb-d1a6e937f548
   Version: 2.810
   Is Active: True
   "======Main Options======"         (Main)                  = ""                                   (0)       
   "Enhanced Stock"                   (enhanced)              = True                                 (1)       
   "All Status Visible"               (status)                = True                                 (1)       
   "ESUI Start Screen"                (start)                 = False                                (0)       
   "======Menu Options======"         (Menu Options)          = ""                                   (0)       
   "Items + Materia Icons"            (items_materia)         = "Standard Items + Standard Materia"  (1)       
   "Cursor Style"                     (cursor)                = "Finger"                             (1)       
   "UI Border Thickness"              (bars)                  = "Thinner Borders"                    (1)       
   "Font Brightness"                  (fonts)                 = "Bright Fonts"                       (2)       
   "EXP Bar Toggle"                   (nt)                    = "Exp Bars Enabled"                   (0)       
   "Field Dialog Box Style"           (fds)                   = "ESUI"                               (1)       
   "Field Dialog Box Transparency"    (fdb)                   = "Semi - Default"                     (1)       
   "World Map Position"               (pos)                   = "Bottom Right"                       (0)       
   "======Battle Menu Options======"  (Battle Menu Options)   = ""                                   (0)       
   "Battle View"                      (battleview)            = "Minimal UI v2"                      (5)       
   "Transparent Battle Boxes"         (tbb)                   = True                                 (1)       
   "No Battle Boxes"                  (nbb)                   = False                                (0)       
   "Help Box Text Only Toggle"        (hbb)                   = "No Box, Text Only"                  (1)       
   "======Controller Options======"   (Controller Options)    = ""                                   (0)       
   "Controller Icons"                 (controller)            = "Modern PSX Icons"                   (3)       
   "Icon Order"                       (controllerorder)       = "1 - A:B/X:O - Cancel:OK - Std"      (1)       
   "Button Mapping"                   (controllerxinput)      = False                                (0)       
   "Field Finger Cursor Visibility"   (finger)                = "Default"                            (0)       
   "Battle Avatars"                   (ba)                    = "Show Mini Avatars"                  (1)       
   "Battle Menu Artifacting Fix"      (esuiscale)             = False                                (0)       
   "Aspect Ratio Override"            (force43)               = False                                (0)       
   "======ECHOS Options======"        (ECHOS Options)         = ""                                   (0)       
   "Echos Menu"                       (ECHOS)                 = "ECHOS Right Side Menu"              (1)       
# [Tsunamods] Echo-S
   ID: 09e81530-3f09-46b9-831b-df431b8f319c
   Version: 1.05
   Is Active: True
   "Echo-S"             (Echo-S)   = "Echo-S - On"  (1)       
   "Day Night"          (Time)     = True           (1)       
   "Music"              (Music)    = True           (1)       
   "Battle Lines"       (BVoice)   = "75%"          (3)       
   "Battle Grunts"      (Grunts)   = True           (1)       
   "Auto Text Advance"  (Auto)     = True           (1)       
   "ESUI Theme"         (ESUI)     = "Yes"          (1)       
# [Tsunamods] SYW V6 FMV (30fps)
   ID: 50000000-5555-ff75-5775-634000000005
   Version: 6.38
   Is Active: True
   "SYW V6 FMV (30fps)"  (SYWV5)   = "FF7 SYW V5"  (1)       
# 60/30 FPS Gameplay
   ID: c0d1e191-a251-465d-8a3c-a3be5366d849
   Version: 1.12
   Is Active: True
   "FPS Mode"                           (FPSMode)      = "Full 30 FPS"             (2)       
   "Advanced Field Animation (60 FPS)"  (AdvancedFA)   = "NinostyleHD animations"  (2)       
   "Field mode 60 FPS Fix"              (FlevelFix)    = False                     (0)       
# Ninostyle Battle
   ID: 2b25060c-c60e-426e-ac46-f85439e903e3
   Version: 23.0421
   Is Active: True
   "Cloud"                (Cloud)        = "Nino Cloud"        (1)       
   "Barret"               (Barret)       = "Nino Barret v3.0"  (1)       
   "Tifa"                 (Tifa)         = "Nino Tifa"         (1)       
   "Aerith"               (Aerith)       = "Nino Aerith"       (1)       
   "Red XIII"             (Red XIII)     = "Nino Red XIII"     (1)       
   "Yuffie"               (Yuffie)       = "Nino Yuffie"       (1)       
   "Cait Sith"            (Cait Sith)    = "Nino Cait Sith"    (1)       
   "Vincent"              (Vincent)      = "Nino Vincent"      (1)       
   "Cid"                  (Cid)          = "Nino Cid"          (1)       
   "Sephiroth"            (Sephiroth)    = "Nino Sephiroth"    (1)       
   "Jessie Mod"           (Jessie Mod)   = "No Change"         (0)       
   "Other"                (Other)        = "Nino Other"        (1)       
   "Ansgar's Busterizer"  (busterizer)   = False               (0)       
# [Tsunamods] SYW V5 Battle Textures
   ID: 50000000-5555-ff75-5775-500000000001
   Version: 5.02
   Is Active: True
   "SYW V5 Battle Textures"  (SYWV5)   = "FF7 SYW V5"  (1)       
# AxlRose's Blender v1
   ID: d9f9ff17-666c-4b5f-8292-4835888a1358
   Version: 1.0
   Is Active: True
   "Blender"  (BLENDER)   = "Blender - ON"  (1)       
# Ninostyle Chibi
   ID: 2b25060c-c60e-426e-ac46-f85439e903e2
   Version: 23.0305
   Is Active: True
   "Chibi Field and World Models"  (fb)                = "On"                           (1)       
   "L@zar0's Upgrades"             (lazaro)            = "On"                           (1)       
   "Efryt's Little Work"           (efryt fb)          = "On"                           (1)       
   "Tifa Remake Outfit"            (alt tifa)          = "On"                           (1)       
   "Dynamic Weapons (BETA)"        (Dynamic Weapons)   = "Dynamic Weapons - On"         (1)       
   "Buggy"                         (buggy)             = "Original Colors - NinoStyle"  (1)       
   "Chocobo"                       (chocobo)           = "NinoStyle"                    (2)       
   "Highwind"                      (highwind)          = "NinoStyle"                    (1)       
   "Submarine"                     (submarine)         = "NinoStyle"                    (1)       
   "Tiny Bronco"                   (tiny_bronco)       = "NinoStyle"                    (1)       
   "Cargo Ship"                    (cargo_ship)        = "NinoStyle"                    (1)       
   "Gelnika"                       (gelnika)           = "NinoStyle"                    (1)       
# Ninostyle HD
   ID: 2b25060c-c60e-426e-ac46-f85439e903e9
   Version: 23.0305
   Is Active: False
   "======HD Field Models======"  (HD Field Models)   = ""                                  (0)       
   "Cloud"                        (Cloud)             = "Nino Cloud With Dynamic Weapons"   (2)       
   "Barret"                       (Barret)            = "Nino Barret v3.0"                  (1)       
   "Tifa"                         (Tifa)              = "Nino Tifa"                         (1)       
   "Aerith"                       (Aerith)            = "Nino Aerith With Dynamic Weapons"  (2)       
   "Red XIII"                     (Red XIII)          = "Nino Red XIII"                     (1)       
   "Yuffie"                       (Yuffie)            = "Nino Yuffie"                       (1)       
   "Cait Sith"                    (Cait Sith)         = "Nino Cait Sith"                    (1)       
   "Vincent"                      (Vincent)           = "Nino Vincent"                      (1)       
   "Cid"                          (Cid)               = "Nino Cid With Dynamic Weapons"     (2)       
   "Sephiroth"                    (Sephiroth)         = "Nino Sephiroth"                    (1)       
   "Zack"                         (Zack)              = "Nino Zack"                         (1)       
   "Other"                        (Other)             = "Nino Other"                        (1)       
   "======NPC's======"            (NPC's)             = ""                                  (0)       
   "Base"                         (models_base)       = "PRP"                               (2)       
   "Biggs"                        (models_biggs)      = "PRP"                               (3)       
   "Jessie"                       (models_jessie)     = "PRP"                               (3)       
   "Wedge"                        (models_wedge)      = "PRP"                               (3)       
   "======HD World Models======"  (World)             = ""                                  (0)       
   "Cid"                          (cid_world)         = "Cid"                               (1)       
   "Cloud"                        (cloud_world)       = "Cloud"                             (1)       
   "Tifa"                         (tifa_world)        = "Tifa"                              (1)       
   "======Minigame======"         (Minigame)          = ""                                  (0)       
   "Minigame"                     (minigames)         = "On"                                (1)       
   "======Vehicles======"         (Vehicles)          = ""                                  (0)       
   "Buggy"                        (buggy)             = "Original Colors - NinoStyle"       (1)       
   "Chocobo"                      (chocobo)           = "NinoStyle"                         (2)       
   "Highwind"                     (highwind)          = "NinoStyle"                         (1)       
   "Submarine"                    (submarine)         = "NinoStyle"                         (1)       
   "Tiny Bronco"                  (tiny_bronco)       = "NinoStyle"                         (1)       
   "Cargo Ship"                   (cargo_ship)        = "NinoStyle"                         (1)       
   "Gelnika"                      (gelnika)           = "NinoStyle"                         (1)       
# [Tsunamods] SYW V5 Field Textures
   ID: 50000000-5555-ff75-5776-520000000002
   Version: 5.23
   Is Active: True
   "SYW V5 Field Textures"        (SYWV5)   = "FF7 SYW V5"                         (1)       
   "Advanced Texture Animations"  (ATA)     = "Recommended (99% Animated Fields)"  (1)       
# New Threat 2.0
   ID: efc4bc61-7f80-4635-b583-f52c5c9d239f
   Version: 2.09991
   Is Active: False
   "Choose"  (gameplay)   = True    (1)       
# [Tsunamods] SYW V5 Minigames Textures
   ID: 50000000-5555-ff75-5775-520000000004
   Version: 5.23
   Is Active: True
   "SYW V5 Minigames Textures"  (SYWV5)   = "FF7 SYW V5"  (1)       
# [Tsunamods] SYW V5 Spell Textures
   ID: 50000000-5555-ff75-5775-500000000003
   Version: 5.02
   Is Active: True
   "SYW V5 Spell Textures"  (SYWV5)   = "FF7 SYW V5"  (1)       
# Gameplay Tweaks - Qhimm Catalog
   ID: 7c989c70-8381-4a5f-a2d8-3d22dc8f6042
   Version: 4.032
   Is Active: True
   "======Tweaks======"             (Gameplay)               = ""                 (0)       
   "Always Run"                     (Always Run)             = False              (0)       
   "Clock Fix"                      (Clock Fix)              = False              (0)       
   "Great Glacier Unlimited Steps"  (glacier)                = False              (0)       
   "Increase Sense Limit"           (Increase Sense Limit)   = False              (0)       
   "Invincible"                     (Invincible)             = False              (0)       
   "Lock Inventory"                 (Lock Inventory)         = True               (1)       
   "Lucky Cait Sith"                (Lucky Cait Sith)        = False              (0)       
   "Lucky Tifa"                     (Lucky Tifa)             = True               (1)       
   "Save/PHS Anywhere"              (Save/PHS Anywhere)      = False              (0)       
   "Sync Barret Opening"            (Sync Barret Opening)    = False              (0)       
   "======Stats======"              (Stats)                  = ""                 (0)       
   "AP Boost"                       (AP Boost)               = "10x AP"           (4)       
   "EXP Boost"                      (EXP Boost)              = "10x EXP"          (6)       
   "Enemy HP Boost"                 (Enemy HP)               = "No Boost"         (0)       
   "Enemy Level Boost"              (Enemy Level)            = "set to level 99"  (5)       
# ESUI Controller Addon
   ID: 135478f5-b53f-4960-b411-b93370dc45da
   Version: 1.08
   Is Active: False
# [Tsunamods] SYW V5 Menu and Fonts
   ID: 50000000-5555-ff75-5775-522000000010
   Version: 5.30
   Is Active: True
   "HD Fonts and icons"    (fonts)     = False                   (0)       
   "HD Avatars"            (avatars)   = True                    (1)       
   "HD Credits"            (opcr)      = "HD Crédits (english)"  (2)       
   "HD Buster Sword"       (buster)    = True                    (1)       
   "HD Game Over Screens"  (gover)     = True                    (1)       
# [Tsunamods] SYW V5 Worldmap Textures
   ID: 50000000-5555-ff75-5775-500000000006
   Version: 5.04
   Is Active: True
   "SYW V5 Worldmap Textures"  (SYWV5)   = "FF7 SYW V5"  (1)       

Not sure how often this thread is active, so I'll be checking frequently for awhile. Hopefully this is an easy fix, and I'm just too dumb to realize what's happening.
Sorry for the late reply, when I can I will have a check with the settings that you posted, even if I find no issues I will respond to let you know I checked and with any suggestions.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: mst041207 on 2023-08-21 13:31:29
Hope anybody read this  ;)

Is it normal , with stock ui 2.0  i dont see in battle the name from the monsters!!!???

can anybody help me?
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2023-08-24 09:44:53
Hope anybody read this  ;)

Is it normal , with stock ui 2.0  i dont see in battle the name from the monsters!!!???

can anybody help me?

You have to turn on the help menu. It's "select" I think.
(https://i.ibb.co/BwTnhRh/image.png) (https://ibb.co/M9PBzLz)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: AuthenticM on 2023-08-25 16:25:28
Yeah I see it now, I will add it either to ESUI or catalog.

Cool beans! Looking forward to it.

A standalone catalog release would be appreciated for those who don't use ESUI. Thank you.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: mst041207 on 2023-08-28 18:29:10
You have to turn on the help menu. It's "select" I think.
(https://i.ibb.co/BwTnhRh/image.png) (https://ibb.co/M9PBzLz)

yeah right... omg iam a idiot ;D
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: mitz on 2023-10-03 20:48:17
amazing work everyone! look how far we've come! 8-)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Z0tikos on 2023-10-09 19:32:54
Anyone else getting a single random character in front of item names on pickup with this mod?

(https://imageupload.io/ib/wJDBsbQRrsmw34F_1696879905.jpg)
(https://imageupload.io/ib/Lw2xPC9uHC3U1W8_1696879906.jpg)
(https://imageupload.io/ib/Q2WP6jVmA5hVQQX_1696879906.jpg)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2023-10-10 00:33:32
Shouldn't be possible if your mods are up to date.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Z0tikos on 2023-10-10 16:13:23
Shouldn't be possible if your mods are up to date.

Latest version of the mod (10/8/2023) installed, and all other mods I have are auto updated. Tried turning off certain features of the Enhanced UI mod, but the issue is still there. The issue goes away when I completely turn the mod off. It's a recent issue too, since I was playing a month ago and the weird character in front of item names wasn't there.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: guilewarrior on 2023-11-28 01:09:52
Hi. Just want to say I enjoy the mod. Got a quick question. Is there any way to change the modern spell names? I just wanted to tweak some of the name. And thanks in advanced.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: pagusas on 2023-12-02 00:13:29
Long time lurker, registered just to say thank you so much for adding Steam Deck instructions/support.  I appreciate you and all that have contributed, and will attempt to contributive and help myself!
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: InanimateCrbnRod on 2024-02-25 17:57:19
Hello, I hope this is the right place to ask this:

I'm trying to get my ideal setup for enhanced stock UI but the issue is that I want to use the design from "Retouch" without the remake style avatars. I would like to use the brushtroke avatars from "finishing touch" ideally, but no matter how I configure these I get thrown errors regarding compatibility with FT, RT, and ESUI. Is there a way to mix these three? Or is my best bet to unpack Retouch and learn how to replace their avatars with the ones I want manually? Thanks in advance
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2024-02-26 06:56:22
Hello, I hope this is the right place to ask this:

I'm trying to get my ideal setup for enhanced stock UI but the issue is that I want to use the design from "Retouch" without the remake style avatars. I would like to use the brushtroke avatars from "finishing touch" ideally, but no matter how I configure these I get thrown errors regarding compatibility with FT, RT, and ESUI. Is there a way to mix these three? Or is my best bet to unpack Retouch and learn how to replace their avatars with the ones I want manually? Thanks in advance

The main avatars can work just by putting FT above retouch and turning FT's theme off... If you're talking about MINI avatars, that's not possible.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: InanimateCrbnRod on 2024-02-27 04:10:44
Sorry I wasn't clear. I want to use retouch's theme but I don't like the avatars that retouch uses. I actually figured out how to edit the textures and I'm trying to replace them. thanks!
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2024-02-27 10:33:35
Sorry I wasn't clear. I want to use retouch's theme but I don't like the avatars that retouch uses. I actually figured out how to edit the textures and I'm trying to replace them. thanks!

You don't have to edit anything. You can use any main avatars you want.
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: rhymesmatter on 2024-03-23 20:41:02
HELP!!!! My game was working perfectly fine with my mod configuration until TODAY that ESUI pushed a new update! My beautiful, beautiful Ninostyle HD Tifa turned into this:

(https://i.imgur.com/VFwtdgG.jpg)

https://imgur.com/VFwtdgG


(https://i.imgur.com/I9KcQz6.jpg)

https://imgur.com/I9KcQz6



I haven't installed ANY other new mods and until the day before yesterday everything was normal! There were no update to ESUI then. But then today I updated and this happened! Can the mod creator help me please? What could have been in this update to interfere with the textures?

Here is my load order

(https://i.imgur.com/sKTSA5O.jpeg)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Hadis on 2024-04-01 06:07:55
First time posting on (technologically) ancient forums like this one, but I had an issue with ESUI where the textbox wouldn't either scale properly or the text is basically scrolling out of the textbox.
I hope I managed to attach the image properly.

(https://lh3.google.com/u/0/d/1kxhd-NLcz9vEK5f4Szdk806_jmgQq8wC=w3440-h1305-iv1)
Title: Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
Post by: Bonez on 2024-04-07 05:03:24
HELP!!!! My game was working perfectly fine with my mod configuration until TODAY that ESUI pushed a new update! My beautiful, beautiful Ninostyle HD Tifa turned into this:






I haven't installed ANY other new mods and until the day before yesterday everything was normal! There were no update to ESUI then. But then today I updated and this happened! Can the mod creator help me please? What could have been in this update to interfere with the textures?

Here is my load order



That is not because of ESUI. ESUI doesn't touch any models. The problem actually lies in Modder's Haven pack - specifically if you have MH's items turned on... In future make sure you turn off the mod you suspect is the culprit to make sure it's not something else first. You can then go down one by one until you find the offending mod so you can report to the right people.