Final Fantasy 8 > Releases
[FF8PC - Steam] New Threat Mod (v0.3)
Sega Chief:
--- Quote from: Bowser9 on 2019-02-22 07:20:22 ---@SegaChief
Thank you for updating people on social media.
I noticed SB Gamers is streaming/capturing their playthrough of the early build on youtube. Would having more people stream/capture their playthrough be helpful? I can also stream to youtube via simple OBS.
Also, I noticed a couple changes were similar to Callisto's Ragnarok. Would you recommend playing Ragnarok as a precursor to New Threat? Both for balance ideas and the player/user experience?
EDIT: I actually own the old PC release of the game. I could test the mod's compatibility with that version if you'd like.
EDIT 2: I was surprised to see the likelihood of Limit increase. 50% HP to influence crisis level as well as the earlier introduction of timed afflictions like slow-petrification really shift the feel of the game based off what I see in SB Gamers' playthrough. I'm also pleasantly surprised to see how this was balanced, with Squall doing markedly less basic attack damage but making up for it with a limit that often rivals a fresh GF attack (with elemental bonus). That's just nifty and I can't wait to jump into the mod myself later.
--- End quote ---
Streams are always good. Callisto's mod is complete whereas NT currently has some serious bugs like the refines all being messed up (most text is wrong and some results are wrong/vanilla).
Compat testing with the original 1998 PC version would be handy. If you can, post some screenshots of where the archive files are for battle, main, field, and menu if possible.
Bowser9:
Will do. I'll get the screenshot to you when I can. Gotta dust off the fold-out case and the ol laptop.
Ayoyo:
First impressions positive. Far as bugs go, only the summoning sequences in Ifrit&Elvoret bossfights (the ones they use)have been messed up for me so far. Really loving the revised dialogue, more flowing, natural and funny too. The stuff on the train right before landing in Timber was hilarious(is this a restored scene or your doing? Hard to believe Square would have this good a sense of humor). Also I think you might've made Selphie my favorite character. That's no easy feat either. #bitcheslovecannons
More or less breezing through the early game demonstrated a potentially awkward difficulty curve with enemies. What easily happens is random enemies become more threatening than bosses, especially with the new cool AoE's they throw at you. This of course is a good thing and I'm really pleased with random encounters so far, for actually keeping me awake instead of hammering A button to kill them. But then you get to the boss and the damage they dish out can be underwhelming by comparison. A potentially unfortunate byproduct of the current scaling method. I'm at the point where I leave Timber soon and so far bosses haven't been too threatening even with their new moves or they've died almost too soon, and I'm doing a really dry run so far without any powering up. One of the worst was Granaldo where I tried summoning Siren and it instantly killed the Raldos, and then a single Renzo finished Granaldo. X-ATM fell obediently too despite my botching constantly.
Still a bit dubious as to the initial GFs coming with elem-atk&def j's completed. Wonder if that was intended.
Loving all the streamlining here with regards to magic stacks and GF abilities. Not needing 100 per stack or grind for stat junctions immediately shaves off like 2 hours of tedium from the early parts of the game. New magic junction mechanic has felt like a really good idea thus far, I find myself swapping junctions around constantly to suit my strategy, upcoming enemies and whatnot.
Character differences apparent and impactful. Here's hoping it remains that way.
Bowser9:
Chiming in on Elemental Atk&Def.
Elemental Atk&Def available early makes sense given that you can't get them to that high of a % without much better spells. Almost all % have been nerfed. Grievances with enemy HP have nothing to do with Elmental Atk&Def, too, since GFs and Limits use their own damage calculations and that's where a majority of damage comes from. Well, at least in early Disc 1. Overall a nifty quality of life change.
Ayoyo:
Yes, I'm not against it. The only thing that threw me off was Ifrit dropping an elem-atk-j item and Quistis promptly explaining how to put it to use, as if this was our first contact with the ability. Maybe it's just me but I found this out of place considering every GF had all the elem abilities already. However I was simply looking to affirm that my installation isn't screwed up.
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