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[FF8-PC Steam/Switch] FFVIII Crystal 1.5.6 / Remastered Version 1.1.6

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Leythalknight:
1.0.1 released.
Download here: https://mega.nz/#!EbgwWAib!0-PyP9lbyWclioXhQKSlwKtsF4Zc7a44wlnL5uCltiM
- Fixed the crash before getting your initial SeeD rank.
- Fixed the issue with Shiva's name menu appearing multiple times.
- Miscellaneous fixes.

- Bite Bug and Vampire Bat will use fewer moves at low levels.
- Caterchipillar's bite no longer poisons and Ultra Waves' status attack power is lower.
- T-Rexaur's status properties changed;immune to Sleep but can now be Blinded, but only once.
- Ifrit can counter Blizzard with Fira and has a new move called Firewall that protects it from Ice attacks.


--- Quote from: UpRisen on 2020-03-05 13:32:54 ---Got through Dollet but cant continue due to a 100% crash.

thoughts and bugs so far.

bug:
when meeting quistis naming screen for shiva appears twice, the a third time after the tutorial, and every time you enter and leave the garden and quistis joins
game not responding in catchapillar fight after getting it low hp, appears to be ultra wave. Ultra wave works with quistis
Crashes when transitioning to Cids Office to recieve your first seed rank.


Balance:
every enemy in beginning had a status, including a petrify, berserk, and a confuse. its a little oppressive.
T-rexaur in balamb forest should not be reliably beatable by squall + quistis before fire cavern. Either needs to hit harder or be immune to sleep
ifrit a litte whimpy overall. just a few cast of blizzard while chain drawcasting cure is more than enough to win with tons of time left over.
Dollet was fun and well balanced.

--- End quote ---

Thanks for the feedback! I'm sorry about the issues. How sloppy of me.

I'm not sure what's causing the issue with the Caterchipillar, but it may be related to its targeting when using its Bite attack as that's the only thing in its AI that I've changed. I've reverted it for now and will investigate more tonight.

When I was testing the mod before uploading, I noticed Shiva's name menu wasn't appearing and inserted some redundant MENUNAMEs, forgetting that it'll keep popping up even if you already have the GF. Should be fixed now.

The post-Dollet crash was happening because two of the files for Cid's office weren't in the field archive for some reason... It may be related to a crash that occurred while trying to save changes to that field in Deling. I must've forgotten to replace that field's files after removing the corrupted ones.

With regard to status effects in the early game: Yeah, I had a feeling it was too much and the last-minute change to Bite Bug didn't help.

I slightly increased the levels of the T-Rexaur encounters in the early game and made him immune to Sleep but susceptible to Blind. I have a method of making powerful, permanent status effects like Blind less so and planned to roll it out gradually to certain enemies, and now's as good a time as any to give it to T-Rexaur. Basically, Blind will work on T-Rexaur, but the effect will be removed after a certain number of turns and you won't be able to inflict it again. There is another method of cheesing T-Rexaur in the early game, but I'm leaving it in because it relies on limited resources and because I think it's fun to watch.

I went back and forth on Cast-Blizzard in the Ifrit fight since both its variance and Ifrit's damage output are high. I had runs in which he was a breeze and others in which he gave me a hard time. I thought it over and gave Ifrit a chance to counter ice-element attacks with Fira, and at half health he will use a new move called Firewall that heals him a little and makes him immune to Ice.

UpRisen:
Im up to the Tomb of the Forgotten Soldier with no other major issues. Ill keep all of my notes about the balance until the end to make sure its the best possible feedback and as to not warp my experience of the mod.

list of bugs.
several encounters have enemies that are off camera. inside timber vs 2 red guard. outside timber vs a mushroom and snake
outside of Deiling has an encounter with the beach field with a Thrustavius
Maybe misunderstanding the post about Kamikaze being the source of vit 0, but Grand Mantis Melting Bubble attack applies vit 0 to my characters.
Still on Disc 1 you can fight Adamantoise on the beaches outside of the desert prison. Way to early to get Blizzaga, protect, shell, and quake. weak to stop so can just stop him and draw 3-4 times and run away. I didn't farm him for sake of balance testing.

Leythalknight:

--- Quote from: UpRisen on 2020-03-08 18:34:29 ---Im up to the Tomb of the Forgotten Soldier with no other major issues. Ill keep all of my notes about the balance until the end to make sure its the best possible feedback and as to not warp my experience of the mod.

list of bugs.
several encounters have enemies that are off camera. inside timber vs 2 red guard. outside timber vs a mushroom and snake
outside of Deiling has an encounter with the beach field with a Thrustavius
Maybe misunderstanding the post about Kamikaze being the source of vit 0, but Grand Mantis Melting Bubble attack applies vit 0 to my characters.
Still on Disc 1 you can fight Adamantoise on the beaches outside of the desert prison. Way to early to get Blizzaga, protect, shell, and quake. weak to stop so can just stop him and draw 3-4 times and run away. I didn't farm him for sake of balance testing.

--- End quote ---

The next update will include fixes for those issues as well as a few other things. I'm gonna hold off on a release for now barring a major issue, though.

Enemies can still inflict Vit 0, but the only way for the player to use it is Kamikaze. I might make the Grand Mantis only use that from mid- or high-level.

Thanks again!

Leythalknight:
Took longer than I had planned, but:

Version 1.0.2. released.

Download: https://mega.nz/#!Ne4xSCTQ!ZF7GQTDglxv1CbGKSyyhTeQFI8geVAE8O_BnaPK6A-o

- Fixed text display errors in the WHT-RF 1 and WHT-RF 2 Information menus.
- Fixed camera angles in certain battles.
- Replaced Esthar Soldier's Ultra Waves with Noiseblaster/Sunbeam.
- Lowered train fare prices.
- Fixed a display issue with Minotaur's in-battle dialogue.
- Grand Mantis: Melting Bubble is now a mid-level attack; uses Silence at low levels instead.
- Creeps: Float added to Draw list.
- Various changes to world map encounters and encounter regions.
- Changed items available in Chocobo Forests.
- Mog's Bounty item removed; replaced with Mega-Remedy, which heals several status abnormalities for all allies.
- Mega-Remedy added to Esthar Shop!!!.
- Altered final bosses' behavior.
- Preparation for future updates.
- Misc. changes.

If anyone could confirm that the refinement abilities' Information menu text displays properly for them, I'd appreciate it.

UpRisen:
Found a major issue. After the Iguion fight in Deiling City you receive an HP Up item. Using this item will instantly start an encounter vs a single Galb Soldier in Dollet, after the fight every time you attempt to press Menu it will start another fight instantly.

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