Final Fantasy 7 > Releases
FFVII: Shinra Archaeology Cut
Salk:
Oh okay, thanks.
Good luck with the rest of the work and thanks again for sharing.
Kuraudo:
Congratulations on the first release and many to come!
Thestrifeisrife:
Version 0.14 now available!
Mostly some small fixes and minor new cut-content additions. The retranslation still stops at Midgar for now.
Big new thing in this mod are custom facial expressions in certain scenes. The characters all actually had unique textures for a full range of emotions in the PSX version, but it was almost never used, probably owing to the low resolution and far back camera making them near impossible to see. The system was not implemented in the PC version, but thanks to the efforts of TrueOdin, the latest canary builds of FFNx are capable of implementing it. I've ported over all the textures for use, and have added new expressions to several scenes that I feel benefit from them. Yuffie in the logo is an example of it in use lol.
Salk:
Congratulations on the small update!
Looking forward to more translation. ;)
Thestrifeisrife:
Up to now I was using a heavily modified version of the True Honeybee Inn mod by Cloudiar as a base for my own restoration, specifically for the modifications done by L@Zar0 to the fields to get around the faulty tile layering that resulted from the PSX to PC conversion of the background images. The issue was that certain parts of the prerendered backgrounds were rendering all the way in the foreground—such as the tables in the center of ONNA_3 and 6—so that even if Cloud was in front of them, their tiles would still layer over him. To fix that, certain parts of the walk-meshes were disabled and NPCs were moved in a way that hid the issue. Yesterday, though, Myst6re helped me figure out how to use Makou Reactor to go in and fix the depth of those tiles and get it to where it is supposed to be, so the maps ONNA_1, 3, and 6 are now more or less 1-to-1 with their original PSX counterparts.
Spoiler: show
(these fields are all compatible with the Cosmos Limit Break widescreen mod btw)
ALSO I should probably mention, you are now able to download the mod straight from 7th Heaven's mod catalog!
I will still maintain the google drive link in the OP as a backup option, but it's probably better to get it from the catalog.
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