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Messages - ultima espio

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101
FF7 Tools / Re: [1.5] Makou Reactor - a FF7 field editor
« on: 2012-09-16 14:44:26 »
It's not a big problem then if we can get around it that way :P Thanks :)

102
FF7 Tools / Re: [1.5] Makou Reactor - a FF7 field editor
« on: 2012-09-16 14:35:52 »
After saving once, no more changes will be saved. So all the work from my last half hour hasn't saved at all.

It seems to crash if you try to load another lgp as well.

103
Well yeah, it would be pointless otherwise :p

What I meant was, she tries to stop things from happening but she has no effect on the events.

Though I don't really know how it would work, she'd be Cloud on the world map, and I think it would be odd for her to be on the Highwind since she's following the others from behind...so maybe it's better that it stays an idea.

I see where things become tricky... In your tifa example: would she still be able to have her dog codes and notice the dog if she wasn't the leader, but was following you in your party instead?

Would it also be more complicated for scenes that are supposed to involve specific characters for them to still have the same dialogue but not be the party leader? im not really sure there is a way to get around that lol.

I dont think i necessarily would want to change the game as far as changing who gets to save cloud in the lifestream. I would just want to be able to play as any character like when i'm in the traveling, or playing at the gold saucer, or when in costa del sol, or even going to the sleeping forest or whatever that place is called.

Ok so I just tested this out. Copied Tifa's code, and pasted in an Aeris entity. Now both Aeris and Tifa work in that scene as leaders, but not as members. I think it'll just be a case of changing which script to load to fix it :)

Yeah, it works. So you can have FF7 with any leader you want.

Oops, messed with encounters and activated Test 0:

104
Might have to mess around and see how it works.

At one point I did have a Sonic Heroes thing going on as well, if you pressed switch it set the leader to the next character. It was really glitchy though...

I've even had an idea for an Aeris game. Basically play the game from her perspective. Including mini games for before she meets Cloud. Then after she dies, she follows the others on her own, witnessing the events but not being able to do anything about it.

105
Square put this on Facebook :P

106
Quote
The game is currently 30% complete

This will be Lightning's last game and will end with a happy ending. The game has just one ending.

The first FFXIII was story driven, meaning that the story pulled the player along. FFXIII-2 was player driven, meaning players selected the story. Lightning Returns is World Driven, meaning players have to consider how they interact with the changing world.
   
The game's in-game time works out to one day being the equivalent of one to two hours of real time. There will be increases and decreases in time.
   
The game is meant to be played and cleared multiple times. The volume is not such that it will take many tens of hours to clear once.
   
People from XIII-2 haven't died. Because of the effects of the chaos (I'm not sure if this is the proper English word), people have stopped aging and don't get old.
   
The Novus world has four continents, two natural and two city-type.
   
Depending on your actions, the remaining life of the world could decrease, and the game could end before the 13 day limit.
   
There are some times when helping someone will decrease the life of the world.
   
Defeating some enemies and clearing some quests will increase the life of the world.
   
Lightning is all by herself in battle, allowing you to concentrate more than when you had to control a party.
   
Lightning has become a considerably more refined person.
   
You can freely move around during battle. Some elements of the battle system are timing-based.
   
The battle system is close to action. There's an ATB gauge.
   
During battle, you don't select menu commands. Instead, you select abilities which have been assigned to buttons.
   
Hope will give guidance to Lightning via wireless com.
   
The city has clocks everywhere showing the constant progression of time.

http://andriasang.com/con2l3/lightning_returns_details/

107
Well yeah it would be possible to have whoever you want as your leader, but things get complicated there.

The script would have to be rewritten for Cloud not being there if he wasn't in the team (like Aeris' death for example)

Codes get complicated for scenes where a specific character is the leader. Like when you first arrive in Mideel, and Tifa finds the Dog. Now in order to get that to work for Aeris, I'd have to copy all of Tifa's code, but then there'd probably be no room left for codes for when they are just members.

I haven't really looked at it in a long time.

108
Well it says that it's the last entry into it...so probably not :P

I don't think they've all been disconnected, Type 0 makes references to XIII, and they even mention Gran Pulse.

Valhalla in 13-2 was supposed to be set at 999AF, a time that was supposed to be/is mentioned in Type 0.

109
http://www.thegamingvault.com/2012/09/lightning-returns-final-fantasy-xiii-due-for-360ps3-in-2013/

Quote
After concurrently being revealed in both PAX Prime in Seattle and the 25th Anniversary of Final Fantasy event in Shibuya, the world now knows what a second sequel in the Final Fantasy XIII series of games is called.

Instead of calling it Final Fantasy XIII-3 (though for all intents and purposes it really is), the game has been given the moniker; Lightning Returns:  Final Fantasy XIII.  Wouldn’t ‘Final Fantasy XIII: Lightning Returns’ sound better though?  Meh, what do I know?  Anyway, details concerning the title were also announced at the reveal which you can see after the jump.

Obviously, as the title implies, everybody’s favourite grumpy, bubblegum hair coloured heroine is back.

Yep, Lightning has returned and she is none to happy because when the game begins, she has just thirteen days to prevent the Doomsday Clock from ending the world.  So yeah, serious stuff.

The game is said to primarily take place on a group of four islands, currently known as Navus Partus, with access between these isles made possible through good ol’ fashioned monorail.  Visually, the islands are meant to deliver a myriad of designs inspired by both European cities as well as more fantastical and sci-fi inspired settings.

110
Completely Unrelated / Re: Hi guys
« on: 2012-08-29 21:52:17 »
Welcome back :D (again :P)

Seems a lot has changed since you were last here, meaning you won't be allowed to port models anymore :-\

Nice to see you again though :D

111
Teaser website:
http://finalfantasy13game.com/astormgathers/index.html

"A new direction", wonder what that means...

112
Graphical / Re: Dissidia 012 - Playing as Aeris
« on: 2012-08-19 20:56:05 »
Wow, haven't updated this in a while...

Anyway, I've done a lot of research into Dissidia, and enabled DLC swapping (removing DLC from one character and assigning it to another)

adding dlc attachments to other characters (Cloud's cape on Tifa for example)

Anyway, on to Aeris. I've managed to get her attacks to work now, but only if she replaces someone.

http://www.youtube.com/watch?v=W3LY93IEDNk&feature=relmfu

I'm trying to get her ID to load attacks, it won't let her equip any. I can modify the playable Chaos code to get her to use basic abilities, but her regular ones won't work. Can anyone shed any light as to why this is? All of her attack data is listed in the system.bin, including attack descriptions which aren't normally seen.

Is anybody interested in helping me?

113
Ah :P

They probably changed Aeris' name to Aerith too...

114
Doesn't sound bad, but not fantastic either.

Why is there a picture of Lightning there?

115
Yeah I'm curious about the music :P

116
It's out now on the EU store according to Square's Facebook. £7.99

117
General Discussion / Lightning returns: Final Fantasy XIII
« on: 2012-08-14 11:52:06 »
Quote
Producer Yoshinori Kitase has revealed to Japanese magazine Famitsu that a new title in the Final Fantasy XIII series went into production and would be officially announced on September 1, when publisher Square Enix is set to hold an event to celebrate 25 years from the launch of the first title in the franchise.

The new game is known at the moment as the Lightning Saga, which means that it will focus on the character with the same name, although an official name will be revealed on September 1.

The game will probably use the main characters that gamers already know from the core XIII release and from its first sequel, while the mechanics stay firmly in the Japanese role-playing game genre.

The statement from Yoshinori Kitase is bad news for those who were hoping to hear news about Final Fantasy Versus XIII, which was recently rumored to be canceled and was then revealed to still be in development.

http://news.softpedia.com/news/Square-Enix-Will-Announced-Lightning-Saga-on-September-1-284560.shtml

So it seems we may be getting FF13-3, or another game in that series. It'll probably involve Hope and Noel trying to restore the world again.

So Type 0 and vsXIII are no longer connected to FF13 then? :|

Also, as with the last one, I'm gonna have to ask that you don't clog this up with the usual Square is shit rants, FF13 sucks and so on. At least then we could have a decent discussion :)

118
They will, I've only set Aeris up for it at the moment, since the code I edited was copied from her.

119
I can't seem to break the animation loop, she will always use the climbing animation for standing no  matter what.

For now I just got her to spin around and vanish when on the ladder. (Like when she changes clothes in Corneo's mansion)

120
Turns out I had forgot to put the animation on a loop:


And that is the worst possible picture I could have taken...

However if I were to take the ladder down from the other field, she keeps her climbing animation going.

121
Well it turns out, at some point I'd worked out how to get around the ladder problem, and cleaned the code a bit.

Only thing is they go up the ladder in their standing animation.

122
Well I did add a little sidequest into the Aeris patch. It was only really small though.

Bigger ones would be a bit harder to pull off.

123
Sorry, been busy with Dissidia modding...

Anyway, I'll have another look soon. I'll see where I got to with it.

I may need a team...

I think I've blanked about 10 pm's about this, sorry :(

124
Gameplay / Re: Mod: FF7 Prequel (input requested)
« on: 2012-08-05 16:39:01 »
Yeah PC. It's not a mod either, and it won't be going any further :P

Just me messing about making the Aeris patch a couple of years ago :)

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