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Releases / Re: [FF7PC][Tsunamods] Cosmo Memory: Complete Sound Overhaul
« on: 2024-03-23 00:33:23 »
It's the "New CM" one that's going in.
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Hi dear, your cosmo memory mod is fabulous, I would like to ask you something, is it possible to restore only the sound of the limit break, because I like the original more, even if it is a separate mod that I can add without it conflicting with the mod itself, let me know.
retouch in 7th heaven is broken, not working! I tried install by 7th heaven and not work, with iro version works well, but says there's a update... when download update, broken again...No idea what you're talking about. It works fine for me.
Another problem was with translation mods... the font broken accent (á, é, í, ó, ú, ã, õ, â, etc...) there's how to fix?
Sorry I wasn't clear. I want to use retouch's theme but I don't like the avatars that retouch uses. I actually figured out how to edit the textures and I'm trying to replace them. thanks!
no?Hey just wondered if you've changed the font of the chat in the latest update today/yesterday? If so is there an option for original chat font? This new one is not easy on the eyes
solved
Hello, I hope this is the right place to ask this:
I'm trying to get my ideal setup for enhanced stock UI but the issue is that I want to use the design from "Retouch" without the remake style avatars. I would like to use the brushtroke avatars from "finishing touch" ideally, but no matter how I configure these I get thrown errors regarding compatibility with FT, RT, and ESUI. Is there a way to mix these three? Or is my best bet to unpack Retouch and learn how to replace their avatars with the ones I want manually? Thanks in advance
Thanks Bonez for updating the avatars! Now they're all pretty consistent with the remake feel.
The "Blind" status icon still gets me to do a double take since it kinda looks more a "Bleed" or "Ink" or "Oiled" icon. But this is a Remake problem though since there isn't a real icon or actual status effect for it anymore.
I've been playing the game with Retouch installed and just noticed that Vincent's avatar portrait art as well as Cid's art is still using arguably lower quality Advent Children assets and not the ones from Remake/Rebirth. Their official bust art is now available in the Square Enix press site. I've linked to them below.Spoiler: show
Any chance that they can updated to match the quality of the rest of the avatars? Thanks.
EDIT: Seems that the Tsunamods 'Final Touches' also fucks up the font for some reason, with those two disabled everything seems to work as intended
I'm a little confused with regard to the Must Install list. If Echo-S 7 is installed, I'm informed that I cannot use the 60/30 FPS Gameplay's recommended "Field Mode Fix" due to incompatibility with Echo. Moreover, Echo-S seems to include it own VA-friendly soundtrack feature that I assume would conflict with the recommended "Reunion - FF7 PSX OST" soundtrack mod. Should I simply opt for whatever I personally prioritize when it comes to these, or is there a way to make all of them work in concert?
I apologize if I'm overlooking something idiotic, but one of my promises to myself when I bought a new laptop was that I'd christen it with a run of souped-up OG FF7, and I want to make sure I'm doing things the right way.
Auto Run it's built-in FFNx, so if you using 7H simply go in C:\Games\Final Fantasy VII>FFNx.toml
Open up the FFNx.toml with notepad and set to "true" the Auto Run (line 387), save and close.
Enjoy.
Sorry, I missed the notification that I got a reply. My 7H and FFNx version are both up to date on the Stable side. As for the mod list, I have tried shuffling it all over the place, and I've even tried disabling literally everything except 60fps and it still crashes, as indicated by the image.
As regards nit-picking and the "Full 60fps mod", it's not my thing. I personally don't think there's anything nit-picky about wanting the battle animations to play at their original frame rate while the menus play out at their original frame rate. Granted, I'm not here to debate that and I'm rather here to figure out why a mod that used to work for years doesn't work anymore. Any help is appreciated.