Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4922871 times)

MG3

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11600 on: 2023-10-26 06:33:36 »
Is there a list of the new base stats for every character in this mod?

Rikku

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11601 on: 2023-10-26 17:09:32 »
Hi everyone, is this mod playable on Steam Deck ? I ordered some and want to try it.

Danstorm1

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11602 on: 2023-10-28 03:18:30 »
Doing a new playthrough cause there's been a few updates and I just want to. Out of curiosity, how much did the limit break kills get reduced? The beginner hall in Junon lists them as the same as far as I'm aware.

Master Teemo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11603 on: 2023-11-05 08:07:14 »
Is there a place to download older versions of New Threat like 1.4? Whilst I am enjoying 2.0 and you do a fantastic job with this mod, I get a little sad when I see things that were once in 1.4 is missing in 2.0 like the bronze dragon fight with the Guard Scorpion, and boss fights for final limits and such.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11604 on: 2023-11-13 15:36:54 »
Is there a place to download older versions of New Threat like 1.4? Whilst I am enjoying 2.0 and you do a fantastic job with this mod, I get a little sad when I see things that were once in 1.4 is missing in 2.0 like the bronze dragon fight with the Guard Scorpion, and boss fights for final limits and such.

in the very first post

[quote author = Segachief]
[Prototypes & Variants]

New Threat v1.5
Stand-alone Installer https://mega.nz/file/2h8yiBKQ#HrligFPDSqk5Y3VjE7bAFJ3kaAUoBZUUThr4ajjbIyc[/url]
7th Heaven IRO
https://drive.google.com/file/d/1UbO2Ewj-6jrTNvOJhSYPo2RJGBKZYi2u/view?usp=sharing


*This is the previous build of the mod; it contains content that was cut from 2.0 and a different approach to balancing. It's still being maintained alongside the latest build.
[/quote]

Moncho

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11605 on: 2023-11-14 13:59:08 »
Hello. I was using the search option to look over for a troubleshooting, but find nothing, so... Hope someone can help me with my problem.
I had no issues until reaching Gold Saucer for the first time. After Caith Sith joins the party, I try to go over to the GP minigames in the same section (wonder square), then the screen freezes in the "loading" between scenarios. The game is still running as I can still hear the background music, but nothing happens.
I tried to solve this issue by testing the save file in two different PCs, getting the same result.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11606 on: 2023-11-17 06:37:53 »
Hello. I was using the search option to look over for a troubleshooting, but find nothing, so... Hope someone can help me with my problem.
I had no issues until reaching Gold Saucer for the first time. After Caith Sith joins the party, I try to go over to the GP minigames in the same section (wonder square), then the screen freezes in the "loading" between scenarios. The game is still running as I can still hear the background music, but nothing happens.
I tried to solve this issue by testing the save file in two different PCs, getting the same result.

if your using 7th heaven mod manager try placing the Mod higher in the load priority list otherwise can try is to disable any field modifications. If that still doesnt help to resolve, upload savefile. 


Conde

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11607 on: 2023-11-19 00:05:10 »
Hi, i have a question, i was playing the game with new thread mod 2.0.9997 combat only, the thing is how i can get all creation for yuffie and cosmo memory for nanaki? required bosses are dropping different items and not limit manuals. It’s possible use nt 2.0 combat only and get both limits manuals? thank you very much for this amazing mod.
« Last Edit: 2023-11-19 00:07:00 by Conde »

jekasama

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11608 on: 2023-11-22 14:35:18 »
Hey so I'm playing Type B currently, and I *think* I found somewhat missed text from a random NPC in Shinra Bldg, the same floor where the higher ups having a meeting:
Spoiler: show

Now it may be a leftover from the original text or something else entirely, but considering the... change... to how the story unfolds in Type B, my guts says it's the former. That said, great job so far, I'm enjoying the change so far. Everything felt so fresh.

KohryuZX

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11609 on: 2023-11-26 23:52:34 »
During the "Crisis Core" bit where you're suposed to play as Zack my game still shows Cloud.
Any fix? I used the auto load order of 7th heaven.
Edit: apparently it was the ninostyle battle models mod
« Last Edit: 2023-11-26 23:59:09 by KohryuZX »

deepdivered

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11610 on: 2023-11-30 02:12:21 »
I started a game a few months ago. I can't remember if it was type A or B. Is there a way I can find out what version that game save is? I am on level 10 market place. I am hoping it was type b. If not, the game saves available to download on here. Are they for game type b?
« Last Edit: 2023-11-30 02:14:47 by deepdivered »

Kenaf

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9996)
« Reply #11611 on: 2023-11-30 07:05:51 »
Alright well I gave it a final try with the advice I got from here and found out what the issue was, for some reason the 'Kactuar - Keyboard and Controller Icons' is incompatible and stops it from working.
Going to give it one last try to make sure, but I'm hopeful that this was the issue
Thanks for the help guys

EDIT: Seems that the Tsunamods 'Final Touches' also fucks up the font for some reason, with those two disabled everything seems to work as intended

Looks like I've encountered this same exact issue.  I never got a prompt when I started a new game about whether I wanted Game Mode A or B, but I could tell the gameplay had changed anyway so I kept going.  Just had the Kalm stuff and Yuffie never triggered.  There's so much old information out there on New Threat that I just kept going, thinking maybe I would find her in the forest, but I don't think it's happening.  Since I went past the Kalm scene and don't have any earlier saves, I'm guessing I'm just locked out of Yuffie.  That might be where I end my playthrough, since I have no idea what else might be bugged.  I haven't logged back in to mess with it since it's late, but I'm guessing it's the Kactuar mod since I do have that installed.

A shame, I was enjoying this run, but I don't want to start over. :/ 

Bonez

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11612 on: 2023-11-30 07:38:34 »

EDIT: Seems that the Tsunamods 'Final Touches' also fucks up the font for some reason, with those two disabled everything seems to work as intended

This is untrue.

carryjoke

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11613 on: 2023-12-07 13:35:34 »
Had to sign up just to reply to this post.

Love the NEW Threat 2.0 so far very challenging! So thank you for your work in making it!


I played FF7 when it came out to the point of blindfolded 100% lol - sad times because it made me unable to play it any more. Your NT Mod has completely changed that (with type b) and I have a new love for playing! Thank you!

Side note: Octa Magic only is Quad Magic (only uses magics 4 times not 8 like description says) Also the KotR fight is a joke man - just not even fun.
« Last Edit: 2023-12-08 17:11:07 by carryjoke »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11614 on: 2023-12-09 18:29:00 »

Side note: Octa Magic only is Quad Magic (only uses magics 4 times not 8 like description says) Also the KotR fight is a joke man - just not even fun.

octa works fine here via 7th heaven with just new threat.  maybe useful if u posted full list of mods running. only issue have seen is can say 4x which is eusi change.

a little advice for kotr fight
Spoiler: show
 hourglass omega will significantly make that fight easier. 
try explore possible status effects if struggle at all with any bosses.

arceusbytrade

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11615 on: 2023-12-09 20:43:38 »
So I was going through the game with the mod, and I think I found a bug. I got an Encounter Error in the Mythril Mines just after I got the Long Range materia. Don't know what happened, but there was a weird enemy I couldn't kill, or maybe just not at my level. I did see that it was trying to pull lines from a monster that speaks, but it was pulling what seemed like apologies out of that dialogue?? I had done most of the base content up until you recruit Yuffie automatically, then go to the chocobo farm and get a chocobo, and while in the mythril mines I happened upon the source demon, and left after that to go to the far right room. I got into that room, got the materia and then when I got a few steps away the bug( ? ) happened. If it helps I have the Vanilla Combat version of the mod, and it's installed through 7th Heaven.

If it's already been solved, then sorry, but I really don't want to have to redo the entirety of Midgar in the 2.0 mod if I can help it. (I don't know which version the Vanilla Combat one is, so it might be 2.0 already but it's the harder combat I fear lol) I would also like to know if I can do the Jenova-LIFE fight with the secret therein in the VC version, or if using the VC version screws that up.

YouffieFanFR

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11616 on: 2023-12-19 08:30:08 »
Hi everyone, is this mod playable on Steam Deck ? I ordered some and want to try it.

Hi. Did you find an answer ? Cause i'm very interested in playing NT 2.0 on Steam Deck but unsure how to install it.

authenticmaniac

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11617 on: 2023-12-19 19:55:03 »
Hello, I have a question on the download installer. I'm not a everyday qhimm forum user, so I definitely must have missed something going on here as this wasn't a thing long before until I checked it on this day myself. But why is this asking for a decryption key? Is this downloader behind a paywall? I love this mod but damn, feels like some unfortunate circumstances happened for this to be a thing now.

satsuki

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11618 on: 2023-12-21 09:12:57 »
Hi. Did you find an answer ? Cause i'm very interested in playing NT 2.0 on Steam Deck but unsure how to install it.
NT mod is included in my AIO pack and you can use it on deck : https://forums.qhimm.com/index.php?topic=21616.0

polyphonyrequiem

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11619 on: 2023-12-21 15:33:15 »
EDIT: Solved, known issue with steamdeck.  I got help on the qhimm discord.  Thanks all!

Okay so I have a weird issue that cropped up.

I was trying to add ESUI and a theme to my modded setup after ~150 happy hours on my steamdeck with New Threat 2.0 and the newest stable build of 7th heaven, when suddenly:

I noticed the game hitching on battle start/end, at moments during script scenes, and on music transitions.

I thought it was ESUI, so I removed it, no dice.  Eventually I get to just New Threat 2.0 and no other mods, issue persists.  I turn off New Threat 2.0, issue finally goes away! 

So, I try a new game just to see if there's been some artifact of a save corruption.  Nope, hitching continues.

I try revalidating my steam install of FF7 just in case.  No change.

Anyone have any ideas at this point?

The -only- things I can think of that have actually changed are

-Total mods downloaded to my local catalog (even though they're disabled)
-Steamdeck has recently updated the OS
-Order of mods has changed but again, all other mods are inactive.

--- NEW SYMPTOM: - It hitches EVERY FRAME in the Cave of Gi!

--- EDIT: Okay, not strictly a new threat issue, seems most mods are now causing this.  wtf?  could be due to the OS update.  It's definitely an issue with the music.

« Last Edit: 2023-12-27 21:04:19 by polyphonyrequiem »

Higgenbobber

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11620 on: 2023-12-22 19:04:09 »
Is there any way to just automatically succeed on all the fort  condor stuff? I'm just not into it anymore :/

Final_Figue

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11621 on: 2023-12-23 08:11:50 »
Hello Sega Chief.

Talking about Fort Condor I like the idea to have an emissary but I have a suggestion to change the location where Cloud appears:



Another suggestion is to change some Items after the event, I remember that is a Remedy as a reward, would be nice an armor or a weapon (apart from "Magic comb").

By the way, any update soon?

xerounltd

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11622 on: 2023-12-23 13:32:25 »
In the documentation files it says Yuffie's Twin Viper is in Shinra Mansion. I've looked up and down and haven't found it. I've also played the mansion piano with the missing keys (main theme).

Is this something I have to come back later for, or am I missing something? I'm on my first trip to Nibelheim.

Thanks!

PS:





What mod is this that changes the field models to be more "relax." I already have Ninostyle Chibi.
« Last Edit: 2023-12-23 13:35:45 by xerounltd »

Final_Figue

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11623 on: 2023-12-24 05:07:14 »
Hello xerounltd.

You are talking about Cloud´s stand, right? You have some options to edit in the mod "60/30 FPS gameplay", here:



I hope this helps you.

carryjoke

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« Reply #11624 on: 2023-12-24 22:56:26 »
octa works fine here via 7th heaven with just new threat.  maybe useful if u posted full list of mods running. only issue have seen is can say 4x which is eusi change.

a little advice for kotr fight
Spoiler: show
 hourglass omega will significantly make that fight easier. 
try explore possible status effects if struggle at all with any bosses.
---------------

I wasnt using 7th Heaven so only mod was NT2.0 I think?

And thanks for the info :)