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Messages - romeo14

Pages: 1 2 [3] 4
51
Archive / Re: Menu Help
« on: 2009-09-12 02:51:14 »
ya ive tried to make it smaller in the upper right corner and it still doenst work. ive even tried to paste it ontop of a menu mod that i know worked cuz i used and it still doesnt work. maybe im not saving it right in my paint program. im setting it at 8-bit and im using biturn to convert the png to tex and it wont work.
heres a pic of the working menu mod - this one works fine



and here is my pic pasted on the same spot and mine wont work, im stumped lol

52
Archive / Menu Help
« on: 2009-09-12 02:22:58 »
im trying to make a menu mod and i found the greatest picture ever that would keep the original feel of the game.
(i think it would fit nicely into the GUI overhaul) but i cant seem to get it to work right. every time i put it into the lgp there is no menu when you choose to start or load a game, theres just the words start game ot load game.
any way here it is so other people can give it a go































53
after installing this and see it in action all i can say is...
this is wat i love about this forum - more than one mind working together to make such a master piece.
just like Team Avalanche's 2D Overhaul im liking the community working together instead of competing :)

54
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-03 16:24:49 »
i thought SL said that the lgps shouldnt change in size, and you have the mods texture folder in the texture folder of your FF7 game? And do you have the custom driver installed?

55
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-03 14:00:45 »
here look at this hermoor, maybe after watching this vid you'll go have fun playing with them yourself. looks better than the original to me.
http://www.youtube.com/watch?v=GSDBPJjKoy8

56
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-01 23:22:29 »
Satoh shoots and he scores lol. Satoh that texture looks sweet ingame. heres a vid of it in action. remember to click HQ even though it still doesnt do it justice lol ---> http://www.youtube.com/watch?v=GSDBPJjKoy8
P.S. i think that my barret looks out of place with a nice cloud and tifa remodel, i want timu sumisu's and Millenia's barret hahaha

57
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-01 21:40:09 »
looking at it in pics doesnt do it justice. you gotta watch the vid in HQ...i think it looks awesome

58
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-01 21:16:29 »
here are both files, play with it and post wat you come up with dude

here is the orig file


and here is my recolor

59
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-01 20:55:55 »
i edited the texture from the Gui mod texture folder for fire1. Heres a side by side comparison of the 2


http://www.youtube.com/watch?v=YYwLrUJfsSA

60
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-01 20:06:02 »
wow im not aggrivated at my comp anymore just at myself. thanks to titeguy3 i downloaded the latest version of the LGP programs which is .5b i think, i had .4 darn it lol. thanks for all the help dudes.

and wat do you think of my fire texture. remember to click HQ but thats not even that good
---> http://www.youtube.com/watch?v=YYwLrUJfsSA

61
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-01 19:16:16 »
ok, i put unmodified LGP's in and the game works fine except for looking like crap since this mod isnt installed lol
then i take the unmodified LGP's and patch them and i get the same error over again even with the patch with the pause from MXster. Here is the entire log thingy from that patch...maybe you can see something im not.

        1 file(s) copied.
Number of files in archive: 5252
Successfully extracted 5252 file(s) out of 5252 file(s) total.
C:\GUI\MagicTex\bio.tex
C:\GUI\MagicTex\blaver00.tex
C:\GUI\MagicTex\blaver01.tex
C:\GUI\MagicTex\boom_a.tex
C:\GUI\MagicTex\chocob00.tex
C:\GUI\MagicTex\chocob03.tex
C:\GUI\MagicTex\fire00.tex
C:\GUI\MagicTex\fire01.tex
C:\GUI\MagicTex\flame00.tex
C:\GUI\MagicTex\flame01.tex
C:\GUI\MagicTex\hvshot.tex
C:\GUI\MagicTex\jo_b03.tex
C:\GUI\MagicTex\jo_b04.tex
C:\GUI\MagicTex\kyogiri.tex
       14 file(s) copied.
C:\GUI\Thunder\sonic_1.tex
C:\GUI\Thunder\thunde00.tex
C:\GUI\Thunder\thunde01.tex
        3 file(s) copied.
C:\GUI\Limit\hit_1.tex
        1 file(s) copied.
Number of files to add: 5252
Successfully created archive with 5252 file(s) out of 5252 file(s) total.
        1 file(s) copied.
Number of files in archive: 50
Successfully extracted 50 file(s) out of 50 file(s) total.
C:\GUI\MenuTex\btl_win_a_h.tex
C:\GUI\MenuTex\btl_win_a_l.tex
C:\GUI\MenuTex\btl_win_b_h.tex
C:\GUI\MenuTex\btl_win_b_l.tex
C:\GUI\MenuTex\btl_win_c_h.tex
C:\GUI\MenuTex\btl_win_c_l.tex
C:\GUI\MenuTex\btl_win_d_h.tex
C:\GUI\MenuTex\btl_win_d_l.tex
C:\GUI\MenuTex\usfont_a_h.tex
C:\GUI\MenuTex\usfont_a_l.tex
C:\GUI\MenuTex\usfont_b_h.tex
C:\GUI\MenuTex\usfont_b_l.tex
       12 file(s) copied.
Number of files to add: 50
Successfully created archive with 50 file(s) out of 50 file(s) total.
        1 file(s) copied.
Number of files in archive: 729
Successfully extracted 729 file(s) out of 729 file(s) total.
C:\GUI\flevelTex\hand_1.tex
        1 file(s) copied.
Number of files to add: 729
Successfully created archive with 729 file(s) out of 729 file(s) total.
Press any key to continue . . .

62
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-01 17:23:20 »
i used Aali's tools and the used the patch.bat cuz i thought id never be able to mess it up that way lol im using fresh unmodded lgp's everytime and tried patching them like 8 different times and each time it comes out exactly the same. the menu LGP and flevel LGP come out fine, i just cant figure out where the magic LGP goes wrong.

63
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-09-01 17:06:42 »
ok ive tried making the lpgs from C: like 8 times and every time its the same issue.

First vid shows that the green ring around the character when they cast magic is not there and the bolt animation isnt there either ---> http://www.youtube.com/watch?v=JHAW2suFEpk

the second vid is the problem that makes the game unplayable. The enemy uses an attack and the game just hangs. But you can see its not frozen cuz i could still run and the charaters are moving. ---> http://www.youtube.com/watch?v=BNcarVa-3Ls

the third vid is just for fun. I changed the fire spell a little bit. I darkened it and added more color and i like it alot. Watch in HQ. leave feedback on the fire plz.    
---> http://www.youtube.com/watch?v=YYwLrUJfsSA

64
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-31 16:39:56 »
i know its the magic now lol, i can attack and stuff i realized. its just after the house like monster uses hell-bomber that the game just hangs. i cant see the attack but my character falls down and gets back up like hes hit and then they just sit there not attacking lol

65
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-31 15:44:27 »
k its not the [seffect1.tex] cuz i tried a fresh one of those 2. if i find out ill post wat it was but if someone else knows plz tell me lol

66
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-31 15:39:48 »
i forgot who it was but i have the same problem of my characters wont attack or cast magic now. after i select the command they just sit there in their battle stances and to be clear the game doesnt freeze, they just sit there. i dont think its the lgp's cuz i went back to a set that worked and the same thing happened. could it be they [seffect1.tex] causing this?

67
Team Avalanche / Re: [REL] Team Avalanche's 2D Overhaul
« on: 2009-08-22 01:15:42 »
that bio looks perfect to me dude :)

68
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-20 20:29:20 »
nice job sl1982, we all appreciate all the hard work you putting into this project and your hard work shows  :lol:

69
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-19 16:47:00 »
i went into the settings and made the menu color grey so the materia would stick out and you could see them clearly the menu can be made anycolor you want

70
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-19 13:53:14 »
Romeo14's Advent Materia add-on for sl1982's GUI Beta 4
--------------------------------------------------------------------------------
after you install GUI Beta 4 just replace the five files
in your texture folder from sl1982 with mine in this folder.
I Hope You Like It, tell me what you think once you try it

------> http://www.megaupload.com/?d=LLY6ZGUY



71
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-19 13:33:44 »
i gonna upload sl1982's beta 4 with my materia which i'll call Advent Materia just give it a name but first here is are the pics of the materia themselves.

72
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-19 00:44:54 »
ya i deceided to play with it for awhile and it came out good so i thought id share with you and sl1982
if sl1982 wants them he can have them i just dont know what he would want, the whole texture page or just the pics of the materia

73
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-18 23:48:12 »
ya the first version had to much saturation in it and made it look bad so i toned in donw a little in the second one, they look very detailed in game but the screenies i took arent the best

74
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-18 23:43:10 »
i hope im not stepping on anyones toes but here goes. to me the materia thats in the current release that i have the looked like theose painted metal chistmas ornament balls. In advent children they look more like colored glass to me so i deceided to have a go at making some materia. I came up with 2 different versions that are very similar. i like version 2 the best.

here is version 1



here is version 2



let me know what you think

75
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-18 23:34:05 »
darn it lol

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