Author Topic: [FF8PC-Steam] BerryMapper- texture replacement for Tonberry mod (2014-12-15)  (Read 351622 times)

Shunsq

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Re: [FF8-steam] Character texture & model replacement
« Reply #75 on: 2014-11-23 21:58:34 »
Thank you Vehek and Yagami Light, it's really interesting...I will try to clear this out. It's strange because i don't have this glitch when i go to the infirmary ( even with Zell and Selphie). Have you replaced also Zell and Selphie models ?
« Last Edit: 2014-11-23 22:15:49 by Shunsq »

Yagami Light

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Re: [FF8-steam] Character texture & model replacement
« Reply #76 on: 2014-11-23 22:34:40 »
I only did it with Squall modified, there is probably more glitches out there, depending on what part of the game you are on. For example that glitch doesn't happen during beginning of game when Squalls alone, there's too many variables a full playthrough is needed.

olearyf2525

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Re: [FF8-steam] Character texture & model replacement
« Reply #77 on: 2014-11-24 14:10:24 »
Shunsq so I am going to try these out in game but my question is what happens when Squall changes his Seed Uniform will that mess up the textures?

JeMaCheHi

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Re: [FF8-steam] Character texture & model replacement
« Reply #78 on: 2014-11-24 21:22:06 »
Shunsq so I am going to try these out in game but my question is what happens when Squall changes his Seed Uniform will that mess up the textures?

No, they just won't be replaced, but everything will work fine. Uniform's textures aren't hashed so they won't be replaced and the game will show the original ones.

Am I wrong Shunsq?

BTW: Didn't magochocobo retexture the seed uniform too...?
« Last Edit: 2014-11-24 21:24:33 by JeMaCheHi »

Mortael

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Re: [FF8-steam] Character texture & model replacement
« Reply #79 on: 2014-11-29 12:05:19 »
Using Deling, I think I may have found the battle textures. Well, under Battle.fs ;) I'm going to try and find the hash codes fro them now- HOPING this is it, it also has the squall seed uniform battle textures as well. You know, I think the textures for all the other characters are close to how they should be represented, I always thought that Squall was the least realistic!(Also found Ultimecia's battle skin/and the unconscious Rinoa/Adel file)

Update:

Hashmap:
d0c000,18446744073709551615
Objmap:
d0c000,4294967295

Not sure if these are it, need somebody to confirm

If these numbers are at all relevant, this is the hash code for Squall's apparent 'battle' texture
« Last Edit: 2014-11-29 12:22:14 by Mortael »

Shunsq

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Re: [FF8-steam] Character texture & model replacement
« Reply #80 on: 2014-11-29 15:24:31 »
Thank you mortael! To detect all the battle textures( because deling only shows 1 palette but there might be up to 16 palettes) you have to use tonberry and start multiple battles.
If you don't know how to collect textures with Tonberry go there:Tonberry

Mortael

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Re: [FF8-steam] Character texture & model replacement
« Reply #81 on: 2014-11-29 16:15:27 »
Already a step ahead of you! ;) I ran a few tests, when I 'replaced' or tried different textures, and ended up with the texture replacing else (such as the Squaresoft logo, which was amusing to see Squall's distorted texture file fade in..) I will keep on trying!

Update:

Whilst trying to figure out an efficient way to work the Battle field script, I have the textures for Squall's student uniform- I find it interesting that it's available for nearly all of the areas! It's interesting looking/viewing these files as I feel I'm beginning to understand more about how this game works; as complicated as it is... No master, but a step closer.



« Last Edit: 2014-11-29 22:26:11 by Mortael »

Mortael

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Re: [FF8-steam] Character texture & model replacement
« Reply #82 on: 2014-11-29 23:43:01 »


Successfully hashed face/other details- all that needs to be fixed are the gunblade textures, apparently they just happen to come with each skin... Which will be a pain, but nonetheless, I can do this :)

olearyf2525

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Re: [FF8-steam] Character texture & model replacement
« Reply #83 on: 2014-11-29 23:49:38 »


Successfully hashed face/other details- all that needs to be fixed are the gunblade textures, apparently they just happen to come with each skin... Which will be a pain, but nonetheless, I can do this :)

!!! :D

Mortael

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Re: [FF8-steam] Character texture & model replacement
« Reply #84 on: 2014-11-29 23:59:10 »
Also, the guy who was doing weapons earlier? Yeah I can add the retextures too <3


Update: For some bizarre reason (despite having textures for all of the different gunblades, it seems only the lionheart is required to fix! After testing each gunblade though, the model works perfectly! I've only tested it in Balamb, but I can safely assume that it works.



p.s. I'll fix the textures so that it's not as blurred (save for the face, because the blurring makes it more realistic, and less sharp)
« Last Edit: 2014-11-30 00:36:23 by Mortael »

LeonhartGR

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Re: [FF8-steam] Character texture & model replacement
« Reply #85 on: 2014-11-30 01:06:47 »
Squall looks so impressive on those screens!

Mortael

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Re: [FF8-steam] Character texture & model replacement
« Reply #86 on: 2014-11-30 05:25:11 »
Now that I have Squall casual complete and looking relatively decent- I am going to proceed by doing the uniforms and the Squally you see at the beginning, with the bandages. I have managed to find every single Squall texture file, as a reference, so the rest should be easy :) I will be busy throughout most of next week, but I'll do my best to get these done as soon as I can; I will release the textures/hash codes for Squall's face/details relatively soon.

Shunsq

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Re: [FF8-steam] Character texture & model replacement
« Reply #87 on: 2014-11-30 07:27:30 »
Thank you for doing this mortael.
If other people want to test other textures (battle fields, worldmap, ...) don't hesitate to use berrymapper and participate to this forum.

Mortael

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Re: [FF8-steam] Character texture & model replacement
« Reply #88 on: 2014-11-30 07:46:19 »
I've started working on the uniform- problem is, the lowpoly needs hashing in various areas- so if people could start doing that, up until the return to balamb- I would be eternally grateful, I'm working on slicing/dicing the tex file to fit the uniform, so far so good :) the high-res is fine with no errors. I've altered Squall's face just a very little... You wont notice much difference, but it's just there for detail.



I'll post more updates soon :)

olearyf2525

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Re: [FF8-steam] Character texture & model replacement
« Reply #89 on: 2014-11-30 13:32:02 »
Awesome work Mortael! I would help cause I have free time, but I have no idea how to do any of this.

Mortael

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Re: [FF8-steam] Character texture & model replacement
« Reply #90 on: 2014-11-30 23:28:12 »
Low Poly Squall... Work in progress!


Mortael

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Re: [FF8-steam] Character texture & model replacement
« Reply #91 on: 2014-12-01 02:06:15 »
So I finished up low-poly Squall in the uniform (not looking too shabby)

And also just finished hashing the battle uniform. Just doing a few gameplay tests- until I get back to Balamb Garden, and then for the final Squall texture, it should be the SeeD uniform, which should be incredibly easy to hash! (Hopefully Mago can fix something up, or did he already do a texture for it?)


olearyf2525

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Re: [FF8-steam] Character texture & model replacement
« Reply #92 on: 2014-12-01 21:39:41 »
So I finished up low-poly Squall in the uniform (not looking too shabby)

And also just finished hashing the battle uniform. Just doing a few gameplay tests- until I get back to Balamb Garden, and then for the final Squall texture, it should be the SeeD uniform, which should be incredibly easy to hash! (Hopefully Mago can fix something up, or did he already do a texture for it?)



Yea Shunsq said he did but I don't know where to find it.

Mortael

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Re: [FF8-steam] Character texture & model replacement
« Reply #93 on: 2014-12-02 08:30:04 »
Every Squall uniform has been hashed- including the fire cavern area, and the infamous Balamb home - low poly/battle model and high res are completed and require no further update. Furthermore, there are no known bugs!!

Unfortunately, when it came to the 'SeeD uniform' it is much more tricky. First of all, the texture works fine on Squall, but his 'head' texture shares the same hash code as Zell's..... Which means you end up with a really funky looking Zell, for no more than about 10 seconds of gameplay. I haven't found a workaround for this yet- I will see what I can do.

I've also hashed a few extra areas for Squall's casual texture, nearly all 13 palettes for the poly squall have been found (just one more to go, so no more disappearing new textures!) A couple of other areas all hashed up to after the training centre. I have also added a new texture for Squall when he uses his gunblade in the field.

Once I have found all the palettes, the new textures for Squall should be permanent and hopefully no need to hash any more for his model!

As far as I know.. All the textures are complete, save for the SeeD uniform- I have begun working on them myself, but I would rather see Mago's textures being used, I'm an average artist at best... :D

New codes:

sql_13,1721133567
sql_13,1721199103
sql_13,1855352319
sql_13,1855417855
sql_13,2061135359
sql_13,2061200895
sql_13,2126409215
sql_13,2126474751
sql_13,2130603519
sql_13,2130669055
sql_13,2787557085
sql_13,2867228226
sql_13,2984921949
sql_13,4002835967
sql_13,4002901503
sql_13,4273892863
sql_13,4273958399
sql_13,2061135359
sql_13,2061200895
sql_13,2130669055
sql_13,2130603519
sql_13,2130607615
sql_13,2130673151
sqpant_13,4215270997
sqpant_13,4214484565
sqpant_13,4214353493
sqpant_13,4282383965
sqpant_13,4214877781
sqpant_13,4214746709
sqhead_13,836294143

Eventually you will want to add these for the battle textures/uniforms:

sqlionheart_13,3303903659
sqlionheart_13,3303903403
squniform_13,3923293695
squniform_13,3687299908
squniformhead_13,1769491967
squniformhead_13,1777880575
squniformhead_13b,3688348552
squniforml_13,515265023
squniforml_13,515330559
squniforml_13,1052201471
squniforml_13,1052135935
squniforml_13,1056395775
squniforml_13,1056330239
squniforml_13,1052144127
squniforml_13,519467519
squniforml_13,519533055
sqseedhead_13,3968939419 (bugged, shares the same hash code as Zell's head)
sqseedhead_13,3985716667
sqgunblade_13,3057077977

Mortael

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[FF8PC-Steam] Project Lionheart Mod 0.1b (Character Textures)
« Reply #94 on: 2014-12-02 09:46:28 »
Project Lionheart 0.1beta, a project started by Shunsq, textures by Magochocobo
(Thank you for your great work!!!)

** This is still a work in progress, and may not cover all of the areas just yet.



So what is Project Lionheart? To put it simply, it is a mod that replaces the textures of the characters.

However, I have only replaced Squall's textures- provided Magochocobo/anybody else decides to make more textures, I will gladly do my best to get them working in-game!

**Known issues:

  • Not all of the palettes have been found, textures are likely to change- but for the most part 12 palettes have been found for Squall's low-poly skin and it seems to work in all of the areas I have tested.

  • During the SeeD inauguration ball, because Zell's head texture shares the same hash code as Squall, it causes his textures to go all funky, but this is a minor bug that only occurs for one small section of the game.

  • Squall's body/head will be missing during the final scenes after fighting Ultimecia, so please use the following new codes to prevent this:
    sqpant_13,3304034731
    sqhead_13,970511871




Credits:

//  First of all, I would like to thank Shunsq for discovering how to replace textures in-game. I would also like
to thank Magochocobo for his excellent textures; you can find his work here:

http://forums.qhimm.com/index.php?topic=13345.0 //

I would like to thank Shunsq also for his 'berrymapper', a pretty nifty tool in which you can hash textures, in
order to replace them; you can find his work here:

http://forums.qhimm.com/index.php?topic=15668.0


I would also like to thank Omzy for creating the Tonberry mod! You can find this here: http://forums.qhimm.com/index.php?topic=15291.0

Furthermore! I hope you all do not mind me uploading this!

You can find the link here: http://www.mediafire.com/download/i2dicxu6mib9lzl/Project+Lionheart+Mod+0.1b.rar



Please! If you find any bugs/issues/glitches, feel free to post them here and I will do my best to fix them. If there are any areas that need hashing/do not have the new textures- let me know and I'll work on it as soon as I can.

If I have failed to mention anybody else, here's a big thank you for making this all possible.

« Last Edit: 2014-12-05 07:15:42 by Mortael »

Shunsq

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Re: [FF8-steam] Character texture & model replacement
« Reply #95 on: 2014-12-02 21:16:38 »
Nice, thank you mortael!
Most of Squall field textures were already listed on first page but i added 4 of yours:
sql_13,2130607615
sql_13,2130673151
sqbody_13,4214877781
sqbody_13,4214746709

Concerning the battle textures i'm also adding yours to the first page list.


olearyf2525

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Re: [FF8-steam] Character texture & model replacement
« Reply #96 on: 2014-12-03 00:04:40 »
Nice, thank you mortael!
Most of Squall field textures were already listed on first page but i added 4 of yours:
sql_13,2130607615
sql_13,2130673151
sqbody_13,4214877781
sqbody_13,4214746709

Concerning the battle textures i'm also adding yours to the first page list.

Nm I see it.
« Last Edit: 2014-12-03 00:59:55 by olearyf2525 »

Mortael

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Re: [FF8-steam] Character texture & model replacement
« Reply #97 on: 2014-12-03 07:36:27 »
Shunsq! I apologise for not consulting with you first, in-fact it should REALLY be -your- mod, so you can take full credit if you wish, but I have packed all the essential files here:  I guess we could consider it a team project, and get others roped in as well, after all- this is a nightmare to do as a solo...

p.s. having a playthrough of the game, so I will be as thorough as possible to find as many palettes as I can- there are key areas that will have different codes/palettes FOR definite (Working on Quistis now):

Dollet Comm Tower (lower floor)
Fire Cavern
Balamb Town Dincht Home, living area
Secret Area

http://forums.qhimm.com/index.php?topic=15810.0
« Last Edit: 2014-12-03 07:39:03 by Mortael »

olearyf2525

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Hi Mortael as a complete newb at this, I have already implemented Shunsq texture pack from the other topic and his updated hash codes via your work as of yesterday. I haven't tested this out in game yet but I should already have the textures/hashcodes right? Or have you updated with even more values?

dkma841

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« Last Edit: 2021-10-28 16:32:23 by dkma841 »