Quick update, recommended for script examiners/tweakers/editors. (
Changelog)
Scripts are now inserted into Meteor in their correct places (see pic below), whereas previously blank script entries were just ignored and added to Meteor as sequential scripts. This means scripts now function correctly in game and, examined in a hex editor, the script offset table from a saved file will now match that found in the original field file.
I also fixed the bugs Vehek found (thanks again) and a few others.
With this, the save point will now function properly. Before, the blank script entries were ignored & placed the scripts in slots 1, 2, 3 and 4. When saved out and played ingame, the save point acted oddly (difficult to leave the save point since the save dialog kept reopening
). I suspect this was the cause of the dialog problem in Mideel that Vehek noticed. Scripts have their assigned places for a reason; what those reasons are, I don't think we know yet.
But with this, it might make it easier to find out.