Wow, impressive :)Thank you!Yeah, i think that soon or later i will pass to your thread of Hades Workshop, with some questions :roll:
I can surely provide the camera matrix of each map, but I never really figured out how that matrix should be interpreted (the things I tested back then were always a bit off). Or if you need other kind of informations, feel free to ask. I never used the FF7 modding tools myself, except 7th Heaven as a player.
Ice Cavern/Outside
Proj = 588
Matrix =
4096 -14 -32
0 3451 -1763
35 1645 3697
Position = 6 -379 -1190
CenterOffset = 0 -7
WidthHeight = 352 560
vrp = 160 192 112 448
Depth = -1
Ice Cavern/Entrance
Proj = 718
Matrix =
4093 -10 152
0 3814 286
-153 -266 4083
Position = -319 1246 9176
CenterOffset = 0 -136
WidthHeight = 320 368
vrp = 160 160 112 256
Depth = -196
x: 4093 y: -10 z: 152
x: 0 y: 3814 z: 286
x: -153 y: -266 z: 4083
The numbers may need to be symmetrized like this:x: 4093 y: 0 z: -153
x: -10 y: 3814 z: -266
x: 152 y: 286 z: 4083
1st number: left to right coordinate (negative is on the left, positive is on the right)
2nd number: front to back coordinate
3rd number: bottom to top coordinate
But it's arbitrary. They could have used them in different orders or with different meanings.(even though they kept some part of it, like 4096 being the unit).Now that you mention that...i remebered that in a pdf with specific details of ff7 files, mentioned something about that,4096 its the length of the vector. I was thinking if that could mean also that every distance from point 0 to Axis1 or axis2 or axis3 could it be 4096 , and it is, i checked other camera axis from ff7 maps and the distances are always 4096(or 4095 sometimes).