Hey.
The re-release versions of FF7, i.e. the version that SquareEnix released for PC in 2012, the Steam version of 2013 and the International Release from the Japanese Square Enix Online Store in 2013, have a very peculiar issue with the framerates the different modules of the game are supposed to run at.
So, apparently, in contrast to the original 1998 PC version, the re-release is supposed to run at 34 FPS on fields. Additionally, like the 1998 release, at 15 FPS in battles and in FMVs, at 30 FPS on the world map and at 60 FPS in menus.
I myself have the Steam version run at those values it should apparently run at, it drops to 32/33 fps during the transition to another field though, (I honestly can't even say if 34 is the cap for fields but I have never heard of anyone having a higher field framerate) but a lot of people I have talked have the game run at 30-32 fps on fields and we have not been able to find the cause for these so different framerates.
This framerate issue has been raging ever since FF7 was re-released via SquareEnix in 2012 and has yet eluded explanation and/or resolution.
Therefore, I would be very glad if anybody could provide suggestions on what could be the cause for this erratic behavior and/or on how to solve it (i.e. have the game run consistently at its capped field framerate).