Hey guys,
I'm right before finishing my balancing mod, but there are still some things I'd like to change, but don't know how. Huge thanks to anyone who can help me with the following:
1. Auto-Potion: The items that work with this ability are Potion, Potion+, Hi-Potion, Hi-Potion+ and X-Potion. I'd like to exclude X-Potion from this list if possible.
2. Darkside HP loss: JWP helped me greatly with changing the Darkside damage multiplier earlier, but I realized that the problem is rather the mild HP loss when using the ability, and not its power. If possible, I'd like to increase the HP loss from 10% to 20% per use.
3. GF compatibility boosting items: Is there a way to remove the negative effect on other GF? I already found out how to modify the boost for each item in mitem.bin (menu.fs), however, the negative effect is always half the boosting value. In other words, there is no separate byte that controls the effect on other GF. Example: The effect for Bomb Fragment can be adjusted at offset 0x23B in mitem.bin. Raising or lowering that value affects the positive and negative effect at the same time. I guess there must be a formula somewhere in the .exe that can disable this.
4. Dispel + Damage: I would really like to have this for a certain enemy, but Dispel per se is actually a curative spell with a spell power of 0, so it never does any damage. I've tried making an offensive spell out of it, but then, it no longer removes positive status effects. Any ideas how to make it cause damage while removing status effects at the same time?
5. Cover Ability: I'm looking for the physical damage reduction multiplier here. I don't want the ability to reduce any damage at all.