Author Topic: Monster Hunter  (Read 3595 times)

Kislinskiy

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Monster Hunter
« on: 2006-03-11 06:02:15 »
The last weeks I reversed the Monster Hunter 3D file format in my leisure. This night I finally wrote a converter. I sadly had no time to reverse bone and animation data. Maybe the next vacation, who knows...  :)


mirex

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Monster Hunter
« Reply #1 on: 2006-03-13 11:59:05 »
Mmmm loooking nice :) reminds me of my reverse-engineering days :)

Qhimm

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Monster Hunter
« Reply #2 on: 2006-03-13 13:30:13 »
Hah, all the "old school" hackers here are already starting to reminisce about the good old days. All that's missing now is a rocking chair and complaining about your knee that always swells up when there's bad weather a'coming. :P

Cyberman

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Monster Hunter
« Reply #3 on: 2006-03-13 16:51:45 »
Kilisinky
Have you worked on FF7 stuff in a while? LOL

Qhimm
I'll loan you my cane :D

Cyb

Kislinskiy

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Monster Hunter
« Reply #4 on: 2006-03-13 21:42:30 »
Cyberman
Uhm... no. That stupid coordinate system conversion and the bone hierarchy handling (the rotations) that results from it gave me the rest for the time being (I used DirectX).  :isee:


Xenobond

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Monster Hunter
« Reply #5 on: 2006-04-11 03:09:15 »
That's awesome man! Some of my coworkers have just started playing Monster Hunter and would really like to take a look at some of the meshes from the game. Is this a maya plugin that you have made, or is this a file converter that is not platform specific?