Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4968813 times)

Yuffie1983

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10375 on: 2020-09-17 21:33:23 »
Is there other anyway to learn mustard bomb enemy skill apart from the the knights of the round protector. Thanks for any help.

PoolHandMan

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10376 on: 2020-09-18 02:28:55 »
Is there other anyway to learn mustard bomb enemy skill apart from the the knights of the round protector. Thanks for any help.

I learned mine manipulating Pollensalta (northern crater, down that spiral). Equip a hypnocrown because it's tough manipulating her without it.


guys, what are the uses of some key items like, hero medal, 7777 needles, white materia for example?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10377 on: 2020-09-18 07:07:24 »
Does this mod fix things change the text in game from MENU / SWITCH / CANCEL / PAGEUP / etc. to the actual A/B/X/Y/ buttons from an X-Box controller?

Basically does something like this work: https://steamcommunity.com/sharedfiles/filedetails/?id=179295659 ?

u can use the likes of 7th heaven to configure your controller to exactly the way you want it.
https://imgur.com/Vjca3oS

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10378 on: 2020-09-18 07:08:45 »
I learned mine manipulating Pollensalta (northern crater, down that spiral). Equip a hypnocrown because it's tough manipulating her without it.


guys, what are the uses of some key items like, hero medal, 7777 needles, white materia for example?

try the weaponsmith near gold saucer location. he has a use for the needles :)

Yuffie1983

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10379 on: 2020-09-18 08:10:05 »
I learned mine manipulating Pollensalta (northern crater, down that spiral). Equip a hypnocrown because it's tough manipulating her without it.


guys, what are the uses of some key items like, hero medal, 7777 needles, white materia for example?

Thanks for that, also how do you get to face Ozma in the Shinra mansion it is to do with the piano but can work out what tune it is again thanks for the help. ;D ;D

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10380 on: 2020-09-18 12:53:55 »
Thanks for that, also how do you get to face Ozma in the Shinra mansion it is to do with the piano but can work out what tune it is again thanks for the help. ;D ;D

Spoiler: show

tifa's theme tune, same as her limit in the shinra mansion piano.
ps in v2 its hallway, in v1.5 its back at the nibel reactor :)


heretic667

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10381 on: 2020-09-20 19:51:02 »
Is it normal that I'm having trouble with money in the early game?  I've reached Junon and find myself unable to buy much having to sell my ethers. 

Am I missing something? :|

Yuffie1983

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10382 on: 2020-09-21 11:33:19 »
Is it normal that I'm having trouble with money in the early game?  I've reached Junon and find myself unable to buy much having to sell my ethers. 

Am I missing something? :|

Yes it is normal, the best way to get money was in  Sector 7 area morphing Vampire Fangs from the Whole Eaters and then selling them for 900 gil a piece.

OLKv3

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10383 on: 2020-09-21 16:24:43 »
Is it normal that I'm having trouble with money in the early game?  I've reached Junon and find myself unable to buy much having to sell my ethers. 

Am I missing something? :|
It happened to me on 1.5 so it's intended. I sold the MP Plus materia from Ziegfried and still went nearly broke by Cosmo Canyon. You'll be flooded with cash after you get the Highwind since you get much more AP and can easily max ALL materia to sell.

PoolHandMan

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10384 on: 2020-09-22 03:48:19 »
It happened to me on 1.5 so it's intended. I sold the MP Plus materia from Ziegfried and still went nearly broke by Cosmo Canyon. You'll be flooded with cash after you get the Highwind since you get much more AP and can easily max ALL materia to sell.

so true. In the 3rd disc and I literally had nothing to spend my near 3 million gil (and I wasn't grinding by any means).
I just finished 1.5. so good. But it got a little easy after w-item. I can't help but use the glitch.

Tank Evans

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10385 on: 2020-09-23 04:55:18 »
Hey everyone!

I am hoping to get some more info on what the difference is between New Threat Vanilla Combat and FF7 Vanilla Combat and if there is any content or story changes with New Threat Vanilla Combat.

I haven't played this game since 6th or 7th grade and a buddy of mine told me about 7th heaven and the mods for this game and now here I am.

It has been so long since I beat Vanilla FF7 that I have forgot most of the story and was planing on doing a Vanilla play through before trying 1.5 or 2.0 so I could appreciate the changes made in the content portion of each version.

Then I saw in the catalog of 7th heaven, New Threat Vanilla Combat, and couldn't find anywhere more detailed info on what it is and how it differs from Vanilla FF7 combat and any possible story changes.

Thanks for the help guys!
« Last Edit: 2020-09-23 05:00:56 by Tank Evans »

nyny1010

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10386 on: 2020-09-24 19:58:18 »
Hi folks, experiencing a strange problem on disk 3 after reaching the bottom of the north cave and returning to the highwind.

I can't swap out any characters in my party other than Cloud (by changing party leader), Cid, Tifa, and Aeris (who was in my party when I reached the bottom of north cave). All the other characters are locked in the PHS and can't be selected, like how Cloud is usually locked if you select him in PHS. Anyone else had this problem and knows a way to solve it?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10387 on: 2020-09-25 06:36:41 »
I can't swap out any characters in my party other than Cloud (by changing party leader), Cid, Tifa, and Aeris (who was in my party when I reached the bottom of north cave). All the other characters are locked in the PHS and can't be selected, like how Cloud is usually locked if you select him in PHS. Anyone else had this problem and knows a way to solve it?

not had that issue, thats a strange one. I'd suggest u attach your savefile so that the mod creator can possily try to replicate the issuue.
Is new threat the only mod you  have loaded?


nyny1010

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10388 on: 2020-09-27 23:32:08 »
not had that issue, thats a strange one. I'd suggest u attach your savefile so that the mod creator can possily try to replicate the issuue.
Is new threat the only mod you  have loaded?



Weird right? Well I put my save file in black chocobo and allowed characters to be swapped into the party, that resolved things for now.


It has been so long since I beat Vanilla FF7 that I have forgot most of the story and was planing on doing a Vanilla play through before trying 1.5 or 2.0 so I could appreciate the changes made in the content portion of each version.

Then I saw in the catalog of 7th heaven, New Threat Vanilla Combat, and couldn't find anywhere more detailed info on what it is and how it differs from Vanilla FF7 combat and any possible story changes.

Thanks for the help guys!


The Vanilla combat version is going to be exactly the same as FF7 on PlayStation 1 in terms of Materia, weapons, items, and bosses. It adds features from New Threat like skipping long story sequences, the improved script. The option to keep Aeris is the biggest (and pretty much only) story change in the Vanilla Combat from original FF7.

The regular New Threat has all those changes and adds some pretty incredible content like new bosses, enemies, weapons and sidequests that you won't get with the Vanilla version  :mrgreen:

skeeith

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10389 on: 2020-09-29 23:30:46 »
Does anyone know why Aerith can't be save in Type B?

I'm currently playing the Type B option on New Threat and I'm on the part where Sephiroth will kill Aerith, but there's no dialog or option to save Aerith at all.

Did I do something wrong a long the way?

The mod is installed properly cause the enemies are harder and some of the Materia changed, like the 1 star summon materias.

This is really disturbing as to why saving Aerith can't be done on Type B on my game play.

Diabeto

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10390 on: 2020-10-03 04:54:14 »
Hi! I've been trying to get this mod to work on 7th heaven for the past 5 hours and I can't get it to work. I can get through the opening cinematic and then when I head into the very first fight a error pops up that says "Oops! something very bad happened. Wrote emergency save to save/crash.ff7 dir." I've tried NT 1.5 also because I haven't played the mod at all and the same thing is happening. I'm currently not running any other mods with it and I am trying to do this off of the steam version of the game, I've been looking up to see if anyone else is having a similar problem but I couldn't find any other similar situation.

Thanks again!

Diabeto

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10391 on: 2020-10-03 20:28:02 »
Wait, Wait, I'm stupid and was trying to stack the qhimm's gameplay mod with the nt mod and now I have it working, I don't know why I didn't think that was the problem yesterday, but it's working fine now. It only takes me over 6 hours of dumbassery for me to figure out simple solutions hahaha.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10392 on: 2020-10-04 08:23:43 »
Does anyone know why Aerith can't be save in Type B?

I'm currently playing the Type B option on New Threat and I'm on the part where Sephiroth will kill Aerith, but there's no dialog or option to save Aerith at all.

Did I do something wrong a long the way?

The mod is installed properly cause the enemies are harder and some of the Materia changed, like the 1 star summon materias.

This is really disturbing as to why saving Aerith can't be done on Type B on my game play.

you can save her
Spoiler: show

do not kill the flowergirl in that battle :>  you can revive her on the highwind, to keep the ribbon from her dying later on if prefer.  pretty sure this question has been answered several times already :)



galax-C

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10393 on: 2020-10-04 16:31:02 »
Having an issue with 1/35 soldier collecting. When I pick up the one during the Midgar raid, the one on the scaffolding listed as #9 in the documentation, the item doesn't transfer into my inventory. I'm in Hard mode, type B. Anyone else?

rocp

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10394 on: 2020-10-05 12:56:51 »
I read the features on the first page but am still confused by the wording. Does this mod allow the function of changing the party leader to change Cloud as someone else such as Yuffie or Red? Also, does it replace their model in the field besides only the battle? If so, at what point am I allowed to do this? I want to play the game as much as possible as a different character, without Cloud.

Also, can the Black Chocobo be used for this mod? Can I use a previous save file from a play-through without mods?

OhNoIForgot

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10395 on: 2020-10-05 20:04:54 »
So, if I missed the 1/35 soldier in shinra hq or sister ray I can't complete the set? Or there's a way to complete the set?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10396 on: 2020-10-07 04:55:26 »
Having an issue with 1/35 soldier collecting. When I pick up the one during the Midgar raid, the one on the scaffolding listed as #9 in the documentation, the item doesn't transfer into my inventory. I'm in Hard mode, type B. Anyone else?

ye but wasn't sure which location didn't count before :>

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10397 on: 2020-10-07 04:59:02 »
I read the features on the first page but am still confused by the wording. Does this mod allow the function of changing the party leader to change Cloud as someone else such as Yuffie or Red? Also, does it replace their model in the field besides only the battle? If so, at what point am I allowed to do this? I want to play the game as much as possible as a different character, without Cloud.

Also, can the Black Chocobo be used for this mod? Can I use a previous save file from a play-through without mods?

balancing will be wrong if u use save fille outwith the mod. (and indeed version of mod eg 1.5.x v 2.0.x.

theres a NPC on the highwind which lets u choose cloud/tifa/cid as party leader at a certain point of the story.

Ur free to kill cloud to not use him before then :> yes the field model is changed if tifa/cid is leader.  just like the original game, when they get to  be leader.

rocp

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10398 on: 2020-10-07 10:06:11 »
Thank you. No one else besides Cloud/Tifa/Cid can be used?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10399 on: 2020-10-08 07:32:36 »
for party leader no.