1
Team Avalanche / Re: [HD Remake] Reactor 5 raid shaft
« on: 2014-03-13 02:11:55 »
Thanks's, your comment helped me very much. It took some days to finish reading your posting The matter regarding baking Ambient Occlusion is quite easy, but when I use all objects of my scene while baking AO I have the "shadows" of the pipes at the wall. I think it is better to unselect the pipes, so I would have just the "shadows" at the edges which I use to present dirt or grime. What do you think? In the Node Editor I used the Noise Texture and the AO map together with the nodes you recommended.
Here you see the pure grime texture:
And here you can see how I have connected the nodes in the Node Editor. At the end I mixed the shaders of the grime with my metal / rust texture which I did before and took the grime as the factor.
Last but not least you can see the grime combined with the metal / rust texture.
Is it that way how you understand "grime"?
Here you see the pure grime texture:
And here you can see how I have connected the nodes in the Node Editor. At the end I mixed the shaders of the grime with my metal / rust texture which I did before and took the grime as the factor.
Last but not least you can see the grime combined with the metal / rust texture.
Is it that way how you understand "grime"?