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Messages - takver

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1
I know this is probably the hundredth time I've said this lol, but Snouz, thanks for all of the incredible work you've tirelessly dedicating to making this the best possible version of the game there is, and then some.

I really hope someone in the industry pays attention and that this pays off for you somewhere down the line. It would be well deserved!

2
Supposedly, scaled UI mod is working now

I have the previous version of Moguri installed (V7) along with Snouz's Beta V5 files. Did a quick test of the lastest Scaled Battle UI mod build and I can confirm that it works far better than it did previously.

The only two minor issues that I now have with it are the following:

- When booting up the game with Scaled Battle UI mod for the first time, most of the Battle UI is offscreen. One needs to press the 'U' key on the keyboard to first adjust the battle selection menu on the left side of the screen, then it needs to be pressed again a second time to adjust the ATB UI on the right side of the screen. This is fine, but when pressing 'U' a small text appears at the top of the screen and can't be disabled no matter  how many time I press 'U' again. The only way to get rid of it is to exit and reboot the game.

- The second issue, and this is a minor one, is that it completely resets all of my settings in Memoria and sets Battle FPS to 24fps by default, meaning the user has to manually adjust each setting individually again the Memoria .ini file.

Other than the above two small issues. It appears to work perfectly so I'm sticking with it. If any issues come up during my playthrough, I'll post back here and in the Scaled Battle UI Steam thread.

As an aside, I really wish TehMighty would allow Snouz and ZePilOt to merge this mod into future releases of Moguri. It would be so much easier to iron out any bugs that way

3
i think mega limit is 5gb for free users

Aye, this is correct. Free users on Mega are limited to downloads less than 5gb in size only

4
Anyway, I'm very proud to say I figured out, with the help of Tirlititi himself, how to fix a bug introduced in the steam version. The rope and bucket animation in Gulug was broken as it only displayed BEHIND the base layer. By adding code, I managed to fix it!

https://i.imgur.com/1WMNY7d.jpg

This keeps getting better and better. Incredible work Tirlititi and Snouz!

5
I think if we don't install 7.0.1 we don't have access to 16:9 or the right font. On my side, I didn't install 7.0.1 and I don't have the memoria.ini file that allows me to make these modifications.

You're correct. I completely forgot about that.

I think it is best to just install Moguri + FFIX, and replace the files in the Moguri folder with Snouz's work so you get the font and 16:9 aspect ratio.

So is it possible to get Moguri Beta V2 to run with alternate Fantasy?
I read through some pages here, but couldn't find a definite answer...

See post #227 above by Snouz:

Tirlititi has retired from modding FFIX, but when this update officially hits, I'll talk to him and I'm sure we can arrange a compatible version! It's just a question of combining assets.

6
what will i miss if i dont install moguri v7.0.1 thru installer ? i mean what is the difference ?

Apart from the re-orchestrated soundtrack (which I'm personally not a fan of), nothing. Snouz's mod as it currently exists replaces everything that Moguri does (HD backgrounds, but even better) and more (UI stuff, world map textures, HD NPCs and monsters, etc).

Per the first page:

Quote
    Fixed : almost all visual glitches
    Redrawing of all layer edges (all 11000+)
    Cleaner / sharper graphics
    Better & cleaner lighting (all 1400+)
    Background animations better integrated
    Recreated all places names with original fonts
    Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
    Seamless scrolling skies & backgrounds, removed 'staircase' edges
    HD worldmap (manually redone, seamless and faithful)
    HD NPC / monsters / background objects
    HD battlefields with redrawn edges and seamless skies
    Recreated maps, start menu, game over, portrait edges

7
I am, and I have put the beta files in there like you stated in the install file.

If you have Moguri mod installed and have accidentally replaced the DLL in your FF9 directory with snouz's included DLL file, then the game will not read the files from your Moguri mod folder.

Another possibility worth checking is to see whether you don't perhaps have Moguri installed on two or more different drives and may be replacing files in a Moguri directory that the game is not reading from.

If you still have no success, my suggestion would be to uninstall Moguri and FFIX, delete whichever remaining files are on your drive for both, then do a fresh reinstall of FFIX and snouz's files. Ought to definitely work then.

8
Think I figured out part of where I messed up, figured this would replace moguri so I was just copying over files to a fresh install. My question now is how to go about installing this and the rest of snouz's mods. Do I just copy them into the game directory or overwrite moguris files in my program files folder? Or a mix of both?

If you already have Moguri mod installed, you need only copy the p0data files from each of snouz's downloads into your Moguri mod folder (so 'Program Files\Moguri Mod\StreamingAssets') and overwrite the existing files there. You need not copy the files to the game's directory since the game reads the p0data files from your Moguri folder.

Also, since you have Moguri installed, be sure to exclude copying over the 'Assembly-CSharp.dll' file included in snouz's background mod since Moguri's modified 'Assembly-CSharp.dll' already takes care of everything. Snouz's dll file is only to be used if you don't have Moguri installed.

9
Anyone else having trouble installing all of these? I just get a blank black screen without sound after the initial credits

Haven't had any issues with snouz's files and Moguri installed on the Steam version of the game. How are you installing the files, and which (if any) other mods are you using?

10
FF9 Graphical Releases / Re: [FF9 PC] UI Stuff BETA V1
« on: 2020-04-25 10:09:42 »
Jesus! You are on fire!!

So far what I see is this in the main menu:



Yep, can confirm the title menu is only appearing this way with ZePilOt's Moguri mod installed. Fixed it by uninstalling Moguri Mod and then doing a clean installation of FFIX with snouz's files (HD backgrounds, items, NPCs, and this UI mod).

I'm not yet sure if any more bugs are introduced with ZePilOt's Moguri mod and this UI mod installed but I'll report back if I come across any.

11
It should still be compatible.
What you need to do:
-Install normal moguri
-Only replace StreamingAssets files in the moguri install folder (program_files\Moguri mod\)
-install the ui mod.

I was unaware that there was a recent update to make it work with memoria. Does this mod work out of the box or do you need to tweak things? I've sent a steam friend request to discuss.

I just checked it out and it works out of the box (kinda). It introduces and has a few issues though, namely:

- It disables widescreen by default, requiring one to edit the memoria.ini file and re-enable it
- Battle animations are vastly sped up as a result of the mod increasing battle animations to 30fps. This also needs to be manually edited in memoria back down to 15fps
- The battle UI is quite tiny and is not properly scaled to the rest of the screen. I'm playing at 1080p so I can't imagine that being an issue. Don't see any option to edit the UI size in memoria either
- Cursor tends to disappear occasionally in menus, most evidently when given the option to overwrite an existing save. The mod creator says they're aware of this and are looking for a fix
- Biggest issue for me is that it introduces a severe delay between screen transitions that appears to last anywhere between 3-10 seconds. This is affecting screen transitions, and both entering and exiting battles. I've tried this with both the original Moguri, your rework, and the Scaled UI mod and can confirm that this delay is only appearing after installing the Scaled UI mod.

Another user on Nexus is also reporting what appears to be a game-breaking bug in the fight against the Plant Brain after installing the mod but I haven't checked that out to confirm as of yet

So yeah, I wouldn't personally recommend using the Scaled UI mod right now unless you or ZePilOt are able to have it implemented with Moguri in a stable state.

12
Well... I must have done something wrong then.
Pasting the new files over the ones in the game folder where Moguri was installed didn't activate them without your new "Assembly-CSharp.dll'.
I'll look into it, do some tests, and come back with news about this.

I had a similar problem initially, too. I have Moguri installed and whenever I extracted the 'Assembly-CSharp.dll' from snouz's rar file to the game's installation folder, the backgrounds reverted back to the old Moguri mod, while snouz's rar files worked on the old Moguri's 'Assembly-CSharp.dll' file but reintroduced side borders and weird controller issues.

Turns out I had Moguri mod installed on two separate hard drives for some strange reason (probably from previous installations) and was extracting snouz's p0data files to the wrong hard drive's Moguri mod location. lol

All fixed now and everything is working perfectly including the backgrounds, NPCs, worldmap textures, etc.

Said it several times already, but thanks so much for all of the effort snouz! Game looks absolutely incredible.

13
Hey snouz, any luck in getting touch with ZePilOt yet? A few of us have left messages on the Moguri Mod Steam thread but there's been no response :/

14
Just got the chance to briefly check it out and it looks just as good as I hoped. Can't wait for the backgrounds to be released so I can revisit this game again.

Absolutely incredible work snouz, thanks for all of the effort!

15
I've been refreshing this page everydaaaaaaaay, jesus. Can't wait <3

lol Yep! Watching that progress bar slowly fill over the past 9 months has been a source of excruciating joy and anticipation. Hella excited to finally getting around to playing this

16
Hype is real! This will be amazing! Any news on the HUD? It's so freaking big, I want the PSX one. Are there any working mods for that?

Cheers!

Skickat från min SM-G973F via Tapatalk

My understanding is that Ze Pilot intended to include a reworked battle UI in a future update of Moguri, and though this is intended to be the next update of the mod I'm not sure whether the UI is being updated as well since there hasn't been any mention of it.

No other UI mod appears to be compatible with Moguri for now, unfortunately.

17
Have been following this project for a while but decided to create an account just to say how absolutely outstanding this is. I'm holding off on my first Steam playthrough of IX until this is released. Really, absolutely phenomenal work so far !

As an aside, is there any work being done to change the battle UI in this reworked version of Moguri mod? The current UI is horrible and I don't know of any mods for it that are compatible with Moguri

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