Did you manage to fix the root translation error and the others listed on that spreadsheet?
One of the big ones is that RSAA will crash the game. Which makes me think kimera isn't loading frogs correctly, because the enemies like big toxic frog are a jumbled mess.
Ahhhh... RSAA, our old friend. There is a hack in Kimera specifically written to open that file. I guess it will need further research.
Yes, they all seem to work fine now.
There is also a problem with the high minigame, the party in the car/buggy isn't displayed correctly and are entirely messed up. Though this has only a very low priority, but I thought I should mentioned it.
Well, it's animations seem to work fine. Unfortunately Kimera chooses by default an animation that doesn't belong to this model (though it "compatible", in the sens that it has the same number of bones). The valid animations for the car seem to be: tgaa.a, sgaa.a, rgaa.a and qgaa.a.
EDIT:
OK, fixed the incompatibility with RSAA. You can grab the new version. RSDA includes an animation with a missing field. This is the only animation in the whole game that breaks the format and it seems FF7 can't even play the original one. It NEEDS the animation to be malformed though (my guess is there is a specific hack for this animation).