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Messages - orichalcon

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76
Releases / Re: [FF7PC] World Map Stuff
« on: 2020-12-29 16:29:15 »
Go for it, those textures look good ^^

thanks!  :-D

These textures looks really nice! Would be possible a standalone release for who doesn't use Reunion? As you did for the animations. Thanks in advance :)

now that FeliX has commented with his approval, this will be coming (should i merge world map and world map animations, or keep them separate?)

Nice and crispy! Very good thought to skin with the field textures! So where is this project released?

as of right now, only the images in the original post are released (in Reunion R06g)

77
I'm upscaling FF7 magic textures for my mod. However I noticed that some magic textures can be converted to flat images with a black background instead of transparency (alpha channel). This helps the upscaler as it can't handle transparency well.

So these images will have the magic effect and then a black background when you look at the raw images on your PC. But in-game they'll look normal and transparent where the black background is. However this trick doesn't work for all the magic textures. So those will render as non-transparent sprites in the game.

Does anyone know what the rules behind transparency for magic textures are? When will they accept the black background trick and when do they need have an alpha channel?

Hope someone can help me. Thanks in advance.

i'll start off by saying i dont know the rules of it, so not sure if i can really help you, but i'm going to tell you what i know just in case

the world map/world map animations do this as well, and for the wm animations, some effects will register the color 000000 as completely transparent and ignore actual transparency, while others will read transparency and black just fine... despite all being on the same sprite sheet

that being said, the reason i'm even posting is because afaik 95% or better of the magic textures (maybe even more like 99%) will read 000000 as completely transparent

so if *I* were doing this, i'd flatten em all and upscale em all, release a beta to trusted people and fix the few messed up ones

i understand that the whole point of this topic is probably so you wouldnt have to do any textures twice, but at least this way you won't waste time trying to figure out rules that dont make much sense

78
you just right click on the 'states' screen with that save displayed in the box and click 'load' (you must have already loaded a game and be on the field or world map)

but dlpb says you can actually skip straight to the credits with ochu, although probably requires one of the more advanced functions of it that i havent used, might just need to read the help file that comes with it - i havent done that either so dont feel bad  :-D

edit: the file goes in data/save not just data, sorry

79
I think I screwed my mods up because I got a new hard drive and transferred everything over and the mod manager is just like freaking out and idk what to do

hard to say what exactly is going wrong without logs, probably has to do with how the game is installed

80
https://ff7.live/othersoftware.html if you download ochu from there and then stick this file: https://cdn.discordapp.com/attachments/285894248988016640/790642011044577330/1999_-_73h41m23s_-_Bottom_of_Great_Crater.ss in ochu's data folder, its a save where you've already defeated sephiroth, just have to omnislash sephiroth with cloud and then watch the ending, not sure how to fast forward the ending to get to the credits though


edit: https://forums.qhimm.com/index.php?topic=20269.msg281205#msg281205 maybe this will work to fast forward, worked for me before to fast forward through aeris death scene

81
thanks for the response, was just curious

either way this tool unblocks a dead-end that the upscales were stuck in, cant wait to see the new animated fields thanks to this

82
Releases / Re: [FF7PC] Dual-Font UI
« on: 2020-12-20 08:19:35 »
DFUI for Reunion just got updated, i keep plugging away trying to make this perfect (can use links in original post)

now if you'll allow me, i'd like to...


     main changes
          -7-segment timer graphics mod included (9 colors in 5 different styles, so 45 individual timer graphics to choose from)
          -updated avatars (most just cleaned up, but Cloud, Red XIII, and Cid all had strands of hair unsquared)
          -redone menu font (thicker, bolder characters - also easier to read)
          -fixed problems and then optimized xbox buttons and in-game tutorials
          -option to drag and drop controller button images for each controller to either swap the X and O buttons, or A and B on XBox

timer screenshots:
     https://cdn.discordapp.com/attachments/285894248988016640/790106768881352704/20201220004131_1.jpg


     https://cdn.discordapp.com/attachments/285894248988016640/790111716952375326/20201220005512_1.jpg
same thing but no light bleed into off-segments


https://cdn.discordapp.com/attachments/285894248988016640/790111753206890496/20201220005852_1.jpg
now no background and different color


https://cdn.discordapp.com/attachments/285894248988016640/790088031285149727/20201218223852_1.jpg
of course all styles have an option for the original color (i falsely stated above its purple - its not, its pink... i cloned the exact color from the original timer for the pink color)


and a few more:
https://cdn.discordapp.com/attachments/285894248988016640/790088840840609792/20201213190931_1.jpg
https://cdn.discordapp.com/attachments/285894248988016640/790088546458402826/20201216234952_1.jpg
https://cdn.discordapp.com/attachments/285894248988016640/790088968540127262/20201216124613_1.jpg
https://cdn.discordapp.com/attachments/726956405407481917/790134453133377536/20201220010555_1.jpg
and a video of it in action on reactor #1: https://drive.google.com/file/d/1IE2gER64v_DC6LvArvrk7orACsF2ETyJ/view?usp=sharing

new menu font:
https://cdn.discordapp.com/attachments/285894248988016640/790087840746176529/20201218223700_1.jpg
https://cdn.discordapp.com/attachments/285894248988016640/790119429341446144/20201220013206_1.jpg
https://cdn.discordapp.com/attachments/285894248988016640/790106763889213470/20201220004047_1.jpg

xbox buttons (ps4 buttons remain unchanged):
https://cdn.discordapp.com/attachments/285894248988016640/790142459815395328/20201220012656_1.jpg
https://cdn.discordapp.com/attachments/285894248988016640/790117344914571304/20201220011111_1.jpg

updated avatars:
https://cdn.discordapp.com/attachments/285894248988016640/790117373436231721/20201220010936_1.jpg

83
i'd like to be able to take a field, unswizzle it, work with it in an image editor, reswizzle and put back into the game and have it working

is it likely this tool will be able to help accomplish this?


even if not, great job

84
Releases / Re: More Realistic World Map Animations
« on: 2020-12-13 20:24:37 »
updated this with 2 more, i thought this was done about 5 animations ago... haha

https://drive.google.com/file/d/1YODMK4pHT5umSX2BN45nA9JR0PG4JwIt/view?usp=sharing - remako diamond weapon splashing

https://drive.google.com/file/d/1zGKphebUP9vYRTPWBC-68o59CStt-EX_/view?usp=sharing - ori diamond weapon splashing

https://drive.google.com/file/d/1NyGHNwqKK8KuTXHa-sMvwt4Yl26VuLT8/view?usp=sharing - marsh-on-foot remako

https://drive.google.com/file/d/1iBDwnuyTLgF4lMmuIVoahRBSMWqgBmWi/view?usp=sharing - marsh-on-foot ori
this one is VERY subtle, it might look like there simply is no longer an animation, but its there, just a little ripple left behind, at the end of the video i walk in the shadowed part to make it a bit easier to see

85
Releases / Re: [FF7PC] This Mod Are Sick [Game Tweaks Mod]
« on: 2020-12-12 04:00:57 »
also can't help but notice there is no credit for 60fps battles, and yet it is identical to one of r05's version of 60fps

did you make it and just by coincidence made the hex code the same? or are you leaving out more credits from stuff this mod rips off? (while adding absolutely zero original work of your own)

Hi, thank you for the hard work

there is no original 'work' in this mod, its all stuff you can already do with ochu or yamp with a ripped off, buggy as hell 60fps battles

(in fact, ochu does it much better because you can turn these things on/off while still in-game)

86
Releases / Re: More Realistic World Map Animations
« on: 2020-12-09 02:29:32 »
this time i'll pick on Remako's world map animations

Remako walking on sand
https://cdn.discordapp.com/attachments/724440792126586950/786066819500212244/2020-12-08_21-06-31.mkv

More Realistic World Map Animations walking on sand
https://cdn.discordapp.com/attachments/724440792126586950/786066925552926720/2020-12-08_20-51-14.mkv


this should be close to complete... unless the ultima weapon ancient forest animation is wonky, havent gotten that far yet

edit 12-12-20: fixed a small glitch with submarine animation, also, when i'm certain this is complete i will convert to .dds instead of .png

87
Releases / Re: FF7 create new fields
« on: 2020-12-07 22:51:50 »
nice touch on the marlboro cigarettes with a FF7 marlboro on it, lmao

its very midgar slum-ish



both of those marlboros end up with you getting hit with bad breath  :wink:

88
Releases / Re: [FF7PC] Dual-Font UI
« on: 2020-12-03 08:15:05 »
another large update coming in a week or 2, there's so much i need to show a progress report

the very little feedback i've gotten (hopefully one day this will change  :oops:) on the main 2 fonts seemed to say dialogue font is good, menu font is not so good, too thin and hard to read

so i kept the same font, but beefed up the letters, here is the new upcoming menu for reunion: (or font B in the .iro when it gets updated, which it will)

https://cdn.discordapp.com/attachments/724440792126586950/782657522048827392/20201129112100_1.jpg

your stream viewers hopefully can see this even better than the vanilla font now



i've also made a timer mod that will be integrated into DFUI, before i used team avalanche's timer, but was never a fan...(more to do with the vanilla image it tries to stay true to) i hate the white-ish scribbles in the background mostly

but i knew what square was going for with those scribbles, an alarm clock type background where you can faintly see all the numerals, so i literally used a segmented alarm clock font to make a set of timers, in the original color and also green and red (most common colors for these displays)

as you see the timer(s) count down, you will notice only segments light up or disappear to make the new numbers, just like a real timer/alarm display

https://drive.google.com/file/d/1bRYNSpVlqJ9fwH7-AEM7DZWboKgwp1EL/view?usp=sharing  - green timer

https://drive.google.com/file/d/1uHsRBQ6ArtiSEM4e5szChRwR2Rd0pXve/view?usp=sharing - original color (purple) also shortest vid/smallest filesize cuz vid is messed up, if you only want to watch 1 recommend watching green

https://drive.google.com/file/d/1f8R6EuXikFbJ-H5hif_1RSLgJpgZKszf/view?usp=sharing - red timer

89
Releases / Re: More Realistic World Map Animations
« on: 2020-11-30 05:36:02 »
Great, installing it now. I'll test the animations later.

It is possible to make new animations for Sephiroth (the non battle NPC), the way he walks... well, looks weird.

3d models and animations are on my to-do list for the future, but right now i dont know how to edit those

90
Releases / Re: More Realistic World Map Animations
« on: 2020-11-29 19:36:22 »
already found a missed one, so i updated this with actual boot prints for the snow

SYW4
https://drive.google.com/file/d/1XZm11OTSSnfKAPdOamPlI_XqheTNFzTK/view?usp=sharing


More Realistic World Map Animations
https://drive.google.com/file/d/19fmDlv1JfEMmN52Av9HOiqt2vd_UjvaW/view?usp=sharing

91
Releases / More Realistic World Map Animations
« on: 2020-11-28 06:38:44 »
More Realistic World Map Animations (catchy name, no?)
https://drive.google.com/file/d/1aS0tSCN4YA5enIS9pG3zCGIcjA15LRcL/view?usp=sharing ( .iro file for use with 7th heaven mod manager )

this .iro  is  compatible with other world map mods, including ones with animation effects, just make sure this one is on top


videos of this mod here: https://forums.qhimm.com/index.php?topic=20364.msg282723#msg282723

the exception being the end-game highwind jets, that got modified AFTER the above videos (and its actually one of the best ones)

i tried to get a video of the new highwind jets, but there is only 3 frames to the animation and for some reason my videos will consistently only show 2 of the 3.... that one is a head scratcher for me, so consider the highwind jets a bonus for installing it!



I decided to make a new thread for this because unlike the world map stuff thread, this is 100% my own work and i can release it as my own mod

the textures in the world map stuff thread will never see a release like this (they will be released as a part of reunion, you can go rip the textures yourself, still) because its not my mod to distribute, i was just trying to showcase my work to it

92
Does anyone have any idea how to help me?

7th Heaven used to work for me with older versions. I tried upgrading in place and it didn't work. So I wiped my 7th Heaven folder and did a clean install of the latest version with no real settings or files saved over from the old version. I'm not running in a protected folder. I'm running 7th Heaven as an administrator.

But I'm getting the same error I see someone else has, with no fix posted for this that I can find anywhere. I'm not sure why this would fail to run on a new clean install with default settings.

https://imgur.com/a/jYGMyA1

there is still a link up for the older 2.0 version on the original post, perhaps try that

93
7th Heaven indeed offers a new and better translation through the New Threat mod.

new threat has its own script because its a gameplay mod

it is NOT a retranslation of the original game

94
Releases / Re: [FF7PC] World Map Stuff
« on: 2020-11-26 08:16:20 »
Here's a sample of my v5's fields animation, 100% like vanilla but upscaled
http://yatoshicom.free.fr/v5.mp4

very nice

you know, i reported your forest-on-foot animation as a bug a long time ago!  perhaps not a 'bug' like i thought, but i knew it wasn't supposed to look like that! glad to see it fixed

also the sub was another bad one that you completely fixed


i actually completely deleted the chocobo on land animation, was thinking about making a few patches of dirt that come up with each step but IMO looks better and less annoyance without it

so our maps and animations are completely different, yours keeps vanilla game 99% in tact, and in mine i took liberties

95
Releases / Re: [FF7PC] World Map Stuff
« on: 2020-11-26 05:03:38 »
guess i'll post a W.I.P....

world map animation comparisons:

       *these comparisons arent exactly fair to satsuki, since the videos show his effects without the rest of his world map, where they actually blend in, i needed to do this so people understand what is being compared without being confused, also it seems he is updating his world map effects soon, i am using satsuki's file as a comparison because his mod is highly regarded... not to be a d$#%


------------------(should be able to play all these in browser) satsuki first, ori second
https://drive.google.com/file/d/1uNT4h6HTHQ_k2fmJ30a4v_F5iIDRHZ1k/view?usp=sharing
https://drive.google.com/file/d/1tL0zd_j0JettOxo4OQE4LtclFq_Hw3aP/view?usp=sharing

https://drive.google.com/file/d/1rnj0evdoo4LE-AyYUHeKiZ5VC9SO3n0v/view?usp=sharing
https://drive.google.com/file/d/11lDPTqEx12mUyGDRJqQ72uIgBGassFBx/view?usp=sharing

https://drive.google.com/file/d/1oXDo98X4LVen5DV_sq9cRx1VGhhmK26n/view?usp=sharing
https://drive.google.com/file/d/1SLaGbQphmTVH6cARdT_a7voSAfqzY71i/view?usp=sharing

https://drive.google.com/file/d/1tiDV5SmJ1i4Zyp00StB3ukUYVXh1A7rc/view?usp=sharing
https://drive.google.com/file/d/150orCNdlE17uA8KunBOCZGcg1EI84Y_I/view?usp=sharing

someone needs to go back to 1996 and inform square that boats/subs dont route exhaust fumes into the water... those animations should be water movement only

96
Hello!

Im not sure if this is the right place to ask, im new to FF7 modding.

Does 7th heaven 2.2.3 have any in game retranslation?  i researched everywhere and a lot of names came up that im not familiar with, like reunion and beacause i think. Im playing the game again and i think a good retranslation is the most important thing to me so i can understand the story better, since i only finished the game once years ago on a original PSX, which had a very rough translation.

So far im using 7th heaven with the updated graphics, texture and other mods and its awesome, so i would really like to know if it has a good retranslation too.

Thanks in advance!

if you are interested in reunion's beacause translation, click the globe under my profile avatar

7h and reunion each offer a few different things, and are each different experiences IMO, its nice to have both

97
Releases / Re: [FF7PC] World Map Stuff
« on: 2020-11-24 15:17:33 »
The world map fx as been corrected in my v5 beta and now looks like vanilla upscaled (was related to a limitation with tim.exe texture extraction witch remove semi alpha stuff - and as remako just used my work with his upcaling...).
Only need to finalise full game's animation (same fields animation/light/fx as in vanilla but upscaled, thanks to FFNx abilities about it) from 6 fields (thanks LazAr0 too for his software) then the v5 will be released (i corrected wm fx but also done about 8 fields minor correction to be a s close a possible as vanilla game).

nice!  IMO a well-done upscaled graphics mod will always have its place too, this is because  as soon as you start manually editing a graphic, you start losing the original art

so for all the people who just want a better looking version of the exact same game they played before, pure upscaling is the way to go

however there are drawbacks as well, like the rocket texture, animations, nibelheim mountains, etc, those textures will be almost impossible to make look good with just an upscale, because the original images are garbage

btw also while doing the map effects i saw that you did indeed did spend time cutting out the end game highwind boosts, so they wouldnt have squared edges... i stole this work  :-P

i layered your boosts over mine and erased the edges of mine to make it the same, then deleted yours
-edit: i ended up omitting this part from the mod, not because i used your clip job, just liked it better without those white circles

feel free to do the same with my rocket texture, its the reason you have those thick black lines in there (that, and for some reason this texture doesnt respond to transparency), the texture needs to be bigger

98
Releases / Re: [FF7PC] World Map Stuff
« on: 2020-11-23 23:14:42 »
and i thought i was the first one to skin the chocobo ranch with the field textures...  :lol:

that kalm is amazing! its just like the field

also see you added in the shinra mansion to nibelheim


yours looks more like a full world map overhaul

while i'm trying to make all these textures look the best i can (and add some fun!), for instance, i already edited my rocket and removed those tan splotches on the launch pad...

this project is really just about finishing felix leonhart's incredible work, since no one seems to have heard
from him in a really long time

Maybe I'll take a break from project edge's and continue that one 8)

if you ask me, your (awesome) work would be better spent on something like the world map, the upscaling mods do a solid job on the fields, but as you can see from my rocket screenshots, they do a terrible job on the world map, upscales can be used as a base, but without rolling up your sleeves and doing some work an upscaled world map will always looks like crap

this is also why i'm completely redoing the map animation effects as well, the ones in syw4 and remako both stink (not trying to rag on these fellas that made those mods, if i had done all the fields i wouldnt give a crap about the world map, either)

99
Releases / Re: [FF7PC] World Map Stuff
« on: 2020-11-23 16:41:20 »
I don't see any links to download anything here .. Not sure releases is the correct place for this.

everything on the first post is released, everything on the second post is WIP, so its half and half  :P

figured it would be silly to make a new thread for the WIP stuff

i find it interesting that you came in here to comment about the thread placement and not anything about the images  :roll:

i'm not sure this forum is even active enough to worry about misplaced topics, you're just a troll

100
Releases / Re: [FF7PC] World Map Stuff
« on: 2020-11-21 21:55:59 »
everything in this post will be released in r06h (which will allow time for a further edit, if needed)

once again before/after screenshots:


















-------------------------------------------------------------------------------------------------------------------------------

now i'm going to post all the rocket textures that i know of, because i'm especially proud of this one

vanilla rocket (current rocket texture for r06g as well)

--------------------------

satsuki rocket

--------------------------

remako rocket

--------------------------

orichalcon rocket




will update this thread one more time with my world map animations, and any leftover vanilla/problem textures found


any comments or criticism is quite welcome

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