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Messages - WhiteMirage

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Hello ! :)

I'm trying to mod FFIX, using AlternateFantasy as a basis. At the beginning I just wanted to make Garnet as powerful as Eiko (by giving her useful new spells/eidolons like Holy, Esuna, Phoenix, Carbuncle etc...), but it was so fun to play with the game files that I decided to do a complete rework of Garnet, Zidane, Eiko, and Vivi (essentially by giving them new spells).

It looks like the game has no problem dealing with numerous spell changes, but as soon as I try to change the abilities linked to an item/weapon, the game stay stucked on a black screen when I start it. I don't really know what to do.

Here's my process:
- I have a freshly installed vanilla FFIX.
- I import the AlternateFantasy files.
- I open the game files with HW, I make some changes to the Spells and the Commands.
- I change the abilities given by some weapons to suit the changes I've just made to the spells (for exemple, I change the spells and abilities linked to the Rod or the Dagger).
- I save the mod, copy/paste it in the FFIX folder.
- I start the game... and it doesn't load, there's just a black screen.

I tried several things.
[Vanilla FFIX] Changing the abilities linked to weapons = the game works just fine.
[Vanilla FFIX] Changing both the spells and the abilities linked to weapons = the game works just fine.
[AlternateFantasy] Changing just the spells = the game works just fine.
[AlternateFantasy] Changing both the spells and the abilities linked to weapons = the game is broken.

I tried to import back the original Assembly-CSharp.dll (the one that comes with AlternateFantasy) and it made the game work again. The new abilities were there, but no change was applied to the weapons and gear I modified.
So... could someone help me please ? I don't really know what to do anymore. :(

(Oh and if you wonder: I use Alternate Fantasy as a basis because i'd like to experiment an harder version of FFIX, but more forgiving than FFIX Unleashed.)


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