Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4964158 times)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8775 on: 2019-12-15 16:28:46 »
There's a limit to what she can take; what she leaves behind is determined by a static list of Materia by ID and I think AP factors in. I think Summon Materia were top priority, and Cover was surprisingly high as well. Usually what gets left behind is some standard elemental Materia.

Shampignon

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8776 on: 2019-12-15 22:52:34 »
Hello,
I'm about to complete this amazing mod (thanks Sega Chief for your work) but I don't find Ozma...I played the piano in Shinra Mansion, I get the message "something has escaped" but I don't see where he is. Can someone help me please?

I have a suggestion for an ultimate quest : launch all the fights of the game in a row. Satsuki Yatoshi did this, you can ask him how he scripted this if you're interested ;-)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8777 on: 2019-12-16 08:45:29 »
Hello,
I'm about to complete this amazing mod (thanks Sega Chief for your work) but I don't find Ozma...I played the piano in Shinra Mansion, I get the message "something has escaped" but I don't see where he is. Can someone help me please?

I have a suggestion for an ultimate quest : launch all the fights of the game in a row. Satsuki Yatoshi did this, you can ask him how he scripted this if you're interested ;-)

After playing the piano, it should be encountered in the Nibel Reactor.

A battle rush isn't overly complicated, you just set the Next Battle flag in the formation so that they activate in a chain. Karifean's mod (http://forums.qhimm.com/index.php?topic=14937.0) does it this way, with the addition of a menu to select specific fights to start from + scales and adjusts the bosses to match an end-game party. I think that would be the right approach for it as it's not worthwhile to fight older bosses with an end-game party without adjustment; they'd go through the majority of them without any trouble.

Shampignon

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8778 on: 2019-12-16 12:16:45 »
After playing the piano, it should be encountered in the Nibel Reactor.

Ok, I didn't think it was like Zangan. Thank you for your answer, I can't wait to see it !

A battle rush isn't overly complicated, you just set the Next Battle flag in the formation so that they activate in a chain. Karifean's mod (http://forums.qhimm.com/index.php?topic=14937.0) does it this way, with the addition of a menu to select specific fights to start from + scales and adjusts the bosses to match an end-game party. I think that would be the right approach for it as it's not worthwhile to fight older bosses with an end-game party without adjustment; they'd go through the majority of them without any trouble.

I didn't know this mod, it's a good idea.
But I think the real challenge in the Satsuki's version is not really the difficulty, but the endurance it takes to make 700 fights in a row!  :-D

I have a message for those who say that the documentation is not update, or who say they don't find an item, a materia or an enemy skill : you should use Wall Market, Hojo and Proud Cloud softwares. You will find all informations about magic, enemy skill, states, enemy's weaknesses, enemy's attacks, what they drop, how they transform and what they have to steal. I made this and it's very very usefull ! ;)
« Last Edit: 2019-12-16 12:27:32 by Shampignon »

Fauve

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8779 on: 2019-12-19 07:42:13 »
A few questions about SP and levels:

1) Does everyone in the active party get the same amount of SP?

2) Do characters in the non-active party still get SP as well?

3) Will characters that join later have multiple rank ups ready to go?

4) Since stats come from the SP system, are character levels irrelevant?
« Last Edit: 2019-12-19 07:58:35 by Fauve »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8780 on: 2019-12-19 08:28:04 »
A few questions about SP and levels:

1) Does everyone in the active party get the same amount of SP?

2) Do characters in the non-active party still get SP as well?

3) Will characters that join later have multiple rank ups ready to go?

4) Since stats come from the SP system, are character levels irrelevant?

When you touch a save point, SP accumulated to that point is allocated to the active party. Other characters not in the party get half. Characters that join later in the game have 1-3 ranks 'free' to catch them up. Level affects damage dealt, HP/MP, and steal/manip success rate. It also affects magic accuracy but there has to be a wide gulf between character and enemy level for it to really matter.

Fauve

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8781 on: 2019-12-20 04:01:44 »
When you touch a save point, SP accumulated to that point is allocated to the active party. Other characters not in the party get half. Characters that join later in the game have 1-3 ranks 'free' to catch them up. Level affects damage dealt, HP/MP, and steal/manip success rate. It also affects magic accuracy but there has to be a wide gulf between character and enemy level for it to really matter.
Sweet thanks. Do bosses also reward SP? Or just normal encounters?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8782 on: 2019-12-20 11:08:45 »
Sweet thanks. Do bosses also reward SP? Or just normal encounters?

I think so

Fauve

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8783 on: 2019-12-21 06:42:37 »
I’m really loving the physical stat boosts from summons. I also have some questions in regards to the Elemental Materia:

1) What does leveling up the Elemental materia do exactly?

2) Can multiple Elemental materias stack? For example, if I equip Ifrit+Elemental and Shiva+Elemental on Cloud’s sword, will all his attacks have both Fire and Ice properties?
« Last Edit: 2019-12-21 06:55:45 by Fauve »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8784 on: 2019-12-21 16:23:18 »
I’m really loving the physical stat boosts from summons. I also have some questions in regards to the Elemental Materia:

1) What does leveling up the Elemental materia do exactly?

2) Can multiple Elemental materias stack? For example, if I equip Ifrit+Elemental and Shiva+Elemental on Cloud’s sword, will all his attacks have both Fire and Ice properties?

Elemental, in the Armour, does this for each level:
1 Star: Halves elemental damage of the paired Materia's element
2 Star: Nullifies elemental damage of the paired Materia's element
3 Star: Absorbs elemental damage of the paired Materia's element
4 Star: No additional effect (Master)

Unfortunately stars have no bearing on the weapon, so a 1-star elemental in the weapon has the same effect as a 4-star in the weapon; it adds the paired Mareria's element to your physical attacks (does not affect Limit Breaks as these are like a 'spell' with their own attack data).

You can, however, stack Elemental Materia in a weapon. So if you had Ifrit + Elemental and Shiva + Elemental your attacks will have both Ice and Fire properties. Bear in mind though that resistance overrides weakness; if the enemy Nulls Fire but is weak to Ice, then your attack will deal 0 damage. Even worse, if an enemy Absorbs Fire but is weak to Ice then they'll not only absorb the attack but absorb it for 2x what they normally would.

Fauve

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8785 on: 2019-12-22 03:56:48 »
Elemental, in the Armour, does this for each level:
1 Star: Halves elemental damage of the paired Materia's element
2 Star: Nullifies elemental damage of the paired Materia's element
3 Star: Absorbs elemental damage of the paired Materia's element
4 Star: No additional effect (Master)

Unfortunately stars have no bearing on the weapon, so a 1-star elemental in the weapon has the same effect as a 4-star in the weapon; it adds the paired Mareria's element to your physical attacks (does not affect Limit Breaks as these are like a 'spell' with their own attack data).

You can, however, stack Elemental Materia in a weapon. So if you had Ifrit + Elemental and Shiva + Elemental your attacks will have both Ice and Fire properties. Bear in mind though that resistance overrides weakness; if the enemy Nulls Fire but is weak to Ice, then your attack will deal 0 damage. Even worse, if an enemy Absorbs Fire but is weak to Ice then they'll not only absorb the attack but absorb it for 2x what they normally would.
Ah gotcha. So stacking a bunch of elements on a weapon may not always be the best idea. Thanks for all the info.

Fauve

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8786 on: 2019-12-22 07:04:48 »
A few questions about Cover.

1) Does the Defend command still appy for a character that’s covering a party member?

2) Does Yuffie’s evasion boost from Perfect Dodge still apply with when she covering someone?
« Last Edit: 2019-12-22 07:07:56 by Fauve »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8787 on: 2019-12-22 12:41:32 »
A few questions about Cover.

1) Does the Defend command still appy for a character that’s covering a party member?

2) Does Yuffie’s evasion boost from Perfect Dodge still apply with when she covering someone?

If the character using Cover is Defending then yes. But the character being Covered does not pass their Defend status to the Coverer.

I don't think it does, as Cover nullifies standard evasion. However, it's possible to dodge a physical attack while Covering through the Luck stat. When an attack is made, there is a Luck/4 chance given to the attacker to land an automatic critical hit. If this doesn't pass, the target then rolls Luck/4 for an automatic dodge (known as Lucky Dodge). If this Lucky Dodge roll is made while Covering, you'll dodge the attack.

Fauve

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8788 on: 2019-12-24 05:58:56 »
So were Limit Breaks buffed a lot? Tifa just destroyed Palmer with a 12K damage slots combo. And earlier, Cloud hit the Cave of Gi boss for a whooping 7.3K damage Climhazard. And Cloud was only Rank 2 at the time with 118 STR.

HautSaus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8789 on: 2019-12-24 06:22:04 »
I noticed some weirdness with the white chocobo in Mideel on disc 3. When I picked the 3rd option to scratch it's neck or whichever one made it angry, it hopped over Cid's head and the game soft locked. Also, the first option results in kind of a confusing response.

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8790 on: 2019-12-24 08:53:12 »
Thought this mod was cool but OP is a bad person. I just spent 4 hours at the battle arena in the middle of the night with only 60 gp on disc 1 because I COULDNT GET FREE GP FROM MOG HOUSE and the other games werent awarding gp fast enough for me. I won the first round and got 11k battle points. I then proceeded to lose 3 rounds to status lock(theres a round where theres 2 mps who inflict stop and a robot who inflicts sleep and they all use magic attacks for some god awful stupid reason) only win 3k bps in 1 round and then ran out of ferning healing items and couldnt leave the battle arena, so of course with no remedys or echo drops left I get silenced in round 1 of my last attempt while wearing a touph ring.  GIVE ME MY CIRCLET! I STAYED UP ALL NIGHT FOR IT! I EARNED IT YOU F@!$%^! ALSO REMOVE ALL THE STATUS SPAM AT ONCE! ITS  INFURIATING! I was waking up my neighbors screaming at 3 am at how often the status procs were happening in the battle arena. Im not coming back to this site, just had to let mod author know I want to punch him in the face right now for this multiple hour 15.7k bp BULLSHIT! RESPECT PEOPLE's TIME d*ck! MAYBE DONT PUT CONSTANT STATUS EFFECTS IN A MODE WHERE YOU CAN LOSE YOUR ITEMS AND MAGIC randomly! WHY WAS I ALWAYS LOSING ALL MY MP RIGHT BEFORE THE STATUS SPAMMING ROUND? WHY WERENT THE MOBS ROTATING? YOU ferning RIGGED IT! fern you apricothole. Was enjoying the mod til you pulled this stupid sadistic bullshit you fuckstick. Now it's uninstalled and I'm making sure people know this mod is rng-infested cheating trash. I hope your christmas is awful for this. Ruining my christmas eve with your bs.
« Last Edit: 2019-12-24 09:07:24 by stupidstatusbs »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8791 on: 2019-12-24 09:27:34 »
So were Limit Breaks buffed a lot? Tifa just destroyed Palmer with a 12K damage slots combo. And earlier, Cloud hit the Cave of Gi boss for a whooping 7.3K damage Climhazard. And Cloud was only Rank 2 at the time with 118 STR.

That seems uncommonly high, Limits weren't overly buffed from what I remember. Even if the 7.3k was a crit, 3.5k still seems high.

I noticed some weirdness with the white chocobo in Mideel on disc 3. When I picked the 3rd option to scratch it's neck or whichever one made it angry, it hopped over Cid's head and the game soft locked. Also, the first option results in kind of a confusing response.

I'm guessing it's the one after Mideel is destroyed? I think I had to add handling for Tifa and Cid for that one because it's ordinarily Cloud only. Something must have been missed logically.

Thought this mod was cool but OP is a bad person. I just spent 4 hours at the battle arena in the middle of the night with only 60 gp on disc 1 because I COULDNT GET FREE GP FROM MOG HOUSE and the other games werent awarding gp fast enough for me. I won the first round and got 11k battle points. I then proceeded to lose 3 rounds to status lock(theres a round where theres 2 mps who inflict stop and a robot who inflicts sleep and they all use magic attacks for some god awful stupid reason) only win 3k bps in 1 round and then ran out of ferning healing items and couldnt leave the battle arena, so of course with no remedys or echo drops left I get silenced in round 1 of my last attempt while wearing a touph ring.  GIVE ME MY CIRCLET! I STAYED UP ALL NIGHT FOR IT! I EARNED IT YOU F@!$%^! ALSO REMOVE ALL THE STATUS SPAM AT ONCE! ITS  INFURIATING! I was waking up my neighbors screaming at 3 am at how often the status procs were happening in the battle arena. Im not coming back to this site, just had to let mod author know I want to punch him in the face right now for this multiple hour 15.7k bp BULLSHIT! RESPECT PEOPLE's TIME d*ck! MAYBE DONT PUT CONSTANT STATUS EFFECTS IN A MODE WHERE YOU CAN LOSE YOUR ITEMS AND MAGIC randomly! WHY WAS I ALWAYS LOSING ALL MY MP RIGHT BEFORE THE STATUS SPAMMING ROUND? WHY WERENT THE MOBS ROTATING? YOU ferning RIGGED IT! fern you apricothole. Was enjoying the mod til you pulled this stupid sadistic bullshit you fuckstick. Now it's uninstalled and I'm making sure people know this mod is rng-infested cheating trash. I hope your christmas is awful for this. Ruining my christmas eve with your bs.

I don't think it's good to let yourself get into that kind of state over it; the Battle Square has always had RNG baked into it from the reels. To help offset the RNG in Battle Square, the three sets of enemies (pre-Bronco, Bronco acquired, and Highwind acquired) are the same eight battles each time to help players prep for consistent runs; if an enemy hits you with a certain status, you can equip against that and expect it to turn up on the next run instead of a different enemy that uses different attacks; this was a problem in the Hardcore mod where the enemy sets were still random but hitting much harder, making consistent prep very difficult.

The BP situation is the same as vanilla in that it resets when leaving, but I could look into changing this so that it's stored permanently, that would prevent players coming short on the BP needed for certain items due to running out of GP or recovery items. The BP won is also dependent on the reels, but varies wildly. I could make it so that it checks for the total BP yield and then adjust it up to a base minimum that isn't too far behind the high yield reels.

Earning GP tends to take time unless you've got your own Chocobo for the races and have been doing them for breeding/S-Rank special prize or are fairly consistent with the basketball minigame. The Mog minigame gives 20GP or so but it's a one-off, even in the default game so not really useful long-term. The NPC that sells GP was scripted to always show up as well (once he's available) which costs gil but that can be obtained a lot faster on Disc 3 using the left-up path Magic Pots/Movers to farm up All Materia, with the pots asking for Ethers instead of Elixirs.

Fauve

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8792 on: 2019-12-24 11:40:15 »
Thought this mod was cool but OP is a bad person. I just spent 4 hours at the battle arena in the middle of the night with only 60 gp on disc 1 because I COULDNT GET FREE GP FROM MOG HOUSE and the other games werent awarding gp fast enough for me. I won the first round and got 11k battle points. I then proceeded to lose 3 rounds to status lock(theres a round where theres 2 mps who inflict stop and a robot who inflicts sleep and they all use magic attacks for some god awful stupid reason) only win 3k bps in 1 round and then ran out of ferning healing items and couldnt leave the battle arena, so of course with no remedys or echo drops left I get silenced in round 1 of my last attempt while wearing a touph ring.  GIVE ME MY CIRCLET! I STAYED UP ALL NIGHT FOR IT! I EARNED IT YOU F@!$%^! ALSO REMOVE ALL THE STATUS SPAM AT ONCE! ITS  INFURIATING! I was waking up my neighbors screaming at 3 am at how often the status procs were happening in the battle arena. Im not coming back to this site, just had to let mod author know I want to punch him in the face right now for this multiple hour 15.7k bp BULLSHIT! RESPECT PEOPLE's TIME d*ck! MAYBE DONT PUT CONSTANT STATUS EFFECTS IN A MODE WHERE YOU CAN LOSE YOUR ITEMS AND MAGIC randomly! WHY WAS I ALWAYS LOSING ALL MY MP RIGHT BEFORE THE STATUS SPAMMING ROUND? WHY WERENT THE MOBS ROTATING? YOU ferning RIGGED IT! fern you apricothole. Was enjoying the mod til you pulled this stupid sadistic bullshit you fuckstick. Now it's uninstalled and I'm making sure people know this mod is rng-infested cheating trash. I hope your christmas is awful for this. Ruining my christmas eve with your bs.
Dude take a chill pill. And you realize what you complain about is in vanilla right?

Karsh Highwind

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8793 on: 2019-12-24 20:05:30 »
Thought this mod was cool but OP is a bad person. I just spent 4 hours at the battle arena in the middle of the night with only 60 gp on disc 1 because I COULDNT GET FREE GP FROM MOG HOUSE and the other games werent awarding gp fast enough for me. I won the first round and got 11k battle points. I then proceeded to lose 3 rounds to status lock(theres a round where theres 2 mps who inflict stop and a robot who inflicts sleep and they all use magic attacks for some god awful stupid reason) only win 3k bps in 1 round and then ran out of ferning healing items and couldnt leave the battle arena, so of course with no remedys or echo drops left I get silenced in round 1 of my last attempt while wearing a touph ring.  GIVE ME MY CIRCLET! I STAYED UP ALL NIGHT FOR IT! I EARNED IT YOU F@!$%^! ALSO REMOVE ALL THE STATUS SPAM AT ONCE! ITS  INFURIATING! I was waking up my neighbors screaming at 3 am at how often the status procs were happening in the battle arena. Im not coming back to this site, just had to let mod author know I want to punch him in the face right now for this multiple hour 15.7k bp BULLSHIT! RESPECT PEOPLE's TIME d*ck! MAYBE DONT PUT CONSTANT STATUS EFFECTS IN A MODE WHERE YOU CAN LOSE YOUR ITEMS AND MAGIC randomly! WHY WAS I ALWAYS LOSING ALL MY MP RIGHT BEFORE THE STATUS SPAMMING ROUND? WHY WERENT THE MOBS ROTATING? YOU ferning RIGGED IT! fern you apricothole. Was enjoying the mod til you pulled this stupid sadistic bullshit you fuckstick. Now it's uninstalled and I'm making sure people know this mod is rng-infested cheating trash. I hope your christmas is awful for this. Ruining my christmas eve with your bs.

It's unfortunate that you had that experience, and judging from your post, you'll likely never come back to read this.

In the event you do or there are others stuck at the Battle Square, not much has changed in the Battle Square compared to the base game. What has changed is being required to actually think an encounter through and not just brute force it by holding down the confirm button and just killing things mindlessly with little effort.

You are given multiple tools to deal with this encounter, even as early as disc 1. You can put some gear on to prevent the more annoying status effects, you can use things like slow-all to give you an edge, haste yourself, use regen if you grind enough AP that early, etc. You can also rely on certain summons to wipe the floor with specific enemy sets (Titan comes to mind with instant petrify), guaranteeing they die upon cast or inflict them with the same ailments  on you.

On your armor you can equip the added effect materia to begin nullifying certain status effect such as Time Magic which makes stop miss all together and there are plenty more options out there, not going to go into all the details.

Here's hoping once you cool off and look back at this, you'll realize it's only one man, with a vision, and he can't satisfy everyone, but has clearly satisfied nearly an entire generation that grew up playing the awfully easy original.

PokeFaize

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8794 on: 2019-12-24 23:35:33 »
I, too, was initially irked by how much more noticeable status effects were in the Battle Arena, but then I remembered I was on Disc 3. So I went and snatched some Ribbons, and let Cid go wild in the Battle Arena with 3 Counter Materias and the Venus Gospel. (btw, the Poison Reel bypassed Ribbon while the Toad and Mini reels were blocked by Ribbon.)

This mod definitely gives you way more tools to work than vanilla with by the time you can start doing Battle Arena (though I haven't really seen it ever being worthwhile to go through it as early as possible), so there's no real excuse to get that butthurt about not being able to mash Attack.

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8795 on: 2019-12-26 16:52:42 »
Hi,

First of all i just wanna say that i really love the work you have put in to this mod @Sega Chief. Currently at the end of disc 2 trying to figure out where to find stuff.

One thing that bothers me though;
I have googled and searched a lot on where to find the triple ap weapons, but havent been able to find any kind of information regarding this.

I was watching a gameplay video on Youtube (Maximillian Dood) and he had triple ap weapon for Tifa during his fight with Pearl weapon. I just beat the weapon and have no such thing.

If anyone could be kind to enlighten me where to find them, that would be lovely.

Best regards,
Novastrike

Karsh Highwind

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8796 on: 2019-12-26 22:06:20 »
Hi,

First of all i just wanna say that i really love the work you have put in to this mod @Sega Chief. Currently at the end of disc 2 trying to figure out where to find stuff.

One thing that bothers me though;
I have googled and searched a lot on where to find the triple ap weapons, but havent been able to find any kind of information regarding this.

I was watching a gameplay video on Youtube (Maximillian Dood) and he had triple ap weapon for Tifa during his fight with Pearl weapon. I just beat the weapon and have no such thing.

If anyone could be kind to enlighten me where to find them, that would be lovely.

Best regards,
Novastrike

Hey there, most of the triple AP weapons are in the sunken Gelnika so you can access them when you have the sub. :)
« Last Edit: 2019-12-26 23:56:17 by Karsh Highwind »

Novastrike

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8797 on: 2019-12-27 15:32:22 »
Hey there, most of the triple AP weapons are in the sunken Gelnika so you can access them when you have the sub. :)

Ah, i see. Thank you very much for the response! :-D

Clangeddin

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8798 on: 2019-12-30 08:18:39 »
Hello there, I must say this mod is amazing, well done, it really felt like an improvement over the original game.

I am having one problem though, the game "freezes" (more likely soft locks, as the FPS counter is still there going from 30 to 31 from time to time) every time I attempt the optional cave dungeon in the Sleeping Forest (Dio's sidequest in disc 3), when Cloud wakes up where the game begins and Barret speaks, nothing happens, I can do nothing, they just stay at each other forever and that's it. Is this caused by some other mod conflict, to your knowledge? Thanks.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8799 on: 2019-12-30 14:11:08 »
Hello there, I must say this mod is amazing, well done, it really felt like an improvement over the original game.

I am having one problem though, the game "freezes" (more likely soft locks, as the FPS counter is still there going from 30 to 31 from time to time) every time I attempt the optional cave dungeon in the Sleeping Forest (Dio's sidequest in disc 3), when Cloud wakes up where the game begins and Barret speaks, nothing happens, I can do nothing, they just stay at each other forever and that's it. Is this caused by some other mod conflict, to your knowledge? Thanks.

Whenever this issue arises, it seems to be linked to other mods although the reason why isn't clear. Best thing to do is disable other mods, play until the first save point, then reactivate them all.