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Messages - singaporygon

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EDIT: ACTUALLY I WAS LOOKING AT DRAW POINTS IN HYNE THAT WAS CONFUSING ME, WHICH STILL SAYS ESUNA, EVEN THOUGH I GET DOUBLE WHEN I ACTUALLY DRAW.

So now I'm really wondering if I actually have everything working anyways, even though I still have to use the old 2019 EFIGS.dll .
In beginning of Disc 3, I've used a high-level Quistis with high-magic and a high-leveled Diablos vs Malboro and only got 9999 dmg, which makes me think the limit is still there.
And in my recollection when attacking with standard Magic and receiving damage from standard Magic from Bosses, the damage seemed relatively pitiful.

Is there anything else, other than what it says on the front page, that I can test to be 110% sure I have Ragnarok fully implemented on FF8-R?

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Hey Callisto and forum. So I'm having a big issue with the EFIGS file on the remastered version of ffviii. I installed the Demaster folder fine about 3 weeks ago, and the changes were made to the game (spells in inventory in the beginning, double draw point, etc.) So I played through the game, not really thinking anything of why enemy magic attacks were hardly doing any damage to my characters. Lo and behold, later in the game I hit for 9999 capped damage and I finally realized I did something wrong, I forgot to install the EFIGS file. So I went back, patched the regular EFIGS.dll file with the EFIGS.ips file in the mod using the link, replaced the original file with the modded file and changed the name back to "EFIGS.dll". The game runs perfectly fine until I get into a battle. The characters ready their weapons, and then the game crashes with a message saying "an unknown exception has occurred." I can toss the backed up original EFIGS.dll file back in and the game runs normally, but without break damage limit, magic damage balanced and no draw cap. I'm wondering if anyone has a solution to this issue or can tell me what I did wrong, because I want the end part of the game to be as difficult as possible.

Callisto everytime i try patch my FFVIII_EFIGS.dll file with your patching file, it goes to the An unknown exception has occurred screen when i first boot up my final fantasy 8 remastered steam game using your mod

Callisto, I'm also getting an unknown exception when I try a newly patched EFIGS.dll.

It runs fine with the older EFIGS, and some new features are in there when its running, like Heal instead of Absorb, and Tents refining to Curas instead of Curagas.

But yeah, I can't break the 9999 limit and Library draw point is still Esuna (even though Squall starts with spells), when I use the older EFGIS.

Also would you please re-upload the zzz download and method? The link on the first page is dead. Thanks.

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Hi, any tips on getting Odin as soon as possible? I'm in Disc 2, I have Tonberry King, and I just beat the Captain/Commander in Balamb; I think I'm still too underpowered to kill the enemies quickly on the way to Odin with the timer and all that etc.

So like any tricks to get it done quickly? I thought I might wait until getting Eden and Enc-None but that might come real late right and thus missing opportunities for Odin to put in work?

Or what's the recommended time to go for Odin?

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Yeah this is an awesome mod I totally agree!

By the way I'm pretty elated right now because I managed to beat Tonberry King soon after being able to explore with Balamb Garden. (much harder than vanilla's at this point)

The main strategy was having Squall spam limits and have both Quistis and Rinoa cast Double Blizzagas if they didn't need to spend their turns reviving Squall or supporting each other.

For those wondering, you get like ~10 Doubles naturally before this, and then to get Blizzagas I drew them from Snow Lions, an easy encounter in Trabia if you have enough Demis.
[I didn't know I could draw -agas this early but I found the Lions while battling Blue Dragons to get weapon upgrade materials for Quistis and Zell. As an aside it took WAY too long to get dragon skins: High-Level andacondas aren't available & I don't want to mod that 1 Carbuncle card so Calisto please increase Blue Dragons way too low encounter rate!!!] 

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why is this more popular than the Ragnarok mod?

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Hi, in the 2nd battle vs BGH251F2, suddenly Mighty Guard was applied to my party out of nowhere.
Not complaining if it's helping me, but I'm wondering how did this happen?

Also, is Gilgamesh good in this mod?

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