Author Topic: [PC] p model simple editor - Kimera (0.97b) + Satsuki addon  (Read 8325 times)

satsuki

  • *
  • Posts: 782
    • View Profile
    • My softs (french only)
Hello.

I've done a small "addon" for Kiméra (needed for a friend at first, but why not share it ^^)
It's goal is to optimise model display scaling and to simplify screenshot of models.
ATM it's in french only and i'm beta testing it but i can clean the code and translate it in english if someone here need it ^^

Here's the Kimera + addon :


Here's the files (source code included):
http://yatoshicom.free.fr/Kimera97c.102.7z

Addon's features:
   -Model display:
      -Choose background color (r/g/b).
      -Force camera view distance (so the scale between models is respected).
      -Apply a default root rotation after loading models.
      -Shift the model display (x%, y%) to make better centering for screenshot.
      -Auto apply ground height compute after loading models.
   -Model screenshot
      -Screenshot current model in bmp (in kimera\screenshots\modelname\animationname folder, and auto increment to avoid overwriting).
      -Force model's windows size (width/height in pixels).
   -Char.lpg folder
      -Open a model to fill models's and animation's lists.
      -You can load a model or animation in a list, with mouse scroll, or with previous/next buttons.
      -Disable "bad number of bones messages" after loading animation.
      -Auto load the current animation when you load au new model.
      -Screenshot all animations for a model (automatic and ignore the bad animations).
      -Screenshot all animations for all models (automatic and ignore the bad animations).
   -Show / reduce or hide the Satsuki's addons frames.
« Last Edit: 2020-01-18 15:07:27 by satsuki »

Tsuna

  • Global moderator
  • *
  • Posts: 823
  • Working together to create awesome things!
    • View Profile
    • The home of Tsunamods
I wan't please. Any updates to this program are good ones.
I would happily enjoy using this

I would need it in English though :(

qotsaninsoadkorn

  • *
  • Posts: 156
    • View Profile
I wan't please. Any updates to this program are good ones.
I would happily enjoy using this

I would need it in English though :(
enough to get you started...

satsuki

  • *
  • Posts: 782
    • View Profile
    • My softs (french only)
So far i've done the translation, need to do some more beta test, will release today to tomorrow ^^

« Last Edit: 2020-01-18 05:39:21 by satsuki »

satsuki

  • *
  • Posts: 782
    • View Profile
    • My softs (french only)
Relased in first post

Tsuna

  • Global moderator
  • *
  • Posts: 823
  • Working together to create awesome things!
    • View Profile
    • The home of Tsunamods
Thanks dude, much appreciated

obesebear

  • *
  • Posts: 1389
    • View Profile
Always great to see this updated

Kitsune

  • *
  • Posts: 19
    • View Profile
Is there a way for adding new textures on the models , I am interesting with it.

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
You can convert the models with bitrun to an obj file and load it in Blender or 3DMax

Kitsune

  • *
  • Posts: 19
    • View Profile
Thank for your reply

..The trouble is When I import the finaly textured 3DS max file format to Kimera for making P file that make mess with texturing.

For now I use every time the 3DS file format when I export from bitrun. The obj file have a better extraction compatibility about P file from FF7?

How do you Import in the finally step. you use 3DS Max format for compile it in p file and hrc file? This is what I do every times...
Have you some special step to do for make a nice work about textures?
I use Blender for now...for modeling and texturing. But Textures ID in Kimera don't display the others textures when I import 3DS files format.

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3200
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [PC] p model simple editor - Kimera (0.97b) + Satsuki addon
« Reply #10 on: 2020-03-01 06:12:34 »
@satsuki

The new Model Display window doesn't scale properly when maximizing and restoring down Kimera. The model disappears from the viewing area.

https://imgur.com/a/i5ne9Da

Kitsune

  • *
  • Posts: 19
    • View Profile
Re: [PC] p model simple editor - Kimera (0.97b) + Satsuki addon
« Reply #11 on: 2020-03-01 11:20:08 »
I use the v0.97c and I have this kind of bug? or this is normal?

Here I have export Cloud face from original RHC File (P file included) from FFVII. Import it to Blender in 3ds file format.
That seem work for now about this step. But after importing to Kimera 0.97c I have some trouble about the textures of the face watch here the screenshoots.






In Blender the textures seem well assigned --> OK but after an import directly in Kimera of the 3DS file format exported from Blender of the original Cloud Head (example from here) on the HRC structure file opened in Kimera before. There is only one associed texture to the 3D head instead of 3 textures in the main view (like on the screenshoot-->Eye). This seem a bug from Kimera because I can import my 3DS model in other 3D apps with textures (eye-mouth).

If you have tips about this bugs?

Here is the example with the original Cloud Face export import (I have not touching this one for view the main trouble I encounter)

Thank for your help

satsuki

  • *
  • Posts: 782
    • View Profile
    • My softs (french only)
Re: [PC] p model simple editor - Kimera (0.97b) + Satsuki addon
« Reply #12 on: 2020-03-01 18:13:28 »
@EQ2Alyza
I can't reproduice the bug you have, nevermind if i start minimized or maximized, here's the results after min/max the window:

Windowed:


Maximised:


Could you tell me more, when this is appening, witch model... ?

Kitsune

  • *
  • Posts: 19
    • View Profile
Re: [PC] p model simple editor - Kimera (0.97b) + Satsuki addon
« Reply #13 on: 2020-03-05 20:18:42 »
Is it possible to add a textured group in Kimera? (importing a P file for the new textured group?)
Example: I have the Face of a characther loaded in a RHC full character file and trying to import the textured eyes from a P file on the face P file.

Thanks for reply.

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [PC] p model simple editor - Kimera (0.97b) + Satsuki addon
« Reply #14 on: 2020-03-07 05:26:01 »
The head mesh has to be exported in to separate groups. When I import a model I export in blender the full head mesh, then I delete every face of it except of the textured faces and export the remaining faces (left eye, right eye and mouth) too. If you go the long but safe way you also have to convert the object files to 3ds files for pcreator. In pCreator you have to open the full head mesh first then you must add the remaining faces for the texture. Add only to the added faces the bmp for the uv.

dominuslex

  • *
  • Posts: 2
    • View Profile
Re: [PC] p model simple editor - Kimera (0.97b) + Satsuki addon
« Reply #15 on: 2021-01-10 20:30:08 »
BUG:
When shifting the model display, the area the mouse must click to select a .p model is shifted as well. If I shift the model display by -60% on the y-axis, I must click significantly above the .p file to select it. If I set it to +60%, I must click significantly below the .p file to select it.

Lollie

  • *
  • Posts: 9
    • View Profile
    • Lollie.me
Re: [PC] p model simple editor - Kimera (0.97b) + Satsuki addon
« Reply #16 on: 2021-02-25 00:45:15 »
Hi Satsuki, I've run into a weird issue. When I try to open Kimera, it immediately throws an error:
"Component 'mscomct2.ocx' or one of its dependencies not correctly registered: a file is missing or invalid"



"mscomct2.osx" is definitely in the folder. Is there another dependency that I might be missing?


edit: Found the answer! Reply #832 by Kaldarasha in the original Kimera thread.
For anybody who wants to install Kimera copy and paste these files (comes with Kimera) to sysWOW64 (on a 64bit OS).*
  - COMDLG32.OCX
  - mscomct2.ocx
  - MSSTDFMT.DLL

Open a CMD with admin privileges.
1. Changing the folder from System32 to SysWOW64
Spoiler: show
You will see that:
Code: [Select]
C:\Windows\System32>

Write at first "cd.." and hit enter
and you gain this:
Code: [Select]
C:\Windows>
Now write "cd syswow64" and hit enter
to move to the folder with the files
Code: [Select]
C:\Windows\SysWOW64>


2.Next we register the files. Write "regsvr32 COMDLG32.OCX" and hit enter.
Example:
Code: [Select]
C:\Windows\SysWOW64>regsvr32 COMDLG32.OCXContinue with
"regsvr32 mscomct2.ocx"
and
"regsvr32 MSSTDFMT.DLL"
If done correctly you will get every time a success report.

*Note: On a 32bit OS put the files into system32 and leave the command prompt as it is and start with the file registration.

And of course write everything without quotes.
« Last Edit: 2021-07-13 05:14:33 by Lollie »