Some questions about official Avalanche releases:
1). Looking into repackaging all possible qhimm.com approved ff7 mods into .iro format for use with
new modmanager: 7thHeaven. Normally this is easy business, but for mods that have installers like TA Hi-Res and Avalanche GUI the conversion process may be somewhat more difficult. I am asking for permission, first of all, to repackage official TA releases into .iro form and distribute via a subscription service (like a live version of bootleg's supported mod list).
2). I am also asking for assistance in locating/identifying the proper files from these two TA installers for injection into either lgp archives or aali's modpath, and thus into proper iro format, with options and all. This will facilitate these installers being compatible with 7thHeaven mod subscriptions. I am simply unclear what all files are coming from which mod with these installers. Some options are more clear to pick out than others. The map stuff and the menu stuff is really a dark and unknown area of the .lgp file structure for me.
3). This is more of a long-shot. I am interested in repackaging the TA fonts/AvalancheGUI menu into a format that will scale to HD output resolutions (1920x1080) as well as extreme high internal-resolutions (like 5120X3840, a multiple of 320X240, with which hardware anti-aliasing works well) without any resulting artifacts. This is currently only possible with the menus from DLPB's MenuOverhaul. I was kinda half-hoping I could take the opportunity to try to learn to fix the little issues myself, if it were possible. Here I've installed both the TA Hi-Res Menus and the Avalanche Menu Overhaul, but I have removed all of the font PNGs from the mods menu folder, as the fonts from the Avalanche GUI introduce considerable scaling problems.
As it is, if you'll look at the screenshots in their original res, the GUI is nearly perfect this way. My interest is in showing the advantage of using
both high internal resolutions w/1980X1080 output AND super-sample anti-aliasing, which looks really really nice. This setup, perhaps just without the lines under the menu numbers (which are feint at high res, I admit) would make these slightly older and completely overshadowed menus a valid alternative for hi-res menus. The missing link is that for anti-aliasing to function the internal resolution needs to match the ratio of the original game res--320X240, thus the 5120X3840. Along with output res of 1920X1080, it makes the game look like this:
The font characters very occasionally have almost imperceptible transparent lines through/around them. Not terribly concerned about this, but would like to fix if possible.
The battle screens are stunning and everything is pretty much perfect font wise.
Character Name screen shows some small artifacts around the font characters, but strangely the numbers are flawless here.
Here are the main graphical issues I wanted to address. The lines under the numbers in the menu, as well the few I noticed under item icons.
You can view the original resolution screenshots by downloading them
here or I think you can just navigate to them in my photobucket by clicking on them repeatedly and choosing view original. Photobucket annoys me. Anyway...
Is it feasible to amend these files from wherever they are hiding? Anyone want to lend a hand on this or just a couple opinions on if it was worth a shot? I really like this menu style because it looks pretty old and "stock" but no jagged lines. Thanks for your time.