Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 603039 times)

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #700 on: 2009-08-23 18:17:11 »
I like it. Can't wait for it in game :D

Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #701 on: 2009-08-23 18:24:42 »
Well i took a stab in the dark at making fire. Check it out



It looks a little dark compared to the original spell, but maybe it will seem different when put into the game...

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #702 on: 2009-08-23 20:38:33 »
Well i took a stab in the dark at making fire. Check it out



It looks a little dark compared to the original spell, but maybe it will seem different when put into the game...

Original Image



Looks pretty close to me

Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #703 on: 2009-08-23 20:47:32 »
Wait, your pic was a resize and tweak of the original fire texture? Wow, fire always looked much lighter in battle...

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #704 on: 2009-08-23 20:50:02 »
Yeah im sure it will look different in game. The game engine usually does something with transparency. Give me a few. Ill see if i can get a screen

Edit: seems i goofed up. The images i just worked on were for the flamethrower spell

Ok i think it looks pretty awesome

« Last Edit: 2009-08-23 21:19:56 by sl1982 »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #705 on: 2009-08-23 21:41:35 »
Seems like i screwed up a bit in the last release. boom_a.tex and bio.tex need to be in the magic.lgp instead of the menu_us.lgp

Sorry for the double post

obesebear

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #706 on: 2009-08-23 21:48:18 »
Yeah im sure it will look different in game. The game engine usually does something with transparency. Give me a few. Ill see if i can get a screen

Edit: seems i goofed up. The images i just worked on were for the flamethrower spell

Ok i think it looks pretty awesome


Now THAT looks like a true flamethrower!

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #707 on: 2009-08-23 23:26:49 »
Ok guys i think you might like this one. Turned out good if i may say so.

Fire!


willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #708 on: 2009-08-23 23:29:56 »
Okey dokey.  I'm using Beta 5 and I haven't had a problem before this update.  Already tried updating fresh lgps.  No dice.
Here's my app log:
Code: [Select]
INFO: Auto-detected version: 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1440x900, output resolution 1440x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
UNEXPECTED: zero count
WM_CLOSE
-=-=[END OF WORLD MAP!!!]=-=-
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Runs smooth everything looks as it should until I try to load a game/start a new one.  Crashes on the spot.  I can't seem to find the error anywhere.
Just a heads up.  I'm using W7x64.

Keep up the great work guys!

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #709 on: 2009-08-23 23:41:40 »
Nothing in that log file points me towards any specific source of your problem. How are you putting the tex files into your lgp's?

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #710 on: 2009-08-23 23:46:01 »
lgptools, straight c/p, then repacking and replacing.

It's worked with everything up to beta 5 (including beta 4).

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #711 on: 2009-08-23 23:48:45 »
Replace magic.lgp and flevel.lgp with your backup copy (you did make one right?) and see if it still crashes. If it works fine you may have to use aali's lgp programs

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #712 on: 2009-08-23 23:54:06 »
Hmm, maybe the issue may have to do with magic.lgp.  The folder I downloaded had an empty magic.lgp so I didn't alter it at all.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #713 on: 2009-08-23 23:56:33 »
Yeah goof up on my part.

Seems like i screwed up a bit in the last release. boom_a.tex and bio.tex need to be in the magic.lgp instead of the menu_us.lgp

Sorry for the double post

obesebear

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #714 on: 2009-08-24 00:01:51 »
Ok guys i think you might like this one. Turned out good if i may say so.

Fire!


May I offer a suggestion... 
Make the bottom part of the fire a little more dense so it's not so translucent.

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #715 on: 2009-08-24 00:03:58 »
AH HA!

Okey dokey thankees!

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #716 on: 2009-08-24 00:11:43 »
Ok guys i think you might like this one. Turned out good if i may say so.

Fire!


May I offer a suggestion... 
Make the bottom part of the fire a little more dense so it's not so translucent.

I might tweak it a bit. I tried bolt a bit. What you guys think?


Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #717 on: 2009-08-24 00:13:06 »
Fire looks fantastic, and Bolt looks great. Keep up the good work

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #718 on: 2009-08-24 00:34:03 »
Hrm.  That didn't solve my dilemma strangely.

The same APP.LOG, no real errors as far as I can see...

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #719 on: 2009-08-24 00:34:57 »
I had that problem once when i improperly repacked flevel.lgp. Thats the only thing i can think of

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #720 on: 2009-08-24 00:44:12 »
Oh, when I extract it it asks if I want to decompress and I say "yes to all" thinking I do not want packed files but I'll try saying no to all on a fresh flevel.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #721 on: 2009-08-24 00:44:54 »
Use aali's lgp program to compress/decompress


Bolt WIP


willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #722 on: 2009-08-24 00:47:57 »
Confirmation on that being my issue and it's now fixed.
Thanks for the help and I'll get that.

Opine

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #723 on: 2009-08-24 01:08:58 »
Bolt WIP


That Bolt looks awesome.

Prince Lex

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #724 on: 2009-08-24 01:25:43 »
Wow guys, this is coming on leaps and bounds. Love it all ^_^