Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 601978 times)

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #775 on: 2009-08-24 17:15:05 »


Tifa avatar finished... are the new avatars included in these releases?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #776 on: 2009-08-24 17:20:11 »


Tifa avatar finished... are the new avatars included in these releases?

Yes

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #777 on: 2009-08-24 19:25:42 »

drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #778 on: 2009-08-24 20:16:15 »
isnt the X-Potion like a purple-type of color?

Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #779 on: 2009-08-24 20:27:07 »
It's blue with a slight hint of purple

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #780 on: 2009-08-24 20:27:41 »
Yup. Well blue, no palettes are complete yet. Need to figure out which file is what color

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #781 on: 2009-08-24 20:30:51 »
Also, wouldn't it better if the "stars" of this effect were a little more blurred out? It looks so.. strong and not really like a spell.
Just as someone already said with gaussian blur.

I think this would make it more "spell-like"

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #782 on: 2009-08-24 20:35:55 »
Also, wouldn't it better if the "stars" of this effect were a little more blurred out? It looks so.. strong and not really like a spell.
Just as someone already said with gaussian blur.

I think this would make it more "spell-like"

Not to be rude or anything, but dont judge it until you see it in the game. And when it is released you are more then welcome to tweak the files and submit them. I know it is constructive criticism but if i spend hours and hours on one spell not much will get done. Plus i think it looks good

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #783 on: 2009-08-24 21:19:06 »
Well, I didn't want to step one someone's foot here, sorry.
I just thought to give my opinion.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #784 on: 2009-08-24 21:29:42 »
Well, I didn't want to step one someone's foot here, sorry.
I just thought to give my opinion.

No worries. I dont begrudge anyone their opinion. All i ask is just wait to see it in action

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #785 on: 2009-08-25 05:04:00 »
Made a video of choco mog summon. Redid the first part of the summon with those glowing ball things. Also fixed the swirling eyes on the mog. Check it out.


edit: seems it doesnt work. does youtube not like fraps videos?
« Last Edit: 2009-08-25 05:24:10 by sl1982 »

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #786 on: 2009-08-25 05:11:20 »
takes a while to get set up, few hours for me

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #787 on: 2009-08-25 05:12:33 »
Says Failed(Unable to convert) in the my videos thing

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #788 on: 2009-08-25 05:13:09 »
Oh, Hmm. no idea then, FRAPS saves with an AVI doesn't it? (never used it could be wrong)

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #789 on: 2009-08-25 05:14:16 »
Ya. I guess ill reencode

Here ya go

http://www.youtube.com/watch?v=z-v5rKgQIQY
« Last Edit: 2009-08-25 05:23:58 by sl1982 »

KnifeTheSky77

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #790 on: 2009-08-25 05:32:58 »
beautiful  :mrgreen:

I cant wait to see cure and lightning

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #791 on: 2009-08-25 05:37:41 »
beautiful  :mrgreen:

I cant wait to see cure and lightning

Ill throw up a video with those as well

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #792 on: 2009-08-25 05:38:28 »
I love choco mog!

obesebear

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #793 on: 2009-08-25 05:45:50 »
Did you redo the circular symbols that absorb into the player while summoning?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #794 on: 2009-08-25 05:48:37 »
Did you redo the circular symbols that absorb into the player while summoning?

Yeah i did

Here is cure and bolt

http://www.youtube.com/watch?v=6ABXWJqecVA

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #795 on: 2009-08-25 06:13:52 »
Well, I didn't want to step one someone's foot here, sorry.
I just thought to give my opinion.

I apologize for my curt reply before. I took a look into the gaussian blur and you were right. Looks alot better

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #796 on: 2009-08-25 07:26:19 »
No Problem.
I may be no artist, but I've done a few things in Photoshop :) But the most important thing is, that it looks great in game. I may have even been wrong, I just took a shot at what the still picture looks like. But you version wasn too bad afterall, I've seen it moving. That makes a big difference after all.

Keep up the excellent work!
« Last Edit: 2009-08-25 07:30:54 by Qudeid »

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #797 on: 2009-08-25 15:14:32 »
Is the bio.tex and boom_a.tex supposed to be in the magic lgp? because beta 5 has them in the menu_us.lgp folder...

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #798 on: 2009-08-25 15:28:16 »
Is the bio.tex and boom_a.tex supposed to be in the magic lgp? because beta 5 has them in the menu_us.lgp folder...

Known fuck up on my part. I mentioned it in one of my posts somewhere. Yes they should be in magic.lgp. You need to use aali's lgp program to properly remake magic.lgp

SwornEnemy

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #799 on: 2009-08-25 16:01:54 »
I tried Aali's LGP tool, how does it work?