Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mesden

Pages: [1] 2 3 4
1
Yup, feel free to drop in and let me know how things are progressing.

2
I'm not going to interfere with what they're doing. If they want to cast a team of Voice Actors and implement that into the game, that's their call, Ias long as they aren't ripping it off of our YouTube series :)

3
Hi,

My name is Aaron, also known as Mesden and I helmed the Final Fantasy IX FanDub project on YouTube. I've been pointed to the Qhimm Forums because of ongoing requests to have the Final Fantasy IX Fandub transitioned into the Steam Mod. Before I address the idea, I need to clarify the idea of adapting Voice-Overs.

The Bad News

We developed a project straight through the completion, except for the Finale which mysteriously vanished. Some of those Actors have expressed interest in the Steam Mod idea, but most of them have moved on. As the Fandub was a non-profit project based on intellectual property, their commitment was entirely voluntary. As a professional Voice Actor myself and having recorded hundreds of hours voicing Zidane, I can speak from experience that that process was a massive undertaking.

What's important to consider is that the Voice Actors involved may not want to have their dialog ripped from the YouTube project and placed into a Steam Mod. It might be a tempting idea from a modding perspective, but from (standard) industry practices, this would be bordering on piracy. What's more, I could be targeted by the Voice Actors involved for modding their material without permission. From a Director's viewpoint, the Voice Acting was not coherent all the way through. While many of our Voice Actors held on to the very end, there were a handful of Voice Actors that had to be recast a number of times. This wouldn't be practical for use in a single modded feature.

Long story short, do not rip the Fandub off of YouTube.

The Good News

Meanwhile, we have a massive community that wants to see a Voice Mod for Final Fantasy IX. I know because my inbox has been exploding with requests (read above). So yes, a redevelopment of the Final Fantasy IX Fandub is in progress. I've launched a Casting Call on CastingCall.club to recruit a brand new team of Voice Actors that will record dialog specifically for Steam version of Final Fantasy IX. I can also state that a handful of the original Voice Actors have expressed interest in reprising their roles.

You also won't need to wait for the project to be completed as this will be released in phases. Development will also be streamed on Twitch (https://www.twitch.tv/mesden) as it progresses. Notifications of these streaming sessions will be posted on our Facebook Page (https://www.facebook.com/FFSDubs), not on Reddit, Qhimm, or the Steam Community. You can also Follow my Twitch Channel if you want these notifications from there directly.

Regards,

Mesden / CCC / Actor, Director of FF9 Fandub

4
FF7Voice / Re: Back on Hiatus
« on: 2011-10-31 22:59:57 »
As I said, I'll give this another shot once I finish up my FF9 Dub.

5
FF7Voice / Back on Hiatus
« on: 2011-10-30 23:11:44 »
This project is back on hiatus. Trying to cast Barret had held us back for such a large amount of time, that everyone had already gone on to do different things. By the time we found Barret, he just never committed to the role. We recasted Barret, we received lines from the new Voice Actor, revisions were requested and nothing came of it. By this time, I had figured we'd just send out the script for Episode 1.2, forget Barret, figure him out later. We submitted the script, the deadline had passed, only received lines from one character. Everyone else had given up.

I'm not going to chase after a lost cause. I'm going to finish working on my successful Final Fantasy IX Dub (http://www.youtube.com/user/Mesden1). I'm already chasing after a large number of people for Final Fantasy IX, as well as in the works of starting a Dub for Final Fantasy VIII. Once I finish my Final Fantasy IX Dub, I'll see about re-casting for Final Fantasy VII. Marc has also said that he will jump back on-board when I have another cast list together, but I'm not holding anyone's hand through this. It was their responsibility to commit and they let us down.

I'll try this again once I finish my Final Fantasy IX Dub. Until then, you are all more than welcome to help me put a cast together. If anyone out there is willing to help get this project back together, I'd be greatful, I'm just way too busy with other projects right now to clean up a mess that nobody has any interest in.

6
FF7Voice / Re: FF7 Voice Audition Thread - Recasting Biggs
« on: 2011-09-24 03:37:25 »
If you need a good Mic, I'd check out Samson Condensor Mics if you want USB.

If you want a USB Pre-Amp, you could practically get anything at your local music store.

7
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-07-04 04:31:08 »
Not really a fan of Barret's Gatling Gun. Everything else looks stunning, but his Gatling Gun looks so... Amateur...

8
FF7Voice / Missing a Barret, Ready to start the Project
« on: 2011-06-29 03:44:34 »
Just a heads up, all this project needs to get started is a voice actor for Barret. Contacted several people who I am waiting to hear back from, but the role is still open. If anyone is interested in the role, send your demo to [email protected]

9
Here's my next problem:
http://imageshack.us/photo/my-images/14/problem1ek.png/

The aspect is too small that it's cutting things off, and I'm getting some really weird graphical problems.

10
Where are people getting these awesome field/battle NPCs and playable characters? They look nothing like the models from the NPC Reconstruction Project.

11
Hmm... Now I'm seeing the FMVs, but no sound until AVALANCHE starts jumping off the train.

12
Yeah I have the NVIDIA 560 Ti

Updating the video card drivers didn't work.

But that shaders thing did :)

13
I've loaded Patch 1.02 and Aali's Driver, changed the config options as outlined below, but now when I start the game, all I get is a white screen. I hear all the sounds, but it just appears white. I also get some error stating a failure to open an FF7input.cfg, or something like that. It disappears too quickly to be able to read it.

# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

14
FF7Voice / Re: FF7 Voice Audition Thread - Bombing Mission
« on: 2011-05-01 00:54:35 »
If you've sent an Audition, please send it again. Marc noted the wrong E-mail address. The E-mail is Aaron1984@Shaw.ca, not Shaw.com. Your auditions were not received.

15
Hey Guys, this is just to let everyone know that I am going to start on Re-Mastering the FFVII Soundtrack for FF7Voice. Each time I complete a track, I will upload it to my Profile on Youtube:
http://www.youtube.com/Mesden1

Once the entire soundtrack is done, we'll put up a vote on the Qhimm Forums to see who would like to have the Soundtrack implemented into the Game. If you're interested in voting, I would strongly recommend subscribing to my YouTube Profile, so that you are alerted each time I upload a new Track. If the Vote is passed, Dzuigo will implement what's needed to add those tracks to the Game (As it's likely we will not be using FF7Music.) If the Vote isn't passed... Well, at least I'll have them on my YouTube Profile for the world to see.

If you have Questions or Concerns about how we intend to apply the Voice-Overs to FFVII, There's no need to ask. We will make sure to implement an easy-to-use Executable which will do all the work for you. :)

16
Any Programmers or Graphic Designers out there?

17
General Discussion / An Original Game, an Original Story?
« on: 2009-03-16 06:09:54 »
While our Team is hard at work bringing FF7Voice to life, being a Director has brought some ideas to mind. The Qhimm Forums has thousands of Members devoted to the Final Fantasy Series... People experienced in Programming, Sound Production, Graphic Design, even Composers from the OCRemix Forums visit here regularly.

With thousands of Members at our fingertips, what if we were to start another Project which isn't based on something already out there. What if we were to start something Original? Using the Members of the Qhimm Forums, we put together a Crew for the Visual Design, a Crew for the Sound Production and Composition, a Crew of Programmers, a Crew for Marketing, and start something Next-Gen. Something based on a Final Fantasy type Story (an RPG), but the result being a Video Game the Developers would be paid for. Like FF7Voice, the Project wouldn't have Financial Gain during Production, but since it's Original, if it could be Marketed, then we would see an Income.

Remember, FF7Voice started as an idea, we're already about 30% through Disk 1 and we intend to finish it, but I'd like to hear others' thoughts on this. So share your thoughts below.

18
Going to hold more Auditions on the 7th from 2PM - 4PM Pacific for the Brits who couldn't make it on the 1st, 3rd, and 5th.

19
Happy New Year everyone. Don't forget the Auditions!

20
Yeah.. I would have at the very least asked you for an ETA of Completion. You're welcome to Audition with us in January if you want to try for Tifa though.

21
I can't account for what Berri said to you KaySpace, I was a little surprised she said those things without talking to me first.

22
FF7Voice / Re: Need a Website Developed. Any Takers?
« on: 2008-12-20 22:57:43 »
Alright Guys.

Forums are up. Those who have superior knowledge of Website Design and Programming, please contact me via E-mail. Even if I receive more than one Request, I might stick a couple Developers together. One person running it solo would seem a bit difficult. Anyways, if anyone is interested, remember, you would be doing it voluntarily, please E-mail [email protected].

23
IMPORTANT: The Audition Dates have been Changed because of a conflict of Schedule. Those who are still interested in Auditioning, please refer to Audition Dates above for the new Schedule.

24
FF7Voice / FF7VOICE OPENS A PERMANENT CASTING CALL
« on: 2008-12-18 23:43:07 »
Welcome to the FF7Voice Forums!

We are a committed Group of individuals whose aim it is to populate the illustrious Final Fantasy VII with Voice-Overs, and thus breathe new life into a classic tale. Those involved have put an unimaginable amount of work into this Project -- On and off the Microphone. If you wish to become involved in this Project, post an Audition in our Forums at (http://ff7voice.com/phpBB3/viewforum.php?f=12).

Quote
Application for Character Role or Technical Role to FF7Voice.

First Name:

Last Name:

Gender:

Date of Birth:

Location:

City, State, Country:

Phone Number:
Optional, though Required if Accepted.

Terms to Agreement
Once a Scene has begun, Users will be tasked to complete their Recordings by the Deadline indicated in their appropriate Forum Topic. Once Accepted, Users will be asked to Download a Recording Tool known as Audacity. Before you begin Recording, you will need to adjust the Settings of Audacity, as indicated in the "How to Record, Edit, Cut, Name, Number, and Upload Lines" Thread (http://ff7voice.com/phpBB3/viewtopic.php?f=4&t=4). You will then be asked to update your Sound Card / Microphone Drivers through the Manufacturer's Website. Finally, you will need to adjust the Settings of your Microphone and Sound Card through the Control Panel. This is vital to keeping your Recordings as Clean as possible. Your Recordings must meet our Standards, as indicated in the "Caution!" Thread (http://ff7voice.com/phpBB3/viewtopic.php?f=4&t=20), under the "Information for Voice Actors" Forum. No Exceptions! Once you have Uploaded a Recording to the FTP, it becomes the property of the FF7 Voice-Over Project, at which point your Recordings will be Graded based on Performance and Technicalities, AKA the "Revision System" (http://ff7voice.com/phpBB3/viewtopic.php?f=4&t=29). Any Revisions which have been requested must be uploaded to the FTP by the Deadline indicated. Your Revisions will be indicated within your Thread in the appropriate Scene Forum. It is of the utmost importance that your Recordings are completed by the Deadline indicated. Failure to comply could result in a Phone Call from the Director. Consistently running past the Deadline will result in Termination from the Project.

I, (Your Full Name), Agree to the Terms of Agreement indicated above.. I Understand that the Information which is shared is Confidential, and I will respectably uphold these Terms.

Quote
Character Role:

Availibility:
Please indicate which Time/Days you are available to work on your Character Role(s):

Expected Length of Time the Project will take to Complete:

Expected Length of Hours you will be placing into the Project each Week:

Online Contact:
Facebook, MSN, Yahoo, AIM, ICQ, Etc.

Quote
Online Demo:
While a lot of Roles have already been assigned, you are still welcome to Audition for them. You won't receive the Role, but it will provide the Director with a bit of insight as to which Role you may best suit your voice. To get started, simply create a Topic, then click on the "Upload Attachment" Tab.

25
FF7Voice / Re: Need a Website Developed. Any Takers?
« on: 2008-11-09 21:22:14 »
I have an IX Web Hosting Business Account, which means I can host 3 Domains. I just pay for my current Domain which is http://www.pt-on.com. And I'm already doing that.

Pages: [1] 2 3 4