Qhimm.com Forums
Project forums => Team Avalanche => Topic started by: ZL325 on 2010-08-07 17:36:55
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(http://a.imageshack.us/img828/1841/aerith2.th.jpg) (http://img828.imageshack.us/i/aerith2.jpg/)
(http://a.imageshack.us/img571/3072/aerith.th.png) (http://img571.imageshack.us/i/aerith.png/)
so what do you people think so far :)
criticizing is welcome XD
NCS tweaked it a bit so i have to give him some credit at least :)
(http://a.imageshack.us/img594/431/aerith3.th.jpg) (http://img594.imageshack.us/i/aerith3.jpg/)
Finished the torso :)
[Edit]
(http://a.imageshack.us/img256/5080/aerith4.jpg)
By zeak325 (http://profile.imageshack.us/user/zeak325) at 2010-08-08
finished modeling the arms and started the lower body, planning on doing the hands later
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I actually really like how this is looking so far - very well done ;D
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That's great that you've separated her blouse from her jacket like that. That always bugged me about the original model.
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Crisis Core Ending
(http://i771.photobucket.com/albums/xx353/trishty/f1d821e7.jpg)
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(http://upload.wikimedia.org/wikipedia/en/d/de/200px-Aerith_Gainsborough_art.jpg)
for TA we have to make it scale to original and look like the model/concept art but in higher detail...
but...
i can probably make a crisis core version as well cuz i am only changing little things for it but that would have to go in the projects/mods section, although not promising i am gonna do that yet i have to think :P
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Looking Great so far, Keep up the good work.
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not bad, the face is kinda scrunchy, but don't worry about that for now. Hammer out a body first. For TA, try and keep the details of the concept art in, such as the really big pointy shoulders, etc in the mesh. Your shoulders are kinda round right now, i'd suggest flaring them out.
For your arms, try and define the muscles a bit more, right now her arms are just tubes. Also, its a bit hard to tell but i think they base cylinder of yer arm is too high rez. 8 sides is what you should aim for.
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not bad, the face is kinda scrunchy, but don't worry about that for now. Hammer out a body first. For TA, try and keep the details of the concept art in, such as the really big pointy shoulders, etc in the mesh. Your shoulders are kinda round right now, i'd suggest flaring them out.
For your arms, try and define the muscles a bit more, right now her arms are just tubes. Also, its a bit hard to tell but i think they base cylinder of yer arm is too high rez. 8 sides is what you should aim for.
yeah your right im gonna have to retouch on those :) thanks
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sorry for double posting but got some work done, had to remodel legs and arms cuz they were high poly lol and modeled the feet still needs lots more work tho :/
(http://a.imageshack.us/img713/8715/aeris5.png)
By zeak325 (http://profile.imageshack.us/user/zeak325) at 2010-08-15
(http://a.imageshack.us/img713/8348/aerisarmsandlegsredone.png)
By zeak325 (http://profile.imageshack.us/user/zeak325) at 2010-08-15
still needs tweaking here and there but tell me what ya think :)
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You could probably throw a few extra polygons at those boots, round them out a little.
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You could probably throw a few extra polygons at those boots, round them out a little.
will do :)
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If you're trying to make this as lose to the concept art as possible I suggest you make her hair more curly, like the ponytail and the bits in front of her ears.
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If it wants to be in an avalanche project it needs to be as close to concept art as possible.
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If you're trying to make this as lose to the concept art as possible I suggest you make her hair more curly, like the ponytail and the bits in front of her ears.
If it wants to be in an avalanche project it needs to be as close to concept art as possible.
Okay thanks i will try to make it look more of the concept art :) just be patient tho because i just started school again so may take awhile to actually finish it but don't worry ;) i will get to redo the hair when i have time :)
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Out of curiosity, what modelling software do you use?
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According to the screen shots he is using Blender.
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If it wants to be in an avalanche project it needs to be as close to concept art as possible.
Hey sl, will the Aeris battle model be included in the Bombing Mission patch?
Since the model needs to be completed for the FMV anyway, I assume it will? :D
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Most likely not. The FMV's will most likely be an add on to the project later on. Unless they happen to be finished by the time the rest of the project is.
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It's looking good..I want it! :lol:
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So, is this still going?
I think the project model is looking freakin awesome
keep up the good work if it's still going!
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So, is this still going?
I think the project model is looking freakin awesome
keep up the good work if it's still going!
yeah its still WIP haha i have the model done and sent it to timu to tweak if he had time but never got an answer back yet and if he does i would probably make the UV for it and then start learning to texture haha xD
edit:
here is what i have done..... not much anyway xD
(http://img340.imageshack.us/img340/6731/aeris01.jpg) (http://img340.imageshack.us/i/aeris01.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
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Timu is a very busy guy ::)
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yeah i know haha no rush really i don't mind haha 8-)
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Timu is a very busy guy ::)
The guys that know how to do the stuff that no one knows are always busy =/