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Topics - Senti

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General Discussion / Entertaining an idea
« on: 2010-08-31 18:31:00 »
Been entertaining the idea of using the UDK (Unreal Development Kit) to recreate FFVII in a fully 3D FPS/RPG style like Dirge of Cerberus and Crisis Core. If this project was to kick off, it would require checking for original FFVII installation files, etc. to run. In other words, you don't have a valid install of the original FFVII, it won't even install with this. What I have in my head is vision of full custom models of everything in the game, and recreating the entire game as it originally is, with a new field/world map system and a new open battle system (where you actually do battle in the field/world maps instead of battle maps), and with a true "real time" feel to it, not turn based (like DoC).

Before I take this project any further then strictly being in my head, I would like to get some feedback from the rest of you here on what you'd think about such a project, and if I it does go beyond just an idea, if any of the many talented modelers/graphic artists/Programers here would be willing to hop on board.

Like I said, it's currently purely a concept idea, looking for some feedback.

Archive / Model conversion
« on: 2009-07-31 16:02:42 »
I'll start off by saying I'm somewhat new to model making and was wanting to try to export and convert some of the model files from FFVII to work on getting them re-converted into another game system (namely Warcraft III). I was wondering if anyone could point me to some programs to rip and convert the model files to .gmax (right now I'm using GMax 1.1, hoping to get 3DS Max soon).

EDIT: For those wondering, I'm working on a FFVII based map for WC3 and was wanting to import models from FFVII to it for a more authentic feel, and as I'm new to model making I can't quite make my own models yet.

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