Author Topic: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions  (Read 182770 times)

sl1982

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #150 on: 2010-08-06 16:57:57 »
Hi, I'm a n00b and I need some guidance.

I'm running Win7 x64, FF7 v1.02.  I'm trying to install Aali's driver, and I've followed all the steps (as far as I know):
1) fill up all the save slots (save01...save09)
2) extract driver to FF7 directory
3) run FF7config and choose custom driver (self-test was successful)
4) modify ff7_opengl.cfg ("fullscreen = yes" to "fullscreen = no")

But when I run the game, nothing changes at all, it still runs fullscreen, graphics is the same, as if I didn't install the mod.  My app.log is completely empty.  What did I do wrong?

Sorry if the question has already been answered, I searched for a good half hour on this forum and the interweb without luck...

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indrema

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #151 on: 2010-08-06 17:05:05 »
Is possible apply the bilinear filter on 2D filed graphic? ATM I have notice that filter work only, but very well, on initial 2D graphic (like buster img) and texture. IMO an implementation on background image can really improve the graphic.

Larj28

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #152 on: 2010-08-07 06:38:27 »
Hey guys. New guy here.
Couple days ago i found Aali's driver v 0.7.7b things were doing ok then i got the wind.wav errors. Then i found the new driver v 0.7.8b, now whenever i run the game I immediately get the "oops something bad happened" message. Anyone else get this and know how to fix it?

If you require the app.log and .dmp files please give me instructions on where or how I may share it. Like what fileshare site I should use.

Thanks.
« Last Edit: 2010-08-07 08:06:57 by Larj28 »

Vayth

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #153 on: 2010-08-09 11:36:29 »
Hi guys.. I'm new and I think I need some help here ^^a

when I start the game for the first time, there's no sound when the cursor moves between new game and load game, and when the first scene (aerith in midgar, FF7 logo, and the moving train).
when I look ff7_opengl.cfg, I noticed there's a # before music plugins.
Code: [Select]
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

I'm not sure if it's the problem, but when I removed the #, the sounds that were missing before returned. but in exchange, the music in credits (producer, dll.) was gone.

also, there's a message ERROR: couldn't find movie files when I'm at new/load game screen.
in APP.log..
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.15.10.1825
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Original resolution 640x480, window size 1028x760, output resolution 1013x760, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
[b]ERROR: couldn't open movie file
ERROR: couldn't open movie file[/b]
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
...

are those 2 related? and what should I do so the music will be there in both credits and first scenes?
Thanks before..^^

Covarr

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #154 on: 2010-08-09 16:08:25 »
The music plugin should only be used if you're using FF7Music. I recommend it anyway, because it can sound much better than the crappy midi versions of the music included with the PC version of FF7, as well as fix a number of volume errors throughout the game.

Steve007101

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #155 on: 2010-08-12 19:34:34 »
First off I'd like to thank Alli for this immensely useful graphics driver for FF7.

I'm using the current version of the driver (0.7.8b) with all of the graphical assets from the current version of the Remix project (2.5.1). I've gotten about 10 hours into the game and I've received a few missing asset errors. Here are screen shots and the relevant lines from the APP.LOG file.

This one I get whenever I enter the world map.


Code: [Select]
-=-=[START OF WORLD MAP!!!]=-=-
ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim

And I also receive onscreen errors whenever I enter a battle with Aeris or Tifa:



Code: [Select]
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T06 RVAI
ERROR: could not open file EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: failed to find file battle/RVAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T07 RVAJ
ERROR: could not open file EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
...
ERROR: failed to find file battle/RVAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T07 RVAJ
ERROR: could not open file EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: failed to find file battle/RVAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T08 RVAK
ERROR: could not open file EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: failed to find file battle/RVAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T09 RVAL
ERROR: could not open file EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09



Code: [Select]
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
...
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09

I'm assuming these errors are the result of the incomplete model and texture patches that make up the FF7 Remix pack. I'm wondering if there's anything I can do to prevent these errors or if there's some line I can enter in the ff7_opengl.cfg to prevent these errors from appearing onscreen.
« Last Edit: 2010-08-12 20:14:36 by Steve007101 »

Aali

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #156 on: 2010-08-12 19:58:52 »
These issues are with the remix patch and they will probably be gone whenever there's a new release of the pack. IIRC there are also 3rd party fixes floating around for these things.
« Last Edit: 2010-08-12 20:12:06 by Aali »

AngeBleu

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #157 on: 2010-08-12 21:04:15 »
Is it possible to make an Add On "to hide messages" (during field, world and battle mode) ?

Terid__K

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #158 on: 2010-08-13 03:11:37 »
Is it possible to make an Add On "to hide messages" (during field, world and battle mode) ?
It's already possible to do it. Look on the first few pages of this thread.


AngeBleu

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #159 on: 2010-08-13 09:22:23 »
Is it possible to make an Add On "to hide messages" (during field, world and battle mode) ?
It's already possible to do it. Look on the first few pages of this thread.

When I play FF7 with custom graphics driver 7.8b, during worldmap, battle mode or field mode, there are always some messages as "ERROR, GLITCH..." they don't want to hide.

Terid__K

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #160 on: 2010-08-13 12:51:01 »
Add the command "disable_popup = yes" on your ff7_opengl.cfg. However, hiding the messages isn't going to solve your problems. You shouldn't be getting any messages at all, there's obviously something wrong with your instalation.


aestetik

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #161 on: 2010-08-15 02:32:40 »
I have been having some issues with Aali's custom driver and FF7 remix.  :(
I'm new to the forum and Ive been trying to find info about this issue on the internet but have been unsuccessful.
First I installed FF7 and the 1.02 patch, then remix (not realising that it already contained said patch) and it worked perfectly for a few days (and was awesome!). Then I decided to try playing around with some of the settings in the opengl config file. Being a newbie and not really knowing what i was doing I followed a tutorial i found on youtube (http://www.youtube.com/watch?v=flnmZEtVqls) after applying the changes I began to get an error message during battle: "GLITCH: Something tried to use hardware accelerated lighting, expect funky-looking models" (I've gathered that this may have something to do with Aeris having just joined my party but at the time I assumed it was because of the changes I had made. Now I'm not sure. :-\)
Changing the settings back in the config file did not solve the problem so i completely uninstalled the game and deleted all the mod files, then reinstalled everything over again and started the game and... black screen... "ff7.exe has stopped working"
I've repeated this process many times over the past few days and all I know is that the game will run fine with the 1.02 patch only, but if I try to use remix or Aali's driver it won't even start up.
I apologize if this is a question that has been answered already but all of my searches have been fruitless, so if it has been answered, at the very least can someone point me in the right direction?
thanks in advance.

sithlord48

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #162 on: 2010-08-15 15:36:42 »
check to see if your card support openGL 2.0 or higher. if not turn off shaders on the first line of the config.

Aali

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #163 on: 2010-08-15 16:11:44 »
The use_shaders option has no meaning if your renderer doesn't support OpenGL 2.0, its only useful to disable shaders when OpenGL 2.0 support IS available.

aestetik

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #164 on: 2010-08-15 17:51:43 »
My card is nVidia GeForce 8600M GT. Should have support for OpenGL 2.0
I turned off shaders, but it had no effect...
And that doesn't explain why it worked perfectly for several days then suddenly just crapped out on me. Clearly it should work (because it did work). But now it wont even run the game at all, even after fully uninstalling and reinstalling everything. That's what's frustrating.
As I mentioned before, it does work with the 1.02 patch but stops working when the OpenGL driver is installed. But just a week ago there was no issue...  The version of the driver included on FF7 remix worked just fine. Now it doesn't...   :-\

Tabizzle

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #165 on: 2010-08-15 20:18:43 »
Did you run the .reg file and do you have ff7input.cfg in the ff7 directory?

aestetik

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #166 on: 2010-08-15 23:10:21 »
Did you run the .reg file and do you have ff7input.cfg in the ff7 directory?

No... I don't see either in the ff7 directory. I assume they should have been included when I installed the game? I haven't removed anything from the directory.

Tabizzle

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #167 on: 2010-08-15 23:21:29 »
For Aali's custom driver to work, you need to have ff7input.cfg in your ff7 directory, and you need to run the ff7opengl registry file.

ff7input: http://docs.google.com/leaf?id=0B1LRdeu1DP17NmVmNjdhMzAtYmQzNi00MzBkLTk0YzQtMjFiMTUwMDQxNzhi&hl=en

64 bit reg:http://docs.google.com/leaf?id=0B1LRdeu1DP17ZWU2MTdkNTQtOTFlMi00OTMzLWI0YzktM2VhOTdmYWJlZmVj&hl=en
32 bit reg:http://docs.google.com/leaf?id=0B1LRdeu1DP17NTQ4ODZkNDYtNGQ5MC00NGFjLTlmNDMtOWY0ODQyZjI5OTM1&hl=en
 

Aali

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #168 on: 2010-08-16 00:25:02 »
Not with 0.7.8b you dont. The .reg file was made obsolete by the modified FF7Config.exe and ff7input.cfg was only required for 0.7.7b because of a bug in that specific version.

aestetik

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #169 on: 2010-08-16 02:14:05 »
So I do not need those files? I'll give it a try anyway, because I've just about run out of ideas...
Does anyone have any thoughts on why it would have stopped working, given that I did nothing different on my first install (which did work) from what I've done on any of my subsequent installs (which have not)?

Update: I put ff7input.cfg into the ff7 directory and now I get as far as the opening FMVs (Eidos and Squaresoft logos) but it crashes before it gets to the new game/continue screen. I guess that's sort of an improvement.... :-/
The .reg file I downloaded from the above link appears to be an mp3 file so... idunno.
Thanks again for the suggestions thus far. Hopefully I can get this resolved eventually.

Update 2: I feel STUPID. As it turns out I wasnt using the latest version of the OpenGL driver. I downloaded and installed it and it basically fixed the issue for the most part. The game seems to run now, not perfectly, but the major issue has been fixed.

I am still rather curious what the issue actually was though... I mean when it originally worked I was using the driver included with FF7 remix (not the latest version) so why did that fix it now?
Anyway, thanks for the responses and the help. Much appreciated.
« Last Edit: 2010-08-16 04:09:45 by aestetik »

Aali

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #170 on: 2010-08-16 05:40:44 »
So, at first you were using 0.7.3b, then you installed 0.7.7b which crashes whenever it cant find a file and now you have the latest version which does not have this problem. What a mess.

Hellbringer616

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #171 on: 2010-08-16 22:55:28 »
bug report:

Your latest version seems to have broken Anti Aliasing (that or 32xQ still has a lot of jaggies)

Or the nvidia 256 drivers did.

cloud9

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #172 on: 2010-08-17 00:14:16 »
Hello everyone.  Nice to know people are working on such cool FF7 projects.  I'm not a total noob with game mods, and I've followed all the instructions from a clean install off my original FF7 disc, but I can't seem to get higher resolutions to work on my computer.

I'm using a GeForce 5200 with a 3Ghz P4.  Is that enough to deliver higher res? Or does it not support OpenGL 2?  The App log says OpenGL 2.0 support is detected, but in the config tool, it says the OpenGL render option is "busted".  Not sure if that's a problem or supposed to display that.

Using the "Custom Driver" option, everything runs quickly smoothly in 640x480, in both windowed and full screen mode, no glitches.  But when I go up to 800x600 (or higher) the game boots the EIDOS load screen VERY VERY slowly, like maybe a frame every few seconds.  The music skips, and finally after two minutes or so, I get to the NewGame/Continue screen, and a button press will take me to the save game screen after maybe another minute or two.  Is just the load screen this slow, and a beautiful game awaits me?  I've not had the patience to get to the game screen, but I'm fairly certain it will be just as slow.  Essentially everything "runs" but at unplayable slow speed.

What sort of questions do I need to be asking in order to get it working?
« Last Edit: 2010-08-17 00:16:27 by cloud9 »

Aali

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #173 on: 2010-08-17 00:30:55 »
Change to a resolution that is an even multiple of 640x480 like 1280x960 (1280x1024 works too thanks to aspect correction). Anything else will require scaling which is a bit too heavy for your graphics card.

iTeeTee

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #174 on: 2010-08-17 07:36:48 »
Has anyone been able to get a full screen start menu with the driver?

I followed the instructions on http://forums.qhimm.com/index.php?topic=9141.0 but my menu is still small.