Author Topic: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions  (Read 182251 times)

nikfrozty

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #175 on: 2010-08-17 12:43:56 »
Has anyone been able to get a full screen start menu with the driver?

I followed the instructions on http://forums.qhimm.com/index.php?topic=9141.0 but my menu is still small.
You must install Aali's driver and TA patch and then put the image like buster_00.png inside the textures folder. Make sure you don't touch anything from the menu_us.lgp too.

iTeeTee

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #176 on: 2010-08-17 17:26:16 »
Thanks for the fast reply.

I have the Aali Driver installed but is it possible to still do this without the TA patch by just throwing in the buster_00.png into FF7/texture/WMRP/menu?

I've been trying it with a fresh install and I still get the regular menu. =\ 

pyrozen

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #177 on: 2010-08-17 20:36:26 »
Thanks for the fast reply.

I have the Aali Driver installed but is it possible to still do this without the TA patch by just throwing in the buster_00.png into FF7/texture/WMRP/menu?

I've been trying it with a fresh install and I still get the regular menu. =\ 

nope, the original game does not look inside of the /textures/ folder at all, in fact it does not even know it exists. Aali had to develop this method so we could properly modify the game, which involves manually editing the TEX files so they point to that directory. If you can get your hands on the TA TEX file for the opening menu, then this could work though.

fyi, this support may possibly be built into the next version of the driver though, which could alleviate may problems such as this.
« Last Edit: 2010-08-17 20:38:33 by pyrozen »

sl1982

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #178 on: 2010-08-17 21:43:05 »
It already is with modpath i believe.

pyrozen

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #179 on: 2010-08-17 21:47:44 »
hmmm, I'm still having a lot of issues trying to get the modpath to work correctly. Placing textures in there seems to have no effect(cache off). Do they need to be in a certain folder structure? I got the WMRP files working, but i cant get the menus from the TA patch working independently.

lee

sl1982

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #180 on: 2010-08-17 21:53:23 »
Turn on the show missing textures. The app log will show you what directory/filename things need to be.

borilla

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #181 on: 2010-08-19 08:57:56 »
Can't get my game to start anymore, and i really don't want to reinstall anything just yet.  Could definitely use some help.  i have the 1.02 patch, aali's cgd, and some other mods that were working fine until the other day when my the game just wouldn't start up.  APP log reads: INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Cantiga 1.5.0 - Build 7.15.10.1527
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

Aali

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #182 on: 2010-08-19 09:48:50 »
Update to 0.7.8b

borilla

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #183 on: 2010-08-19 20:30:56 »
hmm so i've updated to 0.7.8b and the game still won't start up. the app log now reads:
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Cantiga 1.5.0 - Build 7.15.10.1527
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\sound\audio.fmt



nikfrozty

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #184 on: 2010-08-19 22:18:00 »
I'm not an expert about looking at these kinds of problems but it says No OpenGL 2.0 support detected. Maybe your video card does not support OpenGL. What's your video card?

Aali

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #185 on: 2010-08-19 22:43:23 »
nikfrozty: Don't be silly.

borilla: Do you have the files its asking for in their respective locations? You dont *need* ff7input.cfg to start the game but the other ones should really be there.

pyrozen

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #186 on: 2010-08-19 23:05:04 »
my computer actually would not start ff7 without ff7input.cfg. Make a new TXT document and simply title it "ff7input.cfg" and place it in the FF7 directory. Should at least sort out that issue.

lee

Aali

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #187 on: 2010-08-19 23:39:37 »
Because you were running 0.7.7b, its been fixed, get over it already. :P

borilla

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #188 on: 2010-08-20 08:17:51 »
Yeah all 3 of them are exactly where it says they should be.  when i try to start the game up the screen just goes black for a second and then it goes back to the desktop. It came out of nowhere too, I had an open morning thought i'd play ff7 and it pulls this on me. rude right?

illogik01

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #189 on: 2010-08-23 22:54:29 »
Hi Aali

I really need your help. I've followed the instructions to setup the custom driver but I'm having problems with FMVs. Basically they play really slow with artefacting along the bottom and right about 5 pixels wide. For some reason the videos won't play without the TrueMotion 2.0 codec installed either. Doesn't the custom driver use the ffmpeg plugin anyway? Nothing seems to be appearing in my APP.log file either. Any ideas?

Thanks

Kranmer

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #190 on: 2010-08-28 23:21:47 »
OK found a small bug, i am using your driver 0.7.8 and just manipulated a enemy with my character who holds a Master Command Materia and this happened

it seems to keep the length of the original characters box when the new box comes up which is smaller causing the problem shown above.

Allehelgens

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #191 on: 2010-08-29 10:12:12 »
Hello there! Installed the 0.7.8 today and it is working great, there is just one thing which I cant get to work: Ficedula/FF7Music. I dont get any music in the game, but the normal sounds work just fine. ff7music.fgp file is in the plugins folder, also tried to remove it but that didnt change anything. Im playing on Windows 7 64-bit and without Aali's driver the game isnt playable at all (fmv's doesnt work, backgrouds doesnt work correctly etc...), but when playing without aali's driver FF7Music works.

EDIT: Oh I didnt notice that # thing in front of the "music_plugin = plugins/ff7music.fgp", and after I removed it, FF7Music works now! Sorry about this post. :3
« Last Edit: 2010-08-29 10:20:42 by Allehelgens »

Koko

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #192 on: 2010-08-29 14:04:37 »
Hi there, whenever I run the modified FF7Config.exe it crashes. But I'm still able to play the game with the Aali's driver. What's wrong ?

Aali

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #193 on: 2010-08-29 14:11:47 »
If you give me module and offset from the crash report I can look into it :)

Koko

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #194 on: 2010-08-29 14:33:49 »
Quote
EventType : BEX     P1 : FF7Config.exe     P2 : 0.0.0.0     P3 : 35fd9b33     
P4 : FF7Config.exe     P5 : 0.0.0.0     P6 : 35fd9b33     P7 : 0008bf00     
P8 : c0000005     P9 : 00000008     

Aali

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #195 on: 2010-08-29 14:45:05 »
Ah yeah thats what I thought. DEP is disagreeing with my little hack, if you turn it off for FF7Config.exe (not the driver) it should work.

Koko

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #196 on: 2010-08-29 14:55:56 »
Thanks it works ! Great job for your work dude x)

Wutai Clan

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #197 on: 2010-08-30 14:10:13 »
I have a few issues to report.

During the opening movie.

ERROR: GL_INVALID_OPERATION

I also keep getting some texture error "Earith.tos" or something, i can't read the red text, try yellow, it stands out better. (This didn't show up in the log for whatever reason, but it happens frequently during battles.. Shinra HQ, after the prison scene\Jenova blood trail thing..)

The battle swirl frame limiter isn't working, and the bike mini-game wasn't frame limited either.

The first time I left Midgar, it was really dark, I don't remember if it's supposed to be night time, but that's how it looks, and I was getting a texture error..

ERROR: libpng error: Read Error
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim

Also, you should change the window title regardless of the window state(windowed\fullscreen), the .dll that I'm working on uses the window title to get the handle, it stopped working in fullscreen, I'm guessing because it was named "DEFAULT" instead of "Final Fantasy VII".

If this isn't enough info, let me know.

Aali

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #198 on: 2010-08-30 16:43:07 »
Does the opening movie work?

Errors always show up in app.log and all those texture errors you have are because of the remix pack. The frame limiter doesn't work if vsync isn't enabled and working. Its supposed to be a bit dark when you exit midgar but perhaps you should make a screenshot. The window title is changed in fullscreen mode already, it just didn't make it into 0.7.8b. Either way, relying on that to find the window seems terribly hackish when you can use GetWindowThreadProcessId to find the correct one.

Wutai Clan

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Re: Aali's driver [v 0.7.8b] Help/Bugs/Suggestions
« Reply #199 on: 2010-08-30 20:30:32 »
Does the opening movie work?

Yeah it plays, the error seems to occur when I skip the movie(are there multiple movies?), by pressing a button.

The frame limiter doesn't work if vsync isn't enabled and working.

I have it set to "On, unless application specifies otherwise", and set to "yes" inside your .cfg file. Not sure why it wouldn't be working.

Radeon HD4850 + Catalyst 10.4

Edit: Setting it to always on, works, not sure why it wasn't picking up my device settings.

Its supposed to be a bit dark when you exit midgar but perhaps you should make a screenshot.

Here ya go, see what you think.

http://yfrog.com/mvworldmapp

Edit: After I moved away from Midgar, it brightened up a bit, it's not quite as bright as I remember it being, but it's not too dark either.

-------

A suggestion\request. (I didn't read the entire thread, so if this has already been mentioned, then disregard this.)

Implement battle menu transparency.

I would like just the elements to show, none of the background, but even making it like the text windows(semi transparent) would be an improvement.

---

Edit: Any reason in particular you are messing with the wave volume slider? It's kind of an issue, I have ppl trying to sleep here. (It refuses to turn down, your patch keeps setting it to max.)

When I turn down the playback slider to the min I can't really hear it, one notch up, and it's loud.

I usually run the playback slider at notch 2, and the wave slider at about 25-50%.. (That's during the day when loud doesn't matter, so as you can imagine, it's blaring at 100%.. At 3am, not cool.)
« Last Edit: 2010-08-31 20:42:23 by Wutai Clan »