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Messages - Chrisu

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51
Hi, i've uploaded a new version, 1.21, i fixed some problems with the texture-editor.
Now you can select which file type the extracted image has.

Please, tell me when you find bugs because im sure it hase some!

52
Yeah, its really too bad.
But, its time to get to know why this problem occurs.
Does anyone know what could be wrong with the nVidia drivers or anything else, and why it's working in Vista? What does Vista have, what XP doesn't?

53
I've got the same problem.
Its graphics-card-related.
Its with every Geforce-8-Card in Windows XP.
In Vista, Magically, the game works fine on a GF8.
I dont have another solution, i even installed Vista on my PC just (!) because of that.

54
I think my program can only handle .tex and .bmp images.
The sorting should be disabled at all, the sorting for compressed/uncompressed is a bug.
When sorted, i think the programm would extract the wrong files and so on, would you mind try that for me?

55
Now it throwed excetption System.OutOfMemoryException, but before not(about 5 tries). Next try it didnt throw exception and crashed.
Out of memory could explain crashes.
That could be because you added files that are bigget than your System Memory (RAM). Highwind loads all files you add into the RAM, try adding not all files at once, than save the LGP, then open it new (important!) and than add some more files.

56
Archive / Re: (Possibly) New unused text found
« on: 2007-07-19 18:39:57 »
Whats the point of quoting a post without making a comment?

57
Thanks for your bug reports.
I will try to remove the bugs, maybe this weekend.

If I give export all, so I can select folder, but I cant create new folder,so I must create it manualy.

Yeah thats a pre-built FolderBrowserDialog, i cant change that.
Try installing the newest .net Framework or something, because when i click that "export all", there's a button "Create new folder" in the bottom left corner of the dialog.

EDIT: I tried extracting all files from flevel.lgp with Highwind and uncompress them at the same time, then make a new archive with those files, and Highwind did not get an exception.
EDIT2: Theres no crash for me when extracting flevel with lgptools and decompressing and then creating an archive with those files with highwind.
But i didnt try if the game works now, i think it will crash because it looks for compressed files.
EDIT3: Yes, FF7 cant load the field backgrounds when they are uncompressed in flevel.lgp, ive checked that.

58
And what to do when the buffer is full?
Start writing data into it from the beginning?
Isn't there a simple formula to calculate the index to write into the compressed file?

Thanks for your help, Cyberman, or someone else who knows anything about this and has the kindness to help me ;)

59
It didtn work with the uncompressed files because FF7 tried to uncompress them but they werent compressed.
Ill try to check the bug in highwind on weekend.

60
Anyways thanks for your answer, obviously your the only one who cares...
Ill see if i can make something of that.

61
Hello kruci, thanks for your bug report.
Can you tell me, did you modify the files of the char.lgp before making the new archive that crashed the game?
And, when did the game crash?
Are you playing with FF7Music enabled? Because if yes, you could look in its log (when its still running after the game crashed) which file was not found / corrupted / whatever.
And, When do you get the exception by pressing new archive? Is it right after you start the program?
Christian

EDIT: The bug with the "New Archive"-Button is now fixed (Download the new build) and i'll try fixing the other bug when you report when it happens and which file was corrupted ;)

62
Archive / Re: (Possibly) New unused text found
« on: 2007-07-18 15:00:26 »
Me too, i cant remember a part in the game when she's saying those lines except the first one.
Are you really Sure, Zack.

63
And what about the buffer?
When do they clear/flush the buffer, as writing the data to the output file?
Or how do they handle it anyways?

Quote
raw_offset = (tail - 18 - real_offset) & 0xFFFF
Is this formula right (i think it should be "& 0x0FFF, does it?) ?
I'll try it on weekend.

EDIT: I recognized you forgot something in your calculation, it's
REAL_OFF = tail - (tail - 18 - raw_offset) & 0x0FFF
Does this change anything about the final formula?

EDIT: Come on, can noone help me here?
I just need the formula to calculate the index to write in the compressed file, when i have the index of the data to refer to in the uncompressed input file.
I couldnt get it to work properly with your way, Cyberman :(

64
Archive / Re: The Idiots Guide To FF7Music (JK xD)
« on: 2007-07-12 20:02:36 »
Heres my solution i posted one site ago in this thread ;)
I've got the same Problem.
The easiest solution to mute the MIDI is:
Open midi.lgp with Highwind and click "Remove all". Then click "save" (enabling the backup function).
then you'll have a midi.lgp that wont play midis and a backup with all the music if you need it and the game wont play music and FF7Music will (set General MIDI in FF7Config).

65
Hi, everyone,
i'm writing a lzs-compression algorithm for Highwind at the moment, but there just a simple thing i couldnt figure out until now.
I mentioned this in my Highwind-Thread, but apparently noone who knows an answer read it, so i'll ask it here once more ;)
By the way, my lzs-Decompression is working fine and included in Highwind.

The problem is: (My instruction was from the qhimm-wiki page for lzs-compression where i have the variable names from)
When decoding the lzs-Files i get the real_offset with this formula: real_offset = tail - ((tail - 18 - raw_offset) mod 4096)
But how do i reverse that when compressing, i've got the real_offset and want to get the raw_offset?

Maybe someone knows the answer because thats the only wrong thing in my algorithm, i've checked the compressed files.
I would be happy if you could help me,
Christian


66
Troubleshooting / Re: So, uh, Vista?
« on: 2007-07-11 05:06:45 »
You cant use the Highres patch when your screen isnt able to display the resolution of 1280x960 (or1280x1024).
If you really wanna try highres download cetra from ficedula and install the window patch. Then you'll be able to run FF7 in high resolution but you wont see some parts of the game screen then.

67
Archive / Re: STICKY: FF7 Music
« on: 2007-07-07 16:57:14 »
Yes! I have the exact same problem, AND i have had the same first problem with the double-midi and volume control.
Seems like those are Vista-related problems. Does anyone know a solution for this, cause i couldnt find one this time...

68
FF7 Tools / Re: Yet Another Multi-Patcher
« on: 2007-07-05 12:29:19 »
Hehe isnt there a possibilty to set a frame limiter for example to 200 so you can play the game faster when you want to?

69
Archive / Re: The Idiots Guide To FF7Music (JK xD)
« on: 2007-07-05 10:02:13 »
Hi guys,

I'm using Vista and wanted to play FF7 with FF7Music.
It works fine, but I've got one problem - when I mute the main volume in the game, there is no SFX effects, but the music is played by FF7Music.
How to set it up correctly under Vista? I had no problems with XP.
I've got the same Problem.
The easiest solution to mute the MIDI is:
Open midi.lgp with Highwind and click "Remove all". Then click "save" (enabling the backup function).
then you'll have a midi.lgp that wont play midis and a backup with all the music if you need it and the game wont play music and FF7Music will (set General MIDI in FF7Config).

70
FF7 Tools / Re: Highwind 1.20 - .net FF7 LGP-Editor
« on: 2007-07-04 21:56:10 »
Hey guys, i'm working on a LZS-Compression-Algorithm at the moment and theres one problem:
When decoding the lzs-Files i get the real_offset with this formula: real_offset = tail - ((tail - 18 - raw_offset) mod 4096)
but how do i reverse that when compressing, i've got the real_offset and want to get the raw_OFFSET:

71
General Discussion / Re: STICKY: FF7 Customising
« on: 2007-07-04 19:43:15 »
Thanks for updating, but you neednt have changed the link because the "Highwind.rar" is allways the latest release, so you can download it without changing the link. I just wanted to point out that the page was saying its in v1.04 in the version column.
Sorry if i didnt express myself correctly.
Would you mind changing the link back to the "Highwind.rar" archive?

Sorry for the troubles anyways, Chris

72
FF7 Tools / Re: Yet Another Multi-Patcher
« on: 2007-07-04 19:09:03 »
Hey dziugo, i've got an idea, or a request for a patch: You've mad a FPS-limit-patch for the  minigames, is that possible for the whole game too? Like, a patch that sets the fps-limit of the game higher so it runs faster, would that be possible? Maybe with a hotkey with that you can en/dis-able the feature?
It was just an idea, if its not possible or too hard dont mind it ;)

73
General Discussion / Re: STICKY: FF7 Customising
« on: 2007-07-04 18:15:14 »
Yes the link IS correct, but the page says version: 1.04 instead of 1.20, but the link links to the v1.20.

74
General Discussion / Re: STICKY: FF7 Customising
« on: 2007-07-04 10:49:44 »
I just wanted to say that Highwind is at version 1.20 and not 1.04 ;)

75
Completely Unrelated / Re: Anime is like watching an RPG
« on: 2007-07-01 21:13:54 »
Another very good anime is Great Teacher Onizuka (GTO). I've seen every episode and it was very good fun.

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