Author Topic: *Team Avalanche: WMRP(WorldMap Retexture Project)*  (Read 192763 times)

Satoh

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #275 on: 2009-10-26 03:01:33 »
hell no!
I leave tomarrow around 3pm, so consider this my last communication until i return! Don't burn down the forums while I'm away ;)

lee

I'll try to keep surprises to a minimum

Surprises can be good... just keep the bad surprises down, mate.


Besides..... interwebs are what I DO on vacation... seriously. I went on a 7 day cruise and had to bring my wifi "tools" with me to keep my interwebs....(though they did cut out a lot)

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #276 on: 2009-10-31 21:44:33 »
Besides..... interwebs are what I DO on vacation... seriously. I went on a 7 day cruise and had to bring my wifi "tools" with me to keep my interwebs....(though they did cut out a lot)

Well, i back and i had a blast.  Any computer access was strictly forbidden by my girlfriend. Not that i really minded, i'm always on the computer at home.

Normal work will begin on the WMRP by next weekend, i gotta lot of catching up to do with homework.

lee

Hellbringer616

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #277 on: 2009-10-31 22:11:05 »
awesome to hear from you again, and glad you had fun :-D

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #278 on: 2009-11-02 03:11:49 »
Pyrozen with the new graphics driver you need to make some of your png's 32bit. They are 24bit only.

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #279 on: 2009-11-02 19:53:39 »
Pyrozen with the new graphics driver you need to make some of your png's 32bit. They are 24bit only.
gotcha, i just realized a newer version was released.  This will be the first thing i do before proceeding with new textures.  Hopefully i can do a few tomarrow night, otherwise it'll happen this weekend.

lee

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #280 on: 2009-11-03 01:30:08 »
Pyrozen with the new graphics driver you need to make some of your png's 32bit. They are 24bit only.
gotcha, i just realized a newer version was released.  This will be the first thing i do before proceeding with new textures.  Hopefully i can do a few tomarrow night, otherwise it'll happen this weekend.

lee

Its not hard, basically anything that needs a transparency layer just duplicate the existing layer and delete the original (if you are using photoshop)

Jewels

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #281 on: 2009-11-06 05:38:38 »
I have a preview of a world map (first draft):



That's 3x the size of the default map, although the original is 8x larger (2048 x 2048 = 1728 x 1344). I realised the default map is inaccurate with regards to the northern continent; it's positioned slightly too high, so I had to do some continental shifting.

There's also a second version containing the crater and waterfall on the eastern continent.

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #282 on: 2009-11-06 05:50:13 »
Very nice, lets see if pyrozen likes it. Since he is in charge of all world map art.

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #283 on: 2009-11-06 17:39:56 »
I have a preview of a world map (first draft):



That's 3x the size of the default map, although the original is 8x larger (2048 x 2048 = 1728 x 1344). I realised the default map is inaccurate with regards to the northern continent; it's positioned slightly too high, so I had to do some continental shifting.

There's also a second version containing the crater and waterfall on the eastern continent.

this looks great!
my only critique would be to flatten the image more, the embossed sections look very tall right now. Dont forget the small minimap in the corner either. i'd just remove the mountains, make the image grey scale, and resize accordingly. you killed 2 birds with one stone if you do that.

A side note, i prefer a map-look also.  It doesn't fit with the original, but a textured, yellowed paper map would look pretty good.  Not a priority, just my preference.

Lee

Timu Sumisu

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #284 on: 2009-11-06 18:27:11 »
gongaga doesnt have a dot T.T

Kudistos Megistos

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #285 on: 2009-11-06 18:33:31 »
gongaga doesnt have a dot T.T

Hold on, do you mean that Gongaga on Jewels' map doesn't have a dot but it should, or are you saying that he put a dot on there by mistake?

The dot in the south west of the second continent is Cosmo Canyon, and I don't think that Gongaga ever had a dot on the original map.

edited for ridiculous spelling
« Last Edit: 2009-11-06 18:39:48 by Kudistos Megistos »

Timu Sumisu

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #286 on: 2009-11-06 18:35:32 »
I have no idea if it did, i never really looked at the dots, just noticed it there, and I QQ'd. Its not a big deal though

Jewels

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #287 on: 2009-11-06 20:14:36 »
My intention was to stay relatively faithful to the original, so I chose not to include Gongaga, Cactus Island or Round Island.

Modifications:


Lowered mountains, with crater on eastern continent (click for 4x size):


Map Style (click for 4x size):
« Last Edit: 2009-11-06 21:33:59 by Jewels »

Timu Sumisu

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #288 on: 2009-11-06 20:20:27 »
I'd lower them just a slight bit more, and I'd go with the grayscale mini map, stick to the original

willis936

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #289 on: 2009-11-06 20:52:58 »
I like the grayscale mini map but will there be scale down issues when it's put in place?
The loss of quality might add some ugly edges.  The minimap is only ever about 40x30.

Jewels

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #290 on: 2009-11-06 21:10:17 »
Images have been updated.

I think the original mini-map works best, because it really is tiny.

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #291 on: 2009-11-06 21:26:56 »
they look fantastic!

here's a shot of the large map in-game:


great job on these, they will be included in the next release of WMRP.  Alternatively, you could ask sl1982 to include them in the
2DO project if you prefer. Only difference is they may be released sooner in the 2DO project.

Lee
« Last Edit: 2009-11-06 21:33:55 by pyrozen »

Jewels

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #292 on: 2009-11-06 21:37:15 »
I can provide both versions of both maps (normal + cratered east).

Edit: And I'll add transparency to the map style for a more tattered look.
« Last Edit: 2009-11-06 22:20:01 by Jewels »

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #293 on: 2009-11-06 21:44:58 »
they look fantastic!

here's a shot of the large map in-game:


great job on these, they will be included in the next release of WMRP.  Alternatively, you could ask sl1982 to include them in the
2DO project if you prefer. Only difference is they may be released sooner in the 2DO project.

Lee

Your WMRP will be included in the next release of the graphical overhaul. Seperate install option of course

Kudistos Megistos

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #294 on: 2009-11-06 21:50:01 »
That map looks pretty good ingame, kudos to you, Jewels.

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #295 on: 2009-11-06 21:52:33 »
Can you test the real map looking one pyrozen?

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #296 on: 2009-11-06 22:03:20 »


i'm really liking this one.  Might be possible to add alpha transparency to it to make the edges look tattered.

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #297 on: 2009-11-06 22:04:54 »


i'm really liking this one.  Might be possible to add alpha transparency to it to make the edges look tattered.


Damn i really like that one

Covarr

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #298 on: 2009-11-07 01:03:59 »
If you're going to try to make it look like a real map, why not add a border of sorts, rather than just a plain rectangle? Because it's clear that there's a bit of depth, and the shading would imply that you're looking at the map from a slight angle, not perfectly straight on, so it's unrealistic that it'd have edges that align so neatly with the pixels on the screen.

Jewels

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #299 on: 2009-11-07 01:19:16 »
If you're going to try to make it look like a real map, why not add a border of sorts, rather than just a plain rectangle? Because it's clear that there's a bit of depth, and the shading would imply that you're looking at the map from a slight angle, not perfectly straight on, so it's unrealistic that it'd have edges that align so neatly with the pixels on the screen.

The latest: http://media.ximpulse.net/images/misc/FF7_WorldMap_Preview4.png