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Topics - PetrucciJohn

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7th Heaven / Possible 7th Heaven Bug
« on: 2019-06-05 12:04:57 »
I may be experiencing a 7H bug as shown in the image here. This happens on certain dialogues here and there. The option to have transparent dialog boxes is ticked, but it doesn't seem to work for some reason. I am on 7H v1.54, and I'm using bc.exe with The Reunion and Menu Overahaul enabled.

I am not sure if it's because of the latest Win 10 Update, but I don't remember having changed anything on my computer since last August (2017) when I was running the game perfectly.

I am not getting any error messages or anything but when I tried to launch the game today, it didn't even go to the Eidos logo. I barely got the initial black screen, then it simply crashed without any messages and brought me back to 7th Heaven's "Active Mods" list.

Any ideas as to why is this happening?

I'll try to explain:
Let's say I have 3 versions of the same song (e.g. the battle theme).

Is there a way to force the game to choose between those 3 versions randomly or in order every time I go into battle?

Sorry if this has been asked before, but I did a quick search and I didn't find anything.

Hey, everyone. Since I haven't found a topic that covers all of that stuff at once, I'd like to ask a few questions regarding the inner mechanics of FFVII.

I am aware that each stat goes up to 255. So, that brings me to my questions:

1) How does Haste work, exactly? I am aware it makes your ATB bar fill twice as fast. Does this mean that it raises your Dexterity by 100%? If so, does that mean that if a character has 255 Dexterity, casting Haste is practically useless on them?

2) What are the mechanics of Dragon Force? I know it raises both your defenses by 50%, but does it cap at two times used (100%) or can you keep using it till your character's defenses reach 255? For example, if a character has a Vitality stat of 128, they'd need 2 uses to reach 255, but if they have anything below that, they'd need 3 and above. But can I actually use 3 on one character, or is the cap at 100% because the cap is placed on the skill itself and not on a character's stats?

I hope this is the right place to ask such questions. Thanks for any upcoming replies!

Hello, people. I've got 2 quck questions:

1) Do I have to unpack Field Textures (from Omzy, etc.) using the Workshop --> Pack/Unpack .iro archives feature in order for them to work? I am not sure if the mod is working properly. If yes (and I've done it), do I need to change anything in the Settings, at the "Aali Modpath" section? Or maybe do I need to have them in the default directory as images, or just the folder extracted is fine as it is?

2) If I want to move FFVII and everything to a different PC, can I simply copy all the mod files, then download FFVII itself via Steam and then paste the mods in? Or do I have to redownload everything from scratch?

Hello. Just a quick question. Is the latest version of this mod in the list of easily-installed mods that one can download from 7th Heaven's mod catalogue? I think I saw that 7th Heaven installs v3 of this mod.

I have tried using the "Search" function for something similar but haven't found anything, so I decided to create a new thread.

I have encountered a strange problem (I think it was after the latest update but I am not 100% sure). While the battle models for my main characters work flawlessly, I seem to be having missing parts on the field models. There are certain parts missing from my field model characters when I am using Barret's cmh175 and whitERaven (among others), as well as Tifa's Bloodshot-New, whiteRAven field models. Same thing with Red XIII's cmh175.

Here is an example of what I mean:

As you can see, Barret's gun arm is half-missing, his eyes are looking strange, and his right boot is also missing. This doesn't happen in-battle. Only in the field. Tifa's face is all messed-up (I can provide screenshots if needed). My graphics card is an ATI Radeon 270X and I am using the Steam version of the game. Not sure if any of those matter. It's strange because other field models seem to be working well, such as the Kaldarasha models, but I'd like to try the aforementioned models. If you need any additional info, I'll provide it. Thanks in advance!

P.S. Are Cloud's arms supposed to look white in the whitERaven model or is this also a glitch? They look way better and different in-battle (using whitERaven, of course).

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