Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Rodimus Primal

Pages: [1]
Based on Project II, Final Fantasy IV Namingway Edition reverts the names of the game as close to the original as possible. It also add a B Button Dash, a facsimile Title Screen, and reverts the difficulty back to the Japanese original.

Namingway Edition is officially released. The current version is now 1.98a. Changes are as follows:

-Added chillyfeez's fix to the the Adamant Grotto so that it won't rip you off with Pink Tails.
-Fixed typos (Mysidian Elder before Mt Ordeals, Rosa's mother) (Thanks PersonWithTime)

Version 1.98
-Fixed drop items for Dark Sage monster.

Version 1.97
--Fixed a few script errors. (Cecil's room after Tower of Zot, Meeting Odin in Baron, during final confrontation)
 (Thanks to Nosgothy for pointing them out!)

Version 1.96
-Typo fixed in Rosa's House (thanks Binarynova)

Version 1.95b
-Fixes typo from Baigan (My Liege) (Thanks Heaven Piercing Man)

Version 1.95a
-Typo corrected from King Giott (thanks Thirteen 1355)
-Wyvern changed to DkBahmut

Version 1.95
-Bug fix for Adamant Armor. (thanks vivify93 and

Version 1.94
-Corrected remaining typos in script. Specifically following the battle with Rubicante with Seneschal
and Edge,and also during the final battle in the Room of Prayer.

Version 1.93 fixes critical bug at save points.

Version 1.92 updates:
-Improved B Button Dash function in towns and dungeons. (thanks chillyfeez)
-Script improvements at Adamant Grotto, Cagnazzo's defeat cutscene (with Golbez and Kain),
 Cecil and Rydia ("You OK?" has been updated), Yang's wife, and dialogue with Rosa's mother.

Version 1.90 updates:

-Updated spell that Trap Door casts to 9thDimen.
-Corrected a few script errors.

Version 1.89 updates:

-Massive script overhaul. Many lines have been updated for better grammar, and to better reflect the original Japanese, the PSP, and the DS translations. Many thanks to Mato (Legends of Localization), Chicken Knife, vivify93, and Spooniest for the help in this important release!

-Added Critical Hit Bug Fix (thanks to all involved in finding and making that patch!)
-Correct instances where it still said SandRuby in the script.

Version 1.87 fixes include:

-Pink Puff is now Lady Flan (Another name for Princess)
-King Giott's opening dialogue corrected to better match the Japanese.
-Mist cave dialogue corrected to state ring instead of Package.

Version 1.86 brings these changes:

-Major typos found and corrected (thanks to yetisyny)
-expanded and updated script in numerous places
-updated item and key names to better reflect modern translations

Version 1.85 added extended item descriptions. Some item and monster names have been corrected and Rydia's starting equipment has been restored. A glitch found by vivify93 when you refuse a Key item has been fixed. Also a glitch within the Namingway text box has been fixed and numerous script changes.

Namingway Edition

I know many have come up with really good translations of Final Fantasy VI, but some really love Ted Woolsey's work on the original FF3 for the SNES. Further releases of the game all have things that make people run back to the SNES version. That's why I made the Ted Woolsey Uncensored Edition. It makes fixes to the original script where needed, and uncensors it and the game as well. The graphics are reverted back to the Japanese original, including the title screen and the final battle. Also added was character classes in the menu, expanded spell and Esper names to match further releases, as well as renaming monsters and items (no more Fenix Down!).
urrent version has been updated to V2.08a. Updates include:

-Removed Description Disruption as it caused errors in various menus.
-corrected descriptions for Libra and Quake spells.

-B Button Dash updated to work WITH the Sprint Shoes.
-Sliding Dash and Description Disruption (silentenigma) added
-Line from Chancellor when Figaro dives is updated
-Line from Kefka when confronting the party at the Sealed Gate corrected and updated

-Battle background when fighting Mag Roaders is now fixed (thanks silentenigma at for finding the pointers)
-Added RMOVE to REMOVE (Gi Nattak) and modified to remove the CAPS.

-Typos found and corrected (thanks to Spooniest, wakkoswami, and Dzumeister for your help)
-Genji Glove updated to GenjiGloves to match description

-Numerous text and typo fixes
-Organyx weapon is now Ogrenix
-MidgardSormr and Seraphim corrected to Midgardsormr and Seraph
-Warp Stone updated to TelportStone
-Dead and Seizure status is now corrected to KO and Sap
-Banish and Warp spells are corrected now as Warp and Teleport

Update to V2.04
-Another round of text updates. Typos and incorrect capitalization (espers, moogles, king) fixed.
-Death Gaze is now Deathgaze
-sound effects in text now have asterisks to differentiate them from dialogue (example *cough,wheeze*)

Updates to V2.03:
-fix for Magitek menu allowing you to select blank spaces for everyone except Terra.

Updates to V2.02:

-Another MAJOR update to the script. Recently, Mato of Legends of Localization did a script
analysis of Final Fantasy VI. Thanks to his efforts, in addition to Kwhazit's translation notes,
TWUE was looked over for script errors and inaccuracies. Much thanks to BlazeHeatnix of RHDN
for his massive help in bringing this update. With this update, it still remains true to
the projects goals, but is now a better version than it was before!
-Dispel's spell description and Environmental Science fixed. (thanks Merudo of ff6hacking)

Updates to Version 2.01

-Typos that were found during a live stream are now corrected.
-Updated the Zombie/Ripper patch on the bug fix patches.

Updates to Version 2.00:

-Major update. Numerous script fixes and updates.
-Fixed event where an Actor walked through a WALL! (thanks to Gi Nattak for the fix!)
-Updated Opera patches now have the full Opera updated.
-Ensured that the Sketch bug fix was applied to all patches.
-Removed older version of Gerard and Sabin and replaced with current one.
-Added these to all bug fix patches:
   -Rage Restoration (Terii Senshi)
   -Pincer+Row Bugfix (assassin17)
   -Jump Megafix A (assassin17)
   -Miscolored Command Names - Gear Based (assassin17)
   -Recapture the Glory (assassin17)
   -Bridge Correction (Mike Ferrell)
   -Wrong Way, Idiot! (Mike Farrell)
   -Banon Riding (Leet Sketcher)
   -Backwards Jump (Leet Sketcher)
   -Bird Bars (Leet Sketcher)
   -Castle Party (Leet Sketcher)
   -Chain of Command - Gear Based (Leet Sketcher)
   -False Knight (Leet Sketcher)
   -Imp's Rage (Leet Sketcher)
   -Imp's Call (Leet Sketcher)
   -Imp Skimp (Leet Sketcher)
   -Item/Magic Counter (Leet Sketcher)
   -Lens Cap (Leet Sketcher)
   -Magitek Madness (Leet Sketcher)
   -Morph Mayhem (Leet Sketcher)
   -Phoenix Chest (Leet Sketcher)
   -Ultimate Damage (Leet Sketcher)
   -Unequipium (Leet Sketcher)
   -Vanish/Runic (Leet Sketcher)
   -Zombie/Tapir A (Leet Sketcher)
   -Zombie/Rippler A (Leet Sketcher)
-Added these additions to the Add-Ons patches:
   -Mini-Maps Upgrade (Madsiur)
   -Y Equip Relics (Leet Sketcher)
-Corrected naming with Music Player patches (Thanks again Madsiur)
-Added monster and item name lists
-Added Bugfixes Used Compendium document
-Updated patch compatibility document     

RHDN download

Pages: [1]