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Topics - Dark_Ansem

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Support / ff7 international cd4 artwork - how to rip?
« on: 2021-03-06 09:01:06 »
So, I'm trying to get the artwork of ff7 international off the disc, but I have no clue how. I have the bin-cue files, but obviously they can't be read in windows, they do work with an emulator (at least PCSX, ePSXE doesn't).

AFAIK, FF7 international has also been released to PC, but only in japan, and I don't know if it came with the bonus disc content.

Any help would be much appreciated.

The game launched on Kickstarter and is now one week before deadline.

It's a party based CRPG with turn-based tactical combat on a hex grid and utilizing 3.5e rules (i.e., 3.5e D&D). The game will also ship with the editor / toolset so hopefully lots of user made mods will be released.

I've backed it as it looks like the editor will be great, and it's turn based so good stuff. A bit like FFX, I can see from combat video - except the moving around part of course.

Completely Unrelated / So, Warcraft Reforged...
« on: 2018-11-08 18:16:47 »
Who else is excited for it?

I'm releasing the Dissidia 012 system files which have been sitting on my hardware for a couple years.

I have no idea how to use them, @nfitc1 once had a look at them. Theoretically it should work like the FF7 system.bin. Perhaps someone here will like to see them.

Now, I don't remember how I got them off the game, will have to do some doc review of a couple years, later...

Please allow me a bit of shameless self-promotion.

Phoenix Point is the new strategy game from the creator of the original X-COM series. It features turn based tactics and world based strategy in a fight against a terrifying, alien menace.

An unusual virus discovered in melting permafrost excites the scientific community. It has a massive genome, and only 1% of its genes match anything in existing databases.

"What the hell is going on with the other genes?" asks researcher Jean-Michel Moreau. "This opens a Pandora's box. What kinds of discoveries are going to come from studying the contents?"

The seas transform in something totally alien. Then the mutagens began to invade the land via an airborne microbial mist.
Highlights: mutant enemies, proper boss battles, turn-based squad battles, proper soldier development, extensive equipment mechanics, fully destructible procedural environments, a fully revamped Geoscape and various mission types.

Please see the details here.

Guys, this is from the man who made the original XCOM in the 80s.

Personally, I think the projects looks spectacular and if you are turn-based RPG/RTS fans would really miss out if you didn't back.

Not to mention, I will also be part of the developer team - localising the game (next year, summer).

I'd love you to pledge and share, if possible!

Kimera does not work for me. are there any other tools which allow the editing of models and animations?

Archive / BGM Instances?
« on: 2016-02-02 21:48:13 »
I'm trying to compile a list of the various instances the various sounds are played at. Any suggestion where to begin/how to do it?

7th Heaven / Possible conflicts?
« on: 2016-02-02 21:43:31 »
I'm trying to make a 7th Heaven compatible mod that, quite simply, adds a bit of variety to music of boss battles and areas. Any suggestion on how I could make it compatible with other mods that alter scene.bin (that's the correct one, right?)

Completely Unrelated / New Kickstarter: Umbra
« on: 2015-05-27 19:53:18 »
I want to recommend this kickstarter game: Umbra

A CryEngine ARPG which seems to be super unique and showcase a lot of modding potential! It also looks beautiful without being a resource-hog, at least last time I asked. IT is best described as a Skyrim-Diablo saga hybrid.

a preview video is here

new video detailing environmental background and interactions: [media=youtube]l-jfdg8Gmic[/media]

Update #3 out!

New update out, showcasing the powerful "Create your house" game feature!

Lore update: it's lengthy!

In case you wonder, there has been a twitch stream:

How to get the models/textures off the Steam edition? should I turn to 3d ripper DX, or its successor software, or an unpacker is available?

do you believe it would be a feasible idea?
for everyone, this is what I talk about

a bonus dungeon with bridged content from all of the series :P

Can someone make a list of what the re-release enables us to mod and what is now impossible to reach?

as a starter, I'd say that gameplay overhauls (those that edit the kernel files) should still be editable. I am unsure about music now, FF7 music does not seem to do anything.

Graphical / Extract ff8 particular texture
« on: 2012-11-20 07:34:39 »
I wanted to browse through the ff8 game in order to find the textures for Hell's Judgment and Apocalypse (spells from Ultimecia final battle) but I cannot find them. what am I doing wrong?

Troubleshooting / re-release ff7 black textures
« on: 2012-08-16 17:25:51 »
have just played the prologue, but sometimes I get a black texture somewhere on-screen during cutscenes, after they finsh it's back to normal.
any idea why?

Troubleshooting / Bug-free ff7 pc
« on: 2011-05-11 22:10:37 »
has someone released a patch that fixes all vanilla bugs of Ff7? such as vincent's death penalty or Darkness status useless on enemies. thanks!

Team Avalanche / texture offer
« on: 2011-04-18 12:04:24 »
I offer to make NormalMaps for the team, PNG 24bit. willing to be tested :)

Scripting and Reverse Engineering / Expanding FF7/FF8
« on: 2011-02-22 00:21:36 »
I know FF8 is not expandable at all these days, so I'll focus on FF7.
thanks to the amazing effort of the author of WalMarket and Proud Cloud we have new insight for battle.
but still, is it not possible to implement new damage formulas? not possible to create entirely new VFXs/ recolor existing ones (Black Ultima, for example)? neither to create new limit breaks, or severely modifying enemy attacks/using their visual. not even to mention creating new scenes in order to obtain entirely new materia (if doable) I take it?

in short, I'm asking how limited we are in modding a game that continues to amaze years after its release :D

General Discussion / Rip Kingdom Hearts Voices
« on: 2010-07-24 14:00:55 »
do you know of any good way to extract the voices from the KH sage (english-only) games? I tried the "Kingdom hearts extractor" but it gives a bunch of .unk files, utterly useless. and more than 20gigs!


Troubleshooting / FFVII Pc wrong textures\Vista Ultimate
« on: 2007-10-26 23:05:49 »
I own a laptop, here are its statistics

Dell Vostro 1700
Core 2 Duo 2.2Ghz
Nvidia 8600M GT
3.5 GB ram
Vista Ultimate (32bit)

My game runs correctly on Vista (well, after having spent a LOT of time fixing it) but the textures are all wrong. they are shown in particles so that the backgrounds cannot be seen almost at all, they're a mixture of pixels. Is there a solution available?
Here are some screens


Thanks to ImageShack for Free Image Hosting

thank you for your kindness. tell me if i missed something

Archive / Vincent turned into Xehanort or Xemnas
« on: 2007-05-08 15:09:47 »
it is possible to do that? to change vincent's model to the KH/KH2 model of Xehanort-Xemnas? Could it conficlt with its weapon system?

Completely Unrelated / Hi!
« on: 2006-08-31 11:58:21 »
hi I just subscrived to the forum, I would have posted into the "welcome section" but it doens't exists.. so hello to everyone!

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