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Topics - Final_Figue

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1
FAQs and Tutorials / The mod is queued for install.
« on: 2026-01-13 08:42:48 »
Hello.

Sometimes when you share or want to download a mod you got this message on 7TH:

"The mod is queued for install."

I recently had this problem and this is how I solved it:

Go to your Drive and change this option:





And that`s it.

I hope this help you if you have a similar problem.

2
Releases / Final Fantasy 7 - What if...?
« on: 2026-01-10 12:04:08 »
Greetings everyone.

I have been working on a mod called "Final Fantasy VII – What if…?".

Spoiler: show


Before going into details, I would like to give credit to the following authors for their contributions to this project, and of course, thank them for allowing me to use their material and for answering my questions:

- Kaiseran
- Cosmos
- Sega Chief
- Death Unites / 4-8Productions
- Markul
- CAulin

Regarding Aeris:
Spoiler: show
This mod is an alternative version of the original game, exploring the possible path the story might have taken if Aeris had survived.

To achieve this goal, the following elements have been edited:

3 videos:

- The opening
- The moment where Sephiroth attacks Aeris in the Forgotten Capital
- The ending (500 years later)


Credits to Cosmos for allowing me to edit his HD 30fps videos.

The event at the Forgotten Capital:
Both before and after the battle against Jenova, the events have undergone significant changes. The post-Jenova sequence, including the ideas, code, and dialogues, belong to Kaiseran from his ROM "FF7 Survivor". I added some extra elements, but the entire foundation comes from "FF7 Survivor".

New dialogues:
In this section, I also need to credit Kaiseran. I added some extra content, but I worked based on his original idea.

I would like to thank both Markul and Caulin for answering my questions—Markul on his YouTube channel and Caulin on the CDromance website.


Gameplay and new options:
Spoiler: show
This mod introduces the following new features:

- New Materia
- Armors
- Accessories
- Weapons

Here are just a few examples:

Materia:
- AP Plus
- Amplify

Armor:
- Nullveil Harness
- Titan Guard

Accessories:
- Mako Crystal
- Dual Ring

Weapons:
- Materia Blade

In some cases, there are references to other games in the series or to FF7 Remake itself.

Difficulty:
It`s based on Vanilla.

Skipping scenes:
In this section, I must give credit to Sega Chief and Death Unites / 4-8Productions. The code was taken from the mods "FF7 New Threat" and "FF7 Definitive Mod".
Scenes such as the Gold Saucer date and the Lifestream sequence with Tifa can now be skipped, among many others.

Fort Condor:
The rewards have been significantly changed. I recommend not skipping any of the battles.

New battles:
There are more fights against the Turks. The code was taken from New Threat 1.5 and 2.0, but the stats and abilities are different.

Morph:
Now "Work Glove" of Tifa and "Superball" of Yuffie have the same effect of "Conformer". You can find both weapons on disc1:



Mimic Chests:
There are 5 Mimic chests throughout the game.

One will be friendly, 3 will be enemies, and one will be a boss-type Mimic.

Here is just one example:

I recommend saving your game before opening any of these chests.


Visual changes:

Spoiler: show
New indicators and timer:
Credits to Satsuki and Aavock. I worked based on their HD designs.





Battle UI:
I edited the Battle UI, aiming to create something similar to the "The Reunion" mod.
I worked on the mod by KWRRK, and also edited code from TrueOdin, Chrysalis, and DLPB.



New avatars:

Credits to Satsuki and Aavock for the images in HD.


Tips & Recommendations:

Spoiler: show
This mod is not compatible with the following mods:

- KACTUAR – Controller and Keyboard Icons
- AavockESUI
- Enhanced Stock UI
- Finishing Touch
- Retouch

I just want to clarify that these mods are fantastic—in fact, when I played New Threat, I always used them. However, these mods were not designed to be used alongside this mod.

Cosmo Memory:
If you use this mod, please disable the "Movie Sounds" option, as it interferes with the new videos.


Recommendations and how I play:

Very Important: Put FF7 What If...? on top of the list.

These are the mods I currently use:



Regarding "Postscriptthree’s Gameplay Tweaks", I only have the following options enabled:

Gameplay Adjustments:
- Limit Command Rework
- Two Accessories (option set to "ON")
- Counters Add Effects
- More Materia Pairs

Quality of Life / Convenience:
- Sense Adjustments: Auto and Show Steals/Morphs
- Show Bonuses on Equip Screen

Balance Adjustments:
- Easier Steals: Double Base Rate and Level Impact

The mod already includes by default:
- AP Plus
- Morph As Well
- Fix W-Item Glitch


Credits to Postscriptthree for his code.


Extra pictures, Minor spoilers:

Spoiler: show








I hope you enjoy this mod. Once again, many thanks to all the authors mentioned throughout this post—without their contributions, I wouldn’t have been able to work on this mod.
Enjoy!

Link:
Gdrive:
https://drive.google.com/file/d/1efR8zxPRXF7Out5NJBgBvnTqedmJpksO/view?usp=drive_link
MEGA:
https://mega.nz/folder/UvwXwaYA#W8-NTwSb9gDGVmc6d-oVYQ

3
WIP / Final Fantasy 7 - What if...? - W.I.P.
« on: 2025-12-28 17:12:04 »
Hello.

I’m sharing a small preview of the mod I’ll be releasing soon, called Final Fantasy VII – What if…?

Before going into details, I would like to give credit and express my thanks to the following authors for their contributions to this project:

- Kaiseran
- Sega Chief
- Markul
- Death Unites / 4-8Productions
- CAulin

On release day, I will be much more specific about the help I received.

This mod aims to tell the story of what might have happened if Aeris had survived.

Here are a few screenshots:







* The mod will be released on January 10, 2026.

4
Hello.
I have a question:

How can I change the names and locations and add enemies? Here you have and example:



which tools do I need? I hope you can help me with this.

5
Hello.

Here you have some mods for FF7: "Indicators", "Red Yuffie", "Materia Blade", "Timer" and "Avatars".

Indicators:

Spoiler: show






* Credits to Satsuki and Aavock for the PNG archives.


Avatars:

Spoiler: show
New portraits for Red Yuffie, classic and with frames, credits to Satsuki and Aavock for the HD portraits:





Search these avatars as:

* FF7-Red Yuffie-Satsuki and Aavock Portraits-Ver.1
* FF7-Red Yuffie-Satsuki and Aavock Portraits-Ver.2


Spoiler: show
Here you have two variation for the avatars made by Satsuki and Aavock, credits to them for these pack, Cloud is the only variation in both cases:









Search for these avatars as:

* FF7-Classic Avatars- Satsuki-Aavock-Cloud variation Ver.1
* FF7-Classic Avatars- Satsuki-Aavock-Cloud variation Ver.2


Spoiler: show
FF7 Avatars Mix.ver.5 and 5.1-Red Yuffie:









Spoiler: show
FF7 Ever Crisis Ver.3 and 3.1:





3.1: A variation for Red Yuffie:



Spoiler: show
FF7-Classic Avatars-Alt.Colors:





You can find more avatars in this topic:
https://forums.qhimm.com/index.php?topic=23941.0

Timer:

Spoiler: show
A variation for the classic font, here you have an example:



"Materia Blade" for Vanilla FF7:

Spoiler: show
Pictures:2



It is based on a Weapon of FF Tactics:



Parameters:
* Same of the Rune Blade but with these changes:
Str+5
Vit+5
Growth:
Triple

I made a swap between models, now the Enhanced Sword looks like the Rune Blade and the Materia Sword looks like the Enhanced Sword.

In my opinion looks very similar to the Materia Blade of the FF Tactics:



I hope you like this early Triple Growth weapon.


Link:
https://1drv.ms/f/c/2443fbc9fd592713/IgATJ1n9yftDIIAk6gYAAAAAAbPDtwlZZGoByWj7uI0pQ8w?e=VAXY7r

Enjoy!

6
FAQs and Tutorials / Add frames to FF7 by using Reshade
« on: 2025-02-19 23:14:31 »
Hello.

Add frames to FF7 is posible:



To apply this in your game install reshade and choose this option:





After the installation follow this direction:

C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\reshade-shaders\Textures

You´ll see this carpet and search "Overlay" a png archive:



After that just change the image for your own desing, here you have a template:



The design depends of you configuration, in my case this is my resolution:



More examples:









Playing FF7 Survivor on Duckstation:



Now we can forget of the black frames and add our own design like an original game, I hope this helps you.

* You can do this with any game or with emulators, PSX, etc.


7
Troubleshooting / Kernel issues
« on: 2025-01-19 13:37:48 »
Hello.

I´ve been testing and making changes on the kernel by using Wall Market and Scarlet, but I noticed that for example, Phoenix down doesn´t work on allies, or that Ether doesn´t work either, doesn´t restore MP at all. I didn´t make changes on Items buts the issues are there. Is there a solution? Why is this happening?

I´ll be greatful if you can explain me this.


8
7th Heaven / Suggestion for new colors
« on: 2024-08-08 04:15:19 »
Hello.

I would like to suggest to add more colors, I proved NTSC-J Gamut and it was really nice to see:



But I think that we can go further, the mod "The Reunion" has an another color, too:



I think that this could be another way to enjoy the game, for example, I love how looks "The Reunion" with those colors. Would be nice to increase the options for 7TH.

9
Hello.

I´m working on a battle menu and I have good results so far. But I want to keep working on this and add more features:

How can I keep this color? I´m already have transparency but I want to keep the central menu color, like in the mod "The Reunion":



How can I add avatars next to the names?



I hope you can help me with this.

10
General Discussion / Edit Battle Menu-Move Items
« on: 2024-04-19 12:49:48 »
Hello.

Right now I´m editing and practicing and I´m already have some good result: I added transparency and moved the center Menu, but the red icons are the problem now:



Could you help me, please? How can I move them?

11
Releases / [FF7PC][7H] Menu-Background
« on: 2024-04-14 00:51:22 »
Hello.

Here you have some Menu Backgrounds, you can use them with these mods:

* FINISHING TOUCH
* ENHANCED STOCK UI
* THE REUNION
* CLASSIC MENU-SYW UNIFIED-UI-NO MODS


Pictures:

Classic, SYW UNIFIED-UI, no mods:

Spoiler: show
















ENHANCED STOCK UI:

Spoiler: show






Sword and Finger:

Spoiler: show


FINISHING TOUCH:

Spoiler: show






THE REUNION:

Spoiler: show




These five Backgrounds are available for every mod, you can see more previews inside the archives.

Link:
https://1drv.ms/f/s!AhMnWf3J-0MkjWcuagu7OpPvB89U?e=IEIGXw

I hope you like them, enjoy.

12
Releases / [FF7PC][7H] Avatars-Edit
« on: 2024-04-10 21:04:00 »
Hello.

This is my first work, here you have some pictures:

First Pack:

Spoiler: show
I added like a mako effect to Cloud´s eyes and a green Materia, Young Cloud have the classic eyes and a purple Materia.





Second Pack:

Spoiler: show
It´s a mix of different artworks of FF7.





* Credits to "Benteja" for Aeris.
* Credits to "Alby69" for Red-XIII.


Third pack:

Classic Avatars with frames ver.1: Credits to Satsuki and Aavock for all the avatars on HD in this pack, I just added the frames:

Spoiler: show




Fourth pack:

Classic Avatars with frames ver.2: Credits to Satsuki and Aavock for Young Cloud avatar, I just edited the frame and some colors.

Spoiler: show




You can use them on 7H and the mod "The Reunion".

Fifth pack:

* You can use this pack with Finishing Touch mod.

Spoiler: show




Credits for the portraits:

Spoiler: show
CLOUD: ACECLASSZEROCADET
BARRET: ANH DANG
TIFA: MAZEiro0
AERIS: MAZEiro0
RED XIII: crazy02oekaki
YUFFIE: crazy02oekaki
CAITH SITH: hanaon
VINCENT: Gido
CID: Hankuri
CHOCOBO: crazy02oekaki
YOUNG CLOUD: beckey
SEPHIROTH: たま


Sixth pack:

* You can use this pack with ENHANCED STOCK UI.

Spoiler: show




Credits for the portraits:

Spoiler: show
Cloud: ikuchan kaoru
Barret: WolfyXGirly
Tifa: enami_katsumi
Aeris: KiraWesker
Red XIII: carolineshox
Yuffie: decoponmagi
Cait Sith: darkdaughter114
Vicent: Gintoki9
Cid: crazy02oekaki
Young Cloud: マキムラシュンスケ
Sephiroth: crazy02oekaki
Chocobo: Game Opera Omnia


seventh pack:

* You can use it with "The Reunion" and "CLASSIC MENU-SYW UNIFIED-UI-NO MODS"

Spoiler: show




Credits for the new portrait of Cloud:
* bn_24

Eighth pack:

You can use this pack on 7H.

Spoiler: show




Ninth pack:

Spoiler: show




Tenth pack:

Spoiler: show




Credits and sources for the artworks:

Spoiler: show
- Cloud/Young Cloud: wallpapers-clan.com
- Barret: FF7-Ever Crisis
- Tifa: besthdwallpaper.com
- Aeris: "decoponmagi"
- Red XIII: "Ryan-Alexander-Lee"
- Yuffie: "Enami Katsumi"
- Cait Sith: "ao gravity"
- Vincent: ar.pinterest.com
- Cid: ar.pinterest.com
- Chocobo: FF7-Opera Omnia
- Sephiroth:"K-SUWABE"


;===========================================;

Link:
https://1drv.ms/f/s!AhMnWf3J-0MkjWcuagu7OpPvB89U?e=RZIdCC

;===========================================;

I hope you like it.

13
Hello.

Some editions, here:

Cloud:

* Colors based on his version of Final Fantasy Tactics.

Spoiler: show


* Cloud Ehrgeiz with Classic colors.

Spoiler: show


* G-Bike Cloud with classic colors.

Spoiler: show


Aeris:

* Aeris with FF7 Remake Colors.

Spoiler: show


I hope you like it.

14
General Discussion / Make Menu portraits for 7th-iro.
« on: 2024-04-03 21:30:18 »
Hello.

I already have some portraits that I want to use in 7th, how can I convert it in a Iro file? Is there a tool that I have to use?

Thank you in advanced.

15
WIP / Cloud and Young cloud - Edit design
« on: 2024-04-01 23:38:14 »
Hello.

I had an idea today and this is the result, here:



Cloud with Mako eyes and a green materia and young Cloud with normal blue eyes and a purple materia.

Maybe I would work on this. I think that It could be a good idea to apply for other avatares pack, I hope you like it.

16
Hello.

I was searching for this version but I didn´t find anyhting. Does anyone have it? Could you share it, please?

17
Hello.

I hope this method help you to increase the FPS and use mods like Cosmos Gaia and others, my PC is kind of old, so I have to make changes like this:

I usually use this configuration to play FF7:





Everthing was fine but with Cosmos Gaia this happen:



50fps.

;=============================;

So, I made some changes on the monitor:

Go to your settings and apply this changes:





Choose the option that gives you more Hz, in my case 1024x678.

Then change the configuration in 7th heaven, in my case I made these changes:



I change the resolution and used OpenGL and this was the result:



60fps.

;=============================;

Obviously there are some fps drops, but the difference between with the first configuration is notorious. I know that this could be annoying to make changes like this especially if you have only one monitor but at least there is a way to increase the FPS and use mods like Cosmos Gaia and others.

I hope this help you.

* Sorry for my poor english, I just studied basic long time ago.

18
General Discussion / Ideas and Wishes - FF8
« on: 2024-01-16 03:54:57 »
Hello.

I would like to share some ideas that I have for those who knows how to make mods and changes. I´m new on this, but like I said i have some ideas, here you are:

Queen of Cards:
- After lose or win againts her could be a good option to add some dialogue, something like this:
"This region is getting boring, do you know a nice place to go? any suggestion?"
Options:
-Dollet
-Galbadia
Etc.

Before game:
- Choose rules and trades.

Cards game:
- At the finish of the game would be nice an option like this:
"Replay the game?"

Draw in battle and world map:
- x100

Visual changes:
- Would be nice to use the Seed outfit during the game:



Zell´s hits:
- He hit twice, right? You can see that in the animation even in the sound.



Why not apply 2xhit combo by default only for him? Something like Double cut of FF7.

New character available:
- What about Xu? apparently she use her hands to fight like Zell:



Maybe he could be a good base for make her playable.
 
And that´s it. I hope someone make possible some of these ideas.

* Sorry for my poor english, I just studied basic long time ago.

19
Troubleshooting / FF8R (Steam) - Error Message
« on: 2023-12-26 21:03:09 »
Hello.

I can´t initiate the game, I got this message:



Could you help me, please? What do I have to do?

20
Hello.

I have some problems with some mods, here:

Enhanced Stock UI:



Mewsin´s Avatar Pack:



Do I have to install something? I hope you can help me with this.

21
General Discussion / FF7 Summons - Short Cinematic
« on: 2023-08-13 23:42:10 »
Hello again.

Is there a mod that helps with this? A mod that apply a short cinematic for the summons?

I hope you can help me with this.

22
General Discussion / Add Items,chests and change rewards
« on: 2023-08-06 01:56:01 »
Hello.

I´m new here and this is my first topic. FF7 is my favorite RPG game and I would like to edit some things. A user give me and advice to start for simple things. I would like to learn how to add or change the rewards or the items in the field, here some examples:

In this case, how can I change the reward?: They give two potions. Or what about to change other rewards?



And, how can I add items and treasures whatever I want in the field?:





I hope that you could help me with this.

* Sorry for my english, I just studied basic long time ago.

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