Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)  (Read 4338711 times)

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11475 on: 2023-02-13 19:27:51 »
I'm looking for the doc that list all change on limit breaks and last weapons, does anyone got this?

Aynath

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11476 on: 2023-02-20 08:05:45 »
Hello there,

I'm starting yet another game of FF7, trying the insane echo-s mod but I see that it is not compatible with the NT mod, which is understandable; the 7th Heaven mod manager automatically disables the mod.

But it's not the case with the NT 2.0 combat only mod, which I was hopeful to use it as I love the balancing of the characters here. Unfortunately, the game crashes whenever I use the Defend Command, I think it's because it would trigger the characters' Innate command but it's not compatible with the Echo-S mod somehow.
I'd love to see the NT Combat only mod to te fully compatible with the Echo-S mod (weapon, armour, materia (new and rebalanced), innate commands, SP upgrades (disable source drops), etc...), think it's doable ?

Cheers

EnvySama

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11477 on: 2023-02-27 10:24:22 »
Hello, Sega Chief.
In NT 2.0 there seems to be pink support materia in Rocket Town after the rocket launch, however it is not possible to interact with it.
Is it a bug or is there a way to get it?

upd: it is in "arranged type" playthrough

« Last Edit: 2023-02-27 11:07:14 by EnvySama »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11478 on: 2023-02-27 16:52:34 »
Oh yeah, that's always happened to me, too.

It's never bothered me because after that there's nothing to do anymore anyway... but yeah that should probably be addressed XD

It always seems to be broken though I'm sure I've fixed it a couple times now; I'll try again.

Hi Sega Chief,

Any plans to do a Vanilla Combat version of 2.0? I love all the big gameplay changes, and have done multiple runs over the years. But it would be nice to enjoy the the QOL, dialogue, restored content, etc., when I play the game normally (I especially like what you did with party members being visible around towns). I can use the 1.5 Vanilla, but you've made come good non-combat changes since then.


I could give it a go when I've some more free time; I made one for 1.5 I believe so 2.0 should probably get one too.

Hello there,

I'm starting yet another game of FF7, trying the insane echo-s mod but I see that it is not compatible with the NT mod, which is understandable; the 7th Heaven mod manager automatically disables the mod.

But it's not the case with the NT 2.0 combat only mod, which I was hopeful to use it as I love the balancing of the characters here. Unfortunately, the game crashes whenever I use the Defend Command, I think it's because it would trigger the characters' Innate command but it's not compatible with the Echo-S mod somehow.
I'd love to see the NT Combat only mod to te fully compatible with the Echo-S mod (weapon, armour, materia (new and rebalanced), innate commands, SP upgrades (disable source drops), etc...), think it's doable ?

Cheers

I've just fixed this today, will update the DL links + catalog for it imminently; sorry for the delay. I think the issue was with the combat mod rather than Echo-S, as one of the flags was not toggled for 2x-cut and 4x-cut.

Hello, Sega Chief.
In NT 2.0 there seems to be pink support materia in Rocket Town after the rocket launch, however it is not possible to interact with it.
Is it a bug or is there a way to get it?

upd: it is in "arranged type" playthrough



That's a pick up for long range materia if it was missed earlier on (I hid it in the rocket launch site itself); problem is, it appears even if that Materia was picked up, misleading players. Should be fixed once I've got the latest patch together (it's a big one, lot of fixes and improvements).

EnvySama

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11479 on: 2023-02-28 05:47:45 »
oh, ok. Got it. Thank you for explaining. )

Aynath

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11480 on: 2023-02-28 19:05:58 »
It always seems to be broken though I'm sure I've fixed it a couple times now; I'll try again.

I could give it a go when I've some more free time; I made one for 1.5 I believe so 2.0 should probably get one too.

I've just fixed this today, will update the DL links + catalog for it imminently; sorry for the delay. I think the issue was with the combat mod rather than Echo-S, as one of the flags was not toggled for 2x-cut and 4x-cut.

That's a pick up for long range materia if it was missed earlier on (I hid it in the rocket launch site itself); problem is, it appears even if that Materia was picked up, misleading players. Should be fixed once I've got the latest patch together (it's a big one, lot of fixes and improvements).


Lovely !! I'll try it immediatly, thank you !!

Aynath

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11481 on: 2023-03-01 09:27:24 »

Lovely !! I'll try it immediatly, thank you !!

Unfortunately, the game crashes after a few minutes of gameplay, especially in battles. I also noticed that Ice and Bolt have the same Mp cost (4 MP) despite having the description "Efficient MP Cost" for Ice; seems that Bolt should have higher MP cost instead. I'm not sure how limited the combat only mod is, I'll stick to the normal echo-s for now, hoping NT will be fully compatible one day

Eresus

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11482 on: 2023-03-05 20:03:56 »
Unfortunately, the game crashes after a few minutes of gameplay, especially in battles. I also noticed that Ice and Bolt have the same Mp cost (4 MP) despite having the description "Efficient MP Cost" for Ice; seems that Bolt should have higher MP cost instead. I'm not sure how limited the combat only mod is, I'll stick to the normal echo-s for now, hoping NT will be fully compatible one day

This may come a little late, but I've found that NT 2.0 Combat Only works just fine if you disable Echo-S day/night cycle (that seemed to be the one responsable for the crashes) and if you place NT above Echo-S in the priority list.









Aynath

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11483 on: 2023-03-06 12:07:48 »
This may come a little late, but I've found that NT 2.0 Combat Only works just fine if you disable Echo-S day/night cycle (that seemed to be the one responsable for the crashes) and if you place NT above Echo-S in the priority list.

Thank you a lot, it's never late to have more info :) I'm already at Disc 3 so I'll stick to the normal game for now. Do you know how much the NT mod combat only affects the game ?

Eresus

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11484 on: 2023-03-06 13:43:09 »
Thank you a lot, it's never late to have more info :) I'm already at Disc 3 so I'll stick to the normal game for now. Do you know how much the NT mod combat only affects the game ?

I've finished NT 1.5 a couple of times, and completed a playthough on NT 2.0 B route a few years ago. I have been playing up until cosmo canyon with NT combat only, and as far as I can tell, the items, materia and weapon shops are using the NT version (which means you get more variation on materia and weapons available compared to ff7 vanilla). Items, materia and weapons are using the properties of NT (so they have a bigger impact on your stats and allows you customize better the role of your characters vs vanilla ff7). In regards to combat, the characters have their NT innate abilities and all the enemies and bosses use the NT script (they are considerable more challenging than vanilla with a more interesting script of attacks).

And to the best of my knowledge, the SP system of NT that allows to customize whether your characters are better at magic, physicals attacks, tankiness, speed, etc... with sources, does not exist, which means that the game is probably going to get harder because while the enemies and bosses have NT balancing, your characters are going to be missing a lot of extra stats.

All in all, the game feels like playing NT 2.0 Lite version, but since it is the only combat modification mod that works with Echo-S, I'll take it, and I'm thankful to Sega Chief for creating this version of the mod.


Aynath

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11485 on: 2023-03-06 21:27:40 »
Thank you a lot for your answer, I also made a few playthroughts on 1.5 and 2.0 but never could test combat only so far. In the meantime, I'm enjoying Echo-S as much, the voices are actually good and gives more depth to the game; it can also be improved due to the new mechanics. I can hope for a blend of NT and Echo-S one day :)

broons

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« Reply #11486 on: 2023-03-10 00:53:18 »

I could give it a go when I've some more free time; I made one for 1.5 I believe so 2.0 should probably get one too.


Nice! I look forward to it.