Author Topic: [FF8:Remastered] FieldModelTextures v1.0.1  (Read 53347 times)

Mcindus

  • *
  • Posts: 929
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
[FF8:Remastered] FieldModelTextures v1.0.1
« on: 2020-07-30 18:26:20 »
FieldModel Textures v1.0.1 for FF8 Remastered by MCINDUS

This mod replaces ALL field textures currently replaceable by the REMASTER with 2x Upscales (6x originals)!
Also includes ALL enemy Field Model Textures! (Fixes Lunar Cry Issues!)

Mod contains: ALL Character Field Model Textures, NPC textures, Enemy Field Textures, misc. objects (books, newspapers, etc) and more!
 
In the near future, this mod will have optional color fixes for Squall and team, and will also be compatible with the Lionheart Weapon Texture Mod and Rebirth Flame Mod (character texture mod)!

Once DDS Files can be read by the DEMASTER mod tool for Field files, I will release a 4x (16x original game) texture pack!

Before --> After



Requires Maki's DEMASTER Modding Tool found here:
http://forums.qhimm.com/index.php?topic=19432.0

DEMASTER Instructions:
** 1. Download the DEMASTER release on github from the release above
** 2. Install the DEMASTER into your .../FINAL FANTASY VIII Remastered/ folder
** 3. Open 'ffviii_demaster_manager' and run the 'unpack' feature, which will create the DEMASTER_EXP folder

Install Instructions:
Merge the mods 'textures' folder with the 'textures' folder in FINAL FANTASY VIII Remastered/DEMASTER_EXP/

Download:
FieldModelTextures v1.0.1 Remastered
  Direct: https://mega.nz/file/Tw42wKia#t14ppEoINgClBycJK9bwysSvPLt8oTXEhDyTz56p-24

Happy modding!
-MCINDUS-

My Patreon: http://www.patreon.com/mcindusmods
Twitch: http://www.twitch.tv/mcindusmods

Releases/Changelog:
v1.0.a - Early Test Release
v1.0.1 - Public Release
« Last Edit: 2022-04-27 01:28:31 by Mcindus »

ff7maniac

  • *
  • Posts: 277
    • View Profile
Re: [FF8:Remastered] FieldModelTextures v1.0.1
« Reply #1 on: 2020-07-30 19:08:34 »
this mod will be ported for the 2013 version ?

Darziak

  • *
  • Posts: 22
    • View Profile
Re: [FF8:Remastered] FieldModelTextures v1.0.1
« Reply #2 on: 2020-07-30 19:46:17 »
I made 2 comparisons - https://imgsli.com/MTk4NzM/0/1

Mcindus

  • *
  • Posts: 929
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
Re: [FF8:Remastered] FieldModelTextures v1.0.1
« Reply #3 on: 2020-07-30 20:12:30 »
I made 2 comparisons - https://imgsli.com/MTk4NzM/0/1
Awesome! These look great! For those of you who want an easy link to the other one in his post:
https://imgsli.com/MTk4NzM/2/3

Can I put versions of these on the release post?

Darziak

  • *
  • Posts: 22
    • View Profile
Re: [FF8:Remastered] FieldModelTextures v1.0.1
« Reply #4 on: 2020-07-30 20:45:35 »
Awesome! These look great! For those of you who want an easy link to the other one in his post:
https://imgsli.com/MTk4NzM/2/3

Can I put versions of these on the release post?
Of course!

Here's image's separated
Before - After
Before - After
« Last Edit: 2020-07-30 20:49:32 by Darziak »

gunner_1207

  • *
  • Posts: 127
  • If your upright an above ground,its a gd day
    • View Profile
Re: [FF8:Remastered] FieldModelTextures v1.0.1
« Reply #5 on: 2020-07-30 20:46:46 »
oooh interesting before an after screenshots please, so much cool stuff out for the 'remaster' now, will this be available for the 2013 release in the future?. I may have to get the 'remaster'..hmmm

Mcindus

  • *
  • Posts: 929
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
Re: [FF8:Remastered] FieldModelTextures v1.0.1
« Reply #6 on: 2020-07-31 17:47:42 »
this mod will be ported for the 2013 version ?

Sorry, no - not for this mod, anyway -- the models and textures are not the same, and it wouldn't be legal to do so anyway. It would be back-porting from one game to another, which SE doesn't like AT ALL and would do everything it could to shut down -- and I still like making mods.

oooh interesting before an after screenshots please, so much cool stuff out for the 'remaster' now, will this be available for the 2013 release in the future?. I may have to get the 'remaster'..hmmm

There are benefits and drawbacks to both versions... at least right now.  In the future, FFNx might make some more modding available to us... ;)

ff7maniac

  • *
  • Posts: 277
    • View Profile
Re: [FF8:Remastered] FieldModelTextures v1.0.1
« Reply #7 on: 2020-07-31 18:08:55 »
but it seems to me for a moment you told me to work on an upscale npc mod for the 2013 version ?
https://forums.qhimm.com/index.php?topic=15859.msg267555#msg267555

Mcindus

  • *
  • Posts: 929
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
Re: [FF8:Remastered] FieldModelTextures v1.0.1
« Reply #8 on: 2020-07-31 18:41:37 »
but it seems to me for a moment you told me to work on an upscale npc mod for the 2013 version ?
https://forums.qhimm.com/index.php?topic=15859.msg267555#msg267555

There is, but it's using the original 2013 textures and upscaling them for use. It's going to be a different mod, with different contents (mostly NPCs) and will be unique to 2013.

ff7maniac

  • *
  • Posts: 277
    • View Profile
Re: [FF8:Remastered] FieldModelTextures v1.0.1
« Reply #9 on: 2020-07-31 18:56:47 »
ok the objects will not be redone, but it's still a mod which is similar ^^

Kasumi

  • *
  • Posts: 3
    • View Profile
Re: [FF8:Remastered] FieldModelTextures v1.0.1
« Reply #10 on: 2023-10-24 07:47:20 »
Sorry for necropost... this mod works and textures show up, but it completely stops characters from blinking. Their eyes are now always open... No way around it was found since?