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Messages - Nikkolas

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126
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-10-11 21:29:47 »
I have a quick question. So I tried to see if I could get Bootleg running with this using just grahic and audio mods and the like. No luck there apart from menus being different and audio and stuff.

Anyway, I am just wondering if something weird happened with the NT mod as a result? Tifa and Barret and Aerith are way stronger than Cloud, their initial equipment is ridiculously strong and I think even has Triple Materia Growth. Well, Barret's and Tifa's did.

I know nothing about modding and maybe this is impossible to be an accident. I figured at first maybe it was just an intentional facet of the mod to help make me stronger and prepare for the challenges ahead. TheN Barret killed Air Buster with one Limit break... That made me think something was amiss.

127
It's funny - you say in the OP that this wouldn't work with Integrated Graphics or GPU or whatever. I have a really crappy old computer I got for discount on Amazon for $200 three years ago but it ruins Bootleg just fine.

The funny part though was that I tried upgrading to 7th Heaven since some posts on here said Bootleg is out of date. 7H also seemed a lot simpler, even if it didn't have quite the number of options. Only it was 7H that proved  real laggy and impossible to run for me. Ah well.

I really like this, "outdated" or no. I first found this forum and FF7 mods back in...2008 I think and Bootleg is a godsend compared to those days. Then again, I'm sure many people on here remember even darker days. And of course I'm just a laymen who has problems simply installing stuff which is nothing compared to the people who can make these mods. Thank God for smart people.

So thank you everyone for making this.

128
I played through most of Lost Wing and had fun but I think I'd rather have the job Class mod instead. FFVII really could benefit from having characters locked into certain roles IMO.

129
EDIT
Problem fixed upon reinstall

130
Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2013-04-02 03:00:14 »
I glanced at an enemies list for the Great Glacier and the name of the enemy who used Thunder on itself was Shred.

Thanks for the tips on how to survive.  I'm hardly even a pro at vanilla FFVII which is why I avoided the Nightmare mods and stuff. I just wanted the gameplay to be innovated ya know?

I was pretty much starting to keep everyone in the back row for boss fights but I guess I might as well do the same for regular battles now as well. Sadness reducing damage is something I never knew about so that'll help too.

I also got plenty of Light Curtains, a couple Support materias and a Protect Ring so I should be okay. I'm taking a break from the game for a day or two but I'll post back have if I have any issues.

Thanks again!

Edit - Progress:

 I'm on my way to thE City of the Ancients with Bugenhagen after collecting all teh Huge Materia. I haven't encountered any ridiculously overpowered monsters except for some sort of dinosaur thing that you can run into on a few islands in the Icicle Area. It hits anyone for 9999 damage, regardless of my protection.

Speaking of which, Rude was the most nightmarish boss thus far. You fight him right before going into outer space you might remember. He uses his Grand park move three times in a row and it did about 6K damage to Cloud. The real problem though was his regular physical attack which almost always seem to hit for critical and did another 6K+ damage. All of this when my characters had Physical Rings (1/2 Physical attacks) + Sadness + Back Row + Wall.
And he was fast as hell too.

I'm just thankful for two things:
1. I got a completed Enemy Skill materia after beating the Wutai sidequest. YOu'll remember Yuffie takes all your materia for a bit and when she returned it I noticed I had a couple bonuses. One was a ES materia with all abilities and the othr was a Vitaliy Plus materia. The ES materia and Big Guard were essential for beating Rude as he was so fast he could annihilate my party before they each individually put Barrier up.
2. Drain weapons. Blood Sword and Bloody Cross have been lifesvers against regular enemies and bosses alike. I save both a turn and a ton of MP by healing while also attacking. Yuffie + Added Effect/Bio + Mug/Added Cut + Bloody Cross is the best for demolishing bosses with lots of HP.

131
Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2013-04-01 03:55:08 »
Hm... I'm at the Whirlwind Maze right now and I haven't encountered any absurdly high HP enemies as of yet.

At this point, the only glitches or whatever I can spot are:

There was one funny thing that happened in the Great Glacier. Some flying enemy (can't remember the type sorry) used Thunder on itself. It looked like it had a healing animation so I'm guessing the monster was trying to heal but it ended up killing itself instead.

The game glitches really bad with Vincent's Limits. I had to stop using him because if he transformed, battles had a weird chance of just ending for no reason. Enemies would still be alive but the victory music would start and that was that. I just don't think the game likes him being controllable or something.


I'll keep an eye out for any ridiculously over-HP'ed enemies though and report what they are and where.

EDIT:

So I'm at Mideal with Tifa. Random enemies seem to have around 10.000 or more HP but that isn't in itself a problem. My regular attacks do almost a thousand damage anyway.

The problem is that  most of them seem to be able to do 4K-6K damage with just physical attacks. My party gets wiped out in no time. I'll keep exploring and maybe it won't be so bad after I get better equipment but I dunno.

132
Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2013-03-31 21:49:00 »
...huh. I just retried it (extracting teh modified files and importing them onto Disk 2) and it worked fine. I dunno what might have happened the first time.

I really appreciate your prompt response. :) Your mod is awesome and I plan to play it through to the end.

If you ever finish Revisited, I'll definitely play that too. (no rush or anything. just saying it looks even cooler than this)

133
Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2013-03-31 19:37:38 »
Here were your instructions:
Quote
****For applying changes to FFVII Disc 2 and Disc 3****

I'm not sure if the above process works for all 3 discs, but there is an alternative method.

1.  Open CDmage

2.  Open FFVIILostWing.cue

3.  Extract kernel.bin from the 'INIT' folder

4.  Extract scene.bin from the 'BATTLE' folder

5.  Extract namemenu.mnu from the 'MENU' folder

6.  Once you have these files, open FFVII Disc 2 (or 3) with CDmage

7.  Import the kernel.bin scene.bin and namemenu.mnu files to the same location you got them from only on disc 2/3

8.  Follow Steps 11 and 12 from the Disc 1 instructuons to import character menu pictures

Didn't care about character portraits but I did the other stuff. I've read through the thread a couple times and I'll check once more but I don't think anyone addressed how to fix this issue. Most people on here used the PC version.

S'okay if you don't know how to fix this. I can give the PC version a try.

134
Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2013-03-31 08:08:44 »
Um...hello. First post.

I joined because I really liked this. It gave me the energy to finally replay FFVII for the first time in years. I always liked the game for its story but this made the actual gameplay interesting.

However, I've run into a problem. I got up to the end of Disk 1 with no problems but when I followed the instructions for how to modify Disk 2, it doesn't work. I put kernel.bin, scene.bin and namemenu.mnu in their respective folders and saved it as Disk2Lost Wing.bin and .cue but every time I load it on ePSXe it crashes. It lets me get to the Squaresoft logo and stuff but if I try to push a button to go to the title screen and start the game there's an error sound and nothing happens.

I don't know what I could have done wrong.

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