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Troubleshooting / Re: FF8- WalkMesh - Import/Export
« on: 2013-03-23 21:12:56 »
solved thanks to a friend of mine
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Hey guys, are we at the stage of being able to replace the textures on any of the character models yet? If so, can someone please explain how to do it? And if not, can someone tell me how I can help? I'm a software engineer and this project really interests me!When replacement of textures and model of city/gardens will be avaiable I'd be glad to make new ones and share them
They appear to be solid meshes without skeletons. There are a total of 33 models.
How do you plan on getting them back into the game? Nice work by the way.
I believe we could help each other My msn is [email protected]added ^^
see this post http://forums.qhimm.com/index.php?topic=11858.msg164560#msg164560I saw it but I did'nt undestrand which tool I'm supposed to use for extracting from .exe ..
TimViewer (NOT TeamViewer) can view every texture into an executable. Credits goes to Colly.the problem is that I'm looking for the models and I dont need the textures
To my knowledge the GF models that you don't battle against (like siren) are contained in the .exeWhich tool should I use for extracting files from ff8.exe?
Well, let me find the thread... Ah! There it is : http://forums.qhimm.com/index.php?topic=11195.0I understand
You extracted the archive before right? I am working on a similar project too but because of (lots of) issues like this one, I almost gave up. Until someone help me out. Well, no matter at all.italian
No, it's pretty good, but what is your native language?