I'm very sorry about the double post, but I just want to thank you guys for the help. I'm now running my game with D3D Hardware rendering with a 6800GT. For those who are having similar problems, download Rivatuner, and force Anti-Aliasing to off, and then disable 8-Bit Textures. Also use drivers 71.84, set Anisotropic (sp?) Filtering to 16x and set Image settings to High Quality. (Also make sure AA is off or application controlled in the drivers settings.)
Then set the compatibility mode to Windows 98/Me. Then select D3D Hardware acceleration in the FF7 configuration and set it to TNT. That should be it. Once again guys thanks.
Actually all you needed to do was just open up FF7Config and select NVidia TNT eventhough it says that you passed the 8-bit palleted Textures test.
Then it should work fine.
FFVII relies on the NVidia Mode to fix the texel locations.
If you apply my patch, FSAA should work fine as well. The reason why it didn't work the first time round you patched the file was because my FSAA fix relies on the fact that you have the Nvidia TNT option selected.
I can assure you, no FSAA nore AA will work in FF7 with any 6800 (GT, Ultra)... Make shure both are turned off, not only AA, runs fine for me...
The picture looks like FSAA is active
However not even the Rivatuner workaround for FSAA on GF cards works flawlessly with the 6800 series...
Should be fixed in my patch if you follow the instructions above.