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Messages - The SaiNt

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76
There, version 0.99.
Fixed the Silence, Sleep etc texture bugs.
Also fixed the Bizzaro Sephiroth font positioning bug.

Also there might not be updates in the next week or so as I'm busy moving so I won't have Internet access nor time to fix bugs.

77
I did a check and the whirlwind maze bug exists in the TNT executable and isn't a problem with this patch. If I come across a solution to the bug I'll fix it but I doubt I will.

The "Worried about the other party members bug" should be easily fixable.

The credits bug will be fixed later, not a big priority I suppose, but thanks for pointing it out.

78
Quote from: Reunion
Hey I just noticed this while playing through...
http://i4.photobucket.com/albums/y112/FFVIIIReunion/bba02e5a.jpg

just wondering if it is easily fixable...


I need a gamesave before that point, I have no idea when that happens even.

79
Quote from: X-Hunter
By the way Saint, did you include the right TEX file to silence\sleep? And do you think the same can be done to ff8.exe too (resolution patch)?

The thing is I believe the bug was introduced by me at some point, and I've forgotten when I introduced it, so it's been rather difficult for me to try and fix it. I've been trying to fix this bug but I keep getting sidetracked to fixing something else instead ;)

And about ff8, that's unlikely to happen.

80
Quote from: Kinseek
IS someone else getting random crashes now and then?

Switch on Windows 95/98 Compatibility Mode for the ff7 executable.

Made another update.
Fort Condor minigame is fixed now.
Slots for Battle Square, Tifa & Cait Sith are also fixed.

81
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-23 06:38:30 »
Quote from: Modem
My monitor (Viewsonic 19" LCD) can't display 1280*960 very well, in any game whatsoever, or even windows (though for some reason I have a option for 1280*800).  Stuff just gets stretched off the screen.  I can't even get it to display properly even if I try to manually adjust the monitor.  I do know that 1280*1024 would look a bit stretched, but I was wondering if there were any plans on making perhaps 1024*768, or possibly 1152*864 resolution(s)?  


Your monitor is capable of 1280x1024, apply the 1280x1024 patch in this thread.
This will add a black bar at the bottom of the screen, thus retaining the correct aspect ration (aka, not stretched).
Also, read through that thread for more information about the patch.

82
Archive / FF7 Multi Patch 1.1.1
« on: 2005-08-17 13:31:10 »
The thing is that my patch covers alterations to the executable all over the place and there are times when I have to alter the order and the way that they are done in order to fit the additional code. Sadly there will never be a way to do adaptive patching as it's not a single byte patch like the chocobo patch.

83
EmperorSteele, never mind, I found the files I needed.

Cyrus XIII, most likely something like S-Spline or maybe just simple bilinear interpolation, depends on the time I have. SaI and Eagle etc are only good algorithms for sprites with contrasting colours, not good for general purpose interpolations. Besides, it's not coming anytime soon till I iron out all other bugs first.

And yeah, I already know about the upper left hand corner glitch. It affects nearly all spells / summons. I have yet to find time to fix it.

84
Hmm..........seems like I included the wrong txt file.
Does anyone have the old copy of the version history?

85
Archive / Motor bike race
« on: 2005-08-11 04:15:08 »
Quote from: Veclord
It's probably a question beyond most of us, but wouldn't there be a way to disassemble ff7.exe and dig through the coding and implement something like this?


Trust me, that's not you want to do. It's far more work than you can imagine.

Also, I believe the game does run faster at other parts as well, it's just that in an ATB, or a cut-scene it actually has to wait for the user's input, so it's not too obvious.

86
Hmm, I'll have to take a look at that, nvr actually checked.

87
Do not make double posts just to get an answer. Be patient and someone will answer you.

Edit by Aaron: The other post has been deleted, because it was made in reply to a 3-year-old topic.

88
At the moment, no editor actually extracts the field file backgrounds properly enough for import / export purposes. I'll have to do it with the engine manually.

Anyway, here's another release for users that want full screen 1280x1024 support, and I've included jedwin's chocobo patch so you guys don't have to patch the exe a 2nd time.

89
Another update.
The timer for the safe and the gaea cliffs are fixed now.
Also, the textures for damage values in battles are also fixed.
Some of the textures in battles are fixed now, not all.

90
Ah yes, it would be nice if you could post a save file close to that point so I can test it easily.

91
I believe it could be a bug in the patch.
I'll have to take a look at it to be sure.
Well you could just revert back to the original executable to get Vincent while I slowly try to figure out what went wrong.
Might take a while since I'm still rather busy.

92
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-08-02 05:49:28 »
Quote from: Salk
Reunion,

just a perhaps stupid question: why don't you directly make your modified char.lpg and those other needed files downloadable after your modifications so that they just need to be copy pasted in the proper directories ?


If he uploaded the whole file, he would be directly distributing the FFVII files.
This is not much different from offering a pirated copy of FFVII.

93
Archive / Difference?
« on: 2005-08-02 01:14:40 »
I can't remember if the normal midis have it but loading the soundfont provided allows you to get the vocals.

94
Archive / Help with Patch 1.02 or Windows XP Patch.
« on: 2005-08-01 07:47:36 »
Quote from: cmay119
I'm very sorry about the double post, but I just want to thank you guys for the help. I'm now running my game with D3D Hardware rendering with a 6800GT. For those who are having similar problems, download Rivatuner, and force Anti-Aliasing to off, and then disable 8-Bit Textures. Also use drivers 71.84, set Anisotropic (sp?) Filtering to 16x and set Image settings to High Quality. (Also make sure AA is off or application controlled in the drivers settings.)

Then set the compatibility mode to Windows 98/Me. Then select D3D Hardware acceleration in the FF7 configuration and set it to TNT. That should be it. Once again guys thanks. :)


Actually all you needed to do was just open up FF7Config and select NVidia TNT eventhough it says that you passed the 8-bit palleted Textures test.
Then it should work fine.
FFVII relies on the NVidia Mode to fix the texel locations.
If you apply my patch, FSAA should work fine as well. The reason why it didn't work the first time round you patched the file was because my FSAA fix relies on the fact that you have the Nvidia TNT option selected.

Quote from: eraclea
I can assure you, no FSAA nore AA will work in FF7 with any 6800 (GT, Ultra)... Make shure both are turned off, not only AA, runs fine for me...

The picture looks like FSAA is active

However not even the Rivatuner workaround for FSAA on GF cards works flawlessly with the 6800 series...

Should be fixed in my patch if you follow the instructions above.

95
Not sure which black bar you're talking about, but I can release a fix for that movement cursor quite quickly.
I'll try to get it done when I get back today.

I wish I had a WUXGA screen =P
I suppose the game gets you black borders on the left and right sides of the screen?

96
We'll see, it's enough hassle having to maintain just one patch.
I'd prefer to stick everything into a single patch.

Meanwhile everyone will have to use this patch. =)

97
Yes, you will have to apply the patch onto the unpatched executable.

98
Quote from: Changeling
Also Saint, is there any way you could do the anti-aliasing for FF8?  Not the high resolution if you don't want to.  I have an ATI card and I get that messy grid when I enable it which I'm sure you know.

I hardly have free time to look at this patch even, so that is not going to happen.

99
Archive / WinXP "Random" FF7 Battle Crash Test
« on: 2005-07-25 01:10:19 »
I've been running into a similiar problem with the game in WinXP x64.
When I enter a random battle, the game randomly crashes to the desktop or worse still, in one case actually rebooted my system.
However it doesn't always happen and sometimes I'm able to get into battle.
I was going to take a look at this problem as well, but since you've already taken a look at it already, it would be useful if you could point out the offsets to me so it'll save me some time taking a look. The offset for the TNT or US exe would be nice of course.

100
There, just added FSAA support.
Now ATI and Nvidia cards should be able to enable any mode of FSAA.
Couldn't test it properly since I've been very busy lately.

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