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Aali's Custom FF7/FF8 Driver / Re: Custom graphics driver for FF7/FF8 [v0.8b]
« on: 2014-01-05 14:27:47 »
Oh shi~, a new year update.
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but then FF7Music.exe doesn't work.
This is nearly identical to last year's release on the S-E store. Assuming the game converter kranmer made still works (it probably does), bootleg should also.
That said, you're likely to run into issues because Steam *REALLY* wants to install to Program Files by default, and won't let you create multiple libraries on the same drive, and bootleg really doesn't like when you install in Program Files. For now, people who want to mod are likely to have trouble unless they have a second HDD or partition they can install to.
I have a question, does the 'Emulate ramps' feature (fade in / fade out) of FF7Music work for anyone?No, it doesn't and nevar worked. I saw a post on the forums where some guy explain why it doesn't, but I lost the link. Do not want to search again.
Does not work for me, and I get the feeling it has never worked.
To people who have trouble with avatars: you probably belong in the group who are banned from having avatars after some incident in the past.It is not a bug in the forum.Me too, lol? >_>
Well, the crash is happening from a very standard draw call that hasn't changed at all the last 10 or so versions. So, either you have a broken model somewhere (can you reproduce with original data?) or there's something really weird going on.Any idea how I can find this broken model (if it's a cause)?
:EDIT:Hmm, it explains things a bit...
It's not what I thought it was, but the crash does happen in the nvidia driver, so you may want to update that too, if you can still reproduce it I will look into it more deeply.
You just didn't got the thing working properly I'm sure.