Author Topic: [FF8] Giving Monsters new drawable Magic/replacing it  (Read 1906 times)

Mortael

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So I was wondering. Is this possible? I want to include the new magic, maybe giving the Marlboro Full-Cure ;) and Iron Giant 'Wall', I wont include 'The End', but... I was thinking is it possible to make it a castable spell for monsters?

Are the monster files in Battle.fs or scene.out, will I find the Hex for them individually?


In addition to this, I might even add 'UP' items as a rare drop for certain monsters, e.g. Vit-UP for Adamantoise/Iron Giant  HP-UP for Ruby Dragon, Str-UP for T-rex, just because, the method of having to get 99MIL+ Gil is tedious, and it shouldn't have to take millions of hours to max stats... To compensate for this, the monsters WILL be tougher.
« Last Edit: 2015-01-07 13:31:14 by Mortael »

Vgr

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Re: [FF8] Giving Monsters new drawable Magic/replacing it
« Reply #1 on: 2015-01-07 19:32:16 »
Files in battle.fs (*.dat) contain steal/drop items, and drawable magic. Ifrit can modifiy them. Doesn't let you alter AI though.