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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-27 23:32:08 »not had that issue, thats a strange one. I'd suggest u attach your savefile so that the mod creator can possily try to replicate the issuue.
Is new threat the only mod you have loaded?
Weird right? Well I put my save file in black chocobo and allowed characters to be swapped into the party, that resolved things for now.
It has been so long since I beat Vanilla FF7 that I have forgot most of the story and was planing on doing a Vanilla play through before trying 1.5 or 2.0 so I could appreciate the changes made in the content portion of each version.
Then I saw in the catalog of 7th heaven, New Threat Vanilla Combat, and couldn't find anywhere more detailed info on what it is and how it differs from Vanilla FF7 combat and any possible story changes.
Thanks for the help guys!
The Vanilla combat version is going to be exactly the same as FF7 on PlayStation 1 in terms of Materia, weapons, items, and bosses. It adds features from New Threat like skipping long story sequences, the improved script. The option to keep Aeris is the biggest (and pretty much only) story change in the Vanilla Combat from original FF7.
The regular New Threat has all those changes and adds some pretty incredible content like new bosses, enemies, weapons and sidequests that you won't get with the Vanilla version