Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nyny1010

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-27 23:32:08 »
not had that issue, thats a strange one. I'd suggest u attach your savefile so that the mod creator can possily try to replicate the issuue.
Is new threat the only mod you  have loaded?



Weird right? Well I put my save file in black chocobo and allowed characters to be swapped into the party, that resolved things for now.


It has been so long since I beat Vanilla FF7 that I have forgot most of the story and was planing on doing a Vanilla play through before trying 1.5 or 2.0 so I could appreciate the changes made in the content portion of each version.

Then I saw in the catalog of 7th heaven, New Threat Vanilla Combat, and couldn't find anywhere more detailed info on what it is and how it differs from Vanilla FF7 combat and any possible story changes.

Thanks for the help guys!


The Vanilla combat version is going to be exactly the same as FF7 on PlayStation 1 in terms of Materia, weapons, items, and bosses. It adds features from New Threat like skipping long story sequences, the improved script. The option to keep Aeris is the biggest (and pretty much only) story change in the Vanilla Combat from original FF7.

The regular New Threat has all those changes and adds some pretty incredible content like new bosses, enemies, weapons and sidequests that you won't get with the Vanilla version  :mrgreen:

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-24 19:58:18 »
Hi folks, experiencing a strange problem on disk 3 after reaching the bottom of the north cave and returning to the highwind.

I can't swap out any characters in my party other than Cloud (by changing party leader), Cid, Tifa, and Aeris (who was in my party when I reached the bottom of north cave). All the other characters are locked in the PHS and can't be selected, like how Cloud is usually locked if you select him in PHS. Anyone else had this problem and knows a way to solve it?

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-02-17 18:51:23 »
This might've been asked before but where is HP absorb located? (Playing Vanilla version but couldn't find it in the usual North Cave spot.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-17 18:12:37 »
It might be interference from an older installation, but will check.

Thanks. Using a fresh ff7_en.exe fixes the Materia attributes for me. The turks battle in the mythril cave seems to be from the flevel. Elena's script would restore HP and start that battle. I deleted those lines from the flevel and everything seems to be working as intended.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-16 20:17:06 »
Ah damn, so it's a vanilla scene.bin but with a modified kernel? I'll sort that when I get back this evening.

***

That's both the vanilla IRO and installer patched up with default scene + kernel.

I've been playing through with the vanilla patch and noticed that numbers seemed off, Materia is still giving the modded stat buffs/debuffs. There's also a battle with Rude and Elena at Mythril Mine that puts me against 3 monsters. I can run from it so that's not a huge deal but there might be other unintended fights still in this version. Sorry to keep bugging you with the vanilla version but let me know if these bugs are fixable

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-05 20:34:36 »
Ah damn, so it's a vanilla scene.bin but with a modified kernel? I'll sort that when I get back this evening.

***

That's both the vanilla IRO and installer patched up with default scene + kernel.

Working perfect now. Thanks Sega

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-05 06:48:40 »
I fixed the vanilla installer for the time-being:
https://mega.nz/#!KxckgKbZ!A-ZHgweCIzuKQQ4bazEpr_4N34fc3esvWbSQ_6ckkUY


You are an amazing human being. I appreciate it!
No problems with the encounters now. It seems like either the character's base stats or weapon stats are still modified, Cloud and Barret's attacks are taking out every enemy in the first reactor with one hit. I'll try using Black Chocobo to change everyone's stats to what they are in vanilla

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-02 14:32:57 »
There's an .exe installer for the vanilla combat version? I thought it was just the IRO, where did you find that? It'll need to be updated with the same fix the IRO got.

I found the download here. If you could update the installer I would very much appreciate that. I've never been able to get 7H to work  ???

And this is the Main Installer for a special version of NT that uses vanilla enemies/kernel:
https://mega.nz/#!L8MFESKY!SCNN_r0HC1eEPCnO7tkN07SiJMzGfe5AeZuNgktrMGM

IRO version of it:
https://mega.nz/#!GlVhRIYI!QDvB7Wvs-mtK8kM8WVNhr8Pm40fUsj97QFJiFmY8_AA

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-02 01:49:57 »
I want to run the vanilla combat version (using the .exe installer not 7H IRO), every time I enter battle the enemy encounters are wrong. First battle against Shinra soldiers is against three enemies from the train graveyard. I've used the normal NT before with no problems and uninstalled FF7 since to clear any modified files but the encounters are still janky. Any ideas?

10
What happened to your Youtube channel Ultima? :O

Pages: [1]