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Final Fantasy 7 => Graphics => Releases => Topic started by: satsuki on 2020-12-23 20:18:08

Title: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 22/06/2022)
Post by: satsuki on 2020-12-23 20:18:08
Satsuki Yatoshi Mod - SYW V5.63

(http://yatoshicom.free.fr/v5trail/t1.jpg)
(http://yatoshicom.free.fr/v5trail/t2.jpg)
(http://yatoshicom.free.fr/v5trail/t3.jpg)
(http://yatoshicom.free.fr/v5trail/t4.jpg)
(http://yatoshicom.free.fr/v5trail/t5.jpg)

Please Use Steam AIO installer unless you want to add other mods; if you want to add more mods then use 7th Heaven 2.4+ 7z archives (no support from me).
The versions number might be different between Steam AIO installer and iros files, but the textures are the same, just use the latest version for both.


Download SYW V5.60 full version for Steam All-in-one Installer: HERE. (https://syw.7thheaven.rocks/steam/TSUNAMODS.FF7.SYW.V5.60.installer.zip) {MIRROR} (https://mega.nz/folder/iVQCVbSS#FH3-6LtiEKazvh4MKYXRPg) . V5.63 Update: HERE. (https://syw.7thheaven.rocks/steam/TSUNAMODS.FF7.SYW.V5.Update.5.63.exe) {MIRROR} (https://mega.nz/file/HIwEHBIQ#uLZjQY3B3ikQt0jMxt7ZfMh-f8jxN9U6KBqlz4gEteA) .
Always use the lastest version to avoid bugs, support only for version 5.63.

Download SYW 7th Heaven mod's archives files: HERE. (https://syw.7thheaven.rocks/iros.html) {MIRROR} (https://mega.nz/folder/nIBhCAwa#oilVZO8_jL_OTWoql6OFJA)

(Last update: 22/06/2022. Reason: Menu and font 7th pack update (added multilang opening credits, also added HD ending credits texts)
(Trailer: Download (http://yatoshicom.free.fr/v5trail/trailer.mp4) or YouTube (https://www.youtube.com/embed/C9tMM9Ru2ls?vq=hd1080))
(French users only: Use this Here (https://ff7.fr/forum/index.php?page=post&ids=462605) instead.)



Make a donation: HERE. (http://yatoshicom.free.fr/don.syw.html)


What's SYW?
The SYW mod represents the most accurate modern take on the PC version of Final Fantasy VII helped by deep learning techniques (such as ESRGAN). The package includes cleaner, more detailed and higher resolution background arts, battlefields, worldmap, magic effects, animations, minigames, menus and videos. All upscaled with AI or done in HD from scratch.


The main goal of the SYW mod is to get as much as details as possible without having an oversharp and overclean effect; also to keep the rendering as natural as possible and constant in quality across the whole game.​


Requirements

Features (AIO pack)

Steam All-In-One Installer
Video of the installation : HERE. (http://wowsatsuki.free.fr/sywv5.steam.install.mp4)
(http://yatoshicom.free.fr/ff7p/FF7IAOE.png)


Further Modding: 7th Heaven 2.3+

My mods for 7th don't use the "iro" container to optimise loading speed and avoid lags ingame.

I recommand to install thoses mods with 7th catalog, it's the easyiest way to do it.

To install them manualy it's amost as easy as using a ".iro" file :
-Download the .7z file
-Extract it (with 7zip for exemple)
-In 7th use the "Import Mod" button, then "From Folder" and select the folder where you have extracted the mod (do it for each mod you want to import).

Screenshots
ingame previews picture

Fields
Spoiler: show
(http://wowsatsuki.free.fr/v4/fields/000.jpg)

(http://wowsatsuki.free.fr/v4/fields/001.jpg)

(http://wowsatsuki.free.fr/v4/fields/002.jpg)

(http://wowsatsuki.free.fr/v4/fields/003.jpg)

(http://wowsatsuki.free.fr/v4/fields/004.jpg)

(http://wowsatsuki.free.fr/v4/fields/005.jpg)

(http://wowsatsuki.free.fr/v4/fields/006.jpg)

(http://wowsatsuki.free.fr/v4/fields/007.jpg)

(http://wowsatsuki.free.fr/v4/fields/008.jpg)

(http://wowsatsuki.free.fr/v4/fields/009.jpg)

(http://wowsatsuki.free.fr/v4/fields/010.jpg)

(http://wowsatsuki.free.fr/v4/fields/011.jpg)

(http://wowsatsuki.free.fr/v4/fields/012.jpg)

(http://wowsatsuki.free.fr/v4/fields/013.jpg)


World map:
Spoiler: show
(http://wowsatsuki.free.fr/v4/wm/000.jpg)

(http://wowsatsuki.free.fr/v4/wm/001.jpg)

(http://wowsatsuki.free.fr/v4/wm/002.jpg)

(http://wowsatsuki.free.fr/v4/wm/003.jpg)


Battles and Magics:
Spoiler: show
(http://wowsatsuki.free.fr/v4/battle/000.jpg)

(http://wowsatsuki.free.fr/v4/battle/001.jpg)

(http://wowsatsuki.free.fr/v4/battle/002.jpg)

(http://wowsatsuki.free.fr/v4/battle/003.jpg)

(http://wowsatsuki.free.fr/v4/battle/004.jpg)

(http://wowsatsuki.free.fr/v4/battle/005.jpg)

(http://wowsatsuki.free.fr/v4/battle/006.jpg)

(http://wowsatsuki.free.fr/v4/battle/007.jpg)

(http://wowsatsuki.free.fr/v4/battle/008.jpg)

(http://wowsatsuki.free.fr/v4/battle/009.jpg)

(http://wowsatsuki.free.fr/v4/battle/010.jpg)

(http://wowsatsuki.free.fr/v4/battle/011.jpg)

(http://wowsatsuki.free.fr/v4/battle/013.jpg)

(http://wowsatsuki.free.fr/v4/battle/014.jpg)


Menu and Fonts:
Spoiler: show

(https://i.imgur.com/ysLHjIV.png)

(https://i.imgur.com/DkpQv7F.png)

(https://i.imgur.com/sJNki2p.png)

(https://i.imgur.com/cZpYgQA.png)

(https://i.imgur.com/AauY3HB.png)


FMV (SYW vs Steam):
Spoiler: show

http://yatoshicom.free.fr/v5trail/comparo.mp4


To-do List:

Special Thanks:

-TrueOdin for:
   FFNx driver
   A ton of help
-Bonez for:
   Cosmo Memory
-Aavock for:
   Minigames, Menus, Fonts
-Kela51 for:
   Magics and effects
-Kaldarasha for:
   3D models
-myst6re for:
   FFNx audio work
   Psf music pack
-Obesebear, Kaldarasha, Vertex2995, and quantumpencil for:
  The 60fps patch
-Kuraudo for:
   Video trailer
   Human jenova_e enchantment (fmv)
-All the people who helped me in any way to make this pack possible


-------------------------------------------------------------------------------------------------------------------
Changelog 5.63
-Updated FFNx.
-Corrected a rare bug of battle animation slowdown with no mouth option (again, now it's 100% ok ^^').


Changelog 5.62
-Updated FFNx.
-Updated some menu's portraits (by Aavock).
-Updated the always run function with all languages (compatible with sound overhaul, thanks Chrysalis).
-Added the True Honey Bee Inn (missing BHI fields, thanks Cloudiar, english and spanish only ATM).
-Corrected a rare bug of battle animation slowdown with no mouth option (thanks Bumpin' for reporting it).


Changelog 5.61
-Updated FFNx (lots of optimisation for 60 fps, HDR FMV corrected).
-Updated Cosmo Memory (added worldmap footsteps).
-Updated 60 fps fields animation for modern 3D model.
-Added some flevel script correction for 60 fps mode.
-Corrected the alway run option for the french exe.


Changelog 5.60 FULL ! You need to do a full install ! (Backup your save files and uninstall previous version before installing)
-Updated FFNx (fields's animations and lighting now need much less power to run).
-Updated Cosmo Memory (version 1.010).
-Added Steam achievements.
-Added 60 fps mode (BETA!).
-Added 30 battle mode (BETA!).
-Added HDR support.
-Added an option to choose the fields's animation level (depending computer's power).
-Added autorun option.
-Added 60 fps FMV (BETA).
-Now all FMV are interpoled to 30 fps (2 of them wasn't before) and with better quality.
-Now all FMV are not chibi version (Thanks Cosmos)
-Removed Psx battle shadow.
-Corrected the "Miss" battle texture in some cases.
-Added C# source code for the launcher to the release (root install folder).
-Lots of small tweaks and update i forgot to list ^^'.



Changelog 5.42
-Corrected a dialog not showing bug in ancient temple with Modern 3D models (Thanks [email protected])
-Added a direct launch shortcut
-Updated FFNx (some Dynamic Lightening improvement + full analog stick support in fields)
-Optimised the "mouth hide" option to looks like in psx
-Optimised trnad_2 / ancnt2 / ztruc / fship_1
-Optimised one part of the wutai bridge in worldmap (bad transparency in a small part)
-Optimised the background movie of field white2 (Thanks [email protected])


Changelog 5.41
-Updated FFNx (way faster Advenced Animations)
-Corrected Modern 3D models to avoid visual bugs with Dynamic Lightening (5 fields)
-Optimised Chorace2 / bugen_2 / crcin_1 field


Changelog 5.40
-Added Cosmo Memory sound overhaul by Bonez
-Updated FFNx
-Corrected the psx like shadows option


Changelog 5.32
-Updated FFNx
-Corrected the gold saucer wheel (was not showing in some cases)
-Small optimisation of HD fonts (Aavock)
-Added an option to disable antialiasing
-Added new textures for chocobo minigame (thanks Aavock)
-Added the Beta option for dynamic lightning (thanks Comos and TrueOdin)
-Added the missing onna fieds (for futur mods ^^)
-Optimised 1 FMV (minor tweak at the end of FEELWIN0 Thanks [email protected] for reporting)
-Optimised 5 fields writing - crcin_1 / chorace / ghotin_1 / ghotin_3 / md1_1 (thanks Kuraudo and Aavock)
-Small optimisations/correction in mds5_5 / mds7plr2 / colne_6 / blin69_1 / blin1 / blin61 / blin67 (thanks [email protected] for help and Tsuna for reporting some of them)


Changelog 5.31
-Updated FFNx (correct some special function shortcut)
-Updated Aavock's HD fonts


Changelog 5.30
It's not an update you can do, it's a full release.
The main change is that version use 1998 .exe to launch the game instead for the steam's ones.
So no more save delete bug is possible (finally).
The game will also launch faster as it don't need to launch steam first.
The very first time you launch the game it can take some time to launch because it'll need to copy some file.


Changelog 5.21 to 5.28
5.28:
-Solved a potential colision bug.
-Added an option to auto disable saves in cloud (avoid random delete of save files).
-Added an option to auto backup save file each time the game is launched (with auto-restore if save have been deleted).

5.27
-Added a warning message with some renderer and modern 3D models.
-Added an uninstaller.
-Updated FFNx (correct a save bug with not english version of the game).
-Corrected the option to launch unmodded steam version.
-Corrected a potiential crash with "auto" "graphic engine".

5.26:
-Removed the auto detect if GPU is D3D12 capable and auto set it at runtime (cause more bug than it solve).
-Updated FFNx (correct save witch can be deleted by steam if the game crash).
-Better Steam user management.

5.25:
-Auto detect is GPU is D3D12 capable and auto set it at runtime (fix glitchs with some ATI/AMD drivers).
-Updated FFNx (worlmap music resume between battle optimisation).
-Added an option to auto-disable steam overlay for FFVII to avoid bug with some gamepad not working.
-Corrected some localised texts in worlmap.


5.24:
-Updated FFNx for some minor ingame optimisations.
-Added help for special shortcut (speedhack, random battle...).
-Added an option to get better shadows under models in battle.
-Added an option to hide mouth from 3d model to get them like in psx version.
-Corrected a bug if the steam's ff7 account is not created properly by steam.

5.23:
-Updated FFNx for correcting then ending2 movie not playing in some cases.
-Added an option to use full log for bug reporting (just in case ^^).

5.22:
-Updated FFNx for some minor ingame correction.
-Added options to enable or disable alpha from dialog box and battle menu.
-Added an option to show or hide debug information real time.
-Add an option to launch steam unmodded version if you want to test/compare
[/list]
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2020-12-30 11:14:19
I'll do full support on this thread too (some people tell me they can't properly register tsuna forum ATM)
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: Manakaiser on 2020-12-31 12:42:55
nice  :)
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: Loki_ on 2020-12-31 16:36:32
Thanks for the update, looks great ;)
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-01-02 13:05:55
V6.00 movies iro is ready to dl ^^
It' a big improvement other my v5 version
I've donne the whole processing from ff7 psx iso from scratch.

a quick comparison v5 Vs v6 : http://wowsatsuki.free.fr/comparo.2.mkv
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: Maggyboy on 2021-01-02 13:50:48
The new FMV's look amazing!  Thank you so much for this pack, really appreciate it. Going to hold off with my annual FF7 playthrough until you get Aavocks UI ported over aswell. And then i can truly enjoy a FF7 Remaster :)
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-01-02 14:07:32
As soon as Aavock ui will be translated (working on it but while take some time) i'll make an iro for the menu + font and also a full installer from my pack (+kaldarasha's chaos models and myst6re's psf files) for vanilla steam, so no need for 7h nor manual tweak.

I'll also provide a minimal UI for ffnx basic settings.

Preview:

(http://yatoshicom.free.fr/Capt_017.png)

(http://yatoshicom.free.fr/Capt_023.png)

Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: obesebear on 2021-01-02 14:33:09
Every now and then I forget how incredible your upscales look, and then you push a new update to remind everyone the definitive way to play FF7
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-01-02 16:23:38
Every now and then I forget how incredible your upscales look, and then you push a new update to remind everyone the definitive way to play FF7
Thanks ^^
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: RaimeST on 2021-01-04 07:30:43
v6 looks great!
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: Manakaiser on 2021-01-04 07:33:26
V6.00 movies iro is ready to dl ^^
It' a big improvement other my v5 version
I've donne the whole processing from ff7 psx iso from scratch.

a quick comparison v5 Vs v6 : http://wowsatsuki.free.fr/comparo.2.mkv

wow thats a significant improvement
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: LolcatPlays on 2021-01-04 09:26:09
Why not try and use DAIN or something similar to make the FMVs 30fps before upscaling them?
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-01-04 14:57:42
doing some interpolation tests maybe a v6.5 for the fmv in some days/weeks ^^.
http://wowsatsuki.free.fr/comparosmooth.mp4
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: LolcatPlays on 2021-01-04 20:14:09
wow!! looks absolutely amazing
Another question will it be possible to have a png version for The Reunion or a direct install folder setup so I can convert the dds to png myself without moving things out of many directories?
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: obesebear on 2021-01-05 15:31:06
doing some interpolation tests maybe a v6.5 for the fmv in some days/weeks ^^.
http://wowsatsuki.free.fr/comparosmooth.mp4
a 6.5 does seem necessary
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-01-05 16:32:08
wow!! looks absolutely amazing
Another question will it be possible to have a png version for The Reunion or a direct install folder setup so I can convert the dds to png myself without moving things out of many directories?
No you can't dds is mandatory for advanced animation feature, png is useless because way too slow for loading 100 or 1000 files for animations
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-01-05 16:34:29
a 6.5 does seem necessary
Seems we need to have to patch ffnx of flevel because out of box 30 fps cause issues in script timing (based on waiting x fmv frame)
So .... we'll see ^^
All fmv processed so far but 5 show issues i need to slove too
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: obesebear on 2021-01-05 18:54:59
Hopefully it won't be too difficult to implement (wait, fmv frames x2)
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: LolcatPlays on 2021-01-05 19:05:52
No you can't dds is mandatory for advanced animation feature, png is useless because way too slow for loading 100 or 1000 files for animations
Alright
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-01-05 19:53:08
Hopefully it won't be too difficult to implement (wait, fmv frames x2)
TrueOdin tryed it's doesn't works.
Seem related to the cam data (in moviecam.lgp).
So he's working on it atm, and if it's ok, i'll only need to ship the modded lgp with my 30fps movie pack
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-01-09 20:15:40
30 fps movie ingame preview, look at how smooth the fmv and 3d models mouvement are now ^^ : http://wowsatsuki.free.fr/pil.mp4
some differences in 3d models animations, but not a big deal here, probabli can't optime more than that.

now need to do the full game (again) to check each fmv just to be sure that no bug or bad path model animations
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: Valvadrix on 2021-01-12 15:11:20
I want to use your mod with only the Steam version. No Reunion and no 7th Heaven. How do you install it manually?
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-01-12 15:14:46
ATM it's not possible out of box, you need to setup FFNx manualy, unpack de iros files and do manual setup
But wait some time, i plan to do an automated installer for vanilla steam version (need to finish HD menu translation in english)
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: Hyperthesis on 2021-01-12 23:30:48
Two questions, Satsuki:

Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-01-13 08:02:17
1)
DLPB never share anything, i won't enter in a debate here again, but i helped him, he never returned any help or hex value i needed, he does the same with lots of devel, too bad for users but reunion will never be supported by me and my mods, and as my mod needs lastest FFNx feature and DLPB don't use it...
long story short "never"

2)
fields animations are 30fps but fields animation while fmv are 15 fps so if fields is used as 15 fps with 30 fps fmv the animation is messed up.
that's why ATM trueOdin working on make the field's animation while fmv in 30 fps, so no speedup nor slowdows feeling when doing fields to fmv transition
so 30 fps fmv will look great with 30 fps fields aniation and it's only in this way i'll release the 30 fps fmv
long story short you won't be able to choose because 15 fps fmv will be useless and will only degrade the game comparing to 30 fps
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: Hyperthesis on 2021-01-13 23:56:25
1)
DLPB never share anything, i won't enter in a debate here again, but i helped him, he never returned any help or hex value i needed, he does the same with lots of devel, too bad for users but reunion will never be supported by me and my mods, and as my mod needs lastest FFNx feature and DLPB don't use it...
long story short "never"

2)
fields animations are 30fps but fields animation while fmv are 15 fps so if fields is used as 15 fps with 30 fps fmv the animation is messed up.
that's why ATM trueOdin working on make the field's animation while fmv in 30 fps, so no speedup nor slowdows feeling when doing fields to fmv transition
so 30 fps fmv will look great with 30 fps fields aniation and it's only in this way i'll release the 30 fps fmv
long story short you won't be able to choose because 15 fps fmv will be useless and will only degrade the game comparing to 30 fps

Ah, so FFNx is the reason SYWV4 works with Reunion (no FFNx required) but SYWV5/6 doesn't? Makes sense, I guess. I could have sworn DLPB talked about switching to FFNx awhile back, unless he abandoned those plans.

At the very least will you make the SYW5/6 available for manual install in the future, for those who don't mind doing some programming? I really just want a straight swap of assets and would be willing to give up smooth animations and menu overhaul. Your assets are just so much better upscaled than Remako.
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: Kuraudo. on 2021-01-14 06:56:40
Satsuki Yatoshi Mod / SYW V5 is not just better upscale, it's an overall more complete experience than Remako, Remako is outdated.

If all goes well... it will come also with HD minigames and HD videos in 30fps (which will be way smoother and more improved version of FMVs), no one before attempted to do this.

Also another great achievement are the HD animations which weren't possible to do before the advent of FFNx, now the HD animations are available with SYW V5.
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-01-14 10:22:17
For the V5 pack lastest FFNx will be mandatory, even de current canary can't play the 30 fps without ingame bug.
So i won't release 30fps movies before FFNx can play them properly.

An all in one steam installer/pack/FFNx setup is planned and mostly done (i need to have the english version of the great Aavock menus first - it will be release as an iro too)
Preview : http://yatoshicom.free.fr/cp.mp4
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: oklm on 2021-01-17 09:23:35
This is so great, i've never played FF7, wanted to start lately, found this, and i can't wait for the steam version installer :)
Thank you for your great work
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: Kimsiudog on 2021-02-07 02:49:53
this is really excited, can't wait till you released this all in one mod pack :)
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-02-07 07:56:04
realy soon ^^
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: satsuki on 2021-02-14 18:19:41
Thanks to TrueOdin we get the 30 fps movies to work ingame.
Only 3 movies will remain in 15 fps because of limitation or big 3d models bugs, but on 1 of them you can't tell it's a 15 fps version.

So soon updateds iros will come :
-30 fps fmv (lastest FFNx canary will be mandatory)
-Aavock's menu as an iro
-Some Minigame texture updated (by Aavock and myself)

Stay tuned ^^
Title: Re: [FF7PC]TSUNAMODS SYW V5 upscale : Battle, world map, fields, videos
Post by: olearyf2525 on 2021-02-15 12:16:07
Thanks Satsuki, looking forward to it.
Title: Re: [FF7PC]TSUNAMODS SYW V5.20 : Battle, world map, fields, videos (iros + steam)
Post by: satsuki on 2021-02-17 20:39:07
Updated iros:
-30 fps fmv
-Aavock's menus and font
-Some minigame texture improvement


Added Steam full installer (no 7h needed)

Added presentation trailer

Feel free to try and report ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Sakura on 2021-02-18 03:00:44
Hi,

I tried it but it does not work for me...
When i launch FF7_SYW V5, i have a message of error and if i continue despite the errors, i can see the window of your mods and i can select what is on the left side (the mods) but not what is on the right side (the resolution, anti aliasing etc) and if i save and launch the game, it does not work, there's just a "please wait" message that never stops...
The error is Microsoft.NET Framework, it says InvalidArgument, Value "0" is not valid for "SelectedIndex" etc if i click on details there's a lot of explanation about that...
Maybe i need to install something first ?
I'm on windows 10 and the game is the steam version 1.09 and until now i was using 7thHeaven (since 2019) and everything worked fine so i think the problem must come from my side.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: chch123 on 2021-02-18 14:58:16
Thank you for all your hard work, especially on the installer - it works amazingly, such a long overdue thing to have a nice clean and easy installation. No duplicate install, separate folder, etc. It just works!

I had two questions about settings though. How do I turn off the transparent dialog and battle windows and have them just be solid like in the original? And also, I am wondering if I can hide the renderer and version info in the upper left? It says D3D11 and the mod version number, but it's there all the time.

Thanks again Satsuki, amazing work
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Athelias on 2021-02-18 22:25:27
Does this disable Steam achievements?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: shockme17 on 2021-02-19 00:51:12
Is it possible for a Switch port? I think some people have previously ported the Remako version awhile back.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-19 11:53:00
Does this disable Steam achievements?
Yes

Thank you for all your hard work, especially on the installer - it works amazingly, such a long overdue thing to have a nice clean and easy installation. No duplicate install, separate folder, etc. It just works!

I had two questions about settings though. How do I turn off the transparent dialog and battle windows and have them just be solid like in the original? And also, I am wondering if I can hide the renderer and version info in the upper left? It says D3D11 and the mod version number, but it's there all the time.

Thanks again Satsuki, amazing work
I'll add an option to setup all that in an update soon


Hi,

I tried it but it does not work for me...
When i launch FF7_SYW V5, i have a message of error and if i continue despite the errors, i can see the window of your mods and i can select what is on the left side (the mods) but not what is on the right side (the resolution, anti aliasing etc) and if i save and launch the game, it does not work, there's just a "please wait" message that never stops...
The error is Microsoft.NET Framework, it says InvalidArgument, Value "0" is not valid for "SelectedIndex" etc if i click on details there's a lot of explanation about that...
Maybe i need to install something first ?
I'm on windows 10 and the game is the steam version 1.09 and until now i was using 7thHeaven (since 2019) and everything worked fine so i think the problem must come from my side.
Trye to reinstall .net 3.5 (but as it's pre-installed in windows 10 i don't know how you can do it)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: DickWallace on 2021-02-19 17:35:59
I don't what's going on but when I try to install this it says I don't have a vanilla copy of FF7. I do though, it even shows the version under settings, v1.0.9. Any tips would be greatly appreciated.

(https://imgur.com/TBH9XFO)

Tried to post an image but I don't think I did it right.
https://imgur.com/TBH9XFO
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Athelias on 2021-02-19 18:41:42
not ATM

This does disable getting Steam achievements, just like everything else.

I hope ffnx finds a way to make it possible to have good looking backgrounds while still being able to unlock achievements.. https://github.com/julianxhokaxhiu/FFNx/issues/128
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: mlgfx on 2021-02-19 19:41:33
I have a Mac and I'm using a Windows emulator to play this game. Would it be possible to use your mod on my Mac somehow?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: DAnima on 2021-02-19 23:29:36
yes about the watermark on the top left side i would like to be able to disable it.

will you add controller support(im using an xbox controller) in future updates?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: LeonhartGR on 2021-02-19 23:30:12
Nice! Thanks mate! Awesome update!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: companyfields on 2021-02-20 01:21:11
not ATM
I'll add an option to setup all that in an update soon

Trye to reinstall .net 3.5 (but as it's pre-installed in windows 10 i don't know how you can do it)

I get an error with NETframwork, exactly the same as it. Windows 10 won't let me delete NetFramework or reinstall it. I have tried to repair it, delete the registry and do a cleanup from the console but I can't fix it. I'm looking forward to playing and I can't. I get depressed :(
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-20 07:23:05
Seems the current version of ffnx included in the IAO steam installed have a bug after yuffi's fight.
I'll release an update right after the driver will be fixed
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-20 14:52:11
AIO steam installer update 5.22
-Correct a bug with some worldmap battle (FFNx update).
-Add an option to turn on/off the transparency in dialog / battle menu
-Add an option to show/hide debug informations
-Add an option to launch steam unmodded version if you want to test/compare
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: chch123 on 2021-02-20 16:33:27
Wow such a fast update - thank you for your work! This is a great mod.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Xenogears on 2021-02-20 18:35:42
Bug, after killing Sephiroth with a naked torso, and there is a video with captions, but there should be a video where he is in blood and a video about a meteor.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-20 18:45:18
Witch version do you play ?
Steam or iro
5.21 or 5.22 ?


Ok bug spotted seems related to bad path bypass in the steam version only
I'll push an update asap

edit: was a driver bug, update's comming thanks to TrueOdin reactivity, thanks to him (and to you for reporting that)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: arinath on 2021-02-20 21:42:29
"I tried it but it does not work for me...
When i launch FF7_SYW V5, i have a message of error and if i continue despite the errors, i can see the window of your mods and i can select what is on the left side (the mods) but not what is on the right side (the resolution, anti aliasing etc) and if i save and launch the game, it does not work, there's just a "please wait" message that never stops...
The error is Microsoft.NET Framework, it says InvalidArgument, Value "0" is not valid for "SelectedIndex" etc if i click on details there's a lot of explanation about that..."

I am also getting this exact same behavior. I removed .NET 3.5 via Windows Features in control panel and then re-enabled/installed it, but the problem persists. This is with update 5.2 and 5.2.2 update. Any ideas? Would love to experience this mod.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: arinath on 2021-02-20 21:48:43
More detailed error output:

************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
   at SYWV5controlPanel.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-20 21:53:13
AIO steam installer update 5.23
-Corrected a bug with 2 movies not played

Now this should be stable.
If next weendend no more bug report, i'll push a full 523 installer to avoid new user to do an update ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: cls1.public on 2021-02-21 02:56:25
What program did you use to do the AI upscaling?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Caledor on 2021-02-21 17:09:26
After playing a bit with 5.20 yesterday and upgrading to 5.23 today, the Control Panel returns an IO Error upon saving ("can't create a file that already exists", but it didn't tell which).
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-21 17:30:16
You mean the error popup when the control panel load of when you try to "save and launch" ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Caledor on 2021-02-21 17:42:06
yep
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-21 17:53:04
Private message ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: rika on 2021-02-21 18:49:52
Hi!  Thanks for your hard work providing this for the community.

I just bought the steam version of FF7 just to use this mod.  Unfortunately, when running the self contained installer, it is telling me that I require the vanilla steam version?  I assumed this means an unmodded copy which mine is. 

My next assumption is that I recall there was an earlier steam version of ff7.  Is this the version this mod works on?

Thank you.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: jvook on 2021-02-21 20:01:59
The game crashes right after the first mako reactor, talk to Aeris, go down one screen, then a big lobby.  When I exit south the game goes black but the music keeps playing.

OK so I thought maybe it's because I'm using Vulkan renderer (runs much smoother).  No problem I'll go switch.  So for some reason IT ERASE THE SAVE GAME?  Had to replay the intro to double check, and sure enough if I change the renderer it erases my save.  Maybe this has something to do with cloud save? IDK.  I can watch the save directory and when the launcher start the save file gets deleted.

OK so I set the renderer to Auto and it doesn't crash.  But the game runs much worse.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Guyryu on 2021-02-22 05:10:58
Hi there. I have the Steam version, ando when I try to install the mod, it says it is not compatible. How could I make it work? Thanks.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-22 09:42:06
Hi!  Thanks for your hard work providing this for the community.

I just bought the steam version of FF7 just to use this mod.  Unfortunately, when running the self contained installer, it is telling me that I require the vanilla steam version?  I assumed this means an unmodded copy which mine is. 

My next assumption is that I recall there was an earlier steam version of ff7.  Is this the version this mod works on?

Thank you.
Could you tell me all the exe name you have in your ff7 steam's folder.

The game crashes right after the first mako reactor, talk to Aeris, go down one screen, then a big lobby.  When I exit south the game goes black but the music keeps playing.

OK so I thought maybe it's because I'm using Vulkan renderer (runs much smoother).  No problem I'll go switch.  So for some reason IT ERASE THE SAVE GAME?  Had to replay the intro to double check, and sure enough if I change the renderer it erases my save.  Maybe this has something to do with cloud save? IDK.  I can watch the save directory and when the launcher start the save file gets deleted.

OK so I set the renderer to Auto and it doesn't crash.  But the game runs much worse.
Yes it's the modern model + vulkan + some driver witch can do that.
I'll auto untick 3d moderns models if vulkan is used in next release.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-22 13:07:06
More detailed error output:

************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
   at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
   at SYWV5controlPanel.Form1.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
i may have found the solution.
please accept private message and ask me for the test version
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: SneakyRafiki on 2021-02-22 13:28:25
After playing a bit with 5.20 yesterday and upgrading to 5.23 today, the Control Panel returns an IO Error upon saving ("can't create a file that already exists", but it didn't tell which).

Hi, I have this same problem.

Thanks for your work
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: arinath on 2021-02-22 13:44:33
Can't read private messages  until I have at least 5 posts, but I am working on it! :)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: rika on 2021-02-22 18:22:14
Could you tell me all the exe name you have in your ff7 steam's folder.

Thanks for the quick reply!

The game is stored in my steam library folder and the .exe file name is: ff7.exe, though there is another called ff7_en.exe as well.

Thank you
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-22 19:07:43
-Caledor's bug found and solved (in next release)
-arinath's bug maybe found (need a confirmation)
-rika bug need more informations

I'll make an update in a few days to update FFNx (some minor audio improvement), correct the reported bugs, and add some new feature ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: jvook on 2021-02-22 19:48:55
Yes it's the modern model + vulkan + some driver witch can do that.
I'll auto untick 3d moderns models if vulkan is used in next release.
Oh good to know.  I switched to the old 3d models anyway because it made the FMVs seem weird to me otherwise.  I wonder if there is no middle ground between old and new models like just slightly more defined 3d models but still looks the same as the FMV models.

This is amazing by the way.  I haven't played FF7 since it released because it always looked too shitty to me.  So I'm super excited to play again.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: arinath on 2021-02-22 20:54:56
Satsuki, private message sent.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: RDN_Yokochan on 2021-02-22 22:00:12
Hi, I have this same problem.

Thanks for your work
I also have the same problem and have sent you an email, as I can't use PMs yet.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: ZellSF on 2021-02-23 09:22:45
I mentioned this before but I didn't get a reply so I'll ask again: any chance you can fix FMV audio? The PC version's FMV audio is terrible (and this mod appears to use the same audio still).
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: ZellSF on 2021-02-23 09:59:38
Also I have the same problem as arinath (I just played the video files separately to see if they still had the audio problem).
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-23 11:15:25
I mentioned this before but I didn't get a reply so I'll ask again: any chance you can fix FMV audio? The PC version's FMV audio is terrible (and this mod appears to use the same audio still).
There's not other alternative ATM

Also I have the same problem as arinath (I just played the video files separately to see if they still had the audio problem).
Investigation ATM ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: TheDrifter363 on 2021-02-23 14:57:13
Hey I'm getting an IOFileExceptionError. File not found. Just updated this for 5.21. Thought I'd let you know.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-23 15:04:50
could you tell me the full message ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-23 16:24:10
-Caledor's bug found and solved (in next update)
-arinath's / ZellSF bug found and solved (in next update)
-rika bug need more informations
-TheDrifter363 bug need more informations
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-23 18:41:39
5.24 update on first page:
-Updated FFNx for some minor ingame optimisations.
-Added help for special shortcut (speedhack, random battle...).
-Added an option to get better shadows under models in battle.
-Added an option to hide mouth from 3d model to get them like in psx version.
-Corrected a bug if the steam's ff7 account is not created properly by steam..
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: jvook on 2021-02-23 21:34:51
5.24 update on first page:
-
-Corrected a bug if the steam's ff7 account is not created properly by steam..

Is this what caused the save file getting deleted?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: TheDrifter363 on 2021-02-23 23:52:27
could you tell me the full message ?

Hey sorry about that. Got the error message right here. Hope it's helpful.

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: Cannot create a file when that file already exists.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.Move(String sourceFileName, String destFileName)
   at SYWV5controlPanel.Form1.button1_Click_1(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9044 (WinRelRS5.050727-9000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
SYWV5controlPanel
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Software/Games/PC/Steam/steamapps/common/FINAL%20FANTASY%20VII/SYWV5controlPanel.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9038 (WinRelRS5.050727-9000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9042 (WinRelRS5.050727-9000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.DirectoryServices
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.DirectoryServices/2.0.0.0__b03f5f7f11d50a3a/System.DirectoryServices.dll
----------------------------------------
System.Management
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9046 (WinRelRS5.050727-9000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9031 (WinRelRS5.050727-9000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: TheDrifter363 on 2021-02-23 23:57:24
5.24 update on first page:
-Updated FFNx for some minor ingame optimisations.
-Added help for special shortcut (speedhack, random battle...).
-Added an option to get better shadows under models in battle.
-Added an option to hide mouth from 3d model to get them like in psx version.
-Corrected a bug if the steam's ff7 account is not created properly by steam..


5.24 fixed it. Thanks!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: chch123 on 2021-02-24 16:37:24
Really appreciate the PSX shadow and mouth removal patch incorporation! Truly like an HD version of the classic just as we remember it! Thanks for all your efforts
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: DAnima on 2021-02-25 07:32:15
again i will ask will you add support for controller remapping? im using the xbox controller
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-02-25 10:37:10
Updated field's iro.
You can now disable the Advanced Texture Animations if you get some slowdown in your play
(http://yatoshicom.free.fr/f510.png)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: cloudropis on 2021-02-25 23:20:56
This looks amazing, serious props for this, waiting for some complete overhaul of this kind before playing the PC version.
Sorry to be that guy, but what's the most seamless way to install this and New Threat? Just follow the 7th heaven instructions for both? Or can I just run the autoinstallers for both in order?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: lukihn on 2021-02-26 02:42:55
Is it possible for a Switch port? I think some people have previously ported the Remako version awhile back.

I too would be interested in this. Is it possible to generate the files on PC, then transfer them to layeredfs on the switch, or is it more involved than that?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: cheeewbaccaaa on 2021-02-26 10:31:34
Is there a way to add Bonez' Modern Spell Names to the steam version?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: braintez on 2021-02-26 11:00:58
Thank you for creating this mod!  I haven't played in over 15 years, and I just don't like the  HD-Remake on PS4. 

I have a bug to report.  I just installed the latest version from Steam and update version 5.24.  The game is set to English, yet in the overworld, the text is in French.  See screenshot in link below.
Is there a setting that I have to configure?  Thanks in advance!

https://ibb.co/6Hr0Kc6

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Vecta_ZA on 2021-02-27 20:39:55
Hi satsuki thank you for a great mod.

Out in the overworld outside Fort Condor, after beating Yuffie the game crashes and corrupts the Steam save file :(

When starting up a new game now, there's only an option to start a new game.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: skywalker24 on 2021-02-28 02:57:26
I don't know what I did wrong but I messed up my ENTIRE install I think (and 7th Heaven).

I tried following the instructions for 7th Heaven but didn't see any part for FFNx, so I assumed I didn't have that game driver.  Found Tsuna's YT tutorial on installing FFNx and followed his instructions. 

Now when I open 7th Heaven I still don't see the FFNx options in the general settings and the game launches all messed up unless I deactivate all mods. 

FML, what am I doing wrong?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: skywalker24 on 2021-02-28 03:17:54
Got the resolution fixed, apparently I had 2 versions of 7th Heaven running (didn't know updating kept the old version) and needed to remove the old version.

The game runs but now most of the mods aren't active (despite saying so in 7H) and the audio is awful (sounds like the old 98 MIDI files playing).

Should I just uninstall and reinstall everything?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-01 06:51:42
again i will ask will you add support for controller remapping? im using the xbox controller
It seems that the bugs with xbox (and some others) cotroller is generated by steam's overlay feature, i'll add a button to auto-disable it, for ff7 only, in the next update

This looks amazing, serious props for this, waiting for some complete overhaul of this kind before playing the PC version.
Sorry to be that guy, but what's the most seamless way to install this and New Threat? Just follow the 7th heaven instructions for both? Or can I just run the autoinstallers for both in order
Install NT mod then my pack, should be enought.
Don't use modern 3d models from my pack, NT mod have modded some models and using third party model can breack some parts.

Thank you for creating this mod!  I haven't played in over 15 years, and I just don't like the  HD-Remake on PS4. 

I have a bug to report.  I just installed the latest version from Steam and update version 5.24.  The game is set to English, yet in the overworld, the text is in French.  See screenshot in link below.
Is there a setting that I have to configure?  Thanks in advance!

https://ibb.co/6Hr0Kc6
Could you try without modern 3d models ? maybe it's related to minigame's files, if so, i'll fix it in the next update ^^


Hi satsuki thank you for a great mod.

Out in the overworld outside Fort Condor, after beating Yuffie the game crashes and corrupts the Steam save file :(

When starting up a new game now, there's only an option to start a new game.
Are you using the lastes update ?
Yuffie bug is solved ATM.

For the save can you look at this folder on your computer My Documents\Square Enix\FINAL FANTASY VII Steam\user_8666120 and tell me if there's some savexx.ff7 files ?
same for the "\Steam\steamapps\common\FINAL FANTASY VII\save" folder ?

In the pack version < 5.24, sometime there was a bug with steam ff7's profile folder not well created, and can lead to a lost or displacement of the save files


Got the resolution fixed, apparently I had 2 versions of 7th Heaven running (didn't know updating kept the old version) and needed to remove the old version.

The game runs but now most of the mods aren't active (despite saying so in 7H) and the audio is awful (sounds like the old 98 MIDI files playing).

Should I just uninstall and reinstall everything?
Just use a fresh lastest version from scratch.
If you get midi audio it's probably because no audio mod is used
if you got 7h bugs, please use the 7h forum instead ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Vecta_ZA on 2021-03-01 16:06:38

Are you using the lastes update ?
Yuffie bug is solved ATM.

For the save can you look at this folder on your computer My Documents\Square Enix\FINAL FANTASY VII Steam\user_8666120 and tell me if there's some savexx.ff7 files ?
same for the "\Steam\steamapps\common\FINAL FANTASY VII\save" folder ?

In the pack version < 5.24, sometime there was a bug with steam ff7's profile folder not well created, and can lead to a lost or displacement of the save files


I'm using V5.21 downloaded on the 21st February.

In both the above-mentioned folders there are no savexx.ff7 files. I see that there's a crash report in the user folder the moment it happened.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: teban_me on 2021-03-01 16:14:22
Hi. Been using this mod and its amazing, but today I couldn't open the unmodded version (I open it for the achievements), so, I thought I should report it. :D

EDIT: I also have a bug when going to the wonder square (first visit to the golden saucer), i'd post a picture but i don't know how lol
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: braintez on 2021-03-01 16:45:26

Could you try without modern 3d models ? maybe it's related to minigame's files, if so, i'll fix it in the next update ^^


Thanks for the reply.  Yes, I can confirm that toggling "Modern 3D Models" is the cause of the issue.  This can be easily verified via the menu as in the linked screenshots:

"Modern 3D Models" Enabled -- https://ibb.co/hYgxNQL
"Modern 3D Models" Disabled --  https://ibb.co/KGbbXZf
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: olearyf2525 on 2021-03-02 09:01:43
Hey Satsuki it wouldn't let me import the IRO file for 6.30 30 fps movies in English to 7th heaven, I fixed this by renaming the file to "FMV". I'm guessing 7th heaven has a file name limit size or something. Just wanted to let you know.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-02 09:25:07
Hey Satsuki it wouldn't let me import the IRO file for 6.30 30 fps movies in English to 7th heaven, I fixed this by renaming the file to "FMV". I'm guessing 7th heaven has a file name limit size or something. Just wanted to let you know.
Witch version of 7h do you use ?
thanks
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: olearyf2525 on 2021-03-02 09:37:13
The version of 7th heaven im using is 7th heaven 2.3.0.34
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-02 11:32:16
maybe it's related to the "(" or ")" i removed them from the name, should work now
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-02 12:10:02
Thank you for creating this mod!  I haven't played in over 15 years, and I just don't like the  HD-Remake on PS4. 

I have a bug to report.  I just installed the latest version from Steam and update version 5.24.  The game is set to English, yet in the overworld, the text is in French.  See screenshot in link below.
Is there a setting that I have to configure?  Thanks in advance!

https://ibb.co/6Hr0Kc6
Bug spotted, will be solved in the next update (soon)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: shaum257 on 2021-03-02 14:27:59
Hey Satsuki, first of all I would like to say that your mod is amazing, thank you so much for putting in lots of work to create something spectacular for everyone in the Final Fantasy VII community!!! :)
Secondly, there is one small issue I've found when using your mod with 7th Heaven. The thing is that right in the beginning when Barret says "If you push the Directional button while puching the [CANCEL] button to run.", after that the FMV plays, and Cloud goes to the next section, and if I go back to the previous section again, Cloud's character model gets all glitched as shown in the image link below!!! Also worth noting, I'm using the latest 7th Heaven v2.3.0.34 version and have the FFnx Canary version driver updated to the latest version as well!!! I have also enabled "Animated Textures" in the Game Driver Settings. Oh and I almost forgot to mention that if I head back and forth between these two sections 3 times, Cloud's character model doesn't glitch up after this!!!

Image link: https://i.imgur.com/fM52gk5.png
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: braintez on 2021-03-02 15:08:35
Bug spotted, will be solved in the next update (soon)

Great news!  Thank you, will test and respond to this thread after the new version is released.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Sails on 2021-03-02 18:07:32
Is there a known issue with the UI z-buffer in battles? The Guard Scorpion clips heavily through the UI as the camera swings around.

Edit: Also, I paused the game in a battle with three grunts in it and turned away for about 5 minutes. Coming back, the game window is completely black. I can unpause and hear the game but nothing is showing. I'm using the standalone on a vanilla game, no 7th Heaven. I have the Steam Overlay disabled if it means anything. I let it sit another few minutes at the black screen while working on another PC and got this;

(https://i.imgur.com/T5ASuSq.png)

Edit2: I noticed the one-eye blinking bug that apparently is known for the PC version. Was there ever a mod to fix this that could be integrated?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-02 19:07:13
Steam AIO update 5.25:
-Auto detect is GPU is D3D12 capable and auto set it at runtime (fix glitchs with some ATI/AMD drivers).
-Updated FFNx (worlmap music resume between battle optimisation).
-Added an option to auto-disable steam overlay for FFVII to avoid bug with some gamepad not working.
-Corrected some localised texts in worlmap.


link in 1° page as usual ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Ntellis on 2021-03-02 20:26:30
Hi i got into the original FF7 thanks to the mods again.You've done so much work and i would like to thank you for that,so keep it up!
 Now i would like to add remastered music etc. i tried getting some mods from 7th heaven but i can't get them to work do i need to place them somewhere different in the load order so they won't be overwritten by one of your mods? Sorry if this is off topic please prompt me to where i can find out more if that is thanks.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-03 18:17:32
If you're using the iro's version, my mod don't provide a music mod, so just use the music mod you want ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: braintez on 2021-03-04 02:08:53
Great news!  Thank you, will test and respond to this thread after the new version is released.

I'm happy to report that this bug looks to be resolved.  So far, I have not seen any foreign text.

However, I have found another bug that has been introduced since the new update (it did not occur prior with 5.24 or lower).  It occurs when the overworld is first available in the first town, Kalm.  During Cloud's flashback, after Sephiroth leaves the mansion and the city is on fire, the game freezes.

This is what is seen in the log file:

[00014977] ERROR: [Device Lost] _device->CreateCommittedResource(&heapProperty.m_properties , D3D12_HEAP_FLAG_NONE , _resourceDesc , heapProperty.m_state , _clearValue , IID_ID3D12Resource , (void**)&resource ) FAILED 0x8007000e
[00014977] TRACE: *** Exception 0xc0000005, address 0x3155860 ***
.
.
.
[00014977] TRACE: 03155860 (AF3DN): (filename not available): ID3D12Resource::`vcall'{40}'
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1396): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1471): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (4975): bgfx::d3d12::TextureD3D12::create
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (1621): bgfx::d3d12::RendererContextD3D12::createTexture
[00014977] TRACE: D:\a\1\s\bgfx\src\bgfx.cpp (3063): bgfx::Context::rendererExecCommands
[00014977] TRACE: 059D9AF0 ((module-name not available)): (filename not available): (function-name not available)
[00014977] TRACE: 77E176B4 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] TRACE: 77E17684 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] ERROR: Unhandled Exception. See dumped information above.

Unfortunately, I can't attach the file nor send a PM yet but if you need the file, let me know and I can post to a file host.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Salk on 2021-03-04 14:16:40
Hello satsuki!

I downloaded the Installer from the MIRROR server (the main one stopped me after 5 GBs saying that I had to wait 15 hours before I could continue or I could pay for the privilege).

Downloading from the MIRROR server went fine but when I unzipped the content, I got an error message almost at the end (using Bandizip):

"[TSUNAMODS]FF7.SYW.V5.21.installer.nsisbin - CRC error
An error occurred"

I get a generic error even if using Windows 10's own zip extractor so the problem is in the archive.

Do you have any idea of what that is? Has anyone else encountered the same problem?

Thanks!

UPDATE: I redownloaded and this time I got no error.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-04 15:48:23
Is there a known issue with the UI z-buffer in battles? The Guard Scorpion clips heavily through the UI as the camera swings around.

Edit: Also, I paused the game in a battle with three grunts in it and turned away for about 5 minutes. Coming back, the game window is completely black. I can unpause and hear the game but nothing is showing. I'm using the standalone on a vanilla game, no 7th Heaven. I have the Steam Overlay disabled if it means anything. I let it sit another few minutes at the black screen while working on another PC and got this;

(https://i.imgur.com/T5ASuSq.png)

Edit2: I noticed the one-eye blinking bug that apparently is known for the PC version. Was there ever a mod to fix this that could be integrated?
look like nothing to do with the mod nor FFNx, seems the ff7_en.exe have bug, could you reproduice the bug 100% time ?


I'm happy to report that this bug looks to be resolved.  So far, I have not seen any foreign text.

However, I have found another bug that has been introduced since the new update (it did not occur prior with 5.24 or lower).  It occurs when the overworld is first available in the first town, Kalm.  During Cloud's flashback, after Sephiroth leaves the mansion and the city is on fire, the game freezes.

This is what is seen in the log file:

[00014977] ERROR: [Device Lost] _device->CreateCommittedResource(&heapProperty.m_properties , D3D12_HEAP_FLAG_NONE , _resourceDesc , heapProperty.m_state , _clearValue , IID_ID3D12Resource , (void**)&resource ) FAILED 0x8007000e
[00014977] TRACE: *** Exception 0xc0000005, address 0x3155860 ***
.
.
.
[00014977] TRACE: 03155860 (AF3DN): (filename not available): ID3D12Resource::`vcall'{40}'
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1396): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1471): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (4975): bgfx::d3d12::TextureD3D12::create
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (1621): bgfx::d3d12::RendererContextD3D12::createTexture
[00014977] TRACE: D:\a\1\s\bgfx\src\bgfx.cpp (3063): bgfx::Context::rendererExecCommands
[00014977] TRACE: 059D9AF0 ((module-name not available)): (filename not available): (function-name not available)
[00014977] TRACE: 77E176B4 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] TRACE: 77E17684 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] ERROR: Unhandled Exception. See dumped information above.

Unfortunately, I can't attach the file nor send a PM yet but if you need the file, let me know and I can post to a file host.
Could you reproduice the bug 100% time ?
If yes could you try to force the game engine to D3D11 instead of auto ?
Could you try to updage your gpu driver too ?
Witch gpu do you have on the computer ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: orichalcon on 2021-03-04 17:23:38
Is there a known issue with the UI z-buffer in battles? The Guard Scorpion clips heavily through the UI as the camera swings around.

this has to do with hext code applied to the battle menu, the best way to do it is to bring the battle scene to the edge of the UI, but for some reason ffnx and reunion both take the battle scene all the way to the bottom where it can conflict with the UI
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-04 17:31:58
this has to do with hext code applied to the battle menu, the best way to do it is to bring the battle scene to the edge of the UI, but for some reason ffnx and reunion both take the battle scene all the way to the bottom where it can conflict with the UI
because those "confict" are realy rare and the ui looks better all the way down ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: braintez on 2021-03-04 18:03:00
Could you reproduice the bug 100% time ?
If yes could you try to force the game engine to D3D11 instead of auto ?
Could you try to updage your gpu driver too ?
Witch gpu do you have on the computer ?

1.  Yes, when set to "Auto", the bug is 100% reproducible.
2.  I'm using 3060-TI.  Driver version is 461.72 from 2/25/21.
3.  When I manually select D3D11, the crash does not happen.  Thanks for the workaround!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Ntellis on 2021-03-04 20:16:58
If you're using the iro's version, my mod don't provide a music mod, so just use the music mod you want ^^


Thanks, i had a look around and finally got what i wanted.Nice to to see the game still gets so much love.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Donuty7 on 2021-03-04 22:20:28
Loved the mod, but it would randomly delete my save file. I would come back after not playing for a day and have no save. This happened maybe 3 times before having to uninstall. It would only delete my legit in game saves too, never the quick save. Just random, IDK if its an error on my end or what.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-05 21:00:06
Ok so seems your nv driver as some d3d broken functions ^^'
For next update i'll force dx11 for nv and dx12 for ati if auto is selected
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: braintez on 2021-03-06 13:39:42
Ok so seems your nv driver as some d3d broken functions ^^'
For next update i'll force dx11 for nv and dx12 for ati if auto is selected

Ah, got it ... ok, when the new driver version comes out, I'll test with 'auto'.  I'll probably rollback my driver to the previous version, since they may be an issue for other games as well.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-06 14:19:17
Loved the mod, but it would randomly delete my save file. I would come back after not playing for a day and have no save. This happened maybe 3 times before having to uninstall. It would only delete my legit in game saves too, never the quick save. Just random, IDK if its an error on my end or what.
Do you have only one steam profile or more than one ?
Do you got a game crash before savegame lost ?

Thanks

Edit : ok seems related to FFNX, if game's crash you may loose the same, will be fixed in next update ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Salk on 2021-03-06 18:09:27
Satsuki,

could you tell me what the difference between the Steam version of the music and the PSX version I can install using SYW V5 is?

And one thing: when I try to lunch the "Unmoded steam version", it does not work. The game never gets loaded.

Thanks!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-06 19:12:48
The psx music version is 1:1 psx music decoded by a psx emulator.
The steam music is based on the ost cd.
The psx version is better if you use a good speaker setup because it's not lossy like the ogg steam music.

I can't understant why your unmodded steam version would not work.
are you able to launch ff7 from steam if you check and repair file from steam ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Salk on 2021-03-07 07:03:03
I have followed your instructions and checked the "Validate files" option for the game inside Steam.

It replaced four files that were not valid.

After that, I could run the unmodded Steam version of the game even from the SYW V5 Control Panel.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-07 08:09:54
I have followed your instructions and checked the "Validate files" option for the game inside Steam.

It replaced four files that were not valid.

After that, I could run the unmodded Steam version of the game even from the SYW V5 Control Panel.
Ok a file not modded by my pack was corrupted ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Salk on 2021-03-07 17:44:10
Satsuki,

would you consider, after having obtained permission of course, including Wictoriously's Tetsuya Nomura Alternate Artwork Avatar Pack or Bonez' Avatars as possible optional replacement for the game portraits?

Cheers!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-07 18:59:06
I won't, my AIO steam installer is to get the as close as vanilla HD quality.
If you want to mod further, go for the 7h + iros ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Salk on 2021-03-07 21:10:04
I understand.

Thanks a lot. Is there something else you'd like to accomplish with your mod pack? Or would you say it's just maintenance from now on?

One last question: would you consider offering an uninstall option too in future versions?

Cheers!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-07 21:59:40
Mainly maintenance, i included all that i wanted originaly (maybe i'll add Aavock works if once translated + nino work once complete, but nothing soon)
Yes i should do an unsinstaller ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-07 22:42:05
Save crash bug solved in the lastest FFNx, i'll push an update tomorow ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: olearyf2525 on 2021-03-08 05:30:45
Mainly maintenance, i included all that i wanted originaly (maybe i'll add Aavock works if once translated + nino work once complete, but nothing soon)
Yes i should do an unsinstaller ^^

Strongly support this, Aavock and Ninostyle chibi field/world  and normal battle models are very good and in vanilla style
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Salk on 2021-03-08 06:27:10
Strongly support this, Aavock and Ninostyle chibi field/world  and normal battle models are very good and in vanilla style

I can but agree.

Please see if ninostyle and Aavock's work can become part of this because they are exceptionally good.

Thanks again.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-08 11:59:21
Steam AIO 5.26 available:
-Removed the auto detect if GPU is D3D12 capable and auto set it at runtime (cause more bug than it solve).
-Updated FFNx (correct save witch can be deleted by steam if the game crash).
-Better Steam user management.

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Aavock on 2021-03-08 17:20:08
Please see if ninostyle and Aavock's work can become part of this because they are exceptionally good.
I will most likely be "translating" my textures for all english players. For the time being, the Chocobo race is the last remaining mini game to complete for a complete french version of my project.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: Salk on 2021-03-08 17:47:41
Hello Aavock!

I will most likely be "translating" my textures for all english players. For the time being, the Chocobo race is the last remaining mini game to complete for a complete french version of my project.

Thanks for your effort for us playing with the English version of the game.

Merci beaucoup!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: teban_me on 2021-03-08 18:28:18
Hi, I was wondering how to uninstall the mod so I can install everything from scratch (the game on steam, then 5.21 and then the 5.2x update).

I can't launch the modded version right now because of a "Folder Collision bug", I can only launch the unmodded ver. btw I use AMD. So I wanted to check if once I install everything again it works or not.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: DonClass on 2021-03-08 22:37:19
Hey everyone! I downloaded the mod and im promoting it on my Twitch and Twitter to let know the people whats this mod about, i feel it amazing.

The only problem is..i had a similar problem like this

The game crashes right after the first mako reactor, talk to Aeris, go down one screen, then a big lobby.  When I exit south the game goes black but the music keeps playing.


In my case it crashed when we were on the wagon and jesse talks to you to look at the train panel map and suddenly, after watch it, it crashes, i had this turned on the SYW settings:

-HD Fields Backgrounds
-HD worldmap
-HD Minigames
-HD Battle Backgrounds
-HD Fonts and Menus
-HD FMV
-PSX Musics
-Psx Battle Shadows
-Hide Vanilla Models Mouth

Also, i run it on Screen Resolution on 1920x1080, Graphic Engine was on D3D12 (I have 2070Super) Internal Resolution x8, Anti Aliasing x8 and, also, turned on this

-Enable Vsync
-Anisotropic Filter
-Play in 16/9
-Advanced animations

I decided to switch graphic engine to auto if that was the issue but was keeping the problem, so i decided to switch off all the SYW V5 Settings(the ones you can see the previews) and didnt happen this time, so i used a save state after, and turned on mods and no more problems after it.

But im scared if this happens again.

Any idea? Im using the All-in-one Installer with the updated 5.26

Maybe the problem is i didnt install the FFNx? Isnt this only for 7th Heaven or i needed to do it in this case too?

Thanks a lot for reading this and thanks a LOT for doing this great job

Greetings

Donclass
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-09 06:42:32
a "Folder Collision bug" appens if you modded something over my mod.
now uninstaller ATM (will be in the next update).
the easyiest way is to delete the ff7 steam folder and reinstall ff7 with steam (or simply check files after deleted the folder)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: teban_me on 2021-03-09 14:18:58
a "Folder Collision bug" appens if you modded something over my mod.
now uninstaller ATM (will be in the next update).
the easyiest way is to delete the ff7 steam folder and reinstall ff7 with steam (or simply check files after deleted the folder)

Yeah, it's strange because I didn't mod anything. Just been installing every update (sometimes I had to install one update twice because my antivirus software holds some file)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-10 06:39:57
@DonClass
this bug can appens when you use d3d12 + modern 3D models.
i'll add a warning about it in the next update, seems related to some unexpected shadow in some modern 3d models.

so try d3d11, it should work as expected
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: DonClass on 2021-03-10 14:57:56
@DonClass
this bug can appens when you use d3d12 + modern 3D models.
i'll add a warning about it in the next update, seems related to some unexpected shadow in some modern 3d models.

so try d3d11, it should work as expected

Hi! Thanks a lot, but i didnt had modern 3D models turned on

(https://i.gyazo.com/4b74fed6ce940a13cbefad173757befe.png)

This is what i have actually

I'll turn D3D11 if that solves the problems anyways

Thanks


Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: ssjkakaroto on 2021-03-10 23:44:18
Hi satsuki, will the IROs also be updated to 5.26?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-11 08:37:05
the iro are the same as the AIO installer, the version for AIO installer are only related to the control pannel.
so iro or aio steam installer use the same textures.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-11 11:18:39
A bug have been detected in the lastest update, you can't save game if you're not using the english version of ff7 in steam.
I'll do an update as soon as a corrected ffnx version will be avaible.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: coflash on 2021-03-13 11:23:17
I started a new game and it crashed around 10 minutes in. I'm using the Steam version, your mod (latest version) and gjoerulv's "Hardcore" mod, nothing else. Log is here:

https://pastebin.com/VQ9knMUN
https://i.imgur.com/nEqKt6v.png

3080 / 9800K / 32GB RAM / DX12.

I will try DX11 next. Are you able to let me know what the issue was at all? Thanks

Edit: It crashed again in the same spot using DX11. It appears to happen in the same area each time - the first save point in the game at the bottom of the ladder (before planting the bomb). When a random battle starts, the swirl appears and then it crashes.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: satsuki on 2021-03-13 15:21:00
5.27 update for the Steam AIO installer ready (link in the first post)

PLEASE DO THE 5.27 UPDATE (it's correcting a potential crash at launch and a save bug with version other than the english's one)

Changelog:
-Added a warning message with some renderer and modern 3D models.
-Added an uninstaller.
-Updated FFNx (correct a save bug with not english version of the game).
-Corrected the option to launch unmodded steam version.
-Corrected a potiential crash with "auto" "graphic engine".
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: scr512 on 2021-03-13 20:35:21
I still looking if I can find definitive evidence but the update to 5.27 seems to have erased my local save files. Unfortunately, I didn't have cloud backup enabled so I've likely lost 10 hours of play time. 
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: silas2 on 2021-03-13 20:42:18
Hi

Quick question! I noticed in the battle pictures you provided that you were using a different battle model for Cloud than the one used in the mod.

I was wondering what model that was and whether it's downloadable?

Loving your mod BTW <3
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: Higgenbobber on 2021-03-13 21:34:47
I downloaded the IRO version for heaven.  For the update can I just download the steam version update or do i need to download the entire iro version again?  Thanks for this mod its awesome.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: satsuki on 2021-03-13 22:26:00
@scr512
update don't delete any save file at all

@silas2
it's an alternate model from the ChaOs project, shouldn't have let it here

@Higgenbobber
iro's and steam version are 2 separate thinks.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: coflash on 2021-03-14 06:41:03
I did a new install without gjoerulv's Hardcore mod and it seems to work okay.

Is there any way to use this with the hardcore mod in a way that it wont crash?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: Herr_Trigger on 2021-03-14 12:16:33
First off, thank you so much to everyone involved in this project, it's simply amazing!
Never thought this would even be possible.

Small noteworthy mention:
The movie 'pEnding2.avi' still has French subtitles.
(I think it's the only movie that has subtitles)

Again, cheers and thank you so much!  8)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: satsuki on 2021-03-15 10:06:08
@coflash
ask in the gjoerulv's thread

@Herr_Trigger
those pxxxx movie is file related to a french parodic mod, a forget to remove them before the release, don't worry it as no impact at all on ending movie ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: coflash on 2021-03-15 11:01:40
I updated to your newest version, using this mod only, started a new game and made it to Aeris house

I closed the game and came back 30 minutes later, and my save game is missing :/
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
Post by: DonClass on 2021-03-15 17:04:07
5.27 update for the Steam AIO installer ready (link in the first post)

PLEASE DO THE 5.27 UPDATE (it's correcting a potential crash at launch and a save bug with version other than the english's one)

Changelog:
-Added a warning message with some renderer and modern 3D models.
-Added an uninstaller.
-Updated FFNx (correct a save bug with not english version of the game).
-Corrected the option to launch unmodded steam version.
-Corrected a potiential crash with "auto" "graphic engine".


I installed your updated and now i cant play the game and i needed to uninstall it all, i dont know what happened but now i cant play :(
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: Tocho on 2021-03-16 15:29:34
Hello
First of all, thanks for this great and amazing work :)

I updated to your newest version, using this mod only, started a new game and made it to Aeris house

I closed the game and came back 30 minutes later, and my save game is missing :/

I had the same issue
Steam game just installed, only this mod used and update 5.27 applied
I made to the next save point after the "Scorpion" boss, on next day my save game is not available (only new game option on start)
I checked option to cloud saves and now all save slots are marked as "not valid" (even unchecking cloud saves)
For more info i´m playing spanish version of the game

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: DonClass on 2021-03-16 17:04:31
I did a new game and all saves are deleted...20 hours my of my life on stream wasted....
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: silas2 on 2021-03-16 18:50:16
Hi again

Will 60 fps battle be added to the mod?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: satsuki on 2021-03-16 22:13:44
@coflash
You have enabled cloud save ?

@DonClass
What's appens ? le control panel don't launch, the game crash .... ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: coflash on 2021-03-17 04:39:46
Yes, cloud saves are enabled

However, most of the time I make automatic save file backups once I quit a game. But since they were deleted automatically, I didn't get a chance to
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: satsuki on 2021-03-17 07:54:02
@All the user who loose the save
I can't reproduise this bug at all.
Could you tell me:
-Witch FF7 language you use
-Have you only one steam profile on the computer or more
-Witch options of the pack do you use (screenshot of the pack pannel)
-Before the lost of your save, how do you quit the game (game menu, alt+f4, close the windows with the upper right cross...)
-Do you have a crash ingame before the save lost
-Have you edited the savegmae in any way with a save editor
-Do you use reunion or any other mod of any sort too

Thanks
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: coflash on 2021-03-17 08:18:15
-Witch FF7 langauge you use - English
-Have you only one steam profile on the computer or more - Only one
-Witch options of the pack do you use (screenshot of the pack pannel) - https://i.imgur.com/nEqKt6v.png
-Before the lost of your save, how do you quit the game (game menu, alt+f4, close the windows with the upper right cross...) - Alt+F4 most of the time
-Do you have a crash ingame before the save lost - No crash
-Have you edited the savegmae in any way with a save editor - No
-Do you use reunion or any other mod of any sort too - No

I was able to save and load the game multiple times before it was deleted
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: Tocho on 2021-03-17 09:44:14
@All the user who loose the save
I can't reproduise this bug at all.
Could you tell me:
-Witch FF7 language you use
-Have you only one steam profile on the computer or more
-Witch options of the pack do you use (screenshot of the pack pannel)
-Before the lost of your save, how do you quit the game (game menu, alt+f4, close the windows with the upper right cross...)
-Do you have a crash ingame before the save lost
-Have you edited the savegmae in any way with a save editor
-Do you use reunion or any other mod of any sort too

Thanks

Hello
-Spanish version
-Only one steam profile
-I uninstalled mod by now but i didn´t touch any option, launched with default options
-Closed through game menu
-No crashes of any type before save/exit game
-Save files not edited
-No others mods used (clean installation game+mod+update 5.27)

Thanks :)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: LordUrQuan on 2021-03-17 16:14:48
Hi again

Will 60 fps battle be added to the mod?
This is a graphics mod, not an engine mod.  So no.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: DonClass on 2021-03-18 00:16:54
@All the user who loose the save
I can't reproduise this bug at all.
Could you tell me:
-Witch FF7 language you use
-Have you only one steam profile on the computer or more
-Witch options of the pack do you use (screenshot of the pack pannel)
-Before the lost of your save, how do you quit the game (game menu, alt+f4, close the windows with the upper right cross...)
-Do you have a crash ingame before the save lost
-Have you edited the savegmae in any way with a save editor
-Do you use reunion or any other mod of any sort too

Thanks


-Witch FF7 language you use Spanish
-Have you only one steam profile on the computer or more Only one

-Witch options of the pack do you use (screenshot of the pack pannel) https://i.gyazo.com/c5b4fb0bb0693527b02c7ae2aed86911.png (https://i.gyazo.com/c5b4fb0bb0693527b02c7ae2aed86911.png) (Btw, dont mind the error option, the options is what i always use)
-Before the lost of your save, how do you quit the game (game menu, alt+f4, close the windows with the upper right cross...) Game menu
-Do you have a crash ingame before the save lost No
-Have you edited the savegmae in any way with a save editor No
-Do you use reunion or any other mod of any sort too Only used yours, the Steam All-in-one Installer and then updating with your last version as you suggest
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: Vernon2X on 2021-03-18 03:21:55
@All the user who loose the save
I can't reproduise this bug at all.
Could you tell me:
-Witch FF7 language you use
-Have you only one steam profile on the computer or more
-Witch options of the pack do you use (screenshot of the pack pannel)
-Before the lost of your save, how do you quit the game (game menu, alt+f4, close the windows with the upper right cross...)
-Do you have a crash ingame before the save lost
-Have you edited the savegmae in any way with a save editor
-Do you use reunion or any other mod of any sort too

Thanks

-Witch FF7 language you use. English (default)
-Have you only one steam profile on the computer or more. Only one profile
-Witch options of the pack do you use (screenshot of the pack pannel). https://i.imgur.com/x8BSjlA.png (https://i.imgur.com/x8BSjlA.png)
-Before the lost of your save, how do you quit the game (game menu, alt+f4, close the windows with the upper right cross...). My save doesn't delete when I quit the game, but when I launch it with the SYWV5controlPanel.
-Do you have a crash ingame before the save lost. Happened with the previous mod version, no more crashes for me with 5.27
-Have you edited the savegmae in any way with a save editor. Nope.
-Do you use reunion or any other mod of any sort too. Nope, only yours.

My current workaround is to copy my saves anywhere BEFORE I launch the mod's control panel, so if it gets deleted I can paste again in its folder and continue to play.
Please note that in my case IF I launch the game with the mod enabled (Save settings and launch SYW V5) sometimes it gets deleted and sometimes not, but I launch the unmodded steam version it gets ALWAYS deleted.

Anyway thanks for your dedication, I'm playing FFVII again after 20+ years and your mod is a true blessing.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: satsuki on 2021-03-18 16:58:52
I can't reproduce this delete save bug.
As it can be related to cloud save, i'll add an option to disable cloud save by default.
I'll also add an auto backup of the save each time you launch FF7 SYW, so you could always restore them if a bug delete them.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: Xanadu on 2021-03-18 17:17:44
@All the user who loose the save
I can't reproduise this bug at all.
Could you tell me:
-Witch FF7 language you use
-Have you only one steam profile on the computer or more
-Witch options of the pack do you use (screenshot of the pack pannel)
-Before the lost of your save, how do you quit the game (game menu, alt+f4, close the windows with the upper right cross...)
-Do you have a crash ingame before the save lost
-Have you edited the savegmae in any way with a save editor
-Do you use reunion or any other mod of any sort too

Thanks

Hey I registered just to post this:
-English
-One Steam Profile
-https://i.imgur.com/zv1Lj6U.png
-quit game through quit option in menu
-no edits on saves
-Previously used the reunion but I have the same results on a fresh install on satsuki mod only

Additionally...This is how I get the mod to not delete my save files!! - First I never save more than 2 files at once. The process you should follow when saving the game for the first time is this: Select Save 1, save in the top spot. Go back, select Save 2, save in the top spot. NO MATTER WHAT AFTER EVERY TIME YOU DO THIS YOU MUST QUIT THE GAME AND THE LAUNCHER AND THEN RESTART if you keep the launcher open and restart the game the bug never kicks in so the process becomes moot. After reloading the game, when you hit continue you will notice Save 1 is greyed out and cant be selected to load. However the file in Save 2 is intact and can be loaded.

After you load from that save file and want to save again: Choose the greyed out Save 1 file first, safe to the top file. Go back and choose Save file 2, save to the top slot. NO MATTER WHAT AFTER EVERY TIME YOU DO THIS YOU MUST QUIT THE GAME AND THE LAUNCHER AND THEN RESTART this is for the same reason as before. This time when you restart the game and reload: Save 2 will be greyed out but Save 1 will be loadable this time.

Keep alternating the save files like that and you should be able to continue ever time you quit the came. The most important part to remember is to fully quit out of the game and the launcher every single time you do this save process Im not a modder and I have no idea what causes this bug to happen nor why my process allows you to bypass it. Just figured I should share what I found because this is an incredible mod!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: DonClass on 2021-03-18 21:40:08
In my case i have Cloud save disabled by the way
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: satsuki on 2021-03-19 14:02:30
Steam AIO 5.28 available:
-Solved a potential colision bug.
-Added an option to auto disable saves in cloud (avoid random delete of save files).
-Added an option to auto backup save file each time the game is launched (with auto-restore if save have been deleted).


As some people have random bug with steam save witch self deleting (witch i wasn't able to reproduice), i added an option ("on" by default) witch backup all the saves each time you launch the SYW control pannel.
If you get a save lost, you just need to lauch SYW control pannel again and a message will ask you if you want to auto-restore the lastest saves.
All the backuped saves will also percist in a subfolder "..\Steam\steamapps\common\FINAL FANTASY VII\Backupsaves" with one subfolder for each save, so you can also revert back to another date save manualy if something went wrong.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: driver9 on 2021-03-20 18:25:01
Steam AIO 5.28 available:
-Solved a potential colision bug.
-Added an option to auto disable saves in cloud (avoid random delete of save files).
-Added an option to auto backup save file each time the game is launched (with auto-restore if save have been deleted).


As some people have random bug with steam save witch self deleting (witch i wasn't able to reproduice), i added an option ("on" by default) witch backup all the saves each time you launch the SYW control pannel.
If you get a save lost, you just need to lauch SYW control pannel again and a message will ask you if you want to auto-restore the lastest saves.
All the backuped saves will also percist in a subfolder "..\Steam\steamapps\common\FINAL FANTASY VII\Backupsaves" with one subfolder for each save, so you can also revert back to another date save manualy if something went wrong.

thank you for your hard work first of all

i have installed the SYW mod with the all in one installer and the game crashes at the Junon area always after the field battle with a Mystery Ninja, the game returns me to shinra tower (building) and crashes..

what files do I need to send in? Thank you in advance..
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: satsuki on 2021-03-20 19:20:23
this is an old bug.
use the lastest update
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: satsuki on 2021-03-20 19:28:02
... My save doesn't delete when I quit the game, but when I launch it with the SYWV5controlPanel....
Quote
Are you sure it's when you launch the control pannel or when you click to play FF7 ?
Because i have no impact on those file, so it seems that the steam ff7's launcher delete the save (witch can be related to a bad save metadata).
If you quit ff7 with atl+f4 or kill it, it can do a bad/missing metadata, so the next time ff7 steam launcher will be open it'll delete the save

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: driver9 on 2021-03-20 19:36:36
this is an old bug.
use the lastest update

I feel so stupid right now  ;D i didnt see the note on the first site to update..thanks for your time sorry
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 13/03/2021)
Post by: Vernon2X on 2021-03-20 20:52:18
... My save doesn't delete when I quit the game, but when I launch it with the SYWV5controlPanel....
Quote
Are you sure it's when you launch the control pannel or when you click to play FF7 ?
Because i have no impact on those file, so it seems that the steam ff7's launcher delete the save (witch can be related to a bad save metadata).
If you quit ff7 with atl+f4 or kill it, it can do a bad/missing metadata, so the next time ff7 steam launcher will be open it'll delete the save

I'll do more tests doing what you've said and I'll let you know.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: LeftyTwoGuns on 2021-03-21 07:27:38
So unless you select the "launch un-modded Steam version" option, this mod is NOT running through Steam, hence Steam controller profiles and Big Picture mode won't work with it?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: satsuki on 2021-03-21 08:13:21
please be sure to use lastest update too.
version 5.26 or less use older ffnx witch have this type of bug.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: satsuki on 2021-03-21 17:43:02
   

   
.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: Tsuhirito on 2021-03-22 04:39:51
Hi, thank you so much for your work but I have a strange problem.I get the error "Unknown error in injected assembler code" and I can't start the game via 7th heaven 2.3 with the field textures mod. But with version 2.2 the game starts without problems. I have already updated FFnx with the canary version with animated textures enabled but with 2.3 the game doesn't start. Can you help me? Thank you very much.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: JackBurton on 2021-03-22 08:45:17
Hi satsuki,

First of all thank you for your mod.

You allowed to me to become a child once again and revive my childood with this game, i appreciate it so much.

I have found a little bug with the latest mod versione (5.28):

When i try to skip a fmv (select+start buttons), the option doesn't work propely and the fmv continue to play normally just to the end (it works right in the older versions).

If you need a video capture, tell me and i try to post it.

Thanks again to you and people to permit us to live this milestone with this restyling :)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: stabber on 2021-03-22 10:02:37
Amazing mod Satsuki!!!

I added also the Tetsuya Nomura Alternate Artwork Avatar Pack mod by @wictoriously and @Reiletuag for the border version.
For anyone that wants it too just extract this (https://mega.nz/file/g8ZjyaaR#c0K-KZ4191tDrPLQJKhh6V0G5sqxihPS9odbXsAXMGk) on FF7 folder after installing SYWV5 and replace all.


Is it possible to delete the intro movies and go directly to New Game/Continue screen?
Or a skip intros checkbox on launcher would be nice!

With the future addition of ninostyle char models and Aavock's minigames this truly feels like a complete remaster of FF7!

Thanks for the constant updates and hard work  ;D
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: Tocho on 2021-03-22 13:58:18
It didn´t worked for me at least

I did a fresh installation of game (even deleting all folders related with FF7)
SYW V5 5.28 installed without errors
Game launched and get to the first save point saving my progress
Exit through game menu as usual
Launched again and SYW V5 alerted about my gamesaves were deleted and if i want to restore that, checked "yes" of course
Only "new game" option available, "continue" option is greyed out
The "official" gamefolder for savegames doesn´t have savegames
I tried to copy manually (copy+paste) from game´s backup folder but it doesnt work anyway (seems to delete every time i launch mod)

Edit: as aditional info, every time i launch the game all my controller/battle/menu configurations get reset to default (buttons, battle speed, colors, etc)

Kind regards :)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: DonClass on 2021-03-23 01:13:27
One question: Do we need to have Cloud save activated on Square enix for this mod? I have it unabled in my case
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: TempUser23 on 2021-03-23 02:20:37
So, even with the latest version my save game was deleted 1 hour in. Everything worked fine. Cloud save was disabled. Everything was left to default except by ps1 shadows on. After one hour of playing I decided to disable the hd characters. I entered the game and there was no continue option. I restarted the game and then the launcher gave me a prompt to restore my save. I accepted and the  game started again. No continue option. I went to the folder of the game in documents and the save was missing. I copied and pasted the backup save created from the mod to the square enix save folder. Restarted the game and still there was no continue option. I went back to the square enix folder in my documents and the save I just copied and pasted wasn´t there.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: DonClass on 2021-03-23 03:26:06
Nah, i used the last version and even with the saves checked on, all my files get auto deleted

:(

Picture of what i checked

(https://i.gyazo.com/1ad1423795380738407125d2e6e05187.png)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: satsuki on 2021-03-23 08:41:09
if you launch the syw after deleted savefile, do you have them restored ?
have you chacked that a backup of your save exists in "\Steam\steamapps\common\FINAL FANTASY VII\Backupsaves"

if you have some time contact me on discord for real time tests, as i can't reproduice your bug (satsuki_yatoshi#3370)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: silhouette21 on 2021-03-23 09:50:31
Greetings Satsuki, first of all, thank you for your work - SYW v5 is amazing.

I would like to ask if it is possible to have additional mods that are used in standalone installer, but with 7th Heaven? Like the 3d Models and anything else like the PSX music. Maybe you/someone could share links to those exact mods used, or maybe you could upload them with other .iro files?  ;D

Thanks again.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: JackBurton on 2021-03-23 11:07:46
Hi,

i have the same problems with save erased.

When i open and close steam, the save in the folder path disappear.

Thanks
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: satsuki on 2021-03-23 15:15:58
@silhouette21
no, as said in first page, if you need iro, go for 7h

@all the one who have save self delete bug:
It seems to be related to some steam bad interaction.
I'll release a full pack again in a few hours witch will use 98's exes to avoid this bug (steam version will be requiered anyway as usual)
(it won't impact steam version, you'll can alway launch ff7 unmoded with steam or modded ff7 syw but they won't share save anymore)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/03/2021)
Post by: DonClass on 2021-03-23 17:01:44
if you launch the syw after deleted savefile, do you have them restored ?
have you chacked that a backup of your save exists in "\Steam\steamapps\common\FINAL FANTASY VII\Backupsaves"

if you have some time contact me on discord for real time tests, as i can't reproduice your bug (satsuki_yatoshi#3370)

After that happened, i launched it again and asked me ''you want to restore save files?'' i said yes, but i have noone of them.

Yes of course i have free time everyday for me no problem, i will add you and we can talk
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: satsuki on 2021-03-23 20:04:23
5.30 is released (please install this version !, it's 1998 exe based to avoid steam/save bugs)

It's not an update you can do, it's a full release.
The main change is that version use 1998 .exe to launch the game instead of the steam's ones.
So no more save delete bug is possible (finally).
The game will also launch faster as it don't need to launch steam first.
The very first time you launch the game it can take some time to launch because it'll need to copy some file.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: DAnima on 2021-03-23 20:49:50
5.30 is released (please install this version !, it's 1998 exe based to avoid steam/save bugs)

It's not an update you can do, it's a full release.
The main change is that version use 1998 .exe to launch the game instead of the steam's ones.
So no more save delete bug is possible (finally).
The game will also launch faster as it don't need to launch steam first.
The very first time you launch the game it can take some time to launch because it'll need to copy some file.


does that mean the controller configuration i did in steam wont affect it at all?

bummer :(

update:
doesn't matter this install is using the default ps1 controls by default!
thx for this amazing mod you just made ff7 timeless!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: TheDrifter363 on 2021-03-24 21:09:11
Hey Satsuki,

Got a question. I'm installing this and New Threat standalone, and now that you included new exes, they won't work with New Threat. New Threat modifies the executable, but it won't touch yours, it'll only modify the steam exe. I'm not sure what to do now. I don't wanna use 7th heaven, since I hate that it requires admin access. I use everything through steam, and it messed stuff up when using big picture mode, with any game that requires admin access. Ideas? Thanks man.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: satsuki on 2021-03-24 21:14:58
My mod also need admin when you launch it.
As said this mod pack is to be AIO
If you want to mod further, use 7h ^^

You could try to folowing
-rename ff7.e.exe to ff7.exe
-install nt mod
-rename ff7.exe to ff7.e.exe

not sur if it'll work but you can try ^^'
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: DonClass on 2021-03-25 02:58:40
Right now for me at least is working 100% without any problem now ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: coflash on 2021-03-25 03:45:41
Out of curiosity, does this mean Steam achievements etc won't work?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: satsuki on 2021-03-25 10:36:26
Out of curiosity, does this mean Steam achievements etc won't work?
No.
Steam achivement would requiere a steam achivement hack.
By the way to avoid all the steam "bug about random delete savegame", i'm now using the 1998 exe to lauch ff7, so no way to get steam achievement.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: Tocho on 2021-03-25 12:50:11
Now seems to be working fine
No issues detected

Thanks for this great work! :D
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: coflash on 2021-03-25 22:10:24
That's what I figured, thanks for your work, I look forward to trying it again tonight :)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: Herr_Trigger on 2021-03-27 11:46:52
Is there a way to ONLY restore the old 'Game Over' screen?

Thank you kindly.  :)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: AndreSZKL on 2021-03-29 21:00:17
Is it possible to download V4? I want to use it with Reunion
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: satsuki on 2021-03-31 11:17:50
Is there a way to ONLY restore the old 'Game Over' screen?

Thank you kindly.  :)
Just remove the gameover files from the "\SYWV5\disc" folder (e_over_xxxx files) and you'll get back the original gameover screen (unfiltered)

Is it possible to download V4? I want to use it with Reunion
V4 isn't up to date but if you want to use it : http://forums.qhimm.com/index.php?topic=20311.0
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: Onizuka on 2021-04-02 01:29:18
Good morning.

I've just registered to the forum.
I'm totally new to game modding. I bought the discounted FFVII Steam version a couple of days ago and would love to play the game with this SYW mod.

I followed the instructions and installed it, but when I start the game, after the first cutscene where I control Cloud, when I open the Menu and browse it, and also during battle, I get a huge glitch of the screen sort of "breaking apart", and it keeps on tearing like that. Like this big black triangle flashing and tearing the game screen in two.
I took a screenshot to show, but for some reason the screenshot looks OK!

I've the default options active on the launcher. I tried to disable some, but nothing changes.
I've Windows 7 on this laptop of 5 years ago.

Anyone here ever had this problem before?
Thanks if anyone has any idea. I'd really love to play with this mod.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: satsuki on 2021-04-02 21:30:35
If you use an ati/amd gpu use d3d12 instead of auto
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: LeftyTwoGuns on 2021-04-11 04:13:36
Having a few issues in the Golden Saucer

d3d12 is the only mode that doesn't give me visual glitches. But it causes several issues in Golden Saucer the other modes don't. The game will crash if I activate the basketball minigame or go into the Chocobo Race area. The slots in the battle arena are also blank. If I switch to D9 mode, instead of crashing at these parts the game slows down to like 1fps.

I have a Radeon 390x and a Ryzen 3900 and my drivers are up to date

EDIT:

Disabling HD Minigames fixes these crashes. What do I need to do to have HD Minigames without the crashes? I'm on the 21.3.1 version of AMD Radeon drivers, is this an issue with the driver?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: satsuki on 2021-04-13 10:16:39
AMD driver is crap ^^' try opengl maybe ^^'
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: ClawsTheOne on 2021-04-18 21:48:06
Hello, when using the 30 fps fmv mod, I notice that Cloud's movement is all wrong when he looks up at the reactor in the beginning of the game after defining Barrett's name. I assume this has to do with the 30 vs 15 fps animation of the 3D model, is this not fixable? Or maybe it's a bug?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: satsuki on 2021-04-19 05:25:22
there's some diffrence yes but it should looks good.
can you post a capture of it ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: ClawsTheOne on 2021-04-19 15:31:27
Unfortunately I already uninstalled the game because I decided to wait for now before replaying it. Basically Cloud seems to move faster than the movie and ends up going to the top right of the screen during the FMV playback and then just "drops" to the bottom of the screen and he's no longer visible. I replayed the same part with your standard FMV IRO file and it worked perfectly, so I think the issue is with the 30 fps fmv IRO file.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: TheDrifter363 on 2021-04-19 22:42:45
Hey Satsuki got a question,

I'm using your 5.30. I was wondering if I could use another mod for fonts instead of yours. Is yours bundled with the menu artwork too? I'd have to get a replacement for that then.

Main problem, there's visual glitches with your mod and new threat installed. It's the button prompts. They're all garbled. I'm guessing there's a conflict with your mod and new threat.

I noticed when I was using version 4 with The Reunion, I didn't have this issue. You didn't include menu artwork and fonts with your version 4. So that's my reasoning.

Let me know man!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: zzezil on 2021-04-20 15:54:30
Hello guys
I've downloaded the latest version 5.30 and i'm trying to remap controls on my ps4 controller but i cant find the way to do it, with the steam launcher it's working without the mod.

I would appreciate if you could tell me if there is a way to do it, thanks in advance
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: Vlahka on 2021-04-21 12:02:19
I only just came across this mod and had a couple questions.  I've noticed the 'to do' bit in the original post about Translate to english the great Aavock's minigames..  From the look of it there are still things that havent been completed.  Is there a list that shows whats left to improve in the game or is this like the only thing left?  And I guess is there any idea when this one will probably be done.  Also super quick question about 7th heaven, which I also know little about.  What are the positives about this mod over that?  I see this one is all in one while the other is a bunch of random mods you download and implement?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: [email protected] on 2021-04-21 21:10:28
Hi,

i'm using the latest version and it ran stable all the time, and it looks so nice!

When exiting the ancient forest though, it will crash. Haven't checked twice as
it's tedious to try out different settings as it takes 30 minutes every time to get
to the end of that level. Been playing for 30 hrs, and until now, it worked almost
perfect (minor glitches in battle menus though).

Crash log for you to review here: https://filehorst.de/d/difAyuFn

Any help is appreciated!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: DEFIANT on 2021-04-22 00:39:06
using your fmv mods...during the opening when the train pulls into the station...the guards dont show up until the video switches...how do i fix that?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: satsuki on 2021-04-22 05:31:00
never seens this bug
witch options are you using ?
full pack or iro ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: Tsuna on 2021-04-22 06:12:19
I actually get that from time to time too with the IRO's. Never thought to question it.
The no models until video finishes thing
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: satsuki on 2021-04-22 09:37:27
probably the interpolated cam.lgp is not used in the right way.
let me know if other fmv have this issue ^^

i'll try to install 7h the test the iro this weekend

i tested the AIO steam pack and not issue about it
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: DEFIANT on 2021-04-22 21:37:17
Yes the iro's...I haven't modded this game since 2012 and wanted to play through it again...A lot has changed since then and I'm playing catch up trying to figure out what the best mods are for the best experience. I'll give the AIO a shot and see what happens.

EDIT: OK the AIO works as it should. But I'm going to continue to use 7th heaven as I have other iro's I'm using.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: satsuki on 2021-04-26 05:39:18
So it seems my iro don't get the gamadata applyed, the file is probably in a bad place.
If some iro's maker can look at it, would be cool ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: jhony on 2021-05-02 13:44:45
Hello, when I try to install it says that I don't have a vanilla version of the game, although I have (v1.0.9 English Steam). I even reinstalled the game to be sure, but didn't work. The game is installed in "C:\Steam\steamapps\common\FINAL FANTASY VII", executables ff7_en.exe, FF7.exe and FF7_Launcher.exe. Can someone help me? I really want to play with this mod, it's looks amazing!

Edit:

Nevermind, I had 7th heaven installed, although it was not being used (no mods installed). I uninstalled it, reinstalled the game and it worked.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: satsuki on 2021-05-05 07:59:07
Steam AIO 5.31 update ready:
-Updated FFNx (correct some special function shortcut)
-Updated Aavock's HD fonts


Menu and font iro 5.23 ready:
-Updated Aavock's HD fonts
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: shogun2413 on 2021-05-05 23:01:30
i just made an account to thank you satsuki for the work you did.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: SigiReuven on 2021-05-07 12:55:18
Hi all

Just a quick troubleshooting question - anyone have an issue with the speedhack only working in windowed mode? Any ideas how to remedy?

Appreciated

edit: I seem to have remedied the issue by dropping the "internal resolution" from x8 (which I believed my PC could handle) to x4
Updating for others who may have a similar issue, and for thoughts on why this option could be an issue
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: Menis on 2021-05-13 19:58:18
Uhm?
This is the first thing i get when i launch the steam installer.

https://ibb.co/fM0ytwg

(edit) nevermind, i just wasn't logged in to my steam account like an idiot.

Please Ignore.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: asierus on 2021-05-15 13:20:54
The no model until fmv finish bug only happens when you use the 30 fps option the 15 fps option works fine (IROs ones)  i noticed that on the 30 fps Iro there are 2  moviecam.lgp files, one on CD folder and another one on the movies folder, it's that right?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 23/03/2021)
Post by: GladiusLegis on 2021-05-16 04:03:56
The slots in the battle arena are also blank.
Made an account here and quoting this to report that I have also seen this happen, with the slots in the Battle Square blank.

I've tried changing the graphic engine between every option, changing the internal resolution, turning off vsync and advanced animations, turning off literally every mod in the package, and it's still showing up blank slots in the Battle Square.

(https://hosting.photobucket.com/images/a117/elbriga/battle_arena_slots_disappear_syw.jpg)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: GladiusLegis on 2021-05-19 02:19:37
Ran into another glitch just now, with no dialogue boxes showing up in the Temple of the Ancients pool flashback. I tried disabling the transparent dialogue boxes mod to get them to show up, and nada.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: satsuki on 2021-05-22 19:17:54
Quote
Ran into another glitch just now, with no dialogue boxes showing up in the Temple of the Ancients pool flashback. I tried disabling the transparent dialogue boxes mod to get them to show up, and nada.
This is a known bug with some modern 3D model (like the chaos one for exemple)

Quote
The slots in the battle arena are also blank.
Do you using the iro's or the AIO pack ?

Quote
The no model until fmv finish bug only happens when you use the 30 fps option the 15 fps option works fine (IROs ones)  i noticed that on the 30 fps Iro there are 2  moviecam.lgp files, one on CD folder and another one on the movies folder, it's that right?
Yes but i don't know why it's doesn't work with the iro's, it's working fine with the AIO pack, need to check this some more
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: GladiusLegis on 2021-05-22 22:44:03
This is a known bug with some modern 3D model (like the chaos one for exemple)
I turned off the Modern 3D Models option and the scene played correctly.

Wonder why it's doing that using only the modern models in the AIO pack, though?

Quote
Do you using the iro's or the AIO pack ?
I'm using the AIO pack, and the Battle Square slots aren't showing up.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: strixyy on 2021-05-23 08:21:58
sorry to bother you but is there any way to change the controls? i find them a bit too clunky other then that its a great mod
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: satsuki on 2021-05-23 18:36:50
I just installed the lastest 7th heaven for tests (just to be sure of my iros as i don't usualy use 7th).
I have not a single bug, no battle square wheel bug, no model 30 fps fmv bug.
I'm using this 7th version : https://github.com/tsunamods-codes/7th-Heaven/releases/download/canary/7thHeaven-v2.3.1.13_Release.zip

(http://yatoshicom.free.fr/7htest.png)

I'm using my full pack only, so i gess your bugs come from a conflict with another iro's:
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: strixyy on 2021-05-23 22:25:05
for some reason my message wouldn't send but anyway sorry to bother you but is there any way to change the controls? i find them a bit too clunky other then that its a great mod.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: Axel Firestorm on 2021-05-26 06:48:35
Great work on the mods, guys - best graphics overhauls I've seen for FF7! Gives a whole different feel to the visuals, it's really nice. Kind of artsy, dunno how else to put it, but with a lot of detail. Anyway, the music acts up at the end of the opening FMV when the train pulls into the station like it's trying to loop or something and plays over the bombing theme for a few seconds. I wasn't sure if it had been brought up yet or not, and I'm sorry if it has. Just wondered if there was any fix for it. I tried both versions and the issue still happens, but with the mods off, the music transitions fine. Any ideas?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: satsuki on 2021-05-26 15:50:55
try not to use the psx like musics and tell me if it's working
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: Axel Firestorm on 2021-05-26 17:58:34
The sound issue is resolved but I still get the "missing models until the fmv finishes" bug with the 30fps version (again, I'm using the IROs). Is there a fix for it?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: satsuki on 2021-05-26 20:31:47
I can't reproduice the fmv bug.
Could you try to use only my 30 fps fmv mod and nothing else ?
Do you use the lastest FFNx + lastest 7th heaven ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: Axel Firestorm on 2021-05-27 02:55:44
I tried that, and it still produced the bug. The soldiers just popped in as the train stopped instead of already being there during the zoom in. And yes, I used latest 7th Heaven 2.2 and FFNx 1.9.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: satsuki on 2021-05-27 05:29:56
Use this version : https://github.com/tsunamods-codes/7th-Heaven/releases/tag/2.3.1
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: AuthenticM on 2021-05-27 13:45:40
I tried that, and it still produced the bug. The soldiers just popped in as the train stopped instead of already being there during the zoom in. And yes, I used latest 7th Heaven 2.2 and FFNx 1.9.

I also had this issue last night. I am using 7th Heaven 2.3.1.0, the latest stable build of FFNx, and the latest Satsuki mods. Moreover, in the pre-rendered cutscene that shows the reactor (right after you give Cloud his name), Cloud's model was just moving all over the place as the camera was repositioning itself in the cutscene.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: satsuki on 2021-05-27 13:55:24
I can't reproduice this bug at all.
have you tried to enable ONLY this 30fps fmv mod and nothing else with default FFNx settings for tests (no hd textures, no 3d models, no fps patch ...) ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: Axel Firestorm on 2021-05-27 20:17:51
I tried that and the bug still happened. I don't know what's causing it. I'm using an Nvidia graphics card, if that makes any difference. Rendering backend is set to Auto.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: Kuraudo. on 2021-05-27 21:26:47
Are you using 7th Heaven 2.3+ and updated driver FFNx?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: Axel Firestorm on 2021-05-27 23:18:01
Yes, I am. 7H 2.3+ and FFNx 1.9. Still no luck.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: satsuki on 2021-05-28 06:26:39
As it's working for me in 7h and also i got no report at all about my aio pack not working about this... to me it's 7h configuration related, not my pack's.
So please go to 7th support ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: asierus on 2021-05-28 11:00:13
i fixed the no model in fmv bug on 30 fps movies and the cloud goin flying on the mako reactor scene by installing the latest FFNx Driver and 7th versión now they work just fine :)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: photonblast on 2021-05-28 18:04:53
Greetings,

First of all I would like to thank satsuki and the whole qhimm community for their amazing creations. I recently watched a youtube video showcasing this mod and I thought it would be interesting to apply it to the pc98 version and play it on my retro pentium MMX pc through a crt vga display, for the ultimate retro experience, however I read that it requires the steam version instead.
Is there a way to apply these mods to the old version, even if it requires to patch every file individually?
Or... is it possible to convert the steam version into a non-steam version which would be retro compatible with win9x?

Please keep up the good work.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: Axel Firestorm on 2021-05-28 18:57:46
Once I updated FFNx from within 7th Heaven instead of externally, the 30fps mod worked!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: satsuki on 2021-05-28 19:16:08
So was only a bad updating way ^^'
Glad you found it
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Axel Firestorm on 2021-05-30 02:41:28
Thanks, I'd been away from most FF7 modding for a while aside from my own project and hadn't used the newer versions of 7H before. I've got it all working fine now, though. And I think it'll make my own work easier as well.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: SD70ACEJM on 2021-06-01 00:54:11
First I wanna say great job. Everything looks great. I haven't played FFVII in over a year and I reinstalled steam, dl the game and all your mods. I'm playing through it and I notice the game soundtrack is different from the original version. Is this a steam upgrade or is it in your mod? If it's in your mod, is there a way I can change it to the original version? Thanks for your time and the great job you did improving the experience.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-06-01 06:17:02
Steam use the OST from official OST from squaresoft
my pack (with the "psx music" checked) use the exact psx music (from a real audio emulator, and i can tell be comparing with a real psx i own there's no difference).
if you want to use the original crappy old pc version musics (midi), no option to use them out of box with my current pack
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 05/05/2021)
Post by: GladiusLegis on 2021-06-02 03:16:23
I just installed the lastest 7th heaven for tests (just to be sure of my iros as i don't usualy use 7th).
I have not a single bug, no battle square wheel bug, no model 30 fps fmv bug.
I'm using this 7th version : https://github.com/tsunamods-codes/7th-Heaven/releases/download/canary/7thHeaven-v2.3.1.13_Release.zip

(http://yatoshicom.free.fr/7htest.png)

I'm using my full pack only, so i gess your bugs come from a conflict with another iro's:
Apparently my previous answer to you was still waiting on moderator approval when you posted this, but the Battle Square wheel bug and the Temple of Ancients disappearing dialogue bug were from your AIO pack. Although disabling the modern models did fix the Temple of Ancients dialogue, at least.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: AuthenticM on 2021-06-02 13:59:43
Hey Satsuki,

Is it possible to disable the opening credits for the mod? The animation that plays when launching the game.

Thank you
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Fewtch on 2021-06-02 17:32:51
Hey Satsuki,

Is it possible to disable the opening credits for the mod? The animation that plays when launching the game.

Thank you


Created a custom intro for this exact purpose, simply load it in your mod order above Satsuki's, enjoy! https://mega.nz/file/rotwFY7D#HPx5KcM4_yojMuJqaU39y4U-uUBdjuntrru1AB4o3Gg
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: KaidenJames on 2021-06-03 01:01:43

Created a custom intro for this exact purpose, simply load it in your mod order above Satsuki's, enjoy! https://mega.nz/file/rotwFY7D#HPx5KcM4_yojMuJqaU39y4U-uUBdjuntrru1AB4o3Gg

Is this for that first movie that plays with Cait Siths theme or does it disable the actual credits with the Prelude song?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Fewtch on 2021-06-03 05:14:33
Is this for that first movie that plays with Cait Siths theme or does it disable the actual credits with the Prelude song?

The first movie with Cait Sith's theme
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-06-03 06:31:11
I don't get the point of removing my presentation, it's only a few second FMV to show you're using my work...
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Heru on 2021-06-03 12:56:43
Is there any way I could launch FF7 with the custom stuff from steam?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Fewtch on 2021-06-03 15:44:44
I don't get the point of removing my presentation, it's only a few second FMV to show you're using my work...

This might sound a little odd but for me it kind of breaks the immersion by reminding me that my game is modded. My favorite kinds of mods are ones that just seem like they "belong" in the game.

I know you took an immense amount of time creating these and I'm very grateful (Seriously, THANK YOU for being so meticulous) but for me, the intro feels out of place, and since we're all modders here, finding a way to have what we like is what we do!  ;D
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: AuthenticM on 2021-06-03 22:42:25
I don't get the point of removing my presentation, it's only a few second FMV to show you're using my work...

I very much understand that, and I appreciate the work you put into your mod. But from a user POV, having the video play everytime that they launch the game is a bit much. It adds up over time.

Moreover, there are a lot of mods available for this game. If more mods started putting a short video that plays when launching the game, as a form of signature, it would end up overwelming pretty quickly. There's probably a conversation that should be had amongst modders about establishing a rule against such a practice.

Lastly, when only one mod amongst many installed has a signature opening video, it feels a bit gauche. "Why this mod but not that one?", one might ask.

I think having the video play by default is fine. But the addition of a parameter in the mod's settings letting the user turn off the playback of the video would be appreciated.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: KaidenJames on 2021-06-04 03:32:20
I understand having your signature in something so people know that it's your work. I also understand others POV where maybe we're enabling/disabling mods for testing purposes and we want to get into the game quicker. Or like Fewtch said for immersion. Which brings me to ask: Could you or did you ever upscale the original Eidos opening video? Maybe you can add your SYW signature to that? In any case, myself, and many others really appreciate all your hard work and effort you put into this WONDERFUL mod. Thank you very much!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-06-04 06:31:12
My intro FMV is the same exact time that the eidos FMV so it don't take more time to launch than the vanilla game.

As for other mods, well i made an intro FMV you'll see it if you use my fmv pack, so it's logic, like jusete tag each of his fields with a signature or easter egg in it (and as i've done it myself in 3 of the 686 fields i upscaled).

Of course if you want to disable it you can, mod are make to be tweaked, but think about it, you spend more than 2000h to make a mod, you put your sign on a fmv no longer than the original one witch only play once when you launch the game, then users just remove it ... i feel sad about it, but of course do as you want.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Salk on 2021-06-04 07:28:17
I like Satsuki's intro and l honestly cannot understand how a "reminder" that the game is modded can break atmosphere.

To me it has the opposite effect.

The game was made better through modding and I'm happy to be discreetly enough reminded about it. It's not like there's a permanent watermark to annoy the player with during game time, really. *That* would be breaking immersion.

We say we're all very grateful. Perhaps a small way to show it would be to "tolerate" the artist's signature video?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: denis_Flauber on 2021-06-04 17:14:20
please help me.

In the tutorial it says that setup recognizes the game installed in the folder..
because you don't recognize mine.

which version I have to download from steam, I tried several and nothing..the installed always gives an error in the beginning.

01
https://imgur.com/lZzGRnF.jpg

02
https://imgur.com/tidNIeB.jpg

obs: this path in the tutorial.. which version of steam does it install like this

C:eux\steamz\StaemApps\comom\Final Fantasy VII

all isos I downloaded from steam none create this way.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-06-04 19:41:21
seems the installer don't even launch fully.
are you sure your antivirus don't block it ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: denis_Flauber on 2021-06-04 21:56:39

hello friend, I'm Brazilian, I'm communicating through google translator.

I downloaded the newest pack.

it also doesn't find installed game.
I discovered it only works if I buy a game from steam and download it there.. then it installs with the right paths.

but i wanted to install packs with version downloaded by torrent.because the guys create mods to install in that damn paid staem,
you don't know a version that works....you don't have a ready-made installer...

friend I just wanted to change only the avatars of the characters in the game..I don't want to install anything else just change the dolls for the bigger ones.

NOTE: I wanted a mod for steam downloaded in torrent that alters only the characters and nothing else.

foto: https://freegametips.com/wp-content/uploads/2020/02/1580715268_907_Final-Fantasy-VII-PC-and-ten-mods-with-which-to.jpg

do you know pack.tifa-s-package-bootleg040-mods

do you know what the tifa-s-package-bootleg040-mods mod file...that modifies only the peronsgens and nothing else...


https://archive.org/download/tifa-s-package-bootleg040-mods-updated-11-24-2013

which file is responsible for changing the characters' avatars?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-06-05 16:16:50
no support here for pirated version.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: denis_Flauber on 2021-06-05 16:59:35
I installed tifas mode tifa-s-package-bootleg040-mods-updated-11-24-2013 -  FF7-Original (Unmodified)

installed everything 100% more when I press on newgame.give an error...why did this error occur?
says crash.dmp file error but is it already in the folder, or do you have to move it to another place?

Photo: https://i.imgur.com/VAxN9X7.jpg
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Zera on 2021-06-07 16:22:55
Can the direct folder version of Ninostyle models work with this? I noticed there is a "direct" folder within the separate folder for the mod, but nothing happened when I copied the files into it.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-06-07 21:08:21
As said in the first page
Quote
Please Use Steam AIO installer unless you want to add other mods; if you want to add more mods then use 7th Heaven 2.3 + iros (no support from me).

So if you want to add mods, go to 7th ^^, you'll find my mods and others mods
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: rootpath on 2021-06-08 18:43:09
As said in the first page
So if you want to add mods, go to 7th ^^, you'll find my mods and others mods

I just started trying to play FF7 modded today, but I'm having trouble downloading your mods from 7th. It throws "The request was aborted: Could not create SSL/TLS secure channel". This does not happens with NT or Qhimm mods. Just yours and a few others.

Edit: Had to update to the canary build of 7th.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Psiloc on 2021-06-09 15:07:41
With regards to the intro, perhaps it would be less overbearing if it was silent?

I've always preferred the way the PSX game opened, the silent logos fading in and out were way more tasteful and dramatic than the stupid Eidos and Chocobo FMVs.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Napper on 2021-06-24 01:08:37
Amazing pack satsuki! Thank you!

Just to report, the battle square wheel bug is indeed an issue with the All-in-one Installer option.

Steps to reproduce:

1) Installed FF7 fresh from Steam
2) Installed "All in-one Installer" (v5.30 + Update.v5.31)
3) Battle square wheel bug occured

1) Reinstalled FF7 Steam clean
2) Installed SYW V5 pack using 7th Heaven iro
3)  Battle square wheel appeared normal

If I choose the option "launch game unmodified" from the control panel the Battle square wheel will appear as normal. I have tried various combos of turning on and off certain mods and engines but to no avail.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-06-24 07:56:15
@Napper:
Witch language do you use for your ff7 version ?
Witch option of the pack do you use ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Skyryan on 2021-06-24 16:22:30
Mine will be ENG!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Napper on 2021-06-24 16:58:46
My version is v1.0.9 English Steam
The pack im using is
[TSUNAMODS]FF7.SYW.V5.30.installer.zip ( size 5.03 GB (5,408,287,962 bytes))
TSUNAMODS.FF7.SYW.V5.Update.5.31.zip ( size  22.1 MB (23,232,729 bytes) )

My FFNx.toml file looks like
renderer_backend = 0
enable_antialiasing = 8
internal_resolution_scale = 4
mod_path = "SYWV5"
fullscreen = true
enable_vsync = true
preserve_aspect = false
enable_anisotropic = true
enable_animated_textures = true
use_external_music = true
external_music_path = "psf"
he_bios_path = "psf/hebios.bin"
external_music_ext = ["minipsf", "ogg"]
override_path = "SYWV5/overid"
show_version = false
show_fps = false
show_renderer_backend = false
show_stats = false
renderer_debug = false

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-06-24 19:17:20
please take a screenshot of the launcher itself, all option are not in the ffnx config file ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Napper on 2021-06-24 19:23:06
This is the launcher control panel

https://www.mediafire.com/view/sxpwkzflwww5auo/launcher.png/file

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-06-24 20:26:47
Ok i'll try to reproduice the bug, do you have a save file near ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Napper on 2021-06-24 21:05:13
I do indeed!
https://www.mediafire.com/file/q0f3uk0mdjg2h1h/save09.ff7/file

Second slot, called "Ropeway station". You'll be in the Gold Saucer and can go straight there to the battle arena.

Thanks a lot for looking into it, as I prefer your installer to 7th Heaven.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: orichalcon on 2021-06-25 06:17:31
Amazing pack satsuki! Thank you!

Just to report, the battle square wheel bug is indeed an issue with the All-in-one Installer option.


find and delete FFNx.BATTLE.fullscreen.txt, most likely in a folder hext inside your ff7 directory (not sure how satsuki's installer installs things), back it up to your desktop or something first in case i'm wrong, and if i am just put it back
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-06-25 07:09:42
Ok bug spotted.
I'll do an update asap to correct it ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: antimony on 2021-06-26 23:01:49
I recently discovered this mod and am absolutely amazed at the overall quality and ease-of-use of the Steam AIO installer. Cheers satsuki!

If I may humbly suggest one feature, it would be to bundle in an auto run feature (i.e. don’t have to hold CANCEL to run). I understand I can use 7th Heaven for further modding, but it’s a little heavy just for that and too much tinkering a noob like me would want to delve into at this point :P. The AIO installer provides most of all the QOL improvements one would want and I think auto run would fit in the same spirit as the other options, especially since the Switch version of the game does away with needing to hold a button to run.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: MigStar on 2021-06-27 09:24:35
Hi, this is a great mod, but i have 2 problems.

1)Whenever i enter menus or wander into a new zone, the whole game looks like this for like a minute:
https://imgur.com/gMWIGop
Is there any way to fix it? using these setting by the way
https://imgur.com/PkOyJmZ

2)Is there any way to link the game with my steam achievements? it's not like it's completely necessary, but i kind of feel sad making lots of progress without any rewards.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Zera on 2021-06-27 20:54:07
Can I ask for an option to turn off MSAA completely in the next release? I get visual glitches with it like strange lines on geometry and transparency (no matter the game or the driver version), so I prefer to use Reshade's SMAA. Right now the launcher only drops it to 2x, it gives you no option to disable it.

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: antimony on 2021-06-28 02:10:08
I've encountered a bug that breaks the game sequence while attempting to recruit Yuffie after reaching the Junon area. Same area as this post: http://forums.qhimm.com/index.php?topic=20434.msg283912#msg283912 (http://forums.qhimm.com/index.php?topic=20434.msg283912#msg283912).

Steps to reproduce:
1. Launch SYW (v5.31) modded FF7 using SYW launcher
2. Reach Junon area
3. Encounter and defeat Yuffie in a random encounter
Expected Result: Next scene involving recruiting Yuffie
Actual Result: Transported to a flashback scene in Nibelhem far in advance of where the story currently is at

Not sure if it matters, but I have edited my save file using the Black Chocobo save game editor, giving myself all consumeable items and increasing Cloud's level to 50.

Uploaded save here (first slot): https://www.mediafire.com/file/1lht8sy9l2tpcbm/save00.ff7/file (https://www.mediafire.com/file/1lht8sy9l2tpcbm/save00.ff7/file)
And video here: https://www.mediafire.com/file/ewced8ntqtwa8xh/Final_Fantasy_VII_2021-06-27_17-03-53.mp4/file (https://www.mediafire.com/file/ewced8ntqtwa8xh/Final_Fantasy_VII_2021-06-27_17-03-53.mp4/file)

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Napper on 2021-06-28 18:54:50
I've encountered a bug that breaks the game sequence while attempting to recruit Yuffie after reaching the Junon area. Same area as this post: http://forums.qhimm.com/index.php?topic=20434.msg283912#msg283912 (http://forums.qhimm.com/index.php?topic=20434.msg283912#msg283912).

Steps to reproduce:
1. Launch SYW (v5.31) modded FF7 using SYW launcher
2. Reach Junon area
3. Encounter and defeat Yuffie in a random encounter
Expected Result: Next scene involving recruiting Yuffie
Actual Result: Transported to a flashback scene in Nibelhem far in advance of where the story currently is at

Not sure if it matters, but I have edited my save file using the Black Chocobo save game editor, giving myself all consumeable items and increasing Cloud's level to 50.

Uploaded save here (first slot): https://www.mediafire.com/file/1lht8sy9l2tpcbm/save00.ff7/file (https://www.mediafire.com/file/1lht8sy9l2tpcbm/save00.ff7/file)
And video here: https://www.mediafire.com/file/ewced8ntqtwa8xh/Final_Fantasy_VII_2021-06-27_17-03-53.mp4/file (https://www.mediafire.com/file/ewced8ntqtwa8xh/Final_Fantasy_VII_2021-06-27_17-03-53.mp4/file)



I just tried to replicate this from my own save (unedited save file) and this does not occur. This must be an issue with your edited save game
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-06-28 21:00:34
I've encountered a bug that breaks the game sequence while attempting to recruit Yuffie after reaching the Junon area. Same area as this post: http://forums.qhimm.com/index.php?topic=20434.msg283912#msg283912 (http://forums.qhimm.com/index.php?topic=20434.msg283912#msg283912).

Steps to reproduce:
1. Launch SYW (v5.31) modded FF7 using SYW launcher
2. Reach Junon area
3. Encounter and defeat Yuffie in a random encounter
Expected Result: Next scene involving recruiting Yuffie
Actual Result: Transported to a flashback scene in Nibelhem far in advance of where the story currently is at

Not sure if it matters, but I have edited my save file using the Black Chocobo save game editor, giving myself all consumeable items and increasing Cloud's level to 50.

Uploaded save here (first slot): https://www.mediafire.com/file/1lht8sy9l2tpcbm/save00.ff7/file (https://www.mediafire.com/file/1lht8sy9l2tpcbm/save00.ff7/file)
And video here: https://www.mediafire.com/file/ewced8ntqtwa8xh/Final_Fantasy_VII_2021-06-27_17-03-53.mp4/file (https://www.mediafire.com/file/ewced8ntqtwa8xh/Final_Fantasy_VII_2021-06-27_17-03-53.mp4/file)
can appens if you updated FFNx appart from my pack.
can appens after a soft reset / game over too, it's know as youfi warping glitch (and it's an original pc version bug https://finalfantasy.fandom.com/wiki/Yuffie_warping_glitch)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: antimony on 2021-07-03 00:25:43
My sincere thanks for the replies Napper and satsuki! Very much appreciated, as it narrows the issue down to just a few possible causes on my end.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: pho on 2021-07-04 02:08:17
Question about the battle arena: are the slots blurred out intentionally? Or is this a bug?

Also, encountered a crash:

https://www.mediafire.com/file/a78zfgcogw3332j/save00.ff7/file
https://www.mediafire.com/file/5gbkr4ji8w5dq89/crash.ff7/file

Swamp area in the Northern Crater, using Mime to build up limit breaks. Was in there for hours when it crashed  :-(. Think I used Yuffie's Landscaper too many times in one battle (against flying monsters for the entire duration of 1 cycle Regen) followed by Regen, Cid's Hyper Jump and Mime, then crashed. Sobs.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-07-07 07:40:26
Question about the battle arena: are the slots blurred out intentionally? Or is this a bug?

Also, encountered a crash:

https://www.mediafire.com/file/a78zfgcogw3332j/save00.ff7/file
https://www.mediafire.com/file/5gbkr4ji8w5dq89/crash.ff7/file

Swamp area in the Northern Crater, using Mime to build up limit breaks. Was in there for hours when it crashed  :-(. Think I used Yuffie's Landscaper too many times in one battle (against flying monsters for the entire duration of 1 cycle Regen) followed by Regen, Cid's Hyper Jump and Mime, then crashed. Sobs.

The wheel bug is solved, i need to update the AIO pack -- soon -- (or if you use 7th you need lastest ffnx's canary)
For the crash have you ketp the ffnx log file ? it's the more important part
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: SaruwatariXZ on 2021-07-07 20:24:33
Hi Satsuki!

i downloaded your mod both ways, 7theaven and your Own Launcher, and i have different question

-Does the battles run as 60 fps?
-I might be dumb, but trough your installer can i chose the kaldarasha models as battle model? or is the option only avaiable trough 7th heaven
-Trough the 7th heaven i downladed trough git hub after i installed Chaos the game doesn't launch

sorry for bothering you, this is an awsome mod! i love how you restored the ps1 shadows and the 30 fps cutscene!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-07-09 14:01:02
5.32 AIO update avaible (see page 1)
Fields, menus, and minigame iro's updated also

Changelog 5.32
-Updated FFNx
-Corrected the gold saucer wheel (was not showing in some cases)
-Small optimisation of HD fonts (Aavock)
-Added an option to disable antialiasing
-Added new textures for chocobo minigame (thanks Aavock)
-Added the Beta option for dynamic lightning (thanks Comos and TrueOdin)
-Added the missing onna fieds (for futur mods ^^)
-Optimised 1 FMV (minor tweak at the end of FEELWIN0 Thanks [email protected] for reporting)
-Optimised 5 fields writing - crcin_1 / chorace / ghotin_1 / ghotin_3 / md1_1 (thanks Kuraudo and Aavock)
-Small optimisations/correction in mds5_5 / mds7plr2 / colne_6 / blin69_1 / blin1 / blin61 / blin67 (thanks [email protected] for help and Tsuna for reporting some of them)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: Xezcente on 2021-07-10 11:15:12
-Added the Beta option for dynamic lightning (thanks Comos and TrueOdin

Sweet. I knew it was only a matter of time. I was actually planning to do it using Cosmo's guide for my own personal use, which I'd probably mess up anyway. Glad there's an official version. Thanks!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 29/05/2021)
Post by: satsuki on 2021-07-10 13:26:09
@SaruwatariX
-Does the battles run as 60 fps? >> no
-can i chose the kaldarasha models as battle model? >> yes it's the "modern 3d models" option
-Trough the 7th heaven i downladed trough git hub after i installed Chaos the game doesn't launch >> you need to use an updated version of chaos for it, but not sure where you can get it
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 09/07/2021)
Post by: SaruwatariXZ on 2021-07-11 01:35:10
Hi Satsuki!

when i downloaded the mod somedays ago i did put the X on the option "Modern 3d Models" option but it wasn't working, so i worked a little with the launchers, the solution was to installing this mods and then launching a regular 7th heaven with chaos and it did work!

i will download immediately the newest version! ty so much!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 09/07/2021)
Post by: satsuki on 2021-07-11 20:00:28
Ok i found a bug with psx like battle shadow.
I'll correct this ASAP and i'll also add the great bonez's cosmo memory sounds overhaul
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 09/07/2021)
Post by: Skyryan on 2021-07-11 23:20:33
How do you upscale the FMVS to 30fps?   
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 09/07/2021)
Post by: satsuki on 2021-07-12 20:59:38
How do you upscale the FMVS to 30fps?
Got from psx cd movies file.
do some avisynth pre processing
then esrgan upscaling
then do some avisynth post processing
then do interpolation with dain
then do some avisynth post processing again

not all fmv processed the same way, i had to adpat the setting for most fmv individualy
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 09/07/2021)
Post by: 18koko on 2021-07-14 03:51:49
Just found this mod and before I install this. Is this compatible with the 60 fps mod?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: satsuki on 2021-07-14 07:52:00
5.40 full installer for AIO steam installer is out !
Please backup your saves files and do a fresh FF7 steam installation before installing the 5.40

Changelog 5.40
-Added Cosmo Memory sound overhaul by Bonez
-Updated FFNx
-Corrected the psx like shadows option


Unless bug(s) is found, it'll be the last version for a long time as the mod i'd like to add are not even near a beta of even an alpha, so consider the 5.40 version as a final version
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: Salk on 2021-07-15 10:47:32
satsuki,

will you consider including ninostyle's chibi models as part of SYW in the future? (if the original author would be okay with that, of course)

I am a huge admirer of his models and I am one of those who will surely want to use those as part of a graphics overhaul of the original game.

Cheers!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: satsuki on 2021-07-15 13:34:58
When his model set will be 100% complete, yes i will
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: rgmarks on 2021-07-17 19:31:42
hi guys, need a little help, i m not really sure that this is the right place to ask. I installed reunion mod, followedd by new threat and this amazing mod last. Reunion and NT are working fine, but  the graphics are still vanilla. I didnt use 7th heaven. Someone can help?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: rgmarks on 2021-07-17 19:49:34
i just disabled reunion on option.ini and SYW mod worked fine, so they are not compatible?any way  to make compatible?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: satsuki on 2021-07-17 19:55:57
Unfortunatly the way's reunion is done, closed sources with outdated driver .... long story short, you can use:
-reunion with only specific "designed for it" mod.
-don't use reunion and use all the mod you want.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: rgmarks on 2021-07-17 21:00:36
ahh ok, thanks
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: rgmarks on 2021-07-17 21:19:43
so i just want to play your mod+NT+60FPS battles. What is the best way to get this? through 7th heaven? or manual install? i just saw that in 7th heaven, and didnt find your complete mod, its  just pieces of it, like field textures, battle textures, etc. I just need to download all of them?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: satsuki on 2021-07-17 21:43:01
you can't have 60 fps battle with 7th.
there's no good way to have 60 fps battle atm, even reunion's one is a crappy hack full of visual bug.
and about 7th, as i said in the mod description :"Please Use Steam AIO installer unless you want to add other mods; if you want to add more mods then use 7th Heaven 2.3 + iros (no support from me)."
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: rgmarks on 2021-07-18 11:05:06
thanks! got it working allright SYW+NT, sweeet game
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: orichalcon on 2021-07-19 01:08:02
even reunion's one is a crappy hack full of visual bug.

everyone saying that has no clue what they are even talking about, you shouldnt act like you know the features if you havent played in a long time

yes, the mode with interpolated animations is full of visual bugs, but the meat of reunion's 60fps is simple 15 fps animations rendered in 60fps - there is literally almost no bugs and its very noticeably smoother than 15fps vanilla battles, in both battle animations and UI (although not quite as smooth as interpolated, which is why that option still exists)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: satsuki on 2021-07-19 15:11:32
I tryied again about 1 month ago, and .... I gess we don't have the same sense of "almost no bugs".
I won't go further.
Try 60 fps, with a locked closed source system not up to date driver... and if you like it, well, just use it :-)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: Clarret on 2021-07-28 18:07:57
From your french page, I got the impression that your mod can be used with the PSX version. Is that correct? If so, how would that be achieved?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 14/07/2021)
Post by: satsuki on 2021-07-28 19:07:17
From your french page, I got the impression that your mod can be used with the PSX version. Is that correct? If so, how would that be achieved?
No it's not.
As it's an AIO pack it can be only installer if the user proof he own ff7, it can be done with steam version, 1998 cd or psx cd
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: satsuki on 2021-08-01 14:50:40
AIO 5.41 update avaible :

Changelog 5.41
-Updated FFNx (way faster Advenced Animations)
-Corrected Modern 3D models to avoid visual bugs with Dynamic Lightening (5 fields)
-Optimised Chorace2 / bugen_2 / crcin_1 field
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: ff7maniac on 2021-08-02 19:00:40
hello satsuki, with the new faster animations and cosmo shadows, is an nvidia gtx 750 card powerful enough?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: satsuki on 2021-08-02 19:38:46
Probably not.

As i already said to you, modded ff7 (especialy with advanced animation) is realy power hungry compared to vanilla ff7.
Before the optimisation on some fields and with lightening and advanced animation i wasn't able to get more than 20fps (corei7 8700k + RTX 3070ti) - and more than 480fps (in speedhack x16, 480fps is the limit) without those 2 options in the sames fields...

Now on the same fields i get more than 40fps, so as the fields are 30 fps, no more frame drop.
I'm not saying you need a corei7 + rtx to get full fps with those options, but you need a decent modern computer.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: ff7maniac on 2021-08-02 21:31:26
and with the new animation optimization and cosmo shadow,  a i5 with windows 10, ssd 240gb, 8gb ram and gtx 1050 ti it would be sufficient ?  i can't buy more powerfull. i would like to have some money left. ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: serosis on 2021-08-03 13:29:03
I'm having an odd bug.

The control panel only ever launches the Spanish version and when I manually launch the English version it's half and half English/Spanish.

Screenshot examples:
Item Screen: https://i.imgur.com/hfQvFz5.png

Battle: https://i.imgur.com/0fzmc4F.png

Dialog: https://i.imgur.com/GyUhWIg.png
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: satsuki on 2021-08-04 05:43:16
try to do a clean steam installation, then install the pack again
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: XE007 on 2021-08-20 05:04:36
Hi, Satsuki. The mod starts but the screen is green where there should be black. Opening movie for instance.

Thanks
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: OblivionViridia on 2021-08-23 20:31:39
Nice work
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: satsuki on 2021-08-24 14:37:07
Hi, Satsuki. The mod starts but the screen is green where there should be black. Opening movie for instance.

Thanks
Only for movies ?
witch graphic engine do you use in the launcher ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: Bonez on 2021-08-26 05:03:44
I was getting green FMV's on FFX. It turned out to be a memory issue and patching ffx.exe with the 4gb patch fixed it. you could try the same thing. (unless you're already using 7H, in which case you already have the 4gb patch)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: satsuki on 2021-08-26 06:55:34
My AIO pack also use 4gb patched exes
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: XE007 on 2021-08-26 23:26:59
Quote
Only for movies ?
witch graphic engine do you use in the launcher ?

Thanks. I reinstalled everything and now works beautifully. Thank you and awesome work!

One caveat I have is that I cannot seem to set my keyboard settings the way I have them set with the Steam version. Is there even anyway to map them? I find that your configuration only has preset figures which which makes playing the game, for lack of better works, awkward.


Lastly, I have a 4 disc version of 1998 and you recommend to use that version in one of the YouTube videos I watched. I see no instructions online for that.

Thanks!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: satsuki on 2021-08-27 06:20:57
The keyboard map ingame only.
For some time my AIO pack use 1998 version, so your cds are useless ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: XE007 on 2021-08-28 03:50:35
The keyboard map ingame only.
For some time my AIO pack use 1998 version, so your cds are useless ^^

Thx all looks good :-)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: Vlahka on 2021-08-29 13:08:34
Hi I've come across 3 strange bugs that I hope you know quick workarounds for.

First bug is rare so no huge problem, but sometimes if I backtrack to the previous screen, Cloud loads up unpside down and about 50 times larger, so you can see the underside of his feet as you move around like the floor is seethrough and hes underneath.  Going to the next screen fixes this but not good if I need to backtrack.

Second thing is during combat, the sky looks like its made of 5-6 layers all stuck together with visible lines between them.  So think of two cards put together.

Third one is very annoying.  If I cast Titan during combat and win, when it loads into open world again everything is black except for characters and a few objects.  Only way to fix this is to load into a new area, load into a new battle, or restart.  So I've not been able to cast titan.  Also when he grabs into the ground and lifts up a huge chunk of earth, the earth is invisible.

Any help with these 3 would be appreciatd.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: satsuki on 2021-08-29 18:42:29
Quote
First bug is rare so no huge problem, but sometimes if I backtrack to the previous screen, Cloud loads up unpside down and about 50 times larger, so you can see the underside of his feet as you move around like the floor is seethrough and hes underneath.  Going to the next screen fixes this but not good if I need to backtrack.
>Not related to the pack, can appens in 2 or 3 fields of the game randomly

Quote
Second thing is during combat, the sky looks like its made of 5-6 layers all stuck together with visible lines between them.  So think of two cards put together.
>Related to dynamic lightening, no fix atm

Quote
Third one is very annoying.  If I cast Titan during combat and win, when it loads into open world again everything is black except for characters and a few objects.  Only way to fix this is to load into a new area, load into a new battle, or restart.  So I've not been able to cast titan.  Also when he grabs into the ground and lifts up a huge chunk of earth, the earth is invisible.
>Related to dynamic lightening (and explained in the help of the launcher), will be solved in next update
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: Vlahka on 2021-08-29 20:56:56
Thanks for the reply.  Out of curiosity, when the update comes out can I just install it as is or do I need to do a fresh install of everything?  Just worried about losing save games.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 01/08/2021)
Post by: satsuki on 2021-08-30 06:51:45
you can just update
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-09-04 12:32:27
5.42 update available in 1° post (iro's updates comming soon)

Changelog 5.42
-Corrected a dialog not showing bug in ancient temple with Modern 3D models (Thanks [email protected])
-Added a direct launch shortcut
-Updated FFNx (some Dynamic Lightening improvement + full analog stick support in fields)
-Optimised the "mouth hide" option to looks like in psx
-Optimised trnad_2 / ancnt2 / ztruc / fship_1
-Optimised one part of the wutai bridge in worldmap (bad transparency in a small part)
-Optimised the background movie of field white2 (Thanks [email protected])
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-09-04 13:20:32
All iros are updated:
-Fields iro : 15 fields updated (minor tweaks and optimisations)
-FMV iros : 1 FMV updated (background FMV of the ancient city - waterfall sequence)
-Worldmap : 1 texture file (one bridge of wutai was showing some bad transparency in some case)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Salk on 2021-09-09 04:31:37
Hello, satsuki.

Thanks for the updates.

Is now the content of the .iro version identical to the content of the AIO pack?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-09-09 09:38:54
Hello, satsuki.

Thanks for the updates.

Is now the content of the .iro version identical to the content of the AIO pack?
yes
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Varagorn on 2021-09-11 12:54:04
For some reason -modern 3d models- doesnt seem to be doing anything. Did not play far, but i only see chibi versions. 5.40-5.42 the same.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-09-11 16:32:49
try to execute it as admin just in case it's about writing rights.
never had this bug reported before, so i gess it's related to your side ^^'
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: lowdread on 2021-09-11 18:15:42
When I try to execute the installer ... I got an error and I can't proceed.

(Windows 10)
Screenshot: https://ibb.co/Y0CvvFD

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Varagorn on 2021-09-11 20:42:40
Its related to steam  installation folder. Mine is on E: drive. I moved it to C: and now it works. Looks great.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: lowdread on 2021-09-11 23:49:29
Thanks! It worked both at Windows and Linux.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: teban_me on 2021-09-14 19:27:29
Hi Satsuki, I just updated to 5.42
I can play through the direct launcher, but when I select the mods at the control panel I can't play, which means that I can't edit the options (I wanted to try sound overhaul).

Screenshot: https://ibb.co/LNfL8bN (https://ibb.co/LNfL8bN)

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-09-16 17:52:57
Hi Satsuki, I just updated to 5.42
I can play through the direct launcher, but when I select the mods at the control panel I can't play, which means that I can't edit the options (I wanted to try sound overhaul).

Screenshot: https://ibb.co/LNfL8bN (https://ibb.co/LNfL8bN)
could you try to backup your save and do a clean reinstallation ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: obesebear on 2021-09-19 18:24:44
Hey Satsuki.  We're still working on our Before Crisis game and were wondering if we could use your upscales for some scenes?  You will be credited of course.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-09-19 20:08:04
Hey Satsuki.  We're still working on our Before Crisis game and were wondering if we could use your upscales for some scenes?  You will be credited of course.
Of course, feel free to use, tell me if you need some file (i released the fields sources here if you need them : https://forums.qhimm.com/index.php?topic=20736.0)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: obesebear on 2021-09-20 00:27:18
That's perfect!  Thanks
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: skylabhalo on 2021-10-16 15:02:36
hey there this aio mod is beautiful I just have this weird issue. When I install syw v5 the game suddenly is in spanish. When launching the english executable file some text boxes are in english and others are still in spanish any idea why?

EDIT:
Solved by deleting every exectuable except for the englsh ones
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Aka-Madmaxx on 2021-10-22 00:13:31
I'm trying to install this mod and the installer tells me to "Choose a Start Menu folder for the FF7 SYW_V5 (Steam Version) shortcuts" But no matter what folder I chose it tells me "No FF7_SYW V5 in this folder" I tried clicking the option to not create shortcuts but that does not work either. I am completely new to modding and don't understand a lot of the things on this forum so any help you can provide would be much appreciated.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Vincent88 on 2021-10-23 22:32:43
beautiful mod
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: ASG on 2021-10-27 21:24:49
Hi! Can I run the yatoshi mod via steam so that the controller is loaded as it was in the video, 1:11


http://wowsatsuki.free.fr/sywv5.steam.install.mp4


Otherwise my wireless controller doesn't work in the game (
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: ASG on 2021-10-27 21:52:06
after playing a little with the files in the game folder, I managed to launch the Yatoshi mod through the usual steam launcher with all the buns, I wonder if the achievements will work

the wireless gamepad and steam overlay also work )))
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: shogun2413 on 2021-11-04 12:07:05
after playing a little with the files in the game folder, I managed to launch the Yatoshi mod through the usual steam launcher with all the buns, I wonder if the achievements will work

the wireless gamepad and steam overlay also work )))

Could you please share how you did that
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: ssjkakaroto on 2021-11-10 16:18:36
Hi satsuki, would it be possible to add support to the 98 version?

I'm having some issues with 7th Heaven and myst6re's psf soundtrack, so I would like to use your mod directly.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-11-10 18:36:03
Hi satsuki, would it be possible to add support to the 98 version?

I'm having some issues with 7th Heaven and myst6re's psf soundtrack, so I would like to use your mod directly.
My full pack is based on 98 version, steam is just needed for validation of the intallation, and it's using psf for base music oob ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: TheDrifter363 on 2021-11-11 17:49:57
Hey guys I got a few questions,

So I'm using Linux and I'm trying to get Satsuki's mod to work. I installed it fine, but the thing is certain things aren't working. So "SYWV5" has an "overid" directory. I don't think the game is loading that directory. I'm not getting the 30 fps movies, and I think, the battle backgrounds I'm not getting? It's hard to tell. The movies definitely aren't working. I'm not sure how to verify what is and isn't loaded.

The hd fields work fine, along with the hd magic. The vanilla mouth, cosmo sound, and psf music work fine.

Also, if I choose vulkan as the backend, the game will crash. It works fine under directx11, using the dxvk translation layer. Just thought that was odd.

If there are any Linux users here, hit me up. I'm curious to see if you guys got this working properly.

Note: I can get the hd movies to work, if I place them in my "data" directory. Thing is that "overid" directory has a bunch of other stuff, and I don't wanna move that into the "data" folder, not knowing what they overwrite.

I'd like to know more about the "overid" data structure. See what's happening. I'm willing to put in the time to figure this out. Thanks guys.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: ssjkakaroto on 2021-11-11 23:56:35
My full pack is based on 98 version, steam is just needed for validation of the intallation, and it's using psf for base music oob ^^
But when I try to install on a plain 98 installation folder, it says it can't detect the Steam version and does not let me install.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-11-12 07:50:23
But when I try to install on a plain 98 installation folder, it says it can't detect the Steam version and does not let me install.
Yes you need the steam version for verification, you can't install this full pack OOB without steam version.
If you want to use my work with 98 version, 7th or manual installation are the ways to go
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: ssjkakaroto on 2021-11-13 00:00:46
Are there any instructions for manual installation or at least a command line just to extract the assets from the pack?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-11-13 14:10:26
you can extract iros with 7th heaven
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: TheDrifter363 on 2021-11-13 18:30:33
Are there any instructions for manual installation or at least a command line just to extract the assets from the pack?

I'm gonna try something similar. Found this tool.
https://forums.qhimm.com/index.php?topic=18653.0
Check it out.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Reeve on 2021-11-14 23:53:17
Hello.  :)

First of all, thank you very much for this Satsuki Yatoshi Mod, is amazing in all aspects!

Second, I have some doubts, I would be glad if you can help me:

- The game runs well in my PC less when you are in the forgotten city and find Aerith, you know THAT moment. There are many slowdowns in that zone, any way to fix it? I did try with OpenGL, Direct3d11 and less resolution (even 1x) but nothing.

- I did try the No Chibi FMV videos of DrLilo, and all work fine less the one that Tifa jumps to the Hiwghind rope and the parachute in midgar, any way to do that these videos works well here? It would be amazing have it for better inmersion.

- And finally, I want to play the New Treath mod, my game version is spanish, this mod is compatible with that?  Very difficult to install here?

Thank you very much for all the help!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: ssjkakaroto on 2021-11-15 02:41:05
I'm gonna try something similar. Found this tool.
https://forums.qhimm.com/index.php?topic=18653.0
Check it out.
Thank you for this. It worked perfectly with SYW iros and the installation was simply moving the files to the mods/textures directory.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-11-15 06:24:35
Hello.  :)

First of all, thank you very much for this Satsuki Yatoshi Mod, is amazing in all aspects!

Second, I have some doubts, I would be glad if you can help me:

- The game runs well in my PC less when you are in the forgotten city and find Aerith, you know THAT moment. There are many slowdowns in that zone, any way to fix it? I did try with OpenGL, Direct3d11 and less resolution (even 1x) but nothing.

- I did try the No Chibi FMV videos of DrLilo, and all work fine less the one that Tifa jumps to the Hiwghind rope and the parachute in midgar, any way to do that these videos works well here? It would be amazing have it for better inmersion.

- And finally, I want to play the New Treath mod, my game version is spanish, this mod is compatible with that?  Very difficult to install here?

Thank you very much for all the help!

-Some screen of the game with needs to load a bunch of files very fast, this screen is on of them, the only way not to have frame drop here is to have a decent computer with nvme ssd.
-The FMV are only video file, if the encoding is right, no bug >> ask to the modder of those FMV.
-NT mod is make to be used this 7th or manual install only, no support from me for my AIO pack
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Reeve on 2021-11-16 23:29:01
Thank you very much.

The problem is that I think that DrLilo is not online these days. Both videos are the ones where you can control the character. It would be amazing if anyone with video editing knowledge could fix them for this mod.

I will search the AIO pack.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: TheDrifter363 on 2021-11-17 19:55:21
Thank you for this. It worked perfectly with SYW iros and the installation was simply moving the files to the mods/textures directory.

Yeah it wasn't too bad. I was able to organize Satsuki's textures into one big textures folder in the root. Satsuki also had some lgp files, which I manually put in the data folder, making backups of the original, since I'm using Linux, and the overwrite and direct folders don't work with Wine. Works pretty good. I'm not sure what the point of moviecam.lgp is? The movie camera when the fmv plays? "cd" and "movies" had their own moviecam, so I think cd was just for those short transitions to fmvs that happen a lot throughout the game. PS1 games were something huh? So many transitions from in engine to cinematics. You won't find that stuff nowadays.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: GameMusicMaker on 2021-11-28 13:27:46
Is there a tutorial for modding a Linux Steam version of the game?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: leatitia on 2021-12-03 02:27:19
Could you also upload the modern 3d model and psx music iros to make the iros package complete? They are included in the installer but not as iros.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: klu93 on 2021-12-03 16:26:08
Yeah it wasn't too bad. I was able to organize Satsuki's textures into one big textures folder in the root. Satsuki also had some lgp files, which I manually put in the data folder, making backups of the original, since I'm using Linux, and the overwrite and direct folders don't work with Wine. Works pretty good. I'm not sure what the point of moviecam.lgp is? The movie camera when the fmv plays? "cd" and "movies" had their own moviecam, so I think cd was just for those short transitions to fmvs that happen a lot throughout the game. PS1 games were something huh? So many transitions from in engine to cinematics. You won't find that stuff nowadays.

How did you use the Ironite tool? Did you run it with wine? And are you using FFNX as well?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: DeliciousWhales on 2021-12-19 06:46:39
How can I install this without Cosmo sound effects? I just want original game SFX.

If I install this mod by itself, I have no SFX at all. The only way to get SFX is to download and install Cosmo and put it higher in the load order.

But actually I don't want any change to the sounds. I have tried setting 7th Heaven driver setting to "Original sounds.dat" but it has no effect, and I still get no sounds or cosmo sound effects as above.

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-12-19 07:56:37
Quote
Could you also upload the modern 3d model and psx music iros to make the iros package complete? They are included in the installer but not as iros.
Here's the source for 3d models and psx musics:
https://forums.qhimm.com/index.php?topic=13960.0
https://forums.qhimm.com/index.php?topic=19967.0

Quote
How can I install this without Cosmo sound effects? I just want original game SFX.
If you use my AIO pack, just don't check the cosmo part, if you use my iro it's not providing any sound, so you should have original sfx, if not, it's a 7th question, nothing i can do here
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: olearyf2525 on 2021-12-19 10:43:04
Hey Satsuki does this include all of Aavock's enhancements to fonts and Chocobo area/signs for English version? I'm using the IRO.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Sails on 2021-12-25 06:41:52
(https://i.imgur.com/aed5WTa.png)

I went from 5.24 to latest with a full FF7 uninstall in the middle to hopefully stop this train text from overlapping but it's still happening. What am I doing wrong? My settings are as follows;

(https://i.imgur.com/KDb28KO.png)

Also noticed that the upscale obliterates the area around the TV outside Don Corneo's.

(https://i.imgur.com/Y3F6jCL.gif)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: jlewis6159 on 2021-12-29 15:40:00
Hello everyone,

I'm 38 years old and VERY new to PC gaming. I love FF VII though and got a steam account after discovering all the amazing mods that people have been creating for the game. I'm blown away that this kind of thing is being done by "amateurs"; it's truly awesome to see all the work and care that people are putting into preserving this piece of pop culture history.

My question: Is there a place where version 4 of the Satsuki mod is still available? I ask because my PC is a bit old and can't run the newest version of 7th Heaven or V5 of Satsuki. I'm currently using an older model of 7th Heaven and some of the Qhimm 3.0 mods and while those are a great upgrade on their own I'd still like to see what SWY can do.

Thanks in advance for any advice, and BIG thanks for all the work everyone's put into this!

EDIT: OMG! Figured out V5 on my computer. Please delete this post, and THANK YOU!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-12-30 05:44:36
@olearyf2525
iro's are based on english version, Aavock part too.

@Sails
this text overlaping is realy strange, are you using anything other than my pack to mod the game ? could you try to change the "graphic engine" and check the result
the inconstitency of the animation in fields can appens, i thought i corrected them all, i'll correct than asap, i don't have much time atm ^^'

@jlewis6159
Have fun ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Guyryu on 2021-12-30 16:57:43
Hello there. Satsuki, your mod is awesome and the only one I get to work, but I'm getting some issues, probably related to my RX 580 ATI video card. The fact is, it only runs smooth with Vulkan api, with D3D11 the screen keeps flickering all the time that it makes impossible to see anything clearly, D3D12 get sound but no video, D3D9 it won't start at all and OpenGL it crashes on startup. The curious thing is, the first time I run the game after installation, with OpenGL it runs fine, as with Vulkan, but when I close and run again, it crashes. The problem with Vulkan is, as the message box says, it may crashes sometimes, and, no surprise, it does, a lot. Any solutions on short time, or just on future updates? And there is another problem, I have 40 years old, so, you could imagine I've played when was a teenager, so, today, grinding and farming is a nono, so I was trying to use some trainers, but no one works. Any tips? Thank you for everything.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Sails on 2021-12-31 00:18:50
@Sails
this text overlaping is realy strange, are you using anything other than my pack to mod the game ? could you try to change the "graphic engine" and check the result

I'm not using other mods.  I reinstalled again and the overlap bug still happens in Vulkan, D3D12, and D3D11. D3D9 and OpenGL aren't playable for me. I have an Nvidia GTX 1080 if that helps diagnose. Turning off "HD Fonts and Menus" works around it. I understand that fixes take time, hope you're having a happy holiday! :)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-12-31 05:46:36
Try clean an updage your graphic driver but most amd driver are crap.
The best way to avoid farming is to edit your savegame with black chocobo : http://www.blackchocobo.com/
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Guyryu on 2021-12-31 08:09:18
I updated the driver to the recommended version recently, and I agree, didn't know these problems with AMD drivers and kind of regret didn't get a Geforce card instead. Thanks for the help with the save editor. Hope you can solve the bug with the driver so everyone can enjoy your marvelous work. Thank you.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: ssjkakaroto on 2021-12-31 15:13:48
I updated the driver to the recommended version recently, and I agree, didn't know these problems with AMD drivers and kind of regret didn't get a Geforce card instead. Thanks for the help with the save editor. Hope you can solve the bug with the driver so everyone can enjoy your marvelous work. Thank you.
This issue is related to FFNx, not Satsuki's mod.
https://github.com/julianxhokaxhiu/FFNx/discussions/299
I don't think they'll fix it any time soon.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2021-12-31 15:24:40
it's not FFNx related, it AMD driver related ^^, but yes it won't be fixed anytime soon T_T
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: psxlover on 2021-12-31 22:39:07
Hallo @satsuki. Would downloading the latest version of FFNx and replacing it after installing SYW enable achievements? I'm guessing I would need to keep a copy of the original steam executable and replace the one that SYW uses with the original as well?

Is there a plan for a new version with the updated FFNx for the Steam Achievements and analog movement support planned?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: LyAura on 2022-01-01 13:33:23
Hello, I keep getting an error that says "No FF7_SYW V5 in this folder" when try to install using the AIO installer.
"TSUNAMODS.FF7.SYW_V5.Update.5.42.exe"

Could someone help?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2022-01-01 17:35:19
Current version is 1998 exe based, not steam's , so you can't use achivement ATM.
I went from steam version to 1998 version to avoid some strange savegame file bugs.

I don't heve much free time ATM but i plan to update the pack when FFNx will be in a stable way (ATM lots of tests / release)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: LyAura on 2022-01-02 06:32:35
@satsuki
Was that also a reply to me?
So.. it won't install on the steam version?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2022-01-02 19:05:36
@satsuki
Was that also a reply to me?
So.. it won't install on the steam version?
you need to install the full version then the update .... like explained : Download SYW V5.40 for Steam All-in-one Installer: HERE. {MIRROR} - Update 5.42 : HERE. {MIRROR}

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: nightowlkws on 2022-01-03 04:03:45
I'm trying to install the 5.40 installer & I get the message "This FFVII version is not a vanilla steam version". I literally just downloaded the game from Steam, even uninstalled & redownloaded, & tried again only to get the same message. Not sure what I'm doing wrong.

EDIT: NVM, found the answer. Had to completely delete everything after uninstall. Probably had to do with 7th Heaven being installed before running it once.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Kravensky on 2022-01-03 13:11:02
Hello!

I've unpacked [Tsunamods].SYW.V6.FMV.V6.32.iro with IroNite, then moved opening.avi to data/movies of "FINAL FANTASY VII" directory and bumped into a issue. During the opening there is no guards on the train station ([1] (https://i.ibb.co/BqqRwBs/Untitled2.png)), they appear when the cutscene is over ([2] (https://ibb.co/NKbH5Bv)) and in the middle for a second or two ([3] (https://ibb.co/fpkGjH8)). I can't reproduce the problem with avi from SYW4.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2022-01-03 15:59:45
fmv iro is 30fps you need to use the camdata provided too ...
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: ssjkakaroto on 2022-01-03 21:17:53
it's not FFNx related, it AMD driver related ^^, but yes it won't be fixed anytime soon T_T
I don't think so. Many other games, with different renderers (OpenGL, Vulkan, DX9, DX10, DX11), all work without that issue. Only with FFNx I see a blinking black screen.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: LyAura on 2022-01-05 14:48:56
you need to install the full version then the update .... like explained : Download SYW V5.40 for Steam All-in-one Installer: HERE. {MIRROR} - Update 5.42 : HERE. {MIRROR}

That made me feel stupid.
But I have another question.
I have it running and stuff now.
How do I swap circle and x?
I play with Logitech gamepad.

EDIT - Got it. Had to copy the ff7input.cfg from "Documents\Square Enix\FINAL FANTASY VII" to the root install directory.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2022-01-06 06:09:32
I don't think so. Many other games, with different renderers (OpenGL, Vulkan, DX9, DX10, DX11), all work without that issue. Only with FFNx I see a blinking black screen.
Beacause it's using specfic grahical lib witch are not used by commercial games, and as AMD don't case about fixing those functions .... if you read on the discords channel you'll see that it's even depending on AMD/ATI driver version ^^'
As the same functions/libs are used and working great with intel and nvidia .... it's 100% amd/ati related ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: ssjkakaroto on 2022-01-10 13:47:15
Beacause it's using specfic grahical lib witch are not used by commercial games, and as AMD don't case about fixing those functions .... if you read on the discords channel you'll see that it's even depending on AMD/ATI driver version ^^'
As the same functions/libs are used and working great with intel and nvidia .... it's 100% amd/ati related ^^
You're talking about BGFX right? Shouldn't this problem be solved there?
I looked at https://github.com/bkaradzic/bgfx/issues and couldn't find any issue specific to AMD drivers.

And I wasn't talking about just commercial games. I have used dozens of open-source engines for different games and never encountered this specific issue that seems to be exclusive to FFNx.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2022-01-10 16:25:59
You're talking about BGFX right? Shouldn't this problem be solved there?
I looked at https://github.com/bkaradzic/bgfx/issues and couldn't find any issue specific to AMD drivers.

And I wasn't talking about just commercial games. I have used dozens of open-source engines for different games and never encountered this specific issue that seems to be exclusive to FFNx.
If you think so ask FFNx's devel and you'll get the correct answer ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: OblivionViridia on 2022-01-20 14:38:12
Can You Explain In Detail What Are The Diffrences Between Remako HD Graphics And SYW
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2022-01-20 19:56:22
Can You Explain In Detail What Are The Diffrences Between Remako HD Graphics And SYW
long story short SYW is better.
But feel free to try yourself, it's the best way to make your opinion and check for details ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: OblivionViridia on 2022-01-20 20:08:15
Do short story long Version
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: OblivionViridia on 2022-01-23 11:07:41
long story short SYW is better.
But feel free to try yourself, it's the best way to make your opinion and check for details ^^
Do short story long Version
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: Raulfernandez25 on 2022-01-26 11:05:52
where is the 60 fps patch (Obesebear, Kaldarasha, Vertex2995, and quantumpencil)?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: strife98 on 2022-01-26 18:59:11
where is the 60 fps patch (Obesebear, Kaldarasha, Vertex2995, and quantumpencil)?

https://forums.qhimm.com/index.php?topic=21010.0;topicseen Right here
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: satsuki on 2022-01-27 05:51:46
where is the 60 fps patch (Obesebear, Kaldarasha, Vertex2995, and quantumpencil)?
Will be intégrated in the AIO pack in some days, i'm doing a modification of fields animations to lower the power needed by this option thanks to a new FFNx option, then i'll do some test and push a new version (i'll update the iro too).
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: olearyf2525 on 2022-01-27 15:25:44
Will be intégrated in the AIO pack in some days, i'm doing a modification of fields animations to lower the power needed by this option thanks to a new FFNx option, then i'll do some test and push a new version (i'll update the iro too).

Thanks Satsuki!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: satsuki on 2022-01-31 17:32:24
Updated Field's iro to get the lastest optimisation with FFNx (fields animation take much less power)
Updated 30 fps FMV iro, now all FMV iro are using 30 fps (2 was missing before)

FFNX 1.10.1.132+ required !
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: sh1v4 on 2022-02-01 09:50:59
is this mod renaming the skill2 name also? from fire - fire2 - fire3 to fire - fira - firaga
i see from 7h there are [TSUNAMODS] Modern Spell Names by Bonez, but nothing about that feature is mentioned in your Feature

My bad, i thought that those mods are the same, and it looks like i have to use 7h in the end, because this mods is all the same which cannot obtain achievements

Anyway thank you for the mods
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: satsuki on 2022-02-03 18:15:59
achievements will be in next release, not so far away, i'm just waiting 60 fps will be stable enought to play the full game without crash (should be realy soon)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: Curlyoxide on 2022-02-05 18:46:33
Hi Satsuki

Incredible work on this mod!
A quick question about the PSX buttons in the dialogue, is that an option to enable some how with your mod?
the only way I have been successful is by using ESUI and the controller addon with 7th heaven
Thank You for the continued support!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: satsuki on 2022-02-06 06:36:35
Hi Satsuki

Incredible work on this mod!
A quick question about the PSX buttons in the dialogue, is that an option to enable some how with your mod?
the only way I have been successful is by using ESUI and the controller addon with 7th heaven
Thank You for the continued support!
long story short this option won't be avaible on my AIO pack
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: Curlyoxide on 2022-02-06 14:07:59
Thank You for the quick response
SYW is a top notch/must have install for FF7
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: lhsgenx37 on 2022-02-08 12:45:39
Can you add the link to download the iro for the nomura avatar pack. My 7 heaven doesn't show the mod in my catalogue and when I download mods they show as pending, but doesn't download. Possibly help me fix this issue.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: satsuki on 2022-02-08 13:24:44
this is not a 7th support thread, please ask in the 7th section
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: jmsalal on 2022-02-13 01:55:59
For some reason, the latest update of this mod available from within 7th Heaven gives me a completely black background in the Spiral Tunnel section of Midgar (after the party jumps off of the train).  I'm running in 4K with otherwise default Game Driver settings and was able to isolate the problem to this one mod.  I switched off the mod and played past the area and haven't had a problem since.  Is this a known issue?  Thank you for this awesome release!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: satsuki on 2022-02-13 06:46:29
it's not related to my AIO pack, please ask in 7th section
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: Mindman on 2022-02-14 17:04:35
Just got the mod installed, in a freshly reinstalled folder of the game. Installed 5.40 and then the 5.42 update, no problems.

Everything is working except the 60 fps patch and the analog controls. Do additional steps need to be taken to enable those?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: Dan Hot on 2022-02-14 21:54:05
5.25:
-Added an option to auto-disable steam overlay for FFVII to avoid bug with some gamepad not working.

Where is this option?
I have a PS5 Pad and it dont work?!
If i use the steam version my pad is working.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: olearyf2525 on 2022-02-15 05:37:09
Just got the mod installed, in a freshly reinstalled folder of the game. Installed 5.40 and then the 5.42 update, no problems.

Everything is working except the 60 fps patch and the analog controls. Do additional steps need to be taken to enable those?

The 60 fps patch didn't seem to work right with the Steam version for me, everything was just sped up not at 60 fps, like a speedhack. Using the 1998 ffnx files fixed it for me. Maybe that is the problem you are having? I use the Satsuki Iros with 7th heaven though so no idea how that would work with his Steam version.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: satsuki on 2022-02-15 20:38:29
60 fps isn't inclued ATM you'll need to wait for the next release of the pack.
Curent version is based on 1998 version, so steam option have been removed, if the ps5 controler isn't reconised, it's probably because it's not reconised by FFNx too
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: Dan Hot on 2022-02-17 10:15:16
Curent version is based on 1998 version, so steam option have been removed, if the ps5 controler isn't reconised, it's probably because it's not reconised by FFNx too
So the patchnotes are wrong!

5.25:
-Added Removed an option to auto-disable steam overlay for FFVII to avoid bug with some gamepad not working.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: Bonez on 2022-02-17 12:21:27
No, it doesn't mean the changelog is wrong. He didn't remove the option at 5.25. It was put in at 5.25... Then, at 5.30, he went to 1998 version of the exe...
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: OblivionViridia on 2022-02-17 12:23:11
Can You At Least Explain Process In Creating This Mod
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 31/01/2022)
Post by: Bonez on 2022-02-17 12:36:16
Can You At Least Explain Process In Creating This Mod

https://www.techradar.com/news/what-is-ai-upscaling
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: satsuki on 2022-02-19 13:42:54
Updated 30 fps FMV iro (better visual quality)
Fixed the menu & fonts iro ("Miss" was showing "Rate" instead sometime)
New 60 fps FMV iro (beta)

(New AIO comming soon ^^)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: satsuki on 2022-02-19 14:04:48
NEW AIO version available !

Changelog 5.60 FULL ! You need to do a full install ! (Backup your save files and uninstall previous version before installing)
-Updated FFNx (fields's animations and lighting now need much less power to run).
-Updated Cosmo Memory (version 1.010).
-Added Steam achievements.
-Added 60 fps mode (BETA!).
-Added 30 battle mode (BETA!).
-Added HDR support.
-Added an option to choose the fields's animation level (depending computer's power).
-Added autorun option.
-Added 60 fps FMV (BETA).
-Now all FMV are interpoled to 30 fps (2 of them wasn't before) and with better quality.
-Now all FMV are not chibi version (Thanks Cosmos)
-Removed Psx battle shadow.
-Corrected the "Miss" battle texture in some cases.
-Added C# source code for the launcher to the release (root install folder).
-Lots of small tweaks and update i forgot to list ^^'.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: OblivionViridia on 2022-02-20 15:36:13
What software/tools Do You Use In Creating This Mod
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: satsuki on 2022-02-20 17:21:11
Lots of ^^

All ff7 specific tools to extract textures, extract fmv from psx cd, unpack/repack lgp, edits some of the scripts (for 3d models)...

To do the upscaling it's mostly based on esrgan with specifics AI model and mix several results with gimp to get the best of each AI model + manual correction (mostly signs done by Aavock) and looooots of ingame test to hunt for texture bugs and do manual correction.

It's not an "oneclicktooltodoallthejob" it was a complex and (very) long work to get this v5 textures and the AIO pack as it is now
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: AuthenticM on 2022-02-20 17:58:00
-Now all FMV are not chibi version (Thanks Cosmos)

Is this optional? I would venture that most people would prefer sticking to upscales of the FMVs as they were designed by Square. I would prefer it this way too.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: OblivionViridia on 2022-02-20 18:34:57
Lots of ^^

All ff7 specific tools to extract textures, extract fmv from psx cd, unpack/repack lgp, edits some of the scripts (for 3d models)...

To do the upscaling it's mostly based on esrgan with specifics AI model and mix several results with gimp to get the best of each AI model + manual correction (mostly signs done by Aavock) and looooots of ingame test to hunt for texture bugs and do manual correction.

It's not an "oneclicktooltodoallthejob" it was a complex and (very) long work to get this v5 textures and the AIO pack as it is now
Can You Clarify
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: Bonez on 2022-02-20 19:20:25
Can You Clarify
Are... You trolling?... That's what he just did.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: OblivionViridia on 2022-02-20 19:29:20
Are... You trolling?... That's what he just did.
Okay Fine I'll Never Troll Ever Again
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: Bonez on 2022-02-20 20:09:23
Okay Fine I'll Never Troll Ever Again

Well, I'm just wondering based on your post history. Basically everytime someone answers you, you tell them to keep going. Unless you're just super inquisitive. If that's the case, cool.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: XE007 on 2022-02-25 18:20:17
Hi,

5.60 does not seem to like OpenGL. I get red lines across the screen and top to bottom on the load/new game screen. If I go to DX11, no problem.

How to make it work with OpenGL?

Thanks!

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: XE007 on 2022-02-25 18:50:05
Also, dx9 freezes upon start up.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: satsuki on 2022-02-26 07:15:25
dx9 is expérimental, ogl il only for very old gpu witch don't work with other rendered (with my 3070ti opengl was working until i upgraded the nv driver so it's more gpu driver related than ffnx related to my mind) there's no benefits to use ogl if your gpu is fine with dx11 ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: metrako91 on 2022-03-01 09:15:34
Hello! Unfortunately, on the "AMD Athlon 64 X2 Dual Core Processor 6000+ 3.00 GHz, RAM 6 gb, Geforce 9600 GT 512 mb" system, the mod cannot be launched, the screen is dark at startup. Most likely this is due to my video card Geforce 9600 GT 512 mb with 9 directx.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: DAnima on 2022-03-01 19:57:54
-Removed Psx battle shadow.

aww i liked this why remove it?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: Bonez on 2022-03-02 00:38:42
-Removed Psx battle shadow.

aww i liked this why remove it?

Because the lighting engine built into FFNx is far superior.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: DAnima on 2022-03-02 05:39:24
Because the lighting engine built into FFNx is far superior.
You mean the dynamic lighting?
But they cause some bugs sometime
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: Bonez on 2022-03-02 09:41:15
You mean the dynamic lighting?
But they cause some bugs sometime
I do.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: OblivionViridia on 2022-03-02 16:16:48
Im Repeating the Question What software/tools Do You Use In Creating This Mod
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: satsuki on 2022-03-02 18:03:45
ulgp
tim
palmer
imagemagick
gimp
textool
esrgan
avisynth
jpsxdec
dain
ffmpeg
makou reactor
aeris
caithsith
nsis
mt
potrace
vb6 and c# to automate some processings or make the GUI

i think that's about all but i may have forgoten some tools
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: nestra on 2022-03-04 10:46:27
Congratulations for this long-term work.

I saw the following addition:
-Added Steam achievements.

Could you give more precision? I thought it was impossible with the way to launch this mod.

Is there a risk that an achievement will be bugged with this mod for example?
Or if one pass, all should pass?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: satsuki on 2022-03-04 12:48:10
if you use my pack only (no gameplay mod) the steam's achivement are safe to use, it's managed by the FFNx driver ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: teban_me on 2022-03-04 16:29:56
Hi, I want to upgrade from 5.42 to 5.60 I was wondering where the SYW saves are to back em up.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: nestra on 2022-03-04 19:03:26
Thank you !
Another question, how can we remap the keyboard buttons?

The default configuration is very uncomfortable for me, which has a certain finger missing!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: satsuki on 2022-03-04 21:49:24
@teban_me
in the steams's ff7 folder ("save" subfolder) for exemple for me it's "C:\Jeux\Steam\steamapps\common\FINAL FANTASY VII\save"

@nestra
launch ff7, go in options, change the controls then save game (realy important or the controls changes won't be saved)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: teban_me on 2022-03-05 23:02:48
I could put an image but idk how...

I was in Junon Branch, everything ok until the cutscene after Tifa jumps off the cannon... It freezes and a message appears "Unhandled Exception": "Feel free to visit this link for further next steps: https://github.com/julianxhokaxhiu/FFNx/wiki/FAQ".

I tried it with different engine and mod options and always crashes :(
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: satsuki on 2022-03-06 06:51:56
try without the 60 fps fmv please and let me know (it can appen on 30 fps fmv too, it'll be solved in next update with FFNx updated)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: OblivionViridia on 2022-03-06 10:48:50
Im Gonna Repeat The Question What Are The Diffrences Between Remako HD Graphics And SYW
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: Shady91 on 2022-03-06 12:25:11
Hi,

Thank you for this mod, i have 2 problems,

1st : When i launch the programm i have all the time this message :
(https://image.noelshack.com/fichiers/2022/09/7/1646572948-2022-03-06-14-21-12.png)


2st : The run function doesn't work for me :/
(https://image.noelshack.com/fichiers/2022/09/7/1646572949-2022-03-06-14-21-32-tsunamods-syw-v5-control-panel-5-60.png)

It's the Steam Version.
Can you help me ? Thank you

PS : @Satsuki : Je peux écrire en français si tu veux, je suis français
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 06/03/2022)
Post by: satsuki on 2022-03-06 13:36:31
@All, field's iro updated (you need lastest 7th canary and lastest FFNx canary), it's faster OOB than previous version, and you can choose different level for fields animation depending on your computer's power

@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)
>I won't answer any question of this style from you, you just don't seem to understand what i say.

@Shady91
Could you get the full error message and post it here in text mode
Why don't you use the french pack version ? it's way more complete an have a good translation too.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 06/03/2022)
Post by: OblivionViridia on 2022-03-06 13:51:13
Okay Thanks
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 06/03/2022)
Post by: Shady91 on 2022-03-06 15:54:47
@All, field's iro updated (you need lastest 7th canary and lastest FFNx canary), it's faster OOB than previous version, and you can choose different level for fields animation depending on your computer's power

@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)
>I won't answer any question of this style from you, you just don't seem to understand what i say.

@Shady91
Could you get the full error message and post it here in text mode
Why don't you use the french pack version ? it's way more complete an have a good translation too.

Ok i'm downloading now the french version.

This is the error for the run feature :
Code: [Select]
Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

************** Texte de l'exception **************
System.IO.IOException: Le fichier 'H:\JEUX_PC\Final Fantasy VII Steam Edition\hext\ff7\en\arunfr.txt' existe déjà.
   à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   à System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
   à System.IO.File.Copy(String sourceFileName, String destFileName)
   à SYWV5controlPanel.Form1.button1_Click_1(Object sender, EventArgs e)
   à System.Windows.Forms.Control.OnClick(EventArgs e)
   à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   à System.Windows.Forms.Control.WndProc(Message& m)
   à System.Windows.Forms.ButtonBase.WndProc(Message& m)
   à System.Windows.Forms.Button.WndProc(Message& m)
   à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9151 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
SYWV5controlPanel
    Version de l'assembly : 1.0.0.0
    Version Win32 : 1.0.0.0
    CodeBase : file:///H:/JEUX_PC/Final%20Fantasy%20VII%20Steam%20Edition/SYWV5controlPanel.exe
----------------------------------------
System.Windows.Forms
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Management
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Configuration
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9153 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9151 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.


Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 06/03/2022)
Post by: satsuki on 2022-03-06 15:58:38
Thanks was a typo in the game lancher, will be corrected in next update
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 19/02/2022)
Post by: teban_me on 2022-03-07 02:07:27
try without the 60 fps fmv please and let me know (it can appen on 30 fps fmv too, it'll be solved in next update with FFNx updated)

Hey Satsuki, after restarting my pc the issue got fixed. By the way, I was using 30 fps fmv both times.

Keep up the good work, this mod is really great!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: satsuki on 2022-03-12 11:40:49
5.61 update available
-Updated FFNx (lots of optimisation for 60 fps, HDR FMV corrected).
-Updated Cosmo Memory (added worldmap footsteps).
-Updated 60 fps fields animation for modern 3D model.
-Added some flevel script correction for 60 fps mode.
-Corrected the alway run option for the french exe.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: DAnima on 2022-03-12 20:33:18
5.61 update available
-Updated FFNx (lots of optimisation for 60 fps, HDR FMV corrected).
-Updated Cosmo Memory (added worldmap footsteps).
-Updated 60 fps fields animation for modern 3D model.
-Added some flevel script correction for 60 fps mode.
-Corrected the alway run option for the french exe.


Best ff7 mod for me the fact its so streamlined and easy to install make it a must for all users of ff7 steam version.

Thank you so much for your amazing work
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: Bonez on 2022-03-22 09:53:24
@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)

Can you clarify?



 ;)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: casedistorted on 2022-04-10 09:47:27
Hello,

I managed to get the Steam version of this lovely mod installed and working.  I started using a save file I had previously at the very first save point, and when I get pulled into a random encounter before the first Scorpion Bot Boss it seems the 3d models in battle are running in slow motion. 

Maybe this has been answered before and I will see if I can find the answer somewhere (using different options in the mod doesn't seem to fix it except when turning on 30fps battle BETA), but all the character animations are moving very slowly while everything else is running normally (menu, music, sound).  Not sure how to fix this exactly while running this mod? 

Of course when I run the game unmodded everything is fine, so it seems like maybe a bug.  I am running the English version, I also tested the Steam achievements enabled and that worked which was my biggest sticking point when finding a good working mod set. 

Edit:  I am wondering if I should have cloud saves enabled when playing this game through Steam or just leave them off?  I like the idea of Cloud saving in case I lose all my files somehow but the Square Enix Launcher is weird and deletes previous saves if you turn on Cloud Saving, even if you put your save files copied over afterwards.

Also, I am assuming this mod has no better english translated or changed script and is the original version?  Sorry for having several questions, it would be cool to include the option to enable one of the redone english translation scripts out there if it's not already in the mod just to try it out, since this is excellent work so far and also keeps those achievs enabled at the same time =D 

Thanks for being so awesome and updating things frequently, really appreciate all the hard work.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: kstarr719 on 2022-04-20 19:47:57
Hey Satsuki, this mod looks dope. Any idea how to get it to work with the Steam Deck? I was able to download and install it on the linux desktop but can't get it to run from the launcher in the steam os. Not sure if you've had a chance to look at this.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: satsuki on 2022-04-21 06:35:00
@casedistorted
As you're the only one to report this bug i assume it's related to your computer.
Witch cpu/gpu do you own ?

@kstarr719
I wich i own a steam deck so i can test it and found a way to use my AIO pack with it (to much money for me ATM).
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 04/09/2021)
Post by: TheDrifter363 on 2022-04-21 15:44:16
How did you use the Ironite tool? Did you run it with wine? And are you using FFNX as well?

Hey what's up dude? So I did use Ironite with wine. Inside the Data folder, there's IrosArc.exe, I had to launch that. Ironite itself wouldn't work. From there I could navigate to the packed directory and unpack the iros into the unpacked directory. Make sure you read the xml files to see how 7th heaven would handle things. You'll have to do stuff manually. This works with mods mods, but there's some out there that do memory editing of the main ff7.exe, during runtime, those mods won't work. At least I haven't figured out how to modify the memory addresses during runtime. I guess I could always hard patch the ff7.exe. I'd have to figure out how to do that first. Only the iro of new threat gave me issues like that though. Satsuki's textures don't have any memory editing.

If you're gonna use New Threat, I always install it last, since I'm using the new threat standalone, it hardpatches stuff in the main data directory. I think there might some conflict with New Threat and Satsuki though. I know the button prompts don't work.

Edit: Forgot to mention, I'm using the canary of FFNX. I've had trouble getting its vulkan backend working, so I default to directx11. I use Lutris as a wine prefix manager. I can do dll overrides from there.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: kstarr719 on 2022-04-21 16:28:54
@satsuki

I hear you, the deck is an expensive toy to be sure. I will keep messing around and if I have success, I will post what steps I took here. If anyone else has luck, please post how you got the AIO mod to work on your steam deck with vanilla FF7. Thanks!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: tbcam88 on 2022-04-24 11:30:43
Amazing work as ever Satsuki... I've just reinstalled/started playing your mod for the first time in two or three years, the various improvements and functions added since are pretty stellar!

One issue; the speed hack controller shortcut (L2+R2+Left/Right) doesn't seem to work for me? It's worth noting all other controller shortcuts listed work just fine and as intended. Any ideas?  :-\

Thanks again for your tireless contribution on making one of the greatest games ever made so enjoyable to play through time and time again all these many years later - you're a God among men, Sir!  ;D
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: satsuki on 2022-04-24 17:24:04
...One issue; the speed hack controller shortcut (L2+R2+Left/Right) doesn't seem to work for me? It's worth noting all other controller shortcuts listed work just fine and as intended. Any ideas?  :-\
If you are using 60 fps mode + vsync enabled, and if you have a 60 fps display, the speedhack will be invisible because capped at 60hz
Do you have any speedhack message enable/disable onscreen when you use the shortcuts ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: tbcam88 on 2022-04-24 18:09:49
If you are using 60 fps mode + vsync enabled, and if you have a 60 fps display, the speedhack will be invisible because capped at 60hz
Do you have any speedhack message enable/disable onscreen when you use the shortcuts ?

I'm not using 60 FPS mode but I do have vsync enabled (see below). I tried disabling this but it didn't make any difference. And, no, the speed hack notification doesn't appear on screen when inputting the command. Strange, as all other commands seem to do so as normal when pressed.

(https://i.ibb.co/qFHxkgg/Untitled.png)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: satsuki on 2022-04-24 18:49:47
try with the keyboard shorcut, it may be related to your gamepad (some gamepad use the same axis for l2 and r2 so you can't realy use l2+r2)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: tbcam88 on 2022-04-24 19:22:17
try with the keyboard shorcut, it may be related to your gamepad (some gamepad use the same axis for l2 and r2 so you can't realy use l2+r2)

Yep - works fine using keyboard! Must be the shared axis on my PS3 pad triggers as you say...  :)

Damn. This mod is by far the ultimate way to experience FFVII, can't thank you enough for all the hard work! The only thing I'd perhaps suggest is the ability to skip some of the very long and drawn out scenes in the game. Ones which are purely narrative based and contain nothing but continuous dialogue for some time. The Nibelheim flashback that takes place in Kalm for example, or the lengthy scene in which Cloud and Tifa are trapped in the lifestream trying to piece his memory back together.

I played the New Thread mod a year or two ago and this gave you a prompt at the beginning of each allowing you to skip forward and get on with the game if so preferred. It was a welcome addition for somebody who as often goes back to replay this masterpiece as myself.  :D
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: satsuki on 2022-04-25 08:09:04
you can't add skip for some scenes without massive editing the flevel game scripts, i won't do this, it's not the goal of this pack
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: tbcam88 on 2022-04-25 10:03:31
No probs man, thanks again and keep up the great work!  8)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: Ascender on 2022-04-30 04:15:08
These sets of mods have been great, I only have an issue that I can't seem to fix without disabling the Field Textures, but some backgrounds are just all black. So far the only scenes in black have been the Scene after the party jumps off the train in Midgar, the Climbing sequence before entering Shinra HQ, and the most recent is the town of Junon. Im not too miffed about turning off the mod temporarily but i'd like to figure out What Could be causing it.

Here is an image of the mods I am using with the load order: https://imgur.com/a/wz53dRJ
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: satsuki on 2022-04-30 18:09:10
This bug isn't related to my textures as it's working great in my AIO pack.
So it's related to some 7th setting or to another iro.

If you use only my fields texture without any other mods, do you have the same issue ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: trizzNPH on 2022-04-30 19:35:09
Fellow Steam Deckhand here, trying to get the mod installed with Proton with no luck. Obviously the installer doesn't recognize Linux file paths, but FFVII is installed in .local/share/Steam/etc. etc.

Is there a non installer package around/that can be put together? I'd love to try this mod out but with the installer being so restrictive as it is there's simply no way to use it on Linux. I know it's a pretty shallow use case all things considered but I would be very appreciative to get any sort of response! Thanks!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: Ascender on 2022-05-01 01:57:02
Oh hey, I went ahead and reinstalled your mods one by one from your site, instead of installing from mod tab inside 7th Heaven itself, and the black screen problem has seemed to have fixed itself. Thanks  for your mod, sorry for the trouble!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: EZ 724 on 2022-05-02 22:31:19
Having a slight problem, anybody else notice that turning on animations actually turns them off on some fields? So with animations set to Full, Recommended, or Light I get animations on every field (that I've played on so far) except after defeating Motorball at the end of the Midgar section. With animations on there are no flashing lights on that field, with animations set to no change the flashing lights appear, but then I have no animations on every other field. I've tried with 60fps on, 30fps on, and OG fps. Loving the mod so far, was just disappointed with that scene, haven't played
too much past that point to see if it happens in other places yet. 2 other things I've noticed is a texture over Cloud when entering Hojo's specimen tank, and the door stays shut on the vehicle that takes you to the golden saucer. Thank you for what you do Satsuki!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: minico on 2022-05-03 18:09:10
Hi, i just downloaded the game in steam, the version is correct 1.0.9 steam english.
downloaded the [TSUNAMODS]FF7.SYW.V5.60.installer.exe package, but when i try to install it it says that is not the vanilla version, what should i do?
thank you
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: satsuki on 2022-05-04 06:50:09
@EZ 724
i'll test about the motorball stuff asap, could you take a video of both ?
the other report are vanilla game bugs, not related to my pack ^^

@minico
delete the steam ff7 folder and download it again
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: minico on 2022-05-04 07:08:18

@minico
delete the steam ff7 folder and download it again

I already tried uninstalling it and installed again from steam, should i delete the folder manually in the path
C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: satsuki on 2022-05-05 05:48:46
yes delete the folder to remove thrid party file
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: coflash on 2022-05-14 07:04:50
Is there a list of mods that are compatible with this one? Eg: any gameplay mods to make things more challenging?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: satsuki on 2022-05-14 09:26:40
Is there a list of mods that are compatible with this one? Eg: any gameplay mods to make things more challenging?
As said in the 1° page, this pack is an AIO, it's not designed to be modded.
If you want to mod more, go to the 7t way with the iro i provide as a base
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: coflash on 2022-05-14 10:33:19
Yes, I understand that, and I'm not asking for support. I am asking users of your mod if they know which are compatible to save installing a dozen or so for no reason. If not, I'd be more than happy to start a list myself.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: satsuki on 2022-05-14 17:57:29
Yes, I understand that, and I'm not asking for support. I am asking users of your mod if they know which are compatible to save installing a dozen or so for no reason. If not, I'd be more than happy to start a list myself.
OOB no mod is compatible with my AIO pack, it's a self sufisant pack, it's not designed to be modded, if you try to mod it you'll probably breack it ;)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 16/05/2022)
Post by: satsuki on 2022-05-16 16:54:00
AIO 5.62 update :
-Updated FFNx.
-Updated some menu's portraits (by Aavock).
-Updated the always run function with all languages (compatible with sound overhaul, thanks Chrysalis).
-Added the True Honey Bee Inn (missing BHI fields, thanks Cloudiar, english and spanish only ATM).
-Corrected a rare bug of battle animation slowdown with no mouth option (thanks Bumpin' for reporting it).
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 20/05/2022)
Post by: satsuki on 2022-05-20 15:31:42
Updated the 30fps et 60fps FMV iro's to use the original upscaled version (some was the no chibi one by Cosmo because of a mistake)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 21/05/2022)
Post by: satsuki on 2022-05-21 16:36:46
AIO 6.53 update
-Updated FFNx.
-Corrected a rare bug of battle animation slowdown with no mouth option (again, now it's 100% ok ^^').
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: DAnima on 2022-05-21 16:49:10
Having a slight problem, anybody else notice that turning on animations actually turns them off on some fields? So with animations set to Full, Recommended, or Light I get animations on every field (that I've played on so far) except after defeating Motorball at the end of the Midgar section. With animations on there are no flashing lights on that field, with animations set to no change the flashing lights appear, but then I have no animations on every other field. I've tried with 60fps on, 30fps on, and OG fps. Loving the mod so far, was just disappointed with that scene, haven't played
too much past that point to see if it happens in other places yet. 2 other things I've noticed is a texture over Cloud when entering Hojo's specimen tank, and the door stays shut on the vehicle that takes you to the golden saucer. Thank you for what you do Satsuki!

Has this been fixed?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: satsuki on 2022-05-21 17:23:40
Has this been fixed?
I was never be able to reproduice it so i don't know ^^'
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 21/05/2022)
Post by: slammit on 2022-05-24 21:01:52
Hi, this mod looks great and I wanted to try it out for my new playthrough.

Using the regular steam version, are saves compatible if I uninstall at a later point?

Edit: steam will delete saves from SYWmod, but if you paste them into the steam save location after launching vanilla launcher, everything loads up just fine.

Love the mod!!
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 21/05/2022)
Post by: shogun2413 on 2022-05-29 11:54:52
kudos for this satsuki
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 21/05/2022)
Post by: celtichonor on 2022-06-04 16:43:08
¡Halo!
First of all, thanks for the impressive job you are doing.
I did install the last update and everything seems to be as georgeous as it was on a CRT or even better, but we Spainiards (or at least me), have some big issues with the original translation of this game in our language. The whole game translation's feels like if it was translated by a maschine and, in fact, the translation itself is known gobally for the spanish comunity as a big meme.

Here's an example:
''Savepoint'' which means ''Punto *DE* guardado'' (a place or ''punto'' where you save your progress) and it is translated as ''Guardar punto'' which means ''save a point'' (I don't know, maybe like a score one or something tangible, you know xD) It swaps completly the sense from genitive to infinitive and belive me, this is but the tip of an aberrant iceberg.

Well, jokes aside... I have 0 problem on playing this in english but it's more enjoyable doing it in my own native language so I decided to apply a translation patch before (and after as well) installing the mod itslef. It was okey until I saved my game and I tried to continue with my journey the next day to find that the savegame was corrupted and it isn't an exception, it happens to me all the time.
So now the question is: Is there any way to make this patch run along with this mod?

Thanks beforehand and don't be so rude with me if I'm ignoring anything related with the compatibility of this stuff. 
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 21/05/2022)
Post by: satsuki on 2022-06-05 06:54:32
¡Halo!
First of all, thanks for the impressive job you are doing.
I did install the last update and everything seems to be as georgeous as it was on a CRT or even better, but we Spainiards (or at least me), have some big issues with the original translation of this game in our language. The whole game translation's feels like if it was translated by a maschine and, in fact, the translation itself is known gobally for the spanish comunity as a big meme.

Here's an example:
''Savepoint'' which means ''Punto *DE* guardado'' (a place or ''punto'' where you save your progress) and it is translated as ''Guardar punto'' which means ''save a point'' (I don't know, maybe like a score one or something tangible, you know xD) It swaps completly the sense from genitive to infinitive and belive me, this is but the tip of an aberrant iceberg.

Well, jokes aside... I have 0 problem on playing this in english but it's more enjoyable doing it in my own native language so I decided to apply a translation patch before (and after as well) installing the mod itslef. It was okey until I saved my game and I tried to continue with my journey the next day to find that the savegame was corrupted and it isn't an exception, it happens to me all the time.
So now the question is: Is there any way to make this patch run along with this mod?

Thanks beforehand and don't be so rude with me if I'm ignoring anything related with the compatibility of this stuff.
As the save/load of the game is make by ff7.exe and not by my mod you could try :
-install steam ff7 from scratch
-install my pack
-rename ff7.s.exe to ff7.exe (because in my pack ff7.s.exe is used to launch the spanish version of the game)
-apply the patch to ff7 (be sure to use a patch for the 1998 version of the game)
-rename ff7.exe to ff7.s.exe

if it doesn't work i don't know....
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 20/06/2022)
Post by: satsuki on 2022-06-19 14:24:10
Updated all my 7th mods:
-All mods are now a mod folder instead of an iro file (way faster with advanced animation, and overall faster (mainly with mid/low power computers)
-Added opening crédits and gameover textures to the font and menu pack.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 20/06/2022)
Post by: ItsJustGold on 2022-06-20 00:01:49
When I use CTRL + R to soft reset the game, the game seems to lock up when I get into battle. The whole screen goes black, and while I can input battle commands, the never go off and I have to hard close the game.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 20/06/2022)
Post by: satsuki on 2022-06-20 08:45:47
When I use CTRL + R to soft reset the game, the game seems to lock up when I get into battle. The whole screen goes black, and while I can input battle commands, the never go off and I have to hard close the game.
It's not related to the pack, it's probably related to FFNx, you can ask here (provide the FFNx log too ^^) : https://discord.gg/QAsADC93
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 21/06/2022)
Post by: satsuki on 2022-06-20 16:31:30
Updated the Menu and Font 7th pack
-now you can select the elements you want to use from it
-added multilang game over screens

(https://cdn.discordapp.com/attachments/785949172049772554/988460250954866708/ScreenShot001.png)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 22/06/2022)
Post by: satsuki on 2022-06-21 16:42:22
Updated the Menu and Font 7th pack
-Added multilang opening credits
-Added HD ending credits texts too


(https://cdn.discordapp.com/attachments/785949172049772554/988845437232504832/tt.png)
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 22/06/2022)
Post by: Eagleman on 2022-07-17 11:21:17
Hi Satski, does the mod still support transparent dialog box, battle menus and user interface? I can't seem to make that work. I am using 7th Heaven.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 22/06/2022)
Post by: satsuki on 2022-07-18 20:52:35
Hi Satski, does the mod still support transparent dialog box, battle menus and user interface? I can't seem to make that work. I am using 7th Heaven.
it's an AIO pack feature (with FFNx) you may use it with some patch but ask 7th support ^^
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 22/06/2022)
Post by: Eagleman on 2022-07-19 03:42:55
Thanks Satski! Much appreciated.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 12/03/2022)
Post by: EZ 724 on 2022-09-05 22:19:47
Has this been fixed?

I was able to get rid of the issue by updating FFNx and 7th heaven. Everything running smooth (with a few slow downs) up to Cosmo Canyon so far.
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 22/06/2022)
Post by: kiko2277 on 2022-09-17 18:01:49
Amazing mods, the 60fps FMV mod breaks all the FMV scenes for me, even the 30fps does that, i'm using Steam version and 7H mod manager

Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 22/06/2022)
Post by: satsuki on 2022-09-18 09:11:26
What do you mean , can you be more precise ?
Title: Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 (last update 22/06/2022)
Post by: kiko2277 on 2022-09-18 09:42:29
When there's a FMV scene the game skips it to the next in-game scene


EDIT: nvm it's working now